The Silva & Aegis Prime are the Primed variants of the Heat-based sword and shield
Silva & Aegis, with increased damage, critical chance, critical multiplier, and status chance, but with significantly slower attack speed. Just like the Silva & Aegis, it receives bonus critical and status chance when blocking enemy attacks. It was released alongside
Oberon Prime and
Sybaris Prime.
Characteristics[]
- This weapon deals
Heat damage.
- Stance slot has
polarity, matching
Eleventh Storm,
Final Harbinger and
Last Herald stance.
- Blocking attacks stores a charge that increases critical and status chance additively by 15% to the next attack. Up to 4 charges can be stacked before being consumed.
- Shield bashes have a guaranteed
Impact proc.
- Innate
and two
polarities.
- Can use the Silva & Aegis-exclusive
Avenging Truth mod.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average crit chance (25.00%)
- Very high total damage (318)
- Above average status chance (30.00%)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Very low attack speed (0.75x animation speed)
- Below average disposition (●●●○○ (1.05x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Silva & Aegis Prime (Normal Attack), compared to
Silva & Aegis (Normal Attack):
- Higher base damage (318.00 vs. 98.00)
- Higher
Heat damage (
318 vs.
98)
- Higher
- Higher total damage (318 vs. 98)
- Higher base critical chance (25.00% vs. 5.00%)
- Higher base critical multiplier (2.00x vs. 1.50x)
- Higher base status chance (30.00% vs. 20.00%)
- Lower attack speed (0.75x animation speed vs. 1.00x animation speed)
- Higher Mastery Rank required (12 vs. 0)
- Lower disposition (●●●○○ (1.05x) vs. ●●●●○ (1.20x))
- Higher base damage (318.00 vs. 98.00)
Acquisition[]
Blade | Hilt | ![]() |
Guard |
---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 10 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
![]() ![]() |
Notes[]
- When adding elemental mods for combination, this weapon's
Heat element is added last.
- The Slam Radial Damage always deals
Heat damage, even if the innate
Heat has been combined into a different element.
- Due to this, Slam Radial Damage always has a 30% chance to inflict the
Heat status effect. This chance is unaffected by status chance mods.
- Due to this, Slam Radial Damage always has a 30% chance to inflict the
Tips[]
- Using the Silva & Aegis Prime with
Final Harbinger and
Weeping Wounds allows players to quickly gather hits for the Combo Counter, rapidly boosting the Silva & Aegis Prime's already high status chance.
- The
Final Harbinger stance's quick combos can offset the weapon's low attack speed.
- (Corrupted) Bombard rockets can add up to two stacks, allowing players to collect stacks faster.
Trivia[]
- The Silva & Aegis Prime is the first of DE's Community Melee Weapons Contest designs, which are comprised of fan-submitted weapons, to receive a Prime version.
- On Silva & Aegis Prime, Silva Prime is a mace, while on the non-prime variant, Silva is a flaming sword.
- Silva & Aegis Prime was likely released with
Oberon Prime, Fae King of the Forest, because Silvan means 'one who frequents glades and woods.'
Media[]
Silva & Aegis Prime Skins
Patch History[]
Update 26.0 (2019-10-31)
- Damage increased from 120 to 318.
- Range increased from 1 to 2.5.
- Status Chance increased from 25% to 30%.
- Critical Chance increased from 15% to 25%.
- Slam Attack increased from 240 to 954.
- Slide Attack increased from 257 to 318.
- Parry Angle set to 70.
Update 25.7 (2019-08-29)
- Fixed sheathed weapons not taking elemental colors when default Energy color are used (Nikana, Silva/Aegis, etc).
- Reduced clipping of Silva & Aegis’s blade with the Danaus Sword & Shield Skin equipped.
Update 24.6 (2019-04-04)
- Fixed some of Silva & Aegis' effects being visible when it's holstered/hidden.
Update 23.10 (2018-10-12)
- Fixed Silva and Aegis custom hoster positioning issues during certain attacks and when capturing targets.
- Fixed issues with Vauban's Citadel Axe Skin now showing proper open/closed states when browsing. This also fixes a similar problem with the Silva and Aegis.
Update 21.2 (2017-07-26)
- Fixed Harrow holding a shield (Silva & Aegis, etc) in an ancient style which history has long since forgotten (probably because shields are not useful if you hold them backwards).
Update 21.0 (2017-06-29)
- Fixed a motion blur error on the Silva and Aegis that would occur after an aerial attack.
- Fixed the Silva & Aegis Prime not playing burst FXs on hit for Clients.
Hotfix 20.6.4 (2017-05-31)
- The Silva & Aegis Prime mace now spins while equipped and will increase/decrease when swinging/idle! I’m sure there is a Fidget Spinner joke in there somewhere...
Hotfix 20.6.2 (2017-05-30)
- Introduced.
- Silva & Aegis no longer benefits from blocking Elemental attacks, as it was intended to be a function for the Ack & Brunt.
Last updated: Update 26.0 (2019-10-31)
See Also[]
Silva & Aegis, the original variant of this weapon.
143 comments
I like the notes assuming this released with oberon cuz "silva/silvan" and not because Oberon was (and still is,fight me) a paladin who are known for sword and boards. (or maces as he was initially released with Magistar as well)
Why did they have to turn a fugging FLAMING SWORD into a toilet scrubber? Why oh why????? DE why you trollin us??
