This is Ash, lethal and elusive.
Ash can remain unseen, but his effects on the battlefield can be felt by all. Keep an eye out, Tenno.Release Date: October 25th, 2012
Ash is a fast, maneuverable Warframe that possesses a high degree of survivability in the field. Fleet movement complements deadly tools of assassination, making Ash a perfect balance between killing potency and stealth.
Acquisition
Ash's main blueprint can be purchased from the Market. Ash's component blueprints are obtained from Venus Proxima (Systems), Neptune Proxima (Neuroptics), and Pluto Proxima (Chassis) Survival, Defense, Exterminate, and Volatile missions.All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Alternatively, upon completion of The Duviri Paradox, Ash's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn all his blueprints after reaching Tier 10 rewards.
History
Crafting
Lore & History
- Main article: Leverian#Ash
Patron saint of the Orokin school of political assassination known as... The Scoria.
Each assassin bore a mark: a swirling, smoky-black jewel between their eyes.
"You are forever the Scoria. The Scoria is forever you."
No devotee knew of any life, any thought that was not Scoria Doctrine.
For every question, so the Orokin of the Scoria said, Ash was the answer.
Two notable students of the Scoria's anthracite halls were also two brothers: Dom and Pilio.
Dom was nimble, cunning, and a quick study with the blade.
His brother, Pilio, however, was not so gifted. While he idolized Ash, worshipped him, Pilio lacked Dom's grace and clarity.
And Ash's ruthlessness. However... it was Dom who had been captured by the very target he was tasked to kill.
A sin unforgivable to the Scoria. So it fell to Pilio - the lesser - to uphold the Scoria by taking Dom's life.
By this, the Seven would have assurance that Dom's flaw was not a... familial trait.
You see, as you might expect of an Orokin school of murder, the Scoria were ruthless when it came to... "academic excellence".
With Dom dead at Pilio's feet, two essential killings would have taken place: that of a failure, and that of any shred of pity within Pilio.
Ash would oversee Pilio's mission.
Pilio's soul was to die that day: as the life drained from his brother's eyes
or if he could not do so, beneath the blades of his lifelong idol: Ash.Coils of red Martian dust trailed tongues from the dark metal of Ash's Edo epaulets.
The boy idolized the Warframe and was eager to prove himself - even as some part of him felt cold and afraid at what he must do.
"Doubt is betrayal", taught the Scoria. Pilio recited this, but could not quench the fear he felt.
Fear of what he must do... and fear of what his hero and idol would do to him should his faith fail. Ash gave the signal.
Pilio shot forward in a bold, unconventional Dying Vine pattern, reading the Scoria-favored Dust Fang technique.
The tower guards squinted into the amber light of the Martian sunrise as a flash-cloud of smoke flooded the lane before them.
Shaking sleep from their heads and still thinking of breakfast, the guards readied themselves. From the smoke flew stars.The boy berated himself this weakness, this disgust.
Touching the symbol of his order, the smoke-gem between his eyes, he muttered a prayer for strength.
Stepping over the carpet of bodies, Ash crept into the courtyard, knowing full well the fifty-strong house guard would show itself in force.
With a sudden clatter, reinforcements lined the courtyard walls, balconies... The Scoria had a saying:
"You are immortal. One mistake makes that otherwise."
Ash had never made a mistake. Here were fifty.
With one swift movement, the Warframe swatted the boy into cover, unslung his Causta bow, and sprang into a flawless grey chrysanthemum combat solution.
Shame reddened Pilio's face as the courtyard lit noon-bright with the glare of a half-hundred muzzle flashes, his blade dry in his hand.a masterclass in the correct choices of stance, kata, technique and attitude. Bodies rained into the courtyard.
Wincing, the boy looked away. Within minutes fifty corpses lay at their feet.
When Pilio felt Ash's shadow fall across him, he forced himself to look, trembling.
Ash's inscrutable gaze pinned him. Chest tight, breath terrified, and quick,
Pilio forced himself to stand and face his assessor.
He could not look at the bodies. Truthfully, he expected to die where he stood.
If the Warframe approved or disapproved, he gave no sign.
