Heists are special Bounties provided by the Vox Solaris Syndicate on Fortuna, which are aimed at taking down the Orb Mothers defending the various Corpus installations out on the Orb Vallis.
Starting/Prerequisites: To perform heists, the player must have first reached the rank of Old Mate with Solaris United. They must then talk to Eudico by interacting with the briefing table in the backroom inside Fortuna, located directly behind Eudico's normal location. The backroom can be fast traveled to via Little Duck.
Profit-Taker Orb Heist[]
Profit-Taker consists of 4 different Bounties leading up to the final confrontation. Unlike with normal Bounties, each Heist has its own unique storyline relating to the process of taking down the Orb. The Heist must initially be accomplished in sequence for the first time before being able to freely replay each stage.
Phase 1[]
Acknowledging the Orbs being a threat to Solaris United's operations, Eudico, The Business, and Little Duck coordinate a plan to destroy the Profit-Taker Orb. The Business explains that Profit-Taker is an autonomous battle platform with a hybrid AI whose commands and controls have been proven impenetrable, armed with Sentient adaptive shielding that is reinforced by a satellite in geosynchronous orbit, and a heavy armor plating that is used in Corpus warships which renders traditional weaponry ineffective. The group plans out steps to prepare to combat Profit-Taker:
- Knock out the orbital overcharger.
- Decode and bypass the Sentient shielding.
- Obtaining weaponry to penetrate the heavy duty carapace.
Little Duck has an informant in The Quills waiting to meet within a Vallis cave. However, the Tenno arrives too late to find the informant dead from a Corpus ambush, his body carrying fishing bait. Realizing this as a sign, the Tenno must fish in the cave to find three digital manifests attached to servofish.
The manifests point to a random Corpus-controlled base in the Vallis, which must be taken over. One of the Corpus will possess a datamass that will allow overriding a terminal, which must then be defended as Eudico hacks its system to take control.
Once the base is controlled, Vox Solaris discovers that the base wiped their data clean, but sent a drone out in the middle of nowhere. The Tenno must locate the drone, shoot it down, and then kill Corpus reinforcements to secure the drone.
With the drone secured and its contents containing the satellite protocols, Little Duck heads topside for the next part of the operation.
Phase 2[]
Players can initiate Phase 2 by talking to Little Duck outside of Fortuna's elevator in the Orb Vallis after they've completed Phase 1 without having to return inside to Fortuna. Alternatively, players already inside Fortuna can initiate Phase 2 by talking to Eudico at the Backroom.
The harmonic schema of Profit-Taker's shields are located within the Enrichment Labs, so Little Duck will keep the entrance occupied as the Tenno raids the area. The designs are locked within a triple-locked data vault whose passkeys expire if not reauthorized regularly. Each passkey is guarded by a Corpus Director, all who have been ordered to self-preserve. However, knowing that the Corpus take self-profit above all else, Vox declares a credit raid on the labs, forcing the directors out of hiding.
Within four to five minutes, the Tenno must kill the Armaments Director, Vivisect Director, and the Sentient Research Director inside the Enrichment Labs, then exit and kill the two Terra Ambulas guarding the data vault. Once all the priority targets are dead, the datamass can be retrieved and taken back to Fortuna.
Phase 3[]
Little Duck has discovered that the weaponry needed to kill Profit-Taker is right beneath her, so a distraction is needed to lure her off her pedestal. The Business plans to upload the recoded protocols to disable the satellite and use the schema to gather data for the Orb's weakness, while Little Duck steals the weaponry.
The Enrichment Labs have gone into full lockdown, but Boon had rigged open a backdoor vent, leading to a terminal to upload the protocols. However, the upload fails, as an antennae outside requires reboot. Both objects must be hacked within less than one minute of each other.
With the satellite disabled, The Business bombards Profit-Taker with mortars, forcing her off the roof. Enraged, Profit-Taker engages the Tenno. For The Business to analyze the Orb, its shields must be damaged.
Once the "Data Gathered" meter reaches 66.66%, The Business asks the Tenno to cycle their damage, now requiring to adapt to Profit-Taker's weaknesses. However, the shield's Sentient adaptation makes it immune to all but the damage type displayed on its forehead. Furthermore, the Orb's weakness can change through various means:
- When the adaptation remains unchanged for 20 seconds, the shield will naturally cycle to another element.
- If the Orb takes too much damage from its current element, the shield will quickly cycle to another element as a countermeasure.
