Often found cocooned on the walls of the Zariman, the Void Angels were once human-like manifestations of people who died in the aftermath of the Zariman disaster. Over time they succumbed to the Void's song, and transformed into these angel-like creatures. They do not like to be disturbed.

Void Angels are former manifestations of Zariman Ten Zero crew[1] that have been heavily corrupted by the Void. They serve as Field Bosses on the Zariman tilesets.

Any Zariman Ten Zero mission always has one dormant Void Angel that appears in large rooms of the tileset, which can be awoken by interacting with it. The Ravenous variant will always spawn at the end of successful Void Armageddon cycles.

Killing the Ravenous variant grants 7,500 Focus to the current active school, while killing the dormant ones grant 15,000 focus. This counts toward the daily cap.

General[]

All Void Angels were once humanoid manifestations created from Conceptual Embodiment, similar to the Holdfasts[2]. After giving in to the song from the Void, those who are reborn from the Void then evolve into a more abstract form. These masses of human-shaped Void energy can be found cocooned and asleep within the surrounding walls of the Zariman, and can be heard softly wailing and singing. When fully matured, these forms will then turn into a fully mobile, angel-like entity.

Due to the invading IconCorpusOn Corpus and IconGrineerOn Grineer forces, the Angels have become enraged, and now attempt to claw open the Albrecht Membrane in order to release their master.[3] As a result, they cause numerous Void Floods to appear around the ship, increasing the risk of contamination.

When not asleep within the walls, the Void Angels will attempt to make their way to the Zariman's Reliquary Drive and attempt to feed off of it.

Behavior[]

Example Warframes impaled by a Void Angel

Warframes impaled by a Void Angel. Note the ashen texture while impaled.

In their initial state, angels will be fought in the same space as other enemies. They possess multiple attacks:

After at least 1 health segment has been destroyed, they will gain a few more abilities:

As an Ethereal Void Angel it will have a different set of attacks:

Like some special bosses, the Void Angel can only receive up to 4 stacks of any Status Effect with the exception of DmgImpactSmall64 Impact which can stack up to 6 times.

Strategy[]

The Void Angel possesses 2 or 3 health bars (2 on Ravenous, 3 on awoken Dormant Void Angel). After depleting the first health bar, the Angel will enter a recovery state indicated by a green gauge filling.

While recovering, a portal in the form of a bubble appears above the Angel, which can be entered by touching the portal (a jump may be needed). The player will be automatically switched into Operator/Drifter mode and teleported into the Ethereal plane - a special realm consisting of a circular platform, encountering the Ethereal Void Angel. Falling off the platform or being defeated in the realm will forcibly eject the player from the realm. The Ethereal's health bar is indicated in blue.

After damaging the Ethereal form at least 50%, it will become invulnerable as multiple Dimensional Orbs float around it which can be removed with Void Sling. The number of orbs scales with the number of players, at minimum two orbs in a solo mission. Removing the orb creates a golden shield when the Operator lands, blocking some of the Angel's attacks and granting DmgFireSmall64 Heat damage to Amps.

If the Ethereal Void Angel is not defeated quickly enough it will initiate a beam attack. This ability is highly damaging and ignores Void Mode, while its aggressive tracking makes it difficult to dodge. Any Operator outside of cover will likely be knocked out.

Once the Ethereal form is defeated, one of Angel's physical form's health bar is permanently removed and all players are ejected from the Ethereal plane. If the Ethereal form is not defeated before the green recovery gauge reaches the end, all players are ejected from the Ethereal plane and the contested portion of the Angel's physical form's health bar is completely restored.

The process repeats until all 2 or 3 physical health bars are depleted. On the last physical health bar, the Angel's physical form will die without attempting to recover or to offer an Ethereal encounter, thus requiring 2 Ethereal encounters for the awoken Dormant Void Angel, and just 1 encounter for the Ravenous Void Angel.

Notes[]

Tips[]

Variants[]

Deep Archimedea Void Angel General Drops
VoidAngel
Introduced 35.5.3 Mod Drops:
Tileset Albrecht's Laboratories
Weapon
Codex Scans
Statistics
Base Level 1
  • A version of the dormant Void Angel that appears in Deep Archimedea missions after a player has been dead for 30s and that can be defeated to revive that player
  • Only has 1 health bar and no Ethereal stage

Trivia[]

Bugs[]

Gallery[]

Patch History[]

Hotfix 36.0.1 (2024-06-19)

  • Fixed players being indefinitely stuck in the Void Angel’s spike ability.

Hotfix 35.5.11 (2024-05-07)

  • Fixed getting pulled out of the Void Angel’s Ethereal Plane as Protea in Zariman missions if Temporal Anchor is cast before entering it.

Hotfix 35.5.4 (2024-04-05)

  • Fixed the Void Angel in the Angels of the Zariman Quest, as well as those in Void Armageddon missions, not having an objective marker.

