Update 36.0 (2024-06-18)

Hotfix 35.5.2 (2024-03-28)

Hotfix 35.0.4 (2023-12-20)

Update 35.0 (2023-12-13)

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

SARYN
Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 240 (from 225)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

SARYN PRIME
Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 315 (from 300)
Energy: Base Rank - 200 (from 200) / Max Rank - 300 (from 300)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

General Fixes:

Hotfix 32.2.9 (2023-01-11)

Update 32.2 (2022-11-30)

WARFRAME AUGMENT BUFFS - PART 3 (FINAL)

In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity.

*Stats below are all at Max Rank.

SARYN
Revealing Spores

General Changes:

Hotfix 31.6.4 (2022-07-14)

Update 31.6 (2022-06-09)

Hotfix 31.5.1 (2022-04-27)

Update 31.5 (2022-04-27)

VOIDSHELL SKINS

The Void Jump transmogrified lifeforms and materials alike. In the Void’s clutches, even threads were imbued with adaptive properties. Suddenly, Zariman uniforms seemed to change from cloth, to stone, to metal, to liquid and back again as if of their own free will. The colonists realized materials had manifested new chemical structures, and a character you have yet to meet soon learned to control the transformations. Voidshell imbues cosmetics with the morphic material created in the Void Jump.

Introducing a brand new customization system that allows you to change the Material Structures on Voidshell Skins. There are Primary, Secondary, Tertiary, and Accent slots that can be swapped to materials of your choosing. They can also be color customized for the ultimate tailored look!

In this update, we are debuting the first round of Voidshell Skins featuring Saryn, Volt, and Rhino! Each of these following skins are available in the in-game Market and come with their own Material Structure:

Saryn Voidshell Collection

Adorn Saryn in the morphic material created during the Zariman Void Jump. This collection includes the Saryn Voidshell Skin and Spore Print, a material structure for exclusive use on Voidshell skins.

Fixes:

Hotfix 30.3.1 (2021-05-25)

Update 30.3 (2021-05-25)

Hotfix 29.3.2 (2020-11-05)

Update 28.1 (2020-07-08)

Hotfix 28.0.4 (2020-06-12)

Hotfix 27.5.4 (2020-05-20)

Update 27.4 (2020-05-01)

Hotfix 27.3.5 (2020-03-27)

Update 27.2 (2020-03-05)

Hotfix 27.0.9 (2020-01-09)

Hotfix 25.7.6 (2019-09-18)

Update 25.7 (2019-08-29)

Update 25.6 (2019-08-08)

Contagion Cloud - Toxic Lash Augment - Saryn
Venom Dose - Spores Augment - Saryn

Hotfix 25.2.3 (2019-06-25)

Hotfix 24.8.3 (2019-05-10)

Update 24.6 (2019-04-04)

Update 23.10 (2018-10-12)

Saryn Changes

We recently made the surprising discovery that Miasma’s damage multiplier for targets affected by Spores never actually worked. It has been fixed and will now work as we’ve intended it to originally. That said, seeing as it has been absent until now, we have increased the damage multiplier from 2x to 4x to encourage even more synergy between the two abilities.

Seasoned Saryn players will notice the change immediately, as it can make quite an impact on the spread of Spores via Miasma kills. By increasing the damage multiplier we have reduced the following to compensate for the change:

Hotfix 23.0.6 (2018-06-27)

Hotfix 22.20.8 (2018-06-05)

Hotfix 22.20.7 (2018-05-30)
Saryn Changes & Fixes:
Saryn Revisited continues!

Spores

Miasma

Hotfix 22.20.5 (2018-05-24)
Saryn Spores Changes:

The bulbous pockets of corrosive popping goodness have been through the devs’ workshop and are here with some new changes! Saryn, our countess of corrosion, has received the following changes to her Spores.

Curious about the details on how and why? Check out the Spores Revisited Dev Workshop!

Hotfix 22.20.3 (2018-05-18)

Hotfix 22.20.2 (2018-05-17)
Saryn Spores Fixes:

Update 22.20 (2018-05-17)
Saryn Revisited:
Our lady of poison is taking the center stage with Saryn Revisited 2.0! Yes, that’s right! She has been revisited for a second time, and this time we took a closer look at increasing the fun factor by removing layers of complicated synergies and giving Toxin Lash and Molt a long deserved encore.