Rather, Ash opened an arm, showing the way toward Pilio's final trial.And with him? Dom: in civilian clothes... sharing a glass of aged claret.
Pain cracked through Pilio's brain, the smoke-gem between his eyes flashing hot!
Sudden images of sunlight. Vineyards. A woman's face.
The gem burned as it pushed these images away.
A young man with grand mustaches smiling and saying, "Of all the sons I could have had, I'm glad it was you two."
Pain! Dom leapt to his feet, urging his brother to hear what the target had to say,
but Pilio saw only the scabbed-over divot between Dom's eyes where a black jewel had once rested.
Dom had turned his back on the order. Why? Why had he done this?
The mustachioed man leapt to Dom's defense, snatching his sidearm from beneath his ironwood desk - a foolish mistake.
Ash split into impossible multiples. The man opened fire on the three, before being seized from behind by the fourth.
Ash's illusory clones vanished. The weapon clattered to the polished wooden floor, even as his feet left it, dangling three feet above,
helplesss - those sad, kind eyes locked on Pilio's in a regretful farewell. "Ask the Warframe", Dom said, "He knows exactly why."
Fear filled Pilio's heart. Pilio turned to his idol, that saint of murder. The same question, but this time for Ash: why?
That moment of breathtaking impudence stretched for an eternity. Ash released his grip.
His prisoner flopped to the floor, gasping. With one great hand, Ash reached toward Pilio's face... and sank a vicious talon beneath that midnight jewel.
Pilio screamed. Blood flowed.
The gem flew free with a nauseating pop, cracking against the wall to die in a weak plume of rancid smoke.
Blinding white insight descended upon Pilio DeNas.The Scoria had stolen the sons of Lio DeNas. Lio DeNas - kind-eyed Lio DeNas - was stealing them back.
"Of all the sons I could have had, I'm glad it was you two." Father and son beheld each other truly for the first time in almost twenty years.
Pilio had long-aspired to wearing the Edo armor, the highest honor, to signify his faith -
but now he saw only the bare ribs of Ash's Cremata syandana, signifier of death,
and knew with certainty that was the sole credo of the faith he had followed.
Had. The boy - who until that moment had thought himself a lifelong killer -
was now torn between the nocturnal life he thought he knew and the sunlit life he had been stolen from.
Torn between Doctrine and family. And, blade in hand, torn between saving himself by killing his brother... or dying alongside him at the hand of his idol.
Ash waited, patient as the death he signified, in a room in a moment that felt suspended in eternity.
Waiting for Pilio's decision. The blade fell from Pilio's hand. Dom reached out and gently took that hand.
Ash did not move.
Lio DeNas swept his boys up and out of that room, and as a family, they fled the Tower, the city, and Mars - forever. Ash did not move.Why did Ash - focal figure of the Scoria - go against Doctrine and permit two boys who were both failures and traitors to fly free?
What was it this killer saw in two near-orphans that, shall we say, softened his heart?
We do not know. Neither did Pilio, whose memoirs bring us this story.
But. We do know this: in the final days of Orokin rule... as towers fell and death came for the white-and-gold gods... the Scoria were not spared.
No. Rather their senior ranks - the mentors and chief assassins - were exterminated to a figure in a pogrom of ruthless and breathtaking efficiency.
A near-total destruction led... in the main... by Ash. Curious, no?
At one point during the Era, the school had two noteworthy students: brothers Dom and Pilio DeNas. Dom possessed great skill while Pilio was not as gifted, lacking his brother's grace and clarity, but one day Dom was captured by his target. As capture by the enemy was considered an unforgivable sin to the Scoria, Pilio was given the task to assassinate his brother, a mission that would be overseen by Ash himself. However, Pilio would be torn from killing his brother, were he to succeed, or being killed by his idol, were he to fail.
The pair was dispatched on a tower located in Martialis, Mars, but Pilio failed to overcome the fear that his task wrought, leaving Ash to slay the fifty guardsmen with his Causta Bow and Dual Kamas. Ash led Pilio to their target's chambers, discovering Dom in civilian clothes, casually sharing a glass of wine with a middle-aged mustachioed man, his eyes both sad and kind. The gem between Dom's eyes was removed, signifying that he had betrayed the Scoria. The man gladly called Dom and Pilio his sons before coming to Dom's defense and brandishing a sidearm, which was quickly disarmed by Ash's
Blade Storm.