- If the Orb is struck with the Operator's Void Beam or
Paracesis at Rank 40, the shield will adopt another weakness. Note that when the shield changes weaknesses, it cannot change again for another five seconds.
Regardless of how much damage was dealt to the Orb, it is not possible to completely strip Profit-Taker's shield. Thankfully, the meter will be filled long before this becomes a problem. Once the meter is filled the Tenno are free to retreat to Fortuna. The first time this stage is completed they will receive a Gravimag, and an inbox message from Ordis containing an Archweapon Deployer with instructions on how to use it.
Phase 4[]
With the Gravimag and the shielding data, the Tenno are now ready to destroy Profit-Taker. However, The Business discovers that the Orb is heading to what appears to be the middle of nowhere, to which Little Duck confesses that the Orb Mother's satellite shielding didn't shut down, but simply changed alignment, and that the Orb is attempting to realign it at this location.
The Profit-Taker Orb will be found wandering in the Vallis until it is engaged, with massive Corpus reinforcements at the ready. A level 60 specter of Little Duck also appears in some locations, assisting the Tenno. The battle can be divided in a number of phases.
- The Orb's shielding behaves the same way as in Stage 3 and must be taken down fully.
- Once the Tenno successfully take down the Orb's shield layer, its main body will become invulnerable to damage, but its four legs become vulnerable. The legs must then be destroyed using Archgun fire by calling down the Archgun Deployer to disable the Orb, at which point its main body becomes vulnerable to damage.
- The Deployer has a cooldown of 5 minutes, but resets on looting Heavy Weapon Ammo pickups dropped from spawning Terra Manker enemies.
- Alternatively, a Necramech Summon can be deployed to bring down a Necramech, which can use Archguns with regenerative ammo while still allowing the player to use their Warframe's weapons.
- At 75% health, the Orb will launch 4 pylons that will land around the area and become invulnerable in an attempt to restore its shielding. The Tenno must destroy those pylons to continue the fight. The pylons are protected by a spherical barrier that nullifies gunfire, but can be physically passed through.
- At 50% health, the Orb's shields will fully regenerate, requiring it to be taken down again. The Orb's attacks will become stronger.
- At 25% health, the Orb will launch 6 pylons instead of 4.
- Once the 6 pylons are destroyed, the Orb's shields will regenerate again. However, Little Duck warns the Tenno that the Corpus have seen through her plan and are manually attempting to restore the Orb's satellite shielding. The squad is given 4 to 5 minutes to defeat the Orb once and for all. The Orb becomes desperate, which is reflected in its attacks, more powerful than ever.
- The Orb, finally defeated, will release its drops for the Tenno to retrieve and clear the Heist. However, this victory is short-lived as the Orb, in a last ditch attempt to wipe out the Tenno, continues to receive overcharge from the satellite and prepares to self-destruct. The Business urges the squad to run for their lives as the Orb goes out in a monstrous explosion, instantly downing anything within its 300 meter radius, only then is the battle finally over. Its drops must be collected before the explosion.
Rewards[]
| Rewards | |
|---|---|
| 25% | |
| 15% | |
| 15% | |
| 12.5% | |
| 12.5% | |
| 10% | |
| 7.5% | |
| 1.25% | |
| 1.25% | |
Locations:
- Fortuna, Venus; must be Rank 5: Old Mate with Solaris United syndicate to access
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
Exploiter Orb Heist[]
Unlike with Profit-Taker, Exploiter's Heist only consists of one matchmaking Bounty, without specific reward other than
1,000 Solaris United standing, and leads players directly to the confrontation with the Orb Mother. However, in order to fight the Exploiter Orb, one Diluted Thermia is required, which is obtained from the bi-weekly Thermia Fractures event.
Notes[]
- Heist cutscenes can be skipped by pressing the Fire button (default LMB ).
- During Phases 3 and 4 of the Profit-Taker Orb Heist:
- The Profit-Taker Orb is immune to the effects of
Shattering Impact,
Shield Disruption, and
Corrosive Projection. - The
Hystrix's switching elemental-status Secondary Fire mechanic does not work on the Profit-Taker Orb. Even if the player matches an element to the Orb's elemental shield vulnerability, it deals no damage. - The
Paracesis at Rank 40 can cycle the Profit-Taker's shield damage just as the Operator Amps do. - The Profit-Taker's shield can take a fifth of its total Shield Value before automatically switching to another elemental weakness. One fifth of the Shield Value is Equal to ~162,645 Shield Points.
