This is Loki, the trickster, the deceiver.
Whether you prefer to go into battle alone or with a team, Tenno, Loki will adapt to any style.Release Date: October 25th, 2012
There unseen yet where has been, come hither the Trickster God, Loki. Nimble yet frail, in shadow he dwells, swift their deaths shall be. Foes oft find, their prey in plain sight, such fools made ill at ease. Kickstart the brawl, turned a melee free-for-all, mischief achieved in his favor.
Acquisition
Loki's main blueprint can be purchased from the Market. Loki's component blueprints can be obtained from defeating the Hyena Pack on Psamathe, Neptune.All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Alternatively, upon completion of The Duviri Paradox, Loki's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Crafting
Notes
Trivia
- During Closed Beta, where all available Warframes used to have three abilities, his ability set was:
Decoy,
Invisibility and
Switch Teleport.
- His name is drawn from the Norse god Loki, who was generally seen as a mischievous, sly trickster. The Loki Warframe has abilities that further strengthen this connection, as Loki is able to turn invisible and create decoys of himself, amongst other abilities.
- For a while during Closed Beta, Switch Teleport could be used on the Defense cryopod, allowing players to move it across the map or into significantly more defensible and advantageous positions - including locations the AI (especially for the Infested at the time) could not reach. This was ultimately fixed in Update 5.4.
- Prior to Update 14, Loki was one of the three starting Warframes, along with
Excalibur and
Mag, before being replaced by
Volt.
- The Orokin script on his thigh reads "148-H Tenno Model 2100N Serial 148-H ".
- Loki's default helmet (along with the default helmets of
Excalibur and
Chroma) are available as unlockable antenna toppers in Rocket League.
- In the opening cinematic of The Second Dream quest, the Stalker is seen dropping a Loki helmet on the ground next to Hunhow.
Release Date: June 11th, 2014
Loki Prime is the Primed variant of Loki, featuring a higher armor and energy capacity, as well as an additional
and
polarities. Loki Prime was released alongside
Bo Prime and
Wyrm Prime.
Acquisition
Vaultings
- On May 10th, 2016, it was announced that Loki Prime would enter the Prime Vault and be retired from the reward tables on May 17th, 2016. Any preexisting components or fully-built frames will remain as is.
- Loki Prime, along with
Bo Prime,
Wyrm Prime,
Ember Prime,
Sicarus Prime,
Glaive Prime,
Frost Prime,
Latron Prime, and
Reaper Prime, were available from Cetus Bounties from February 6th to April 10th, 2018.
- Loki Prime, along with
Bo Prime,
Wyrm Prime,
Volt Prime, and Odonata Prime, were available from April 30th to July 2nd, 2019.
- Loki Prime was available from Prime Resurgence which ran from November 16, 2021 to January 25, 2022.
Crafting
Notes
- Loki Prime, compared to
Loki:
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
- Loki Prime has an emblem on his left chest that resembles the Grand Master sigil. It also appears that this emblem moves on a different degree than Loki himself, as various movements change the emblem's position.
- This emblem is unique to Loki Prime.
- Loki Prime (and Loki) have the third-fastest sprint speed at 1.25, with
Gauss Prime having the fastest at 1.5.
Trivia
- Loki Prime's
Decoy uses
Lex Prime instead of
Lato like the standard version, making it the third ability to be modified for the Prime version.
- The sixth Prime Warframe to be released, Loki Prime is also the third to have the Orokin white and gold default color scheme after
Excalibur Prime and
Mag Prime. Incidentally, all three Warframes were the starting Warframe options for new players, Loki having now been replaced with Volt, whose primed version does not contain the white and gold color scheme.
Media
See Also
Loki's Wall Latch duration is increased to a maximum of 60 seconds, ten times longer than any other Warframe.
Abilities
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Decoy Loki deploys a holographic copy of himself that draws enemy fire and absorbs a portion of enemy health and shields. Introduced in Vanilla (2012-10-25) |
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Misc: 100 m (cast range)400 SP (Decoy shields)200 HP (Decoy health)? % (physical status chances)
1 (limit of decoys) | |||
Subsumable to Helminth |
Info
- Loki expends
25 energy to create a holographic decoy within a range of 100 meters at the location on the aiming reticle. With heightened Threat Level, 400 Shield and 200 Health points increased by
15% of all enemy shields and health within
15 meters of the decoy when cast, the decoy will draw enemy fire and last for a maximum of
7 / 15 / 20 / 25 seconds or until destroyed by enemy attacks.
