Edit Tab Rhino packs a punch. He boasts high survivability and crowd control. The wise would do well to stand clear when he charges. Emit a shockwave dealing 100 damage after landing from a great height.  Rhino Charge  Iron Skin  Roar  Rhino Stomp  Impact  Roar  Rhino Stomp 10,000 https://www.warframe.com/droptables Rhino packs a punch. He boasts high survivability and crowd control. The wise would do well to stand clear when he charges. This is Rhino, an immovable force and highly resilient. Rhino can survive alone or become the cornerstone of any squad, Tenno. The choice is yours. Release Date: October 25th, 2012 Rhino is a heavily armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force. Acquisition Rhino's main blueprint can be purchased from the Market. Rhino's component blueprints are obtained from defeating Jackal on Fossa, Venus. All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. For more detailed definitions and information, visit here. Alternatively, upon completion of The Duviri Paradox, Rhino's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn all his blueprints after reaching Tier 10 rewards. Crafting Trivia "The Profit" trailer showcases the release of Warframe on the PS4 and includes Rhino as one of the screen-time characters in the plot. The trailer shows him punching his enemies without weapons, dealing tremendous damage. He is also shown not carrying any melee weapon. It was mentioned by [DE]Geoff on Devstream 18 that Rhino was supposed to be using  Furax in the trailer, but the model was too bulky for the animation they wanted to do, so they had him fight unarmed instead.[1] Rhino is the fifth Frame to have a Prime, after  Excalibur,  Frost,  Mag, and  Ember. Prior to Update 19.13 (2017-03-09), Rhino required Mastery Rank 2 to build. References Edit Tab “Market forces dictate that you need to evolve or die.”Rhino Prime is Vaulted.The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players. Takes Rhino's ground-shaking abilities to the next level with altered mod polarities that offer greater customization. Emit a shockwave dealing 100 damage after landing from a great height.  Rhino Charge  Iron Skin  Roar  Rhino Stomp  Impact  Rhino Stomp 25,000 https://www.warframe.com/droptables Red lights flashing on stark, white walls. Davis is running ahead of me, dropping his notes. We're running for our lives. The fear gives me a strange perspective - I'm out of my body. I've forgotten how I got here. I don't recognize this place. Davis and I slam pinned against a cell door and he shouts at me. I give him a dumb look. I can't hear him, the sirens, anything, only the muffled throb of terror in my head. I turn away from Davis down the hall and I see it. The hulking mass, flickering red, glinting like steel and fresh blood. Its skin changes, flowing like mercury when I'm blinded by the sudden muzzle-flashes. They do no good. The beast surges forward and the security men become crimson mist and gore. I'm a statue, a cornered animal. A gate opens inside me and recognition floods in. I have seen this monster before. I have cut its shell and eviscerated its brothers. I have given it pain and measured its response. I have crafted then rejected countless like it. But I've never seen this beast so close, without the shield, without restraints. I have never seen it... free. I know I will die so I just watch with curious acceptance. The beast squats down, shovelling a heap of gore into its mouth. It is watching me with vague eyes, a sense of recognition, ancestral memory. It knows who I am and what I've done. It rears up like a bear and roars, shattering the lights and casting us into darkness. I can hear it lumbering toward me, its metal fingers rending the walls, but I know I am dead. I close my eyes and stand ready to pay. I feel the pull on my arm and realize Davis got the cell open. He tugs me into the cell beyond and I fall on my back. I see Davis standing at the open door, waiting, as the monster tears towards us. Suddenly I could live through this I shout, "Davis, close the goddamn door!" - But he shakes his head eyes wide as