Yeah,,, what a disappointment, ruined the damn thing. I Don't know what the hell they are thinking... why not just make a new weapon type with this crap design?
Honestly the flame sword to a fire mace isnt a problem. thats argubly the best part of the weapon
But why did they change the spike shield held together by flames into a solid block that looks like a jank scarab
Attack speed is too slow
This X Nepheri
A literal deal with the devil. If you are okay with looking like a lunatic fighting with a radioactive toilet brush, then this is objectively one of the best melee weapons ingame.
Damage-wise it's already brutally high. But when someone says that it can't deal physical damage, they might be right, but they are wrong about the *statuses*
For a Condition Overload build, Final Harbringer immediately compensates with not only its 600% damage primary combo, but TWO guaranteed slash procs and an impact proc that's already two ticks for your COL. Snap an extra element there and you're on 4 or 5. Use your SLAM attack to get a guaranteed fire proc. Already 6. And the status chance is also laughably high. It's literally the eptiome of "It's ugly but it shreds."
I'm Commander Shepard, and this is my ugliest weapon in this game.
Great weapon but i cant stand that brush, need cosmetic skin for this
"The high critical chance bonus granted by blocking allows the Silva & Aegis Prime to effectively use Berserker Fury, greatly compensating for its low attack speed."
This bit is wrong now that Berserker Fury scales on kill not on crit. Can anyone fix this? Thanks!
Fixed, thanks.
THIS WAS GOOD WHEN A SWORD, NOW A TOILET BRUSH. THIS IS SAD.
Lmaoooo you're right
Even the shield looks like a toilet lid
"You thought I said 'enemy'? No, I am your enema! You will be cleansed!"
Its made with Janitor frame in mind, soonTM
badass flaming sword to toilet brush
Their joke exactly?
Stfu swords are overrated need more maces
Bruh stfu we need more MACES not TOILET BRUSHES
We need plungers!
So did Eleventh Storm get downgraded from a Gold mod to a Silver one? I swear it was gold when I first got it but not anymore.
The only prime weapon which has worse skin than the vanilla version. it's not even sword and shield anymore
Nope. Now it's a toilet brush and toilet lid
Lmao true
Tbh its pritty much shit
The tenno above me is absolutelly fucking based
After testing with heavy attacks, I'm pretty sure the charges on block don't give 15% additive status chance each.
Base SC is 30%, with a 60% mod that goes to 48%. If it were 15% additive, it'd be at (4*15, or 60)+48, or 108%.
That cannot be the case, as I am having hits that do not proc a status, though most do.
I believe it's 10% additive status chance per charge. With melee prowess (90%) that puts it at 57% SC, which adding the proposed 10% per charge brings it to 97%. I have seen at least one instance without a status proc at this value, but only the one thus far. This puts it more in line with the proposed value.
after further testing...either the thing doesnt work, or it's lower than 10. lame.
Its 15% additive, but 15% from base, not from moded cc.
^That would give an even larger bonus.
The bonus is likely additive with SC mods. E.g. with 30% base SC and one dual stat, the SC with 4 stacks would be 30% * (1 + 60% + 4*15%) = 66%
This “mace” looks like a winged fairy wand.
Oh yay!!
Another Vaulted Wonder..
How happy this makes me.
such a boss weapon! melee 3.0 changes really imporved this weapon, so glad i held onto my riven for this
after couple of dozen times rolling i got a pretty insane roll of +120%CD. +2.3 range -20%dmg to grineer
why is this so goddamn slow??!!
I T O N L Y M A K E S I T B E T T E R
Too bad this one can't use the full potential of Condition Overload by itself. I'm too lazy to change weapons just to proc some statuses, though maybe it's just my fault.
dont forget that the stance procs slash and impact for you, so you'll still have slash, impact, viral and heat for +480% co
Oh boy, I honestly forgot about that. d'oh
I should study the stances pages for a bit, thanks for the info
final harbringer stance is best one, though i dislike the speed of the weapon. so slow
i am dealing heat procs on slam attacks, even though my weapon deals radiation dmg.
yes
I always loved this weapon's aesthetics but it was too sluggish and the combos weren't up my alley so I threw it in the bin until Melee 3.0 arrived and by god, what an upgrade this thing got.
I rerolled a riven with +damage +combo chance +elec and -infested damage a while ago and decided to play around with this on a whim with Final Harbringer and I'm happy to say its an absolute monster of a hybrid weapon. You don't even need to mod for 100% status since the stance's forced procs can make up for it, and it has enough innate crit chance that Blood Rush and Berserker are a must.
https://i.imgur.com/wjVn3wh.png
I can melt lvl 165 Corrupted Heavy Gunners with the standing combo and the forward combo isn't too shabby either. Block attack's forward spinning leap is also a great way to cover ground and knocks enemies down. With the heat proc's rework to strip armor, it makes its innate heat damage even better. Mod it for corrosive and you can melt through the Grineer like butter, armor be damned.
About my only criticism for this weapon (aside from double D polarity) is that it feels slow for the first few swings until you get your Berserker stacks and the Final Harbringer stance's block combo is slow if you follow it up from the spinning leap but if you can handle them, then you got yourself a really solid weapon with (IMO) excellent fashion, Toilet Scrubber be damned.