Urged by Dom, a confused Pilio questioned Ash, who responded by sinking his blade into Pilio's gem. The gem was suppressing the memories of Dom and Pilio DeNas, who were stolen by the Scoria. The mustachioed man, Lio DeNas, was stealing back his sons. Ash had saved the boy from his turmoil and allowed the DeNas family to escape from Mars forever.
It is unknown why Ash went against the school's doctrine. However, it is known that not even the Scoria's senior members were spared from their idol during The Collapse.
Trivia

Ash's concept art.
- Ash was originally named Smoke, and before that, simply Ninja.[1] He is still referred to as Ninja internally in the game files.
- As seen from concept art, Ash was initially slated to be a female Warframe.
- Ash was the first Warframe that had innate physical weapons associated with his frame, in this case, the hidden blades he uses in his Blade Storm ability. The second frame with this innate physical weapon was
Mesa and her Regulator pistols she uses in her
Peacemaker ability.
- Ash has smoke constantly venting from his left arm.
References
Release Date: July 7th, 2015
Ash Prime is the Primed variant of Ash, possessing an even higher level of survivability in the field. Ash Prime has a higher shield capacity, armor and sprint speed, as well as an additional
polarity. Ash Prime was released alongside
Vectis Prime and
Carrier Prime.
Acquisition
Vaultings
- On May 24th, 2017, it was announced that Ash Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built frames will remain as is.
- Ash Prime resurfaced along with
Vauban Prime,
Vectis Prime,
Carrier Prime,
Akstiletto Prime, and
Fragor Prime from November 19th, 2019, to February 11th, 2020.
- Ash Prime was available from Prime Resurgence which ran from November 16, 2021 to January 25, 2022.
Crafting
Notes
- Ash Prime, compared to
Ash:
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
Trivia
- Ash Prime's helmet could be loosely based on the traditional Kabuto Samurai helmet and shows certain aspects of other Samurai Helmets like the oversized chin guard.
- The ponytail on the Ash Prime helmet is somewhat reminiscent of the ponytail in Ash's original concept art.
- This "ponytail" was originally intended to be included in his final design, however, cloth physics at the time did not permit it.
- In the Codex, Ash Prime's arm blades are mounted underneath the wrist; in-game, however, the blades are positioned above his wrists much like the normal Ash.
- Ash Prime's ability features are energy ribbons that emerge from Ash Prime when he appears out of
Smoke Screen and when he reaches his destination from
Teleport.
- Ash Prime has Orokin writing on his torso that says "Tenno Model 24N - Serial 147H".
- Ash Prime's Arsenal image shows him holding the
Vectis Prime as a lefty. Although this may be unintentional, it could hint to Ash Prime being ambidextrous, hence why he is equally efficient with both arm blades.
- A fully built Ash Prime was given for watching TennoCon 2018 on WARFRAME's Twitch with a Twitch-linked account for 30 consecutive minutes, or were in attendance to TennoCon 2018, on July 7th, 2018.[1]
- Due to server issues that prevented players from watching the livestream, DE gave away a free Ash Prime to anybody with a Twitch-linked account who logged into WARFRAME between July 3rd and July 10th, 2018.[2]
Media
References
See Also
- Prime, the Orokin enhancement to a Warframe or weapon.
Slash procs inflicted by
Ash's weapons and abilities deal 25% more damage and last 50% longer.
- Bonus is also independent of faction damage bonuses, stacking multiplicatively with them.
- For example, when using
Ash, a weapon that deals 100 damage with
Bane of Grineer will have a
Slash proc that deals (100 * (1 +
0.3)) * 0.35 * (1 +
0.3) * (1 +
0.25) = 73.94 damage per tick.
- For example, when using
- Bleed duration bonus stacks additively with status duration mods such as
Lingering Torment.