moons. He shouts, "Watch!" over the roaring and rending of metal. Then silence. Davis is panting, laughing? The beast fills the doorway, inches from him, dripping in blood, but still without violence. It stands there, looking at its hands. Davis whispers, "No one would have believed me." I crawl up the wall to stand, opposite the door. I've never seen this cell, a cold place with an array of shelves. A morgue? "Where are we, Davis?" "This is where they keep them. The ones from Zariman." I'm thrown, what was the Zariman? The ship that never returned? "Davis, what's going on?" Davis turns to me, a smile forming - "What's going on is..." he turns back to the beast now silent and calm. "...big, fat promotions." Takes Rhino's ground-shaking abilities to the next level with altered mod polarities that offer greater customization. Release Date: March 5th, 2014 Rhino Prime is the Primed variant of  Rhino, possessing higher armor and sprint speed, as well as an additional polarity. Rhino Prime was released alongside  Boltor Prime and  Ankyros Prime. Acquisition Vaultings On February 9th, 2016, it was announced that Rhino Prime, alongside  Boltor Prime and  Ankyros Prime, would enter the Prime Vault and be retired from the reward tables on February 16th, 2016. Any preexisting components or fully-built frames will remain as is. Rhino Prime, alongside  Boar Prime,  Ankyros Prime,  Mag Prime,  Boar Prime, and  Dakra Prime, was again accessible from June 27th, 2017 to August 1st, 2017. Rhino Prime alongside  Nyx Prime,  Boltor Prime,  Ankyros Prime,  Nyx Prime,  Hikou Prime, and  Scindo Prime, was again accessible from July 24th, 2018 to September 25th, 2018. Rhino Prime resurfaced again together with the same line-up from July 16th, 2019 to September 3rd, 2019. Rhino Prime resurfaced again together with the same line-up from August 12th, 2021 to November 16th, 2021 and January 11th, 2022 to February 15th, 2022 (gap was due to Prime Resurgence). Rhino Prime resurfaced again together with  Mag Prime on April 3rd, 2023. Rhino Prime resurfaced again together with  Nyx Prime on August 3rd, 2023. Rhino Prime resurfaced again together with  Ember Prime on July 20, 2024. Crafting Notes Rhino Prime, compared to  Rhino: Higher Armor (290 vs. 240) Higher Sprint Speed (1.0 vs. 0.95) Additional Polarity ( vs. ) As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb. Trivia Rhino Prime was the first Prime Warframe to have an ability's effects modified compared to his unprimed counterpart. In this case,  Iron Skin appears to cover more of his body, and has a much smoother texture, lacking the rock-like clusters seen on the unprimed Rhino's Iron Skin. Up until Hotfix 18.10.6 (2016-05-06), Rhino Prime's Iron Skin was also gold in color instead of the unprimed Rhino's grey color. It is now affected by Rhino Prime's chosen accent color. In addition, Iron Skin has a visual effect of degrading as it wears off, shown in the patches of the Warframe's base colour that will seep through. Rhino Prime was the first prime Warframe with a non-static model, the second being  Nova Prime, with what appears to be a continuously-moving golden wind-up key on his back. Rhino Prime is the first Prime that went against previous statements from Digital Extremes that Primes would not be any better stat-wise; Rhino Prime possesses an armor and sprint speed increase. Media Rhino Prime promotional image, with Boltor Prime and Ankyros Prime HOW TO RHINO PRIME Update 16.9Warframe BUFFED TANK STOMPER RHINO PRIME BEST ALL-ROUNDER BUILDWarframe Codex - Prime Warframe Dioramas (2014) See Also Prime, the Orokin enhancement to a Warframe or weapon. Edit Tab If  Rhino falls far enough to incur a Hard Landing (even if he avoids the animation, such as by sliding), the ground impact will discharge a shockwave that deals  Impact damage and  Knockdown in a 6 meter area of effect. This stacks with  Heavy Impact. There is a max 90% Damage Falloff at the edge of the shockwave's radius. Abilities Input table not loaded. Javascript not loaded Result table not loaded. Javascript not loaded 125 Rhino Charge Rhino charges towards a