Read all about our intent and full details on the changes in the official Saryn Revisited 2.0 Dev Workshop!

Spores
Inflicts target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host (*Specifically by the spores themselves or by the hand of the Saryn who owns those Spores). Trigger the ability again to detonate active spores. Additionally:

Molt
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies. Additionally:

Toxic Lash
While active, attacks deal additional Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies. Additionally:

Miasma
Release a poisonous miasma that deals Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist. Additionally:

General Changes to Saryn:

Update 22.19 (2018-05-02)

Hotfix 20.6.2 (2017-05-30)

Hotfix 20.4.4 (2017-05-08)

Update 20.4 (2017-05-04)

Update 20.0 (2017-03-24)

Hotfix 19.11.4 (2017-02-22)

Hotfix 19.10.1 (2017-02-14)

Update 19.4.2 (2016-12-20)

Hotfix 19.4.1 (2016-12-16)

Update 19.2 (2016-12-01)

Hotfix 19.0.4 (2016-11-15)

Update 19.0 (2016-11-11)

Update: Recurring Nightmares (2016-10-27)

Update: The Index Preview (2016-10-20)

Hotfix: The Silver Grove 2 (2016-08-22)

Update: The Silver Grove (2016-08-19)

Update: Specters of the Rail 0.0 (2016-07-08)

Update 18.14 (2016-06-08)

Update 18.10 (2016-04-29)

Update 18.8 (2016-04-06)

Update 18.7 (2016-03-30)

Hotfix 18.6.3 (2016-03-23)

Hotfix 18.6.2 (2016-03-22)

Update 18.6 (2016-03-16)

Hotfix 18.5.6 (2016-03-10)

Hotfix 18.5.5 (2016-03-08)

Update 18.5 (2016-03-04)

Hotfix 18.4.13 (2016-02-22)

Hotfix 18.4.12 (2016-02-16)

Hotfix 18.4.7 (2016-02-04)

Update 18.3 (2016-01-13)

Hotfix 18.0.4 (2015-12-08)

Hotfix 18.0.3 (2015-12-05)

Update 18.0 (2015-12-03)

Hotfix 17.10.4 (2015-11-10)

Hotfix 17.10.3 (2015-11-09)

Hotfix 17.10.2 (2015-11-09)

Hotfix 17.10.1 (2015-11-05)

Update 17.10 (2015-11-04)

Saryn Revisited

Update 17.2.4 (2015-08-26)

Update 17.1 (2015-08-12)

Hotfix 17.0.5 (2015-08-07)

Update 17.0 (2015-07-31)

Hotfix 16.7.2 (2015-06-05)

Update 16.7 (2015-06-04)

Update 15.13 (2015-02-05)

Update 15.12 (2015-01-30)

Update 15.6 (2014-12-11)

Update 15.5 (2014-11-27)

Hotfix 15.2.2 (2014-11-14)

Update 15.0 (2014-10-24)

Update 14.5 (2014-08-28)

Hotfix 14.2.3 (2014-08-21)

Update 14.0 (2014-07-18)

Hotfix 13.8.2 (2014-06-20)

Update 13.5 (2014-05-28)

Hotfix 13.0.6 (2014-04-17)

Hotfix 13.0.3 (2014-04-10)

Update 12.0 (2014-02-05)

Update 11.7 (2014-01-15)

Hotfix 11.5.3 (2013-12-21)

Update 11.5 (2013-12-19)

Update 11.2 (2013-12-04)

Update 11.0 (2013-11-20)

Update 10.5 (2013-10-23)

Update 10.4 (2013-10-16)

Hotfix 10.3.2 (2013-10-10)

Hotfix 10.0.1 (2013-09-14)

Update 9.8 (2013-09-03)

Update 9.7 (2013-08-30)

Update 9.5 (2013-08-09)

Update 9.4 (2013-08-02)

Hotfix 8.3.1 (2013-07-05)

Hotfix 8.1.3 (2013-06-19)

Update 7.10 (2013-05-03)

Update 7.9 (2013-04-26)

Hotfix 7.7.3 (2013-04-12)

Hotfix 7.7.2 (2013-04-05)

Update 7.4 (2013-03-27)

Update 7.0 (2013-03-18)