Pistol Gambit is a mod that increases the critical chance of a pistol by 20% per rank for a maximum of 120% at rank 5.

Stats[]

Normal
Rank Effect Cost
0 +20% 4
1 +40% 5
2 +60% 6
3 +80% 7
4 +100% 8
5 +120% 9
Flawed
Rank Effect Cost
0 +15% 2
1 +30% 3
2 +45% 4
3 +60% 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defense Dark Sector Defense B 8.43% 1 0.0843
Spy Lua Spy A 12.18% 1 0.1218
Spy Tier 2 Spy A 9.09% 1 0.0909

Enemy Drop Tables

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

Gallery[]

Patch History[]

CollapseCritical Hit Mods Edit
Rifle Chance Mod TT 20px Point StrikeMod TT 20px Critical DelayMod TT 20px Argon Scope (Mod TT 20px Galvanized)
Damage Mod TT 20px Vital SenseMod TT 20px Hammer ShotMod TT 20px Bladed Rounds
Shotgun Chance Mod TT 20px BlunderbussMod TT 20px Critical DecelerationMod TT 20px Laser Sight
Damage Mod TT 20px Ravage (Mod TT 20px Primed) • Mod TT 20px Shrapnel Shot
Pistol Chance Mod TT 20px Pistol Gambit (Mod TT 20px Primed) • Mod TT 20px Creeping BullseyeMod TT 20px Hydraulic Crosshairs (Mod TT 20px Galvanized)
Damage Mod TT 20px Target Cracker (Mod TT 20px Primed) • Mod TT 20px Hollow PointMod TT 20px Sharpened Bullets
Melee Chance Mod TT 20px Blood RushMod TT 20px Maiming StrikeMod TT 20px True Steel (Mod TT 20px Sacrificial)
Damage Mod TT 20px Gladiator MightMod TT 20px Organ Shatter (Mod TT 20px Amalgam)
Arch-gun Chance Mod TT 20px Critical FocusMod TT 20px Parallax Scope
Damage Mod TT 20px Critical FocusMod TT 20px Hollowed Bullets
Arch-melee Chance Mod TT 20px Critical MeltdownMod TT 20px Tempered Blade
Damage Mod TT 20px Bleeding Edge
Weapon Augment Mod TT 20px Deadly ManeuversMod TT 20px Deadly SequenceMod TT 20px Exposing HarpoonMod TT 20px Hata-SatyaMod TT 20px Amalgam Ripkas True Steel
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)