target, clobbering any in his path and goring his victim. Introduced in Vanilla (2012-10-25)  Strength:150 / 250 / 450 / 650 ( Impact damage)  Duration:1 s (combo window)  Range:6 / 8 / 10 / 12 m (charge range)1.5 / 1.6 / 1.8 / 2 m (impact radius) Info Rhino expends 25 energy to charge forward with aggression, covering a distance of 6 / 8 / 10 / 12 meters at a speed of 40 / 42 / 44 / 48 meters per second. Enemies within 1.5 / 1.6 / 1.8 / 2 meters of Rhino are dealt 150 / 250 / 450 / 650  Impact damage and are  Ragdolled. Rhino's Health is immune to damage while charging. If Rhino Charge is successfully recast within a window of 1 second after the previous cast, its damage will be multiplied by 2x, its charge range will be multiplied by 1.25x, and its energy cost will be reduced by 50%. Any additional successful casts within the "Combo Window Time" will multiply Rhino Charge's damage by 4x, multiply its charge range by 1.5x, and reduce its energy cost by 75%. Energy cost reduction is applied to Rhino Charge's modified activation cost. As an example, with a maxed  Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy. The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle. If no casts are performed within the combo window, the damage, charge range, and energy cost will reset. Ability Synergy: If  Iron Skin is active, damage from Rhino Charge will have a 100%  Blast status chance. Rhino Charge deals an additional 100% damage to enemies affected by  Rhino Stomp. Can be used to pass through Laser Barriers unharmed in most cases. When under the cloaking effects of  Ghost and  Stalk, the cloak will end only when all nearby enemies are killed or from moving out of range. Can be activated while jumping, sliding, clinging to a wall, or executing a front flip.Augment Main article: Ironclad Charge Ironclad Charge is a Warframe Augment Mod that temporarily increases  Rhino's armor for each enemy hit by  Rhino Charge. Ironclad Charge 250 Iron Skin Rhino hardens his skin, insulating himself from all damage. Introduced in Vanilla (2012-10-25)  Strength:400 / 600 / 800 / 1200 (base health)? / 1.25 / 1.75 / 2.50x (armor multiplier)  Duration:N/A  Range:N/A Misc: 1.5 / 2 / 3 / 3 s (invulnerability duration) Info Rhino expends 50 energy to harden his skin, receiving Overguard with 400 / 600 / 800 / 1200 base health. Rhino's total armor multiplied by ? / 125% / 175% / 250% is also added to Overguard. Upon activation, Iron Skin is invulnerable for 1.5 / 2 / 3 / 3 seconds, during which all incoming damage is absorbed and added to the Overguard. During the 3 seconds period Rhino is still vulnerable to crowd control effects. Iron Skin's health uses the following expression:Modified Health = (Base Health + (Armor Multiplier × Base Armor × (1 + Armor Mods))) × (1 + Ability Strength) + Absorbed Damage. Note that the base armor value is different between Rhino and Rhino Prime; while Rhino has 240 Base Armor, Rhino Prime has 290 Base Armor. As an example for Rhino: With a maxed  Steel Fiber and  Intensify, a Rank 3 Iron Skin cast by Rhino will have an initial health of (1200 + (2.5 × 240 × 2)) × 1.3 = 3,120 before absorbing damage. Modifying that equation for Rhino Prime: With a maxed  Steel Fiber and  Intensify, a Rank 3 Iron Skin cast by Rhino Prime will have an initial health of (1200 + (2.5 × 290 × 2)) × 1.3 = 3,445 before absorbing damage. Ability Synergy: While Iron Skin is active, damage from  Rhino Charge will have a 100% status chance for  Blast effects. For  Rhino Prime, Iron Skin's visual effects will take into account the chosen accent color.Augment Main article: Iron Shrapnel Iron Shrapnel is a Warframe Augment Mod usable in both PvE and Conclave for  Rhino's  Iron Skin that when active allows it to be detonated by pressing the ability key (default 2 ), unleashing a radial AoE attack that deals a portion of its remaining health as  Puncture damage. Iron ShrapnelTips & Tricks Ironskin can be removed early by: With a  Streamline or  Fleeting Expertise mod, Rhino can cast Iron Skin immediately after the first Energy Drain tick in order to give himself a "shield" of sorts. It is possible to gain a significant amount of health for Iron Skin by standing in the path of a Death Orb beam during the invulnerability phase. Be warned however, as the beam can quickly deplete said health if the player does not move out of the way once the invulnerability phase ends. Using  Rhino Charge with  Ironclad Charge installed before casting Iron Skin can significantly boost its health by boosting the armor. By this method, you can easily reach over 50k of Iron Skin health by charging into a group of enemies when invested in armor and ability strength.  