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Molt Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies. Introduced in Update 7.0 (2013-03-18) |
![]() 240 / 300 / 350 / 400 ( ![]() 30% / 35% / 40% / 50% (movement speed buff) |
![]() 3.5 / 4 / 4.5 / 5 s (movement speed buff) | |||
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Misc: 100 % (status cleanse on cast)1.5 / 2 / 3 / 3 s (decoy invuln. time)400 (decoy shields)
100 % ( 1 (limit of molts) | |||
Subsumable to Helminth |
Info
- Saryn expends
50 energy to shed her skin, removing all existing status effects and increasing her Movement Speed by
30% / 35% / 40% / 50% for
3.5 / 4 / 4.5 / 5 seconds, while leaving behind a decoy with 400 shields and
150 / 300 / 400 / 500 health that draws enemy fire for
14 / 24 / 32 / 40 seconds. When deployed, the decoy is Invulnerable for 1.5 / 2 / 3 / 3 seconds, during which all incoming damage absorbed by it is converted and added to its health. The decoy will explode if it loses all of its hitpoints, if its duration expires or if the ability is cast again, inflicting
240 / 300 / 350 / 400
Toxin damage with 100%
Toxin status chance to all enemies within
5 / 6 / 7 / 10 meters from it. A maximum of 1 Molt can exist.
- Explosion damage does not bypass obstacles in the environment and diminishes with distance.
- Recasting will activate will detonate the Molt and spawn a new one.
- Does not have a cast time or animation.
- Molt's decoy is placed at Saryn's current position, mirroring her pose and elevation.
- Molt's shields regenerate over time and can be buffed with the use of allied Shield Ospreys, whether in Specter or
Mind Controlled forms.
- Elemental augment mods, such as
Ember's
Fireball Frenzy, can be applied to Molt. The damage augment will not affect the explosion damage or damage type upon Molt's expiration.
- Molt cannot be knocked down or moved, and acts as a physical object, unlike
Loki's
Decoy.
- Molt will slowly vaporize and dissipate for its duration, eventually exploding once it nearly vanishes.
- Molt's shields regenerate over time and can be buffed with the use of allied Shield Ospreys, whether in Specter or
- Casting Molt can be done while performing any action without interrupting it, including reloading, charging, shooting, maneuvering, and while on a zipline.
- Can be cast in all states (except while upside down in a flip jump or while dodging) and can be reused instantly.
- Subsuming Saryn to the Helminth will offer Molt and its augments to be used by other Warframes.
Augment
- Main article: Regenerative Molt
Regenerative Molt is a Warframe Augment Mod for Saryn that allows her to regenerate health over a span of time after casting
Molt.
Tips & Tricks
- Using during a well timed jump can result it being low enough for enemies to target, such as Infested or Melee units, but be more protected from most melee attacks. (Ancients will still be able to reach, as well as the knockback damage from Leapers).
- Place Molt in locations which can protect it from enemy attacks to maximize its survival.
Limbo can utilize this ability by casting
Banish on the decoy, granting it immunity to all attacks that do not affect targets in the Rift Plane.
- If Molt is closer to the enemy than the player, enemies will (normally) focus it. Applies to the caster as well as other players, unless they're using aggro-increasing abilities such as
Nyx's
Absorb or
Rhino's
Iron Skin.
- It can be used as protection from enemy fire, when you revive an downed teammate.
Maximization
Bugs
- When knocked back by an Ancient, the physical target of the decoy will move, but the model remains in place. This can be seen while having
Enemy Sense and
Enemy Radar equipped while seeing the decoy (as a friendly blip) against a group of infested.
- For clients, Molt will sometimes be in a default standing position when deployed.
Excalibur Umbra will use this ability if infused, while in operator mode.