Abilities
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Shuriken Launches a spinning blade of pain, dealing high damage and impaling enemies to walls. Introduced in Vanilla (2012-10-25) |
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Misc: 1 / 1 / 2 / 2 (number of shurikens)6 m (auto-target radius)60 m (targeting range)90° (homing angle)
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Subsumable to Helminth |
Info
- Ash expends
25 energy to throw 1 / 1 / 2 / 2 shuriken to strike enemies standing within a 6 meter radius around him, or home in on enemies within 60 meters and a 90° angle of the aiming reticle. Each Shuriken inflicts
100 / 250 / 350 / 500
Slash damage with a guaranteed Status Effect on hit.
- The Bleed DoT inflicts 43.75% of the initial damage per tick for a total of 9 ticks over 9 seconds, due to Ash's passive. The Bleed damage bypasses armor.
- Should Shuriken hit an enemy's head, the Bleed DoT will inflict 87.5% of the initial damage per tick for the same duration.
- Shurikens do not require direct line of sight to home in on enemies.
- Shurikens can bypass obstacles in the environment to strike targets behind walls and objects.
- Shurikens will travel toward the aiming reticle on a slight angle if no enemies were standing close to Ash or within the targeting range and homing angle. Enemies will still receive damage and proc if hit by these Shurikens.
- The Bleed DoT inflicts 43.75% of the initial damage per tick for a total of 9 ticks over 9 seconds, due to Ash's passive. The Bleed damage bypasses armor.
- Shuriken will not disrupt Shade's cloak.
- Shuriken is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
- Delay of about 0.5 seconds between uses.
- Subsuming Ash to the Helminth will offer Shuriken and its augments to be used by other Warframes.
Augment
- Main article: Seeking Shuriken
Seeking Shuriken is an Ash Warframe Augment Mod that allows
Shuriken to temporarily reduce the armor of their targets.
Rank | Armor Reduction | Duration | Cost |
---|---|---|---|
0 | 35% | 2s | 6 |
1 | 45% | 4s | 7 |
2 | 55% | 6s | 8 |
3 | 70% | 8s | 9 |
Tips & Tricks
- Can be cast in rapid succession and since
Slash procs ignore armor and can be stacked, this can bypass the high scaled armor of Grineer units.
- Shuriken can be used to seek out nearby hidden enemies due to its homing feature.
- However, Shuriken will often try to seek enemies that you've run past, making it miss both the enemy you ran past and the target you were trying to hit.
- Using the
Seeking Shuriken augment, Ash can strip armor of any enemy entirely with only 143% Ability Strength. It works great on bosses, especially in Sorties when they are high level.
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Smoke Screen Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time. Introduced in Vanilla (2012-10-25) |
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Misc: Stagger on hit |
Info
- Ash expends
35 energy to throw down a smoke bomb that briefly
Staggers enemies within a radius of
10 meters, while Ash and his Companion turn transparent and rendering them Invisible to all enemies for
2 / 4 / 6 / 8 seconds.
- Ability Synergy: Invisibility halves the energy cost of
Blade Storm to
6 energy per enemy.
- Cannot be recast while active.
Augment
- Main article: Smoke Shadow
Smoke Shadow is a Warframe Augment Mod for Ash's
Smoke Screen that allows
Ash to temporarily cloak nearby allies along with himself, while also increasing everyone's critical chance.
Tips & Tricks
- Smoke Screen does not prevent damage from Orokin Lasers or AoE damage such as poison clouds and explosions.
- The ability's short duration makes Smoke Screen only useful for quick flanking movements.
- The low duration also necessitates using the ability with care and paying attention to the remaining duration when active.
- Can be used when surrounded to stagger nearby enemies and escape.
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Teleport Ash teleports towards the target, bringing him into melee range and making enemies vulnerable to finishers. Introduced in Vanilla (2012-10-25) |
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Misc: Stagger on teleportMelee finisher prompt
100 % (energy discount on Blade Storm target) |
Info
- Ash expends
25 energy to perform a somersault as he teleports to a target within
20 / 45 / 45 / 60 meters on his aiming reticle. If the target is an enemy, it is staggered and opened to a melee finisher attack.
- Eligible teleport targets include: enemies, allies, hostages, Cryopods, Excavators, and destructible objects.
- If the enemy cannot be attacked with a melee finisher (either due to positioning or the enemy type), it will be susceptible to Stealth Damage Multipliers from melee attacks for the duration of the stagger.