Ironclad Charge's armor bonus is applied to Iron Skin as long as Iron Skin's casting was started in the duration of the buff.  Iron Shrapnel can help by providing the ability to re-cast Iron Skin at any given time, even with extremely lowered ability duration as long as you cast Iron Skin right after a Rhino Charge.  Arcane Tanker can significantly provide armor boost, effectively increasing Iron Skin's health by roughly over 100%.Bugs Migrating hosts will completely remove Iron skin, regardless of the level it was at. If Rhino manages to activate Iron Skin as he falls backwards and enters bleedout, his bleedout timer will reach zero and he will never die. He will remain in bleedout until he is revived. Using Iron Skin while in a conveyor would make Rhino immovable. Info Rhino expends 75 energy to let out a forceful roar, increasing the damage output of himself and his allies within 15 / 20 / 22 / 25 meters. Rhino and affected allies gain 10% / 15% / 25% / 50% bonus damage to all weapons and abilities over a duration of 30 seconds. The damage buff is considered Faction Damage Bonus, additive with other sources of Faction Damage, and multiplicative with other types of bonus of damage. For example with a Warframe modded with maxed  Intensify, and weapon that inflicts 100 damage per shot, a max rank Roar will increase the total damage to 100 × (1 + 0.5 × (1 + 0.3)) = 165. With a weapon modded with maxed  Serration, which inflicts 100 damage per shot, a max rank Roar will increase the weapon's total damage to 100 × (1 + 1.65) × (1 + 0.5) = 397.5. With a weapon modded with maxed  Serration and maxed  Bane of Orokin, which inflicts 100 damage per shot, on a Orokin, a max rank Roar will increase the weapon's total damage to 100 × (1 + 1.65) × (1 + 0.5 + 0.3) = 477. As faction bonus damage, the bonus is used twice in the calculation of status damage. For example, with a weapon that inflicts 100 damage per shot, that procs a slash status, a max rank Roar will increase the damage per tick from the slash to : 0.35 × 100 × (1 + 0.5) × (1 + 0.5) = 78.75. With a Warframe modded with maxed  Intensify, and weapon that inflicts 100 damage per shot, modded with maxed  Serration and maxed  Bane of Orokin, that procs a slash status, on a orokin, a max rank Roar will increase the damage per tick from the slash to 0.35 × 100 × (1 + 1.65) × (1 + 0.5 × (1 + 0.3) + 0.3) × (1 + 0.5 × (1 + 0.3) + 0.3) = 352.6819. The effects of Roar are applied to Rhino, allied Warframes, Companions, Hostages, Shadows, Specters, and hacked Shockwave MOAs. Allies only need to be in range at the time Roar is cast to gain its effects. Roar cannot be recast while active (except with the mod augment  Piercing Roar). Subsuming Rhino to the Helminth will offer Roar and its augments to be used by other Warframes. Augment Main article: Piercing Roar Piercing Roar is a Warframe Augment Mod for  Rhino that gives  Roar the ability to inflict knockdown and 5  Puncture procs on enemies. Additionally allows Roar to be recast and passively increases its range. Piercing RoarTips & Tricks Increases the damage any ally deals from any source, so weapon damage as well as ability damage for the duration of the skill. To gain the buff the ally needs be in range at the time of casting, entering it afterward will not grant the damage boost. The ally does not need to stay in range to keep the buff for its full duration. Regardless of the range the caster will always get the buff. All Sources also include the tick damage of status procs like slash or gas, which means