- The decoy wields a
Lato (
Lex Prime in
Loki Prime's case), with which it is capable of inflicting
Impact,
Puncture, and
Slash Status Effects.
- The decoy's shots do not inflict damage. However, they still count as hits for purposes such as
Arcane Strike.
- The decoy's shots do not inflict damage. However, they still count as hits for purposes such as
- Only 1 decoy can be available at a time. Deploying a new decoy while one is already active will remove the previous decoy from the field.
- If enough damage is done to the decoy, it will collapse and disappear.
- The decoy wields a
- If aimed at a ceiling or the sky, the decoy will appear directly below the aimed point, allowing it to be placed in higher platforms.
- If placed in a position where enemies cannot reach:
- Decoy has a tendency to fall through certain props on the map. This means a decoy can be placed on top of something, for example: a pillar, and it will sometimes fall through it, being protected from within the prop.
- Decoy's shields regenerate over time.
- Has a cast time of ~0.6 seconds.
- Subsuming Loki to the Helminth will offer Decoy and its augments to be used by other Warframes.
Augment
- Main article: Damage Decoy
Damage Decoy is a Warframe Augment Mod for Loki's
Decoy ability that allows Decoy to be cast onto an enemy, turning that enemy hostile to everything and inciting former allies to attack while having their damage reflected, amplified, and additionally succumbed to 5 random status effects.
- Main article: Deceptive Bond
Deceptive Bond is a Warframe Augment Mod for Loki's
Decoy in PvE and Conclave that redirects damage dealt to Loki to the decoy, and vice versa.
- Main article: Savior Decoy
Savior Decoy is a Warframe Augment Mod for Loki that allows
Decoy to absorb any fatal damage dealt to the player before switching places, along with passively increasing Decoy's Casting Speed.
Tips & Tricks
- Enemies will focus on the decoy if it is deployed closer to them than Loki is, allowing Loki to deal heavy damage or escape an area without being targeted.
- Decoy's defenses do not increase at higher levels or with Ability Strength, making it very weak at high levels if not placed in cover.
Decoy can be used in conjunction with
Switch Teleport, essentially allowing teleportation to any point where Decoy can be placed. It should be noted that sometimes there is no switch and loki is just teleporting close to decoy, so careful placing is required sometimes.
- The hologram blocks lasers from Laser Barriers, allowing passage through when deployed directly on top of them (as they only emit from one side).
- Decoy can be used as means to find or lure out hiding enemies.
- The copy will only start firing its Lato if there is an enemy close enough to be attracted, but it will not stop firing once all affected enemies are dead. Keep this in mind when using Decoy to scout enemy locations.
- Can also be used to hold doors open, which can be useful when the following area is full of enemies, allowing players to engage them from a safer distance.
Limbo can put the decoy in the rift, making it completely invincible against enemies not also in the rift, although this eliminates its ability to apply procs on enemies.
- Can obtain bonus shielding from Shield Osprey Specters, adding some shielding while increasing the shield recharge rate and delay of the decoy. The Specter will also automatically prioritize targets like Decoy to protect, just like it will prioritize following other specters. Note that the osprey is terribly weak, and the decoy will attract heavy fire, making the possibility of the specter dying quickly much higher.
Info
- Loki expends
50 energy to camouflage himself, turning transparent and rendering him invisible to enemies for
5 / 7 / 9 / 12 seconds. While Loki is invisible, all sound effects are muffled and slightly muted. Loki's vision becomes blurry when he's not in motion, and his visual field becomes more sensitive to light.
- Has a cast delay of 0.75 seconds.
- Cannot be recast while active.
Augment
- Main article: Hushed Invisibility
Hushed Invisibility is a Warframe Augment Mod for Loki's
Invisibility that allows it to reduce the noise level of weapons fired.
Tips & Tricks
- Use as a way of reviving fallen players without having to worry about entering bleedout yourself. Be wary of other revivers though, they will draw fire on you.
- Can be cast in mid-air, which can help you avoid getting gunned down by large crowds during the cast animation, which makes you stay put when used on the ground.
