MOAs are terrain-restricted companions that can use ranged weapons or perform melee attacks. There are currently 4 MOA Models.


The Corpus-built MOA is the face of their robotic combat forces seen all throughout the Origin System. Their ubiquity means that several models of MOA are available for use by anyone, including Solaris United and by extension the Tenno. The merchant Legs found in Fortuna sells MOAs that Tenno can use as pets to assist them in missions.

As Companions, MOAs are unique in that they are built as a modular system, with players able to select from various combinations of four different components to create MOAs with stats and abilities to their liking. Once built, a MOA takes up one slot in the Robotic inventory. They can equip Robotic weapons, but do not come with their own weapon unlike Sentinels.

Similar to Kubrows and Kavats, MOAs can be given custom names for further personalization, once they are gilded, as well as being able to be revived once downed.

A MOA companion needs four different components to be built, the Model, the Core, the Gyro, and the Bracket. Each component type has several options to choose from, allowing to customize stats and the MOA's type and appearance.

The MOA's Model forms the machine's head, which acts as its gun turret when equipped with a Robotic weapon, and is the component that earns Mastery Rank points for the MOA after gilding. Each Model grants two unique Precept mods which can only be provided by that particular Model, though the Precepts can be used on any MOA once acquired. A maximum of two MOA-specific precepts can be equipped at the same time.

The Core determines the appearance of the MOA's rear, and modifies the base stats of the MOA.

The Gyro determines the appearance of the MOA's front, and modifies the base stats of the MOA.

Brackets refer to the MOA's legs, and determines the Mod Polarities that the MOA will have. All Brackets have four Penjaga Pol polarities, with no other polarities on Drimper Bracket, and one additional polarity on Gauth (Naramon Pol), Hona (Naramon Pol), Jonsin (Madurai Pol), and Tian (Vazarin Pol) Brackets.

Before players can craft a MOA, they must first purchase the blueprints for the parts they desire from Legs, which are available for Standing, after which these parts must then be constructed at the Foundry. It should be noted that unlike other Modular items such as Kitguns and Zaws, MOA parts take 24 Hours to craft as opposed to the one hour for all Kitgun/Zaw parts, and the One Minute for Predasite/Vulaphyla companion “components”.

Once the component parts have been crafted, players must return to Legs and select the Configure a MOA Companion option. Here, players must choose from the crafted components they have available to form the MOA. Once a Model, Core, Gyro, and Bracket are selected, the player will be shown a preview of the MOA's appearance, along with the MOA's stats. If the MOA is satisfactory, players can then proceed with the Build MOA action, which will instantly craft the MOA for Credits64 4,000. Players can also use the Configure screen to preview builds of MOA components they do not yet own.

A newly built MOA cannot be renamed, customized, Polarized, equipped with a Focus Lens, or earn Mastery Rank experience. However, they can be equipped with an Orokin Reactor.

Once built, a MOA cannot be disassembled to return its components parts.

In order to fully unlock all of a MOA's features, players must gild their MOA. To gild a MOA, players must have a reputation rank of at least Doer with Solaris United, and the desired MOA must first be leveled up to Rank 30. Afterwards, players must return to Legs and select the Gild option under Other Services, which will cost 10 TrainingDebt-Bond Training Debt-Bonds and ReputationLarge 5,000. Upon gilding the MOA, players will be asked to first add a Polarity to the MOA, and then finally give it a custom name. This process will reset the MOA's level back to Rank 0.

A Gilded MOA will have all of the functionality available to other companions. A MOA will only give Mastery Rank points once gilded.

Update 36.0 (2024-06-18)

Update 35.0 (2023-12-13)

Hotfix 34.0.7 (2023-11-02)

Hotfix 34.0.4 (2023-10-24)

Update 34.0 (2023-10-18)

COMPANION REWORK (PHASE 1)

This section covers the following topics (in order):

Your furry, robotic, fleshy, and everything in between pals have received a rework! Read on to learn how the way you use, Mod, and interact with your Companions has changed in this first phase of the Companion system overhaul.

Our high-level objectives for this Companion rework are:

1. Make Companions more viable in high-level gameplay by making them immortal.
Companions can no longer die! This avoids frustrating scenarios where you are relying on your Companion to provide some feature or bonus only to have them get removed from play. The base stats of Companions have also been increased significantly to help them in difficult missions.