that DoT status procs -- slash, heat, toxin, and gas clouds -- all get affected twice, in the same way as faction-specific modifiers would affect status effects. Multiple Roars do not stack. A stronger Roar will overwrite a weaker one. However if a weaker is cast, so that it last longer than a stronger (i.e., it is cast right before the stronger ran out or has higher duration due to increased Ability Duration) it will boost the damage after the stronger ran out. 4100 Rhino Stomp Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis. Introduced in Vanilla (2012-10-25)  Strength:150 / 300 / 500 / 800 ( Blast damage)  Duration:3 / 4 / 5 / 8 s  Range:15 / 18 / 22 / 25 m Misc: 80% / 90% / 95% / 97.5% (slow) Info Rhino expends 100 energy to stomp the ground with tremendous force, dealing 150 / 300 / 500 / 800  Blast damage to all enemies within an initial radius of ? / ? / ? / 5 meters. After a short delay, a second instance of damage is inflicted to enemies within 15 / 18 / 22 / 25 meters. Affected enemies are forced into a tumble with their movements  Slowed by 80% / 90% / 95% / 97.5% over 3 / 4 / 5 / 8 seconds. Initial damage instance does not bypass obstacles in the environment and diminishes with distance. Second damage instance bypass obstacles in the environment and does not diminish with distance. The 8s stasis duration scales with Ability Duration.  Ragdoll and  Lifted will instantly break the tumbling effect. If cast in midair, Rhino will instantly drop to the ground to perform this ability. Can be recast while active; however, enemies already affected by Rhino Stomp will not have their stasis duration reset and are only damaged by the initial short-range burst. This can be remedied if you cast said abilities after they are in the recovery animation (the moment when they start to get up), which is shortly after into the 2s recovery animation. Similar to  Celestial Stomp, there is a 2s recovery duration after the 8s stasis duration. Ability Synergy:  Rhino Charge deals an additional 100% damage to enemies affected by Rhino Stomp.Augment Main article: Reinforcing Stomp Reinforcing Stomp is a Warframe Augment Mod for  Rhino that replenishes  Iron Skin's health for each enemy affected by  Rhino Stomp. Reinforcing StompTips & Tricks With maximized radius, Stomp can be used for both crowd control of high level enemies and clearing rooms of low level enemies. The initial close range blast can break storage containers and reinforced glass on Corpus Ship. Strength Mods Duration Mods Range Mods Edit Tab Hotfix 35.5.1 (2024-03-27) Fixed a script error caused by Rhino’s Roar ability. Update 35.1 (2024-02-20) Fixed lighting issues with Rhino’s Iron Skin that would cause it to look black. Hotfix 34.0.8 (2023-11-09) Fixed Rhino’s mustache placement being too far inside his helmet. Hotfix 34.0.5 (2023-10-26) Fixed Rhino in the Conclave using their PVE stats. Update 34.0 (2023-10-18) Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding. Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player. Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health. In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300. With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change. To remedy this, we approached this problem in two ways: 1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods. Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes: Vitality: Reduced from +440% to +100% Health Redirection: Reduced from +440% to +100% Shield Capacity Steel Fiber: Reduced from +110% to +100% Armor Flow: Reduced from +150% to +100% Energy Max Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes. Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do. So, our next step: 2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible. With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally. While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal. In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats. For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes. Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Warframe Stat Changes: RHINO Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450) Armor: Base Rank - 240 (from 225) Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150) RHINO PRIME Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450) Armor: Base Rank - 290 (from 275) Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150) While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens! Hotfix 33.6.1 (2023-07-31) Fixed Iron Skin in Conclave giving Rhino 60s of invulnerability instead of the intended 0.5s once depleted. Update 33.5 (2023-06-21) OVERGUARD ON WARFRAME ABILITIES Overguard as a Warframe defense mechanism was introduced in Drifter Intrinsics and Decrees with The Duviri Paradox update - it grants additional Health protection and provides Knockdown Immunity while active. Overguard has virtually the same function (Health buffs and immunities*) as the listed abilities and Augment Mods, so in an effort to expose the mechanic more and establish familiarity with Overguard as a whole (as it also appears on enemies) we have made it the visual indicator for them. *The base defensive properties of these abilities and Augment Mods have not changed! This change also has the added benefit of allowing “On Damaged” Mods and Arcanes to apply to all of the above! Prior to this change, the aforementioned abilities would make the player "invulnerable" until the added survivability was depleted. Now, Mods and Arcanes like Adaptation and Arcane Avenger can now be triggered when damage is taken to Overguard, because it is treated similarly to Health and Shields. The HUD Overguard element has also had slight upgrades for the purposes of registering for these abilities and Augment Mods: Update 33.0 (2023-04-26) Fixed hand clipping issues for the following Warframes (includes Primes for those who have that variant) when using Hildryn Prime’s Noble animation. Fixed animation sets for Rhino not sorting alphabetically in the Arsenal. Update 32.0 (2022-09-07) WARFRAME AUGMENT BUFFS PART 2 Rhino’s Reinforcing Stomp Was: Iron Skin Health is replenished by 80 for each enemy affected. Now: Iron Skin Health is restored by 4% for each enemy affected. The value of health restored no longer scales with Ability Strength. The percentage of Iron Skin Health restored is based on the Peak Value of Iron Skin following ability cast and invulnerability period. This change should help this Augment scale better in higher-level missions instead of using flat Health values. Rhino’s Piercing Roar Was: Enemies within 25m will be knocked down and suffer from a Puncture Status Effect. Roar can be recast. Now: Enemies within 25m will be knocked down and suffer 10 stacks of Puncture Status. Roar can be recast. Additionally increases Roar’s Range by +40%. Update 31.6 (2022-06-09) Fixed Rhino’s Iron Skin VFX not applying properly to all (except the Palatine) Rhino Skins. Fixed motion blur issues on Rhino’s Iron Skin. Hotfix 31.5.1 (2022-04-27) Fixed script error related to Rhino’s Rhino Charge ability. Update 31.5 (2022-04-27) VOIDSHELL SKINS The Void Jump transmogrified lifeforms and materials alike. In the Void’s clutches, even threads were imbued with adaptive properties. Suddenly, Zariman uniforms seemed to change from cloth, to stone, to metal, to liquid and back again as if of their own free will. The colonists realized materials had manifested new chemical structures, and a character you have yet to meet soon learned to control the transformations. Voidshell imbues cosmetics with the morphic material created in the Void Jump. Introducing a brand new customization system that allows you to change the Material Structures on Voidshell Skins. There are Primary, Secondary, Tertiary, and Accent slots that can be swapped to materials of your choosing. They can also be color customized for the ultimate tailored look! In this update, we are debuting the first round of Voidshell Skins featuring Saryn, Volt, and Rhino! Each of these following skins are available in the in-game Market and come with their own Material Structure: Rhino Voidshell Collection Adorn Rhino in the morphic material created during the Zariman Void Jump. This collection