- Changing Loki's energy color to "pure black" (very bottom left color in the Smoke Colors pack) will turn Loki completely invisible, meaning this color gets rid of the shimmering effect.
- As this means you can't see yourself at all, this can make movement and placement for melee attacks more difficult.
- It can be a way in order to take a clear picture if you disable HUD.
- As general rule when playing with others – mind your positioning, flank enemies, keep your distance from allies, and never stay in the line of fire between allies and enemies.
- Since it is not a channeled ability, energy can be regenerated while it is active, meaning
Energy Siphon and
Trinity's
Energy Vampire can provide high uptime.
Bugs
- If active before a boss cut-scene triggers, when the cut-scene finishes Loki will become visible however the duration will not reset.
- Kubrows will be cloaked but will still be targeted by enemies.
- Loki's body (but not the head) may become visible on occasion. Enemies will be able to detect you when this occurs, and the invisibility time will continue to run.
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Switch Teleport Loki instantaneously swaps positions with a target, confusing the enemy. Introduced in Vanilla (2012-10-25) |
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Misc: ? s friendly fire taunt duration |
Info
- Loki expends
25 energy to swap positions with a target within
25 / 40 / 60 / 75 meters, whether it be friendly or hostile. After switching, Loki gains a
30% / 35% / 40% / 50% Movement Speed bonus for
3.5 / 4 / 4.5 / 5 seconds. When cast on an enemy target, it will taunt its former allies into attacking it for ? seconds after Loki switches places.
- Switching positions with an enemy will cause it to become confused for a brief duration and will not attack until it reorients itself.
- Confusion will not apply to boss-type enemies.
- Switching positions with an enemy will cause it to become confused for a brief duration and will not attack until it reorients itself.
- If attempting to Switch Teleport a unit to an out-of-bounds location, Loki will simply teleport to them instead.
- Requires direct line of sight. Slightly changing position sometimes can re-enable otherwise invalid target.
- Can be used in the air.
- Has a cast time of 0.5 seconds.
- Grineer Commanders use a similar ability, stunning Tenno for a short moment.
Augment
- Main article: Safeguard Switch
Safeguard Switch is a Warframe Augment Mod for Loki that makes him briefly invulnerable on switching with enemies, gives allies invulnerability when switching with them, and cleanses Status Effects from himself and switched allies.
Tips & Tricks
- Switch Teleport can be used on:
- Enemies (including Bosses, excluding Lephantis)
- Corpses and gibs (they tend to teleport to a place of death, without switching).
- Teammates (teammates cannot be switched from active extraction zone)
- Decoys created by yourself, a fellow Loki, a
Saryn's
Molt, or a
Wukong's
Celestial Twin.
- Unlike
Ash, Loki is unable to teleport to objects.
- You can easily move past a group of enemies by targeting the enemy furthest away, Switch teleporting, and then continuing to run.
- Switch Teleport can be used to easily bypass laser barriers and similar traps within Spy vaults, by casting Decoy in the desired location and then switch-teleporting to it. Decoy itself will not set off laser traps, though it can potentially alert enemies within the vault, causing them to set off the alarm.
- Switch Teleport also works on allies who are bleeding out, allowing the transportation of them to a safer area out of the way of enemies if necessary.
- Can be used on Dargyn Pilots on the Plains of Eidolon to instantly steal Tusk Dargyns.
- Can be used to skip a Spy vault with glass obstacle (with one Grineer inside), especially on Grineer Asteroid tileset.
- Improving Casting Speed allows you to resume attacking sooner after teleporting.
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Radial Disarm Lets forth a wave of energy, disrupting the projectile weapons of enemies in range and forcing them to revert to melee combat. Introduced in Vanilla (2012-10-25) |
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Misc:
Disarm into melee combat |
Info
- Loki expends
100 energy to release a pulse of manipulative energy, temporarily stunning and permanently
Disarming enemies within a
10 / 13 / 17 / 20 meter radius. Certain enemies will also take
200 / 200 / 350 / 500
Impact damage.
- Damage is only applied to Infested enemies, Oxium Ospreys, Orokin Drones, the Zanuka Hunter, the Grustrag Three, Corrupted Ancients, and most Bosses.
- The Zanuka Hunter, the Grustrag Three, and bosses can not be disarmed.