2. Introduce more interactive Mods that offer ways to play alongside your Companion instead of it being mostly autonomous like a specter.

3. Changes to many Companion Mods, mostly to support the first two goals of removing death states and improving basic survivability.
Some Mods were inconsistent in their naming or stats, and we have improved this. We have rebalanced some Mods that players felt were not good enough, or ones that we've observed are SO good that they are considered "essential."

COMPANION IMMORTALITY

We've all seen the memes with people giving their Companions funny names, only to see the message over and over every few minutes: "Your Companion is down!" Dying Kavats and Kubrows have been demanding attention on your HUD, and spontaneously combusting Sentinels have been robbing you of your Vacuum and Animal Instinct for years.

All that changes with this update. Going forward, Companions will still have Health and Shield values, and they can be knocked out, but they will not die if you fail to revive them. When they reach zero Health, Companions will instead become Incapacitated for a base duration of 60 seconds. All Companions will automatically revive at the end of their Incapacitate period, and there is no limit to the number of times this can happen. Upon reviving all Companions have 5 seconds of invulnerability to get back on their feet safely!

Here are the specifics to how each Companion behaves while Incapacitation:

Several Mods have been modified or introduced that also change when or how your Companion deals with Incapacitation - see the “Companion Mod Changes & Additions” section below for specifics.

COMPANION STAT CHANGES

Two broad changes have been made with regard to your Companion's base stats to increase their staying power:

1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.

2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!

Revised MOA Stats (all types):

CONSISTENCY IN COMPANION HEALING

Previously, the Mod “Link Health” could cause your Companions to gain some of the healing that your Warframe did. This invisible feature was not indicated by the card, and it was never explained what forms of healing worked or why. Additionally, Companions were using some of the same mechanics that things like mission objectives did, which limited the effects of some healing or defensive powers. We've decided to remove both of these obscure mechanics and restrictions.

Companions will no longer gain Health when your Warframe does if using certain Health-absorbing powers together with the Mod “Link Vitality” (formerly Link Health). The restrictions of the following abilities and features, as they apply to granting Health, Shields, or Damage Resistance to Companions have been removed:

COMPANION MOD CHANGES & ADDITIONS

Changes To Existing Mods
Several Mods have been modified to interact with how your Companion deals with Incapacitation.

Stats below are shown at Max Rank.

Sentinel Survivability Mod Changes:

Companion Survivability Mod Changes:

Other Companion Mod Changes:

New Companion Mods

Referring back to the introduction, one of our goals with the Companion rework is to add opportunities for the player to work together with the Companion. Instead of a Mod that only affects your Companion, we looked for ways that you and your Companion could amplify each other.

The following new Mods aim to do just that!

These Mods are available to acquire at the Conservation vendors in Cetus (Master Teasonai), Fortuna (The Business), and the Necralisk (Son).

*Stats below are shown at Max Rank.

Available In Master Teasonai’s Offerings (Cetus):

Tandem Bond
Companion melee hits increase your combo by 6. Heavy Attacks increase Companion melee damage by 30% of melee damage multiplied by your combo multiplier for 30s.

Covert Bond
Finisher and Mercy Kills grant your Companion 10s of stealth that attacks will not disrupt, up to 60s.

Mystic Bond
After your Companion uses Abilities with cooldowns 5 times, you may cast a Warframe Ability without expending Energy.

Restorative Bond
Health Orbs restore 60 more Health and reduce Companion Recovery by 3s.

Manifold Bond (Robotic)*

Companion Precept Mods apply Status Effects from Companion weapons. Killing enemies with 3 or more unique Status Effects reduces Companion Ability cooldowns by 3s.

*Work is still ongoing for this mod, we are aware of some Robotic Companion Precepts which do not trigger the bonus Status Effects.

Available In The Business’ Offerings (Fortuna):

Aerial Bond
Airborne kills decrease Companion Recovery timer by 3s and 9s for headshot kills. Companion creates a field of Cold that increases up to 35% Status chance and 10m radius while Warframe is airborne, lasting for 3s after returning to the ground.

Astral Bond
Damage dealt by Operator or Drifter grants 120% Void damage to your Companion’s attacks for 10s. Companion Void damage adds +30% Amp and Energy Efficiency to Operator or Drifter for 5s.

Momentous Bond
Killing Eximus enemies grants 120% bonus of a random Elemental Damage to your Companion for 30s and reduces Companion Recovery by 12s.