includes the Rhino Voidshell Skin and Titanium Sheen, a material structure for exclusive use on Voidshell skins. Update 30.7 (2021-09-08) Fixed a script error related to Rhino’s Iron Skin. Fixed a script error when casting Rhino’s Roar ability. Hotfix 30.6.1 (2021-08-10) Fixed Rhino Roar buff becoming permanent on other players if they become nullified while the buff is on them. Hotfix 30.0.6 (2021-04-20) Swapped the crafting requirement of Control Module for Gallium in Rhino Systems Blueprint to ease early player acquisition. Hotfix 28.3.1 (2020-08-12) Fixed a script error when casting Rhino’s Rhino Stomp Ability. Hotfix 27.4.4 (2020-05-07) Fixed cases where some Damage/Status Effects might bypass Rhino’s Iron Skin. Update 27.4 (2020-05-01) Update 27.2 (2020-03-05) Armor Change: Rhino: 190 to 225 Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes. Hotfix 27.0.11 (2020-01-16) Fixed Rhino’s Roar ability buffing Battle Avionics on the Railjack. Warframe abilities are not intended to increase the performance of the Railjack. Hotfix 27.0.9 (2020-01-09) Update 25.7 (2019-08-29) Fixed Emblems being improperly offset on the Rhino Blade of The Lotus Skin. Update 25.6 (2019-08-08) Piercing Roar - Roar Augment - Rhino Allow Roar to be recast when equipped Increase debuff duration based on equipped Mods Generate a stagger effect on enemies when the Roar hits Update 25.5 (2019-07-31) Added Rhino’s Ability videos to his Arsenal diorama. Update 24.6 (2019-04-04) The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground: Increased the speed of Rhino’s Stomp start animation slightly. Update 23.8 (2018-09-12) Rhino now has a HUD buff indicator for his Iron Skin! Update 23.3 (2018-08-09) Fixed a script error when casting Rhino’s Rhino Stomp ability. Update 22.12 (2018-02-09) Reduced the amount of impulse caused by the Iron Shrapnel Augment to avoid sending enemies into orbit. Update 19.0 (2016-11-11) Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo. Hotfix: Recurring Dreams 3 (2016-11-07) Fixed a script error when casting Rhino’s Charge ability. Hotfix: The Index Preview 4 (2016-10-25) Fixed Clients being unable to hack lock down panels after using numerous Rhino abilities in a row before attempting to hack. Hotfix: The Index Preview 3 (2016-10-21) Smoothed out frame-time spikes from Rhino Stomp; when surrounded by a lot of enemies it could end up adding 3-4ms on a very fast PC (this occurred once when cast and once to apply time-dilation). Fixed Nyx’ Chaos and Rhino’s Iron Skin causing a script error upon cast. Update: The Index Preview (2016-10-20) Conclave Arsenal now has Ability descriptions specific to Conclave for Rhino. Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave. Optimized Rhino’s Stomp ability to help alleviate performance issues. Hotfix: The Silver Grove 1.2 (2016-09-02) Fixed Chargers and Zanuka remaining permanently frozen after Rhino’s Rhino Stomp ability. Update: The Silver Grove (2016-08-19) Fixed Rhino being able to activate his heavy landing Passive on all ground slams. Hotfix: Specters of the Rail 0.4 (2016-07-11) Rebalanced the Rhino Specter in the Junction to be more manageable for new players. Update 18.11 (2016-05-11) Improved Rhino Prime’s Iron Skin to appear more metallic. Hotfix 18.10.6 (2016-05-06) Rhino Prime’s Iron Skin will now reflect your chosen accent color instead of energy color. Hotfix 18.10.5 (2016-05-04) Rhino Prime’s Iron Skin has received the PBR treatment! This also allows Iron Skin to reflect your chosen energy color. (Default is still gold!) Hotfix 18.10.4 (2016-05-02) Tweaked Rhino’s default energy color to be slightly more blue. Update 18.10 (2016-04-29) PBR Conversion - we've added PBR Upgrades on Nyx Prime, Ember Prime, Rhino Prime, and Excalibur Prime! Update 18.5 (2016-03-04) Increased the range of Rhino’s Stomp in Conclave. Rhino’s Charge will no longer ragdoll boss-type enemies. Rhino’s Stomp will no longer put boss-type enemies in stasis. Atlas’s Landslide and Rhino’s Charge now have a 0.8x energy multiplier per successive hit. Update 18.1 (2015-12-16) Conclave: Rhino can no longer gain energy while