Pistol Gambit is a mod that increases the critical chance of a pistol by 20% per rank for a maximum of 120% at rank 5. Stats[] Normal Rank Effect Cost 0 +20% 4 1 +40% 5 2 +60% 6 3 +80% 7 4 +100% 8 5 +120% 9 Flawed Rank Effect Cost 0 +15% 2 1 +30% 3 2 +45% 4 3 +60% 5 Drop Locations[] Mission Drop Tables Mission Type Source RotationsorDrop Table Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes Defense Dark Sector Defense B 8.43% 1 0.0843 Coba, Earth Romula, Venus Kadesh, Mars Seimeni, Ceres Sinai, Jupiter Larzac, Europa Sangeru, Sedna Akkad, Eris Sechura, Pluto Spy Lua Spy A 12.18% 1 0.1218 Pavlov, Lua Spy Tier 2 Spy A 9.09% 1 0.0909 Bode, Ceres Amalthea, Jupiter Valac, Europa Dione, Saturn Enemy Drop Tables Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki. Notes[] Gallery[] Old appearance Patch History[] CollapseCritical Hit Mods Edit Rifle Chance  Point Strike •  Critical Delay •  Argon Scope ( Galvanized) Damage  Vital Sense •  Hammer Shot •  Bladed Rounds Shotgun Chance  Blunderbuss •  Critical Deceleration •  Laser Sight Damage  Ravage ( Primed) •  Shrapnel Shot Pistol Chance  Pistol Gambit ( Primed) •  Creeping Bullseye •  Hydraulic Crosshairs ( Galvanized) Damage  Target Cracker ( Primed) •  Hollow Point •  Sharpened Bullets Melee Chance  Blood Rush •  Maiming Strike •  True Steel ( Sacrificial) Damage  Gladiator Might •  Organ Shatter ( Amalgam) Arch-gun Chance  Critical Focus •  Parallax Scope Damage  Critical Focus •  Hollowed Bullets Arch-melee Chance  Critical Meltdown •  Tempered Blade Damage  Bleeding Edge Weapon Augment  Deadly Maneuvers •  Deadly Sequence •  Exposing Harpoon •  Hata-Satya •  Amalgam Ripkas True Steel ↑ Chance to roll item within drop table ↑ Amount rewarded on successful roll ↑ (Quantity × Chance) ↑ Chance to roll drop table ↑ Chance to roll item within drop table ↑ (Drop Table Chance × Item Chance) ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details ↑ Amount rewarded on successful roll ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)