Reinforced Bond
If the Companion exceeds 1200 maximum shields or Overshields, then your fire rate is increased by 60%. Reloading restores 150 Overshields to your Companion.

Tenacious Bond
Headshot kills reduce Companion Recovery timer by 3s. If the Companion’s Critical Chance is over 50% then you gain +0.6x Final Critical Damage Multiplier.

Available In Son’s Offerings (Necralisk):

Duplex Bond
Companion will clone itself each time you expend 100 Energy, up to 3 Clones. Clones live for 30s and their kills have a 50% chance of dropping Energy Orbs.

Seismic Bond
While a channeled Ability is active, Companion melee attacks create a 4m shockwave for 30% of their melee damage. Damage dealt by your Companion increases your Ability Efficiency by 3% for 12 seconds. Max 10 stacks.

Vicious Bond
Companion melee attacks strip 15% of enemy armor. Melee attacks on enemies recently damaged by Abilities apply the effect in a 9m radius.

Contagious Bond
When your Companion kills an enemy afflicted with a Status Effect, 50% of the Status Effect spreads to other enemies within 9m.

FURTHER COMPANION QUALITY-OF-LIFE CHANGES

A few further changes that are worth mentioning:

General Fixes:

Update 33.6 (2023-07-27)

Update 32.0 (2022-09-07)

GILDING CHANGES

As mentioned on Devstream #163, we have made changes to the Gilding system to make it easier to access the full power of your Modular items earlier on in-game. For those players that have just completed the Second Dream and are looking to craft a more powerful Amp to help you into and beyond The New War - these changes are for you!

Instead of upon Gilding, modular weapons will now have their full stats available upon ranking up to Level 30. Gilding your Modular weapon now serves the purpose of allowing it to earn Mastery and unlock customization. This allows players to have access to more powerful gear without needing to fully level and earn Standing for the respective Syndicates!

Update 30.5 (2021-07-06)

Hotfix 30.3.2 (2021-05-27)

Update 29.5 (2020-11-19)

Hotfix 29.1.2 (2020-09-22)

Hotfix 28.0.6 (2020-06-24)

Hotfix 28.0.5 (2020-06-17)

Hotfix 28.0.2 (2020-06-11)

Hotfix 28.0.1 (2020-06-11)

Update 28.0 (2020-06-11)

NEW MOA COMPANION

Visit Legs in Fortuna to configure the newest Melee Moa Companion inspired by Rocky -- both in animation, and in sound design.

NYCHUS MOA (Model)

This model is built for utility, using the Isolating Charge and Hard Engage precepts.

LEHAN CORE

This core features enhanced Armor and Health, with standard Shields.

TYLI GYRO

A system that redirects power from one defensive subroutine to streamline efficiency in others.

HONA BRACKET

A versatile bracket featuring a Mod slot with a Naramon polarity.

HELSTRUM WEAPON

Launches a swarm of micro-missiles.

NEW MOA EMOTION MODULE
TENACIOUS

A tenacious emotion that pulls inspiration from boxing animations! Did someone order a piping hot TKO?!

*Check out the in-game Market for this new Moa Companion Emotion Module!

General Changes

Hotfix 27.5.6 (2020-05-26)

Hotfix 27.3.11 (2020-04-09)

Hotfix 27.0.10 (2020-01-11)

Update 25.7 (2019-08-29)

COMMUNITY CONTEST WINNER ADDITIONS

The MOAnimation Contest’s winning emote by Zeaban works on all MOAs with an Emotion Module installed! Direct a Boast emote at your companion MOA to check out the new reaction.

Hotfix 24.2.12 (2019-01-30)

Hotfix 24.2.9 (2019-01-18)

Hotfix 24.2.7 (2018-01-09)

Hotfix 24.2.6 (2018-12-20)

Hotfix 24.2.3 (2018-12-19)

Hotfix 24.2.2 (2018-12-18)

Hotfix 24.2.1 (2018-12-18)

Update 24.2 (2018-12-18)

Hotfix 24.1.3.2 (2018-12-06)

Hotfix 24.1.2 (2018-11-29)

Update 24.1 (2018-11-22)

Hotfix 24.0.10 (2018-11-21)

Hotfix 24.0.9 (2018-11-21)

Hotfix 24.0.7 (2018-11-15)

Hotfix 24.0.2 (2018-11-09)

Update 24.0 (2018-11-08)