ENERGY
541

HEALTH
370

SHIELD
555

SPRINT SPEED
1.1

DURATION
40%

EFFICIENCY
160%

RANGE
190%

STRENGTH
40%

ARMOR
135

Damage Reduction
31%

EFFECTIVE HIT POINTS
1,277

6

Fleeting Expertise

Fleeting Expertise

+60% Ability Efficiency

-60% Ability Duration

WARFRAME

12

Adaptation

Adaptation

When Damaged:

+10% Resistance to that Damage Type for 20s. Stacks up to 90%.

WARFRAME

8

Quick Thinking

Quick Thinking

Drains Energy to stop Lethal Damage with 240% Efficiency.

WARFRAME

6

Hunter Adrenaline

Hunter Adrenaline

Convert +45% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.

⬤○○○○○

+25% Companion Damage on enemies affected by Slash.

SET: WARFRAME

8

Health Conversion

Health Conversion

Health Orbs grant 450 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.

WARFRAME

9

Despoil

Despoil

Desecrate Augment: No longer consumes Energy, but consumes 10 Health per corpse instead.

Nekros

7

Primed Flow

Primed Flow

+185% Energy Max

WARFRAME

6

Overextended

Overextended

+90% Ability Range

-60% Ability Strength

WARFRAME

↑7

Enemy Radar

Enemy Radar

Highlights enemies on the Minimap

Squad receives +30 Enemy Radar

AURA

Arcane Blessing

Arcane Blessing

Arcane Guardian

Arcane Guardian