- The Profit-Taker Orb is immune to the effects of
- Prior to Update 24.6 (2019-04-04), the Exploiter Orb was not fought through a Heist -- only upon finding, entering, and spending a Diluted Thermia in Deck 12.
- Despite being directly tied to Vox Solaris, dealing with Profit-Taker Orb or the Exploiter Orb in their respective Heists give reputation to Solaris United instead.
Patch History[]
Hotfix 35.5.8 (2024-04-24)
- Fixed more cases of errors caused by joining a Profit Taker Bounty while the Vox Solaris Quest (specifically a replay) is active.
Hotfix 35.5.7 (2024-04-17)
- Fixes more cases of errors caused by joining a Profit Taker Bounty while the Vox Solaris Quest (specifically a replay) is active.
- To prevent further issues, the context action to speak to begin Profit Taker Bounties is now disabled while the Vox Solaris Quest is active.
Hotfix 31.7.2 (2022-08-17)
- Fixed music playing infinitely for Clients in the Fortuna Heist backroom.
Hotfix 31.7.1 (2022-07-28)
- Fixed ability to join Orb Vallis Heist Bounties when ineligible through /join or the Friends list.
Hotfix 30.3.5 (2021-06-10)
- Fixed an exploit that would let you bypass most of the Profit Taker Heist.
Update 30.3 (2021-05-25)
- Fixed a soft-lock that would occur on a surviving Client if the Host left the squad vote for a Profit Taker Bounty.
Update 29.3 (2020-10-27)
- Fixed a loss of functionality if you open the Pause Menu with the controller and Fast Travel to a vendor while a Profit-Taker Heist Bounty is counting down.
Hotfix 29.1.1 (2020-09-18)
- Fixed Fish Bait falling through the water in the cave during ‘Fish For Clues Phase 1 of the Profit-Taker Heist.
Hotfix 28.3.3 (2020-08-13)
- Fixed a script error in Orb Vallis after completing a Heist.
Hotfix 28.2.1 (2020-08-01)
- Fixed The Profit-Taker - Phase 3 Meso I1 Relic reward not being Radiant.
Hotfix 28.0.2 (2020-06-11)
- Fixed Fortuna Heist Room music sometimes cutting out when getting briefed.
Update 28.0 (2020-06-11)
- Fixed Host being unable to enter the Fortuna elevator after picking up and dropping the Data Mass in the second stage of the Profit Taker Heist.
- Fixed script error in Profit-Taker Phase 1 if the player Transferred to Operator at the Fishing segment.
Hotfix 25.4.1 (2019-07-24)
- Increased Atmo Systems drop by 1 quantity (from 4 to 5) across the board for the Profit-Taker Heists rewards to slightly reduce friction in ranking up in Fortuna.
Update 24.6 (2019-04-04)
- Matchmaking for the Exploiter Orb fight can now be done by visiting Eudico in Little Duck’s room!
Hotfix 24.2.7 (2018-01-09)
- Profit-Taker Bounty 1 now requires you to have a Fishing Spear equipped in your Gear.
- Players no longer need to wait for Eudico to finish her greeting dialog when initially prompting the ‘Briefing’.
- Adjusted Eudico transmission timing during the Profit-Taker Bounty 3, which also fixes overlapping Eudico transmissions.
- Fixes towards Profit-Taker not entering last Pylon phase in the Profit-Taker Bounty 4.
- Fixed players who didn’t initiate the Profit-Taker Bounty being unable to skip the intro cutscene.
- Fixed Profit-Taker dipping its toe in coolant and attempting to teleport, resulting in breaking its AI.
- Fixed incorrect Little Duck transmissions during Profit-Taker Bounties.
Hotfix 24.2.4 (2018-12-19)
- You can now skip the Profit-Taker Bounty cutscenes.
- There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together!
Hotfix 24.2.3 (2018-12-19)
- Replaced the Profit-Taker Phase 4 Vaulted Relic reward with a Mesa Prime Relic.
- Increased the reward chance of Gyromag, Atmo and Repeller Systems from Profit-Taker Bounties.
- Tweaks towards Eudico’s Profit-Taker Bounty transmissions.
- Fixed missing Transmissions for "Stealing Tech" Profit-Taker Bounty.
- Fixed an issue with 'Back Room' holograms not being replicated properly based on Heist phase.
Update 24.2 (2018-12-18)
- Introduced.