- As with
Smoke Screen, coming into physical contact with the enemy while attacking will temporarily remove the damage bonus.
- As with
- Ability Synergy: Teleport costs 0 energy on a marked enemy target during
Blade Storm's Shadow Clones assault phase. Ash will teleport to the targeted enemy and strike it and all remaining marked enemies in a cinematic cutscene sequence.
- When an unmarked enemy is targeted instead, Ash will attack it once before striking all remaining marked enemies.
- Requires direct line of sight to a small part of the target to cast.
- Note that using Teleport on enemies will alert them to your presence, preventing you from receiving the Stealth Kill affinity bonus.
- Wardens additionally lose the massive stealth attack bonus they receive from normal stealth attacks.
Augment
- Main article: Fatal Teleport
Fatal Teleport is a Warframe Augment Mod for Ash that causes
Teleport to immediately perform a melee finisher upon teleporting to the target, with an additional damage multiplier. Additionally, if the finisher kills its target, 50% of Teleport's energy cost is refunded.
Tips & Tricks
- Teleport can trigger
Covert Lethality, dealing significant damage.
- Using Teleport on an unmarked enemy while Blade Storm is active will allow Ash to mark said enemy at no energy cost.
- Teleport allows for rapid movement through a tileset.
- The Tips for Teleport in Ash's preview screen show that it can be used to get to any of its listed targets as long as there is Line-of-Sight, but as of now that does not work. It will simply say, "Target Obstructed", or, "Invalid".
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Blade Storm Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport. Introduced in Vanilla (2012-10-25) |
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Misc: 3 (number of hits per mark)2 (number of Shadow Clones)
100 % (energy discount for Teleport on marked enemy) |
Info
- Ash toggles a state of intense focus as he searches for targets to assassinate. During targeting mode, enemies within
50 meters from Ash that are seen near the aiming reticle become highlighted and tagged with a death mark above their head, consuming
12 energy per enemy.
- Leaving this range while targeting will unmark enemies and refund the energy.
- When 1 or more enemies are marked, reactivating the ability will create 2 Shadow Clones that teleport to each marked enemy, striking them with 3 Finisher attacks that inflict
750 / 1000 / 1500 / 2000
True damage per hit with a guaranteed
Slash status effect.
- Damage is affected by Ability Strength,
Steel Charge,
Savage Silence,
Radiant Finish,
Arcane Fury,
Arcane Blade Charger, Combo Counter multipliers, and
Viral status.
- Blade Storm gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with
Venka Prime equipped at 13x combo. The
Innodem additive stats from Evolution II: Perk 2: increase the attack speed by 25% and from Evolution III: Perk 3: increase the finisher damage by 60%
- Melee damage mods do increase damage, including
Finishing Touch and
Covert Lethality,
Primed Pressure Point and
Spoiled Strike.
- Melee mods that affect the combo counter and attack speed will benefit blade storm.
Arcane Arachne does not increase damage.
- Kills from Blade Storm will not proc
Arcane Reaper
- Blade Storm gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with
- The Bleed's DoT inflicts 43.75% of the initial damage per tick for a total of 9 ticks over 9 seconds. The Bleed damage bypasses armor.
- Direct hit damage therefore accounts for only 20% of Blade Storm's total damage.
- Total Direct hit Damage (not
Slash's Bleed's DoT) is further multiplied by
Excalibur's
Radiant Finish and
Banshee's
Savage Silence. (eg. with 100% strength: 2,000 × (1 +
300%) = 8,000)
- Strikes from Ash and his clones add to the melee combo counter.
- The combo counter will reset when equipped with
Xoris or similar melee weapons that feature infinite duration combo counter.
- Enemies that die to Direct Hits (not
Slash's Bleed's DoT) will activate
Arcane Trickery,
Arcane Ultimatum, and
Exodia Might.
- Damage is affected by Ability Strength,
- Reactivating Blade Storm with no marks will toggle off targeting mode instead.
- While in targeting mode, Ash emits black smoke and his vision darkens.
- Blade Storm has no casting animations, so Ash can still perform all other functions normally such as maneuvering, casting other abilities, and firing or reloading weapons.
- Ash cannot re-enter targeting mode while his Shadow Clones are attacking marked enemies.