Update 35.5 (2024-03-27)

  • Fixed a script error when the Void Angel appeared in Void Armageddon missions.
  • Fixed a script error when awakening Void Angel in the Zariman

Update 34.0 (2023-10-18)

  • Fixed Steel Path difficulty modifiers not applying to Void Angels.
  • Fixed Excalibur Umbra sometimes ceasing to function after getting impaled by Void Angels.
  • Fixed issues with the Void Angels’ animations after being attacked by Khora’s Venari.
  • Fixed being able to bring the protective sphere from the Void Angel fight back to the Zariman.

Hotfix 32.0.7 (2022-09-28)

  • Improved performance of Void Angels.
  • Fixed being unable to wake a Void angel on the Zariman after Host Migration.
  • Fixed Void Angel transmissions sometimes being too loud.

Update 32.0 (2022-09-07)

  • Fixed issue where Void Slinging into the Zariman Void Angel fight arena before being teleported out would leave the Operator invisibile.
  • Fixed picking up Void Plumes from Void Angels triggering the “Found X/Y” popup message.
    • Since there are no fixed numbers in the levels from Void Angels, it didn’t make sense to show messaging for these.
  • Fixed issue where Void Slinging into a Void Angel could cause total Operator functionality loss.

Hotfix 31.7.2 (2022-08-17)

  • Fixed an Operator functionality loss after Void Slinging into the Angel's teleport volume.

Hotfix 31.6.4 (2022-07-14)

  • Added a marker to Warframe impaled by Void Angel for better visibility.
  • Improved hit detection when damaging the Void Angel ground spike.
  • Fixed script error caused by players exiting/disconnecting during the forced transference process when entering the Void Angel's portal.

Hotfix 31.6.2 (2022-06-15)

  • Fixed kills made by non-player allies (Specters, Kuva Liches, etc.) not counting towards the ‘Awaken a Dormant Void Angel and Defeat It’ Zariman Bounty challenge.

Hotfix 31.6.1 (2022-06-09)

Update 31.6 (2022-06-09)

  • Fixed being able to escape Void Angel ground spikes by transferring back to Warframe immediately after being impaled as Client.
    • This also fixes remaining in the impaled pose animation wherever transference occurred.
  • Fixed pause menu lingering on-screen if a player is impaled by a Void Angel with it open.
  • Fixed Void Angel's ground spikes sometimes overshooting the target when they're moving slow.
  • Fixed Void Angels becoming invisible for Clients while going into their down state while also teleporting.
  • Fixed Void Angels teleporting into the ground.
  • Fixed Void Angels not appearing in their downed state to players who join in-progress missions.
  • Fixed more issues related to the Void Angels impale ability across Hosts and Clients in a squad.
  • Fixed the Void Angel Bounty challenge remaining incomplete after completing successfully.

Hotfix 31.5.9 (2022-05-12)

  • More fixes towards a crash when Client returns to the Chrysalith when awakening/spawning a Void Manifestation.

Hotfix 31.5.8 (2022-05-11)

  • Fixed active Void Manifestation being inactive and unable to be reactivated after Host migration.

Hotfix 31.5.7 (2022-05-06)

  • Fixed being unable to enter the Void Manifestation arena due to a delay on their health bar appearing. As reported here: https://forums.warframe.com/topic/1309155-void-angel-fight-bugged-cant-enter-void-bubble-known/
  • More fixes towards Clients not losing the Void Manifestation Arena filter after getting killed inside.
  • Fixed crash that could happen if Client went back to the Chrysalith at the same time that the Host is jumping into the Void Manifestation arena.
  • Fixed crash that could happen if Client went back to the Chrysalith at the same time that the Host is awakening a Void Manifestation.

Hotfix 31.5.6 (2022-05-04)

  • Fixed Void Manifestation HUD not showing to players who join a fight in progress.

Hotfix 31.5.5 (2022-05-03)

  • Fixed script error with Void Manifestation ground spike ability.
  • Fixed a script error with the inactive Void Manifestations spawns.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Void Manifestations at times retaining invincibility after destroying Orbs.  
  • Fixed loss of functionality when Client rapidly transfers back to Warframe after getting impaled by Void Manifestation.
  • Fixed crash related to the Void Manifestations ground spike ability on Host migration.
  • Fixed lingering FX from Void Manifestation arena after Operator dies within it.
  • Fixing Host exiting the Void Manifestation arena causing the FX to be removed for Clients.
  • Fixed marker lingering for Clients after killing Void Manifestation.
  • Fixed a script error caused by the new waypoint marker for inactive Void Manifestations in Zariman missions.
  • Fixed script error related to destroying a Void Manifestation at the same time as Host migrating.
  • Fixed Nekros’ Desecrate and Hydroid’s Pilfering Swarm being able to duplicate Voidplume Pinion and Arcane drops from Void Manifestation fights.
    • Restored these to match Khora’s Pilfering Strangledome and Atlas’ Ore Gaze Augment mods intentionally not applying their loot bonuses on Void Manifestations.