Iron Skin is active: Adjusted the audio FX of Rhino's Roar. Self-damage will no longer increase Rhino's Iron Skin damage buffer. Hotfix 18.0.4 (2015-12-08) Reduced the effectiveness of Rhino's Iron Skin in PvP. Update 18.0 (2015-12-03) Rhino has been given a passive: Heavy Impact! Rhino Charge has received the following changes: Rhino Charge can now gore enemies caught in his path! Rhino Charge now has a re-cast combo counter (mechanically identical to Valkyr's Rip Line and Atlas' Landslide). Duration mods no longer affect Rhino's Charge. Range mods will now affect Rhino Charge's distance. Rhino Charge's distance is now based on his Ability combo counter. Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging. Rhino Charge will deal double damage against targets affected by Rhino Stomp. Iron Skin has received the following changes: Iron Skin has damage absorb period at beginning and is affected by armor, like Snow Globe and Tectonics. Rhino Stomp has received the following changes: Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled. Rhino Stomp is recastable now and picks up new enemies in range. Hotfix 17.12.1 (2015-11-25) Improved the tintability of metal texture on the Rhino Palatine Deluxe Skin. Fixed incorrect badge placement on the Rhino Palatine Deluxe Skin. Fixed a visual error on Rhino’s Iron Skin when using the Rhino Palatine Deluxe Skin. Fixed a visual error causing Rhino’s Iron Skin to turn black in some tilesets when using the Palatine Deluxe Skin. Update 17.12 (2015-11-25) Update 17.10 (2015-11-04) Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave. Hotfix 17.6.2 (2015-10-08) Increased the range of Rhino’s Charge in PvP. Update 17.5 (2015-10-01) Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities. Update 17.1 (2015-08-12) Update 14.5 (2014-08-28) Added HUD counter for Rhino Stomp to show how much longer you have left on your CC (and how long to wait until re-stomp). Update 12.5 (2014-03-19) Changed Rhino Prime's Iron Skin ability to now appear golden! Tweaks to the visuals of Rhino's abilities. Update 12.4 (2014-03-05) Update 11.2 (2013-12-04) Armor increased from 150 to 190. Update 8.3 (2013-07-04) Rhino: Iron Skin - 400,600,800,1200 damage caps. Removed timer. Rhino Roar: NEW POWER: Radial damage buff for all players within range (10%,15%,25%,50%) Rhino: Rhino Stomp - Rolled Radial blast and Rhino Stomp together. Rhino Stomp now does damage to enemies(150,300,500,700). Update 8.0 (2013-05-23) Rhino’s Iron Skin ability once again gives push immunity. Rhino’s Iron Skin damage absorption values capped: but up to a damage (d) cap of: 200 d, 400 d, 600 d, and 800 d based on mod rank. Rhino’s Iron Skin ability draws Aggro from enemies. Update 7.11 (2013-05-17) Rhino Skin no longer grants full invincibility, but can now reach up to 80% Damage Reduction at highest Mod level. Update 7.9 (2013-04-26) Fixed Rhino Charge and Slash Dash powers framerate dependencies, powers now consistently work as intended. Hotfix 7.7.2 (2013-04-05) Fixed "power in use bug" with Rhino Stomp. Update 6.5 (2013-02-22) Fixed issue with Rhino Stomp breaking if an enemy is just killed before the stomp. Update 6.3 (2013-02-14) Boosted Rhino and Frost base sprint by 5%. Rhino Radial Blast does more damage as it levels. Rhino Stomp stun length escalates with level increase. Vanilla (2012-10-25) Introduced with game release. Edit Tab Rhino Iron Skin as of Update 9.5The new Iron Skin (Pre-U9.5)The new Iron Skin (back view, Pre-U9.5)Rubedo Plated Rhino Skin (Steam Summer Sale 2014) Where to farm Rhino! (Warframe) SUPER RHINO MELEE TANK BUILD v2.0 Update 14 - Warframe Build GamesWiseHOW TO RHINO PRIME Update 16.9RHINO PRIME Update 18 Changes Charge, Iron Skin & Stomp WarframeU18 Warframe - Rhino Prime - Awesome Rework Tank N00blShowtek Warframe Prime Access TeaserCrash Course In WARFRAME - RhinoWarframe Rhino's Iron SkinA Gay Guy Reviews Rhino, AKA Mr. PopularA Hunt in Warframe Lech Krill didn't saw a Rhino Prime comingGamesWise RHINO MELEE TANK BUILD Update 13.5 - Warframe BuildsWarframe Rhino Prime Build GuideWarframe Rhino Prime Pro Builds 2 Forma Update 12.6.1