- Ability Synergy:
- Invisibility by means of
Smoke Screen or other allied abilities will halve the energy cost of Blade Storm to
6 energy per enemy.
- While Blade Storm is attacking,
Teleport can be cast on a marked enemy at 0 energy cost to include Ash in the assault. Ash becomes invulnerable for the duration as he teleports and strikes all remaining marked enemies in a cinematic sequence.
- While joining Blade Storm costs no energy, Ash must have enough energy to cast Teleport to join.
- Strikes by Ash deal the same damage as his clones, but will attack enemies not targeted by his clones at the moment. He consumes marks, which generally accelerates the assault, when the enemy is not dying from the first hit.
- Ash can regenerate his shields during the animation.
- Invisibility by means of
Augment
- Main article: Rising Storm
Rising Storm is an Ash Warframe Augment Mod that allows the clones generated by
Blade Storm to contribute additional hits to the Melee Combo Counter, as well as increases the duration the Melee Combo Counter lasts.
Tips & Tricks
- Blade Storm can be activated while zooming in with a ranged weapon. This can be used to more precisely pick targets.
- You are invincible while using
Blade Storm. This can be used to give time to regenerate your shields.
Blade Storm can be used to pick up items that are very far away or in dangerous situations (an item surrounded by 5 enemies for example). This generally requires a sentinel's
Vacuum skill for maximum effectiveness. Simply target an enemy near something you want to pick up and activate the ability. Since you return to your starting point you will return to your "safe spot" but will have picked up health orbs, energy orbs, resources, and even mods.
- Blade Storm can be used to start long melee combo chains to gain additional bonus melee damage.
- Blade Storm can be empowered by performing melee combo chains before casting, as the ability's damage benefits greatly from the bonus melee damage multiplier.
- Since Blade Storm deals
True damage, the ability is well suited to dealing with Conculysts and Battalysts.
- Ash's second ability,
Smoke Screen, synergizes well with this ability, reducing both the energy cost per mark and Ash's vulnerability when marking enemies.
- Similarly,
Arcane Trickery also synergizes well, since it can be triggered by Blade Storm and reduces the cost per mark.
- Similarly,
- Blade Storm allows Ash to easily trigger
Arcane Ultimatum, giving him a boost in survivability.
- Blade Storm finishers also trigger
Exodia Might with Zaws, allowing substantial health regeneration without the use of
Life Strike.
- Considering Blade Storm has a 100% chance to proc Bleed, dealing 43.75% of the base damage 10 times in 9 seconds, the ability actually does 2,000 + ((2,000×0.4375)×10) = 10,750 damage in 9 seconds, making it one of the most powerful abilities in the game if modded and used accordingly.
- If used during sliding, Blade Storm seems to use a shorter version of finishing animations, which reduces total animation time.
- Blade Storm benefits greatly from the effects of
Body Count,
Drifting Contact, and
Gladiator Rush. Instead of having a 3 second delay before the combo counter disappears, the delay will be 3+12+10+6 = 31 seconds.
- Using the
Rising Storm augment will further increase the delay.
- Using the
- Since Ash only spawns 2 Shadow Clones, it's highly suggested to equip attack speed mods as the time needed for the Shadow Clones' animations can make gameplay sluggish, especially if a large amount of enemies are marked.
- Joining Blade Storm has multiple benefits for Ash:
- Becoming invulnerable allows Ash to ignore status effects, such as
Toxin, and regenerate his shields.
- The rate in which attacks are dealt is increased as there will be 3 attackers instead of 2.
- The amount of hits added to the combo counter from the ability will be higher than if Ash were to not join.
- Becoming invulnerable allows Ash to ignore status effects, such as
- Using Teleport on an unmarked enemy while Ash's Shadow Clones are attacking marked ones will result in the unmarked enemy being marked without consuming any energy. Ash will then join Blade Storm until all marks are expended.
- Enemies attacked by Blade Storm this way are only attacked once.
Bugs
- On certain unspecific occasions Ash will become invulnerable after using Blade Storm. It should also be noted that Blade Storm can cause lag commonly.