Hotfix 31.5.3 (2022-04-29)

  • Fixed Clients not seeing proper scaling of the Void Manifestation orbs.

Hotfix 31.5.2 (2022-04-28)

  • Added a tutorial message to the Angels of the Zariman quest during Void Manifestation fight informing that you can Void Sling through Orbs.
    • This tutorial prompt also appears in the fight outside of the quest when assistance is needed.
  • Added a UI Marker to the “inactive” Void Manifestation if you are doing a Zariman Bounty that requires you to defeat them.
  • Fixed infinite screen shake when spiked by Void Manifestation.
  • Fixed complete loss of functionality after being spiked by Void Manifestation.
  • Fixed Protea’s Temporal Anchor forcing you out of your Operator in transference disabled areas (eg. Void Manifestation arena).
  • Fixed black and white FX persisting everywhere after being killed by the Void Manifestation in the arena.
  • Fixed a crash related to the Void Manifestation abilities.
  • Fixed Void Manifestation orb explosion FX triggering multiple times.
  • Fixed FX and sounds not playing when hitting the Void Manifestation orbs.
  • Fixed the tutorial UI prompt overlapping with the Void Manifestation’s health bar.
  • Fixed the Solena and Kyruna Ephemera reverting to have no textures when spiked by a Void Manifestation.

Hotfix 31.5.1 (2022-04-27)

  • Fixed Void Manifestations becoming invincible (spawning without health bar) after teleporting.
  • Fixed orb hitbox from the Void manifestations encounter being unintentionally too small.
    • In both the missions and quest.
  • Fixed Void manifestation never reappearing after teleport.
  • Fixed Sevagoth’s Shadow becoming indefinitely invulnerable after being spiked by a Void manifestation.
  • Fixed lingering FX from Void manifestation arena after exiting it.

Update 31.5 (2022-04-27)

  • Introduced.
CollapseBosses and Mini-Bosses
IconGrineerOn Grineer Planet Captain Vor (Mercury/Ceres) • Councilor Vay Hek (Earth) • General Sargas Ruk (Saturn) • Kela De Thaym (Sedna) • Lieutenant Lech Kril (Mars/Ceres) • Tyl Regor (Uranus)
Mission Kuva LichesThe Grustrag Three (Assassin) • Ven'kra Tel and Sprag (Orokin Sabotage)
Quest Elder Queen (The War Within)
Event Balor Fomorian (Fomorian Fleet)
IconCorpusOn Corpus Planet Alad V and Zanuka (Jupiter) • Ambulas (Pluto) • Jackal (Venus) • Hyena Pack (Neptune) • Raptors (Europa) • The Sergeant (Phobos)
Mission Exploiter Orb (Orb Vallis) • Lynx (Orokin Sabotage) • Profit-Taker Orb (Orb Vallis) • Zanuka Hunter (Assassin)
Quest Protea Specter (The Deadlock Protocol)
Event Razorback (Razorback Armada)
Infestation w Infested Planet Jordas Golem (Eris) • Juggernaut Behemoth (Eris) • Mutalist Alad V (Eris) • Lephantis (Deimos) • Zealoid Prelate (Deimos)
Mission Juggernaut (Infested Ship)
Quest Infested Mesa (Patient Zero)
Event Phorid (Phorid Manifestation) • Hemocyte (Plains of Eidolon - Operation: Plague Star)
IconOrokinOn Orokin Mission Corrupted Jackal (The Circuit Assassination) • Corrupted Vor (Tier 4 Void / The Circuit Exterminate) • Nihil (Nightwave/Series 3)
Quest Necramech (Heart of Deimos)
SentientFactionIcon Sentient Planet Ropalolyst (Jupiter)
Mission Eidolon TeralystGantulystHydrolyst (Plains of Eidolon)
Quest Suda-Hunhow (Octavia's Anthem) • Typholyst (The New War)
Event Condrix (Earth - Operation: Scarlet Spear)
StalkerSigil Stalker Mission Acolytes (The Steel Path) • Stalker / Shadow Stalker / Protector Stalker (Assassin)
IconWild Wild Mission Wolf of Saturn Six (Assassin) • Void Angel (Zariman Ten Zero)
Duviri Dax EquitemKullervoOrowyrm
IconNarmer Narmer Mission Archon AmarArchon BorealArchon Nira (Archon Hunt)
Quest Ballas (The New War)
MurmurIcon The Murmur Planet The Fragmented (Suzerain • Anchorite • Zelator • One)
Mission Scathing WhisperMocking Whisper
  1. "When consciousness and Void come together, it makes a thing. For example, me!" -Archimedean Yonta during Angels of the Zariman
  2. "That form is what awaits us, should we fail to hold fast. The others were all like us, once. But in time they all drank from that bleak Reliquary, and now they scream in chorus to the Void." -Quinn during Angels of the Zariman
  3. "If the Void Angels break through the Wall, their master will be freed. Do not allow that to happen." - Teshin