- Most Corpus Ospreys are permanently forced to the ground.
- Permanently depletes the weapon systems on MOAs, forcing them to melee with kicks.
- Has no effect on Capture Targets.
- Has no effect on Gokstad Officers.
- When used on Sentient enemies such as a Battalyst, the gun section on each arm will visibly fall to the ground. Many sentients do not possess a melee attack, so they will just hover around; however their spinning laser attack will still function. After 20-30 seconds one of their gun sections will regenerate and they can begin to fire again, but subsequent casts of Radial Disarm will remove the new guns.
- Has a cast time of 0.9 seconds and delay between uses of 0.9 seconds.
Augment
- Main article: Irradiating Disarm
Irradiating Disarm is a Loki Warframe Augment Mod for
Radial Disarm that allows it to inflict the Confusion Status Effect on enemies.
Tips & Tricks
Bugs
- Sometimes, if Radial Disarm is used on enemies that have already been affected by it, they won't be stunned like they normally should.
- Rarely, using Irradiating Disarm on infested enemies coated in the Ancient Healer aura may cause none of the infested to take a
Radiation proc except the healer.
- Casting Radial Disarm rapidly with
Natural Talent can cause a 70 second cooldown.
Strength Mods | Duration Mods | Range Mods |
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Hotfix 36.1.6 (2024-09-05)
- Loki's Invisibility will now muffle Parazon finisher sounds (player audio only).
Hotfix 36.1.5 (2024-09-03)
- Loki's Invisibility will now muffle Melee weapon impact and dismemberment sounds (for player audio).
Update 36.1 (2024-08-21)
- Reduced the sound muffling when using Loki's Invisibility.
- High importance gameplay-related sounds will no longer have any muffling applied to them when these abilities are in-use.
Hotfix 35.5.2 (2024-03-28)
- Fixed Loki’s “Damage Decoy” Augment Mod not applying Radiation Status Effect on enemies.
- Fixed using Loki's Switch Teleport ability on friendly AI resulting in other AI turning hostile against it.
Hotfix 35.5.1 (2024-03-27)
- Fixed a script error caused by Loki’s Damage Decoy Augment Mod.
Update 35.5 (2024-03-27)
- NEW WARFRAME AUGMENT MODS
11 new Warframe Augment Mods are available from Syndicate Offerings!
Stats below are shown at Max Rank.
Damage Decoy (Loki - Decoy)
Decoy can be cast on enemies. Enemies who attack that decoy receive 5 random Status Effects, and the reflected damage is increased by 350%.
Available in the Arbiters of Hexis and Red Veil offerings.
- Loki Ability Changes
Decoy:
Previously, Decoy had a fixed amount of Shield (400) and Health (200). Now, Decoy converts 15% (base, scales with Ability Strength) of enemy Health and Shields within 15m (base, scales with Ability Range) into its own Health and Shields!
This should make Decoy much more useful in higher-level missions, as it can survive a lot more exposure to enemy attacks!
Switch Teleport:
- Loki now gains a brief movement speed buff (50% increase for 5 seconds) after using Switch Teleport (scales with Ability Strength and Duration).
- Switch Teleport will also no longer root you in place after the teleport.
- Customization For Warframes With Invisibility Abilities
Warframes now have Invisibility customization - no longer will you have to be strictly transparent!
Warframes with Invisibility abilities (Loki) will now find customization options in the Arsenal under Appearance > Attachments > Auxiliary Attachments.
Instead of Invisibility being completely see-through, players can customize it from being more translucent/semi-transparent to non-transparency with an Energy glow gleaming from your character.
Semi-Cloak Option:
Glow-Cloak Optionl:
An alternate, opaque glow, for when the Warframe is cloaked. Does not alter enemy perception.
Invisibility colorization is affected by the primary Energy color of your Warframe.
Hotfix 35.0.4 (2023-12-20)
- Fixed Loki’s Decoy spawning Alchemy amphors on death.
Hotfix 35.0.3 (2023-12-18)
- Fixed Loki’s Irradiating Disarm causing several issues to the Fragmented enemies in the Whispers in the Walls Quest and the Effervo, Deimos mission.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
LOKI Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225) Shields: Base Rank - 180 (from 75) / Max Rank - 280 (from 225) Armor: Base Rank - 105 (from 100)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)