- Very rarely, after using Blade Storm, Ash will float and become invincible. He is unable to jump or fall down, use melee weapons (or primaries/secondaries in some cases), or use Blade Storm again. Pressing E will teleport to a random enemy and perform a purely aesthetic Blade Storm attack which does no damage. This appears to occur when Blade Storm's initial target is killed before Blade Storm begins.
- On some occasions (most likely related to latency), Ash will remain vulnerable whilst being unable to exit this bugged state without getting killed (as in, actually dying and using a revive charge, as revived by a teammate will not end this glitch).
- This may occur when the initial target for Blade Storm is killed (by another player/procs) during the teleporting animation, causing Ash to teleport to his casting location, and initiate this bug.
- To deactivate the bug, Ash can prompt a "falling out of level" event by power wall climbing to the sky if there is a wall in the map that allows him to. This will respawn Ash to a random location on the ground and deactivate the bug.
- Very Rarely, when Ash finishes using Blade Storm he will appear at the location where he used it with 0 Health, unable to move, unable to use weapons, and unable to be damaged by enemies. Any on screen prompts that occur, such as Defense and Interception wave prompts, will not be presented to Ash in this state. Ash cannot be revived as he isn't considered down despite the fact that he has 0 health. The only way to fix this bug is to wait for the mission to end or leave the mission.
- If wielding a melee weapon when cast, Blade Storm will occasionally perform Finisher attacks on enemies. This does not occur if the player is hosting.
- Occasionally, Ash will fall out of the map after using Blade Storm, where he will either teleport back to the original casting position or die.
- If Blade Storm is cast and Ash's holograms seek out a
Mind Controlled target, they will attack the target indefinitely until either the Mind Controlled target dies or its duration expires.
- Attempting to use Blade Storm against another player when fighting in the Dojo will cause Ash to become invincible and hover in the air. In this state, Ash can only move and use firearms.
- When Ash has no melee weapon equipped, it is possible in some cases for Ash to attain an unmodded Skana after using Bladestorm. This Skana is not listed in the end of mission screen, nor in the in-game gear list, and is lost upon dying or completion of the mission.
- When used on a Crewship during Railjack missions, and using teleport to join the fray, Ash can grow 10x in size and will be too large to move around not only the Crewship but also the Railjack. Player will have to return to dock to reset size.
Strength Mods | Duration Mods | Range Mods |
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Hotfix 36.1.6 (2024-09-05)
- Ash's Smoke Screen will now muffle Parazon finisher sounds (player audio only).
Hotfix 36.1.5 (2024-09-03)
- Ash's Smoke Screen will now muffle Melee weapon impact and dismemberment sounds (for player audio).
Update 36.1 (2024-08-21)
- Reduced the sound muffling when using Ash's Smoke Screen.
- High importance gameplay-related sounds will no longer have any muffling applied to them when these abilities are in-use.
Hotfix 36.0.4 (2024-06-26)
- Fixed Ash’s Blade Storm not triggering Arcanes with the “On Finisher Kill” condition (i.g. Arcane Trickery, etc.).
Hotfix 36.0.1 (2024-06-19)
- Fixed a script error in Ash’s Bladestorm ability.
Update 36.0 (2024-06-18)
- Fixed Ash’s Smoke Shadow Augment missing its HUD buff indicator.
- Fixed Melee Crescendo stacks vanishing after Host migration for Ash players that collected them with Blade Storm while holding a Primary Weapon.
Update 35.5 (2024-03-27)
- Customization For Warframes With Invisibility Abilities
Warframes now have Invisibility customization - no longer will you have to be strictly transparent!
Warframes with Invisibility abilities (Ash) will now find customization options in the Arsenal under Appearance > Attachments > Auxiliary Attachments.
Instead of Invisibility being completely see-through, players can customize it from being more translucent/semi-transparent to non-transparency with an Energy glow gleaming from your character.
Semi-Cloak Option:
Glow-Cloak Optionl:
An alternate, opaque glow, for when the Warframe is cloaked. Does not alter enemy perception.
Invisibility colorization is affected by the primary Energy color of your Warframe.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
ASH Health: Base Rank - 455 (from 150) / Max Rank - 555 (from 450) Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Armor: Base Rank - 105 (from 100)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)