Last updated: Hotfix 24.2.4 (2018-12-19)
82 comments
The mission refuses to give me teammates so I have to beg in recruiting for assistance, any idea how to fix this? (yes my party is set to public)
Something to add onto this: As of April 12th 2024 the new Valence Formation mod does NOT work on this boss. Which is a damn shame, because the mod is basically made for this fight.
It works for me but just not really good. Maybe because of my build.
Is it possible to taxi into a hiest????
No.
Locking archgun mod behind this is insane, been running phase 2 the whole day and didn't get a single rare mod. D:
I don't think Archgun mods are locked behind this. I've gotten all of them except Sabot Rounds from normal Archwing missions. Try Salacia or Caelus, since in addition to mod drops you might get some Tellurium as well.
Ive done phase 1 and 2 like 10 times over and havent gotten a single gyromag system
Its honestly insane because thats the only drop i want. :(
I've done phase 1-3 several times, and the last phase 28 times, and not a single gyromag system. I'm stuck at level 1 of Vox Solaris because of this BS. I'm about ready to quit this game...again.
Omfg I've been running this all day for repell and I've gotten 4-5 of the other rares from p2
These are a lot of fun and a 125K-1.4M credit payout is pretty nice bonus
Ahh yes welcome to rng hell to unlock this bounty is already a pain and here we are have fun with rng exchange with our sanity. Enjoy 🙂
Fuck This Shit. This is why warframe isnt that famous. Bullshit like this drive ppl away.
FR, the game is good until you reach this stupid open world progression system.
25 Phase 2 runs -> 4 x R2 relics, 2 x P9 relics, 3 x atmos, 3 x resolute focus, 3 x calda packs, rest was gyromag, no repeller so 0 rare reward
Edit: 27 run -> repeller
"A level 60 specter of Little Duck also appears in some locations, assisting the Tenno"
Any of these chattering clump-nuggets ever being helpful would be a got-damn miracle.
Is there some bug or mechanic behind the heist rewards where you do not get the bounty reward by any chance? did phase 4 multiple times today and a few of them rewarded nothing from the drop table, just the usual 6 tokens, the toroid, 125k credits and a couple mods that dropped from normal mob enemies that got killed during the mission, no drop table mod, no systems, no relic on the mission result screen
Just did it 3 more times and its a bug, Orb dies before timed phase because i guess it just spawned with only 75% health or some other stupid shit and the objective of killing it never counts as done, because of curse the grindy shithole that is Fortuna needs bugs everywhere from the start to its endgame so it takes even longer to get the only shit in there that is actually worth something
I found a bug were I was exploring a cave and then I found a door. Then the door opened for me (even though the console was there) and there was another door. I went through it and I was in deck 12 and dialogue sprung up about zuud, And I was doer rank. the cave is above Harindi crater
Is that a bug? I thought it was intended. If you enter the cave, you'll get introduced to the Deck 12 mission and be able to fight Exploiter Orb.
It's not a Bug. That's deck 12 Mission where you have to pay with the a Single Diluted Thermia from the recurring Thermia Fractures event. And then fight Exploiter Orb. Previously you had to open the Door via knowing the Cipher. But its been unlocked for a loong time now.
There must be a bug or oversight. Eudico still call the player "Outworlder" even the quest is gatedbehind level 5 rank "Oldmate" (or did i bugged myself by restarting the intro quest due to capture fish post-new war bug?)
Is there actually a pattern for Profit Taker Orb resistance ?
I've been doing phase 2 just to get a few gyromag systems for ranking up with VS. Got them once after maybe 25 tries. I think this game hates me, but now I have to try getting them again.
RNG can frequently feel like ARGNG.
Phase 3 is bugged. Finished the mission 3 times but still won't get completed upon returning to Fortuna
Anyone else not getting the mission reward for phase 4? It also doesn't show up as completed when I redo the mission.
Same here!
I'm still not getting the reward, damn glitchframe
Did the 4 phases of the heists twice, ZERO gyromag systems. chance for that happening : (0.75*0.75*0.75*0.7143) * (0.75*0.75*0.75*0.7143) = 9.08 % great.
Then did phase 1, and then 4 times phase 2, which gave me 15
I've lost count of my phase 4 runs must be almost 40 and I have yet to get a single repeller systems yet I've got at least one of every other drop. at least now I can just buy some with standing when I need to.
If you really need the systems just do narmer bounties and turn in the isoplasts to little duck, after ranking up enough with the vox
Although if you need it for the rank up, good luck...
Any way to skip all the talking ?
No way to skip unfortunately, have to mash left click.
Press "Enter"