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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Nezha?action=edit) in: (/wiki/Category:Nezha) (Category:Nezha) Nezha , (/wiki/Category:Warframes) (Category:Warframes) Warframes , (/wiki/Category:Males) (Category:Males) Males , and 5 more (/wiki/Category:Update_18) (Category:Update 18) Update 18 (/wiki/Category:Nezha_Prime) (Category:Nezha Prime) Nezha Prime (/wiki/Category:Update_29) (Category:Update 29) Update 29 (/wiki/Category:Vaulted) (Category:Vaulted) Vaulted (/wiki/Category:Warframe_China_Timed_Exclusive) (Category:Warframe China Timed Exclusive) Warframe China Timed Exclusive English (https://warframe.fandom.com/de/wiki/Nezha) Deutsch (https://warframe.fandom.com/es/wiki/Nezha) Español (https://warframe.fandom.com/fr/wiki/Nezha) Français (https://warframe.fandom.com/hu/wiki/Nezha) Magyar (https://warframe.fandom.com/it/wiki/Nezha) Italiano (https://warframe.fandom.com/ja/wiki/Nezha) 日本語 (https://warframe.fandom.com/ko/wiki/Nezha) 한국어 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(https://warframe.fandom.com/wiki/Nezha/Main?action=edit) Edit Tab (https://static.wikia.nocookie.net/warframe/images/1/1e/NezhaLargePortrait.png/revision/latest?cb=20230627042715) (NezhaLargePortrait) Nezha Portrait In-Game Menus (https://static.wikia.nocookie.net/warframe/images/a/a0/NezhaFull.png/revision/latest?cb=20151217010251) (Portrait) (Portrait) (https://static.wikia.nocookie.net/warframe/images/a/a5/Nezha.png/revision/latest?cb=20221110214910) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description The mercurial firemonger protects the innocent. Nezha's multifaceted tactics give him high survivability as he inflicts damage and provides crowd control. His fire is the clarion of hope. Passive Slide 60% faster and go 35% farther. Abilities 1st Ability (/wiki/Fire_Walker) (FireWalker130xWhite) (/wiki/Fire_Walker) Fire Walker 2nd Ability (/wiki/Blazing_Chakram) (BlazingChakram130xWhite) (/wiki/Blazing_Chakram) Blazing Chakram 3rd Ability (/wiki/Warding_Halo) (WardingHalo130xWhite) (/wiki/Warding_Halo) Warding Halo 4th Ability (/wiki/Divine_Spears) (DivineSpears130xWhite) (/wiki/Divine_Spears) Divine Spears General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 365 (465 at Rank 30) (/wiki/Shield) (Shield) Shields 135 (185 at Rank 30) (/wiki/Armor) (Armor) Armor 200 (/wiki/Energy_Capacity) (Energy Capacity) Energy 175 (225 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 125 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.15 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Introduced (/wiki/Update_18#Update_18.1) (Update 18) Update 18.1 (2015-12-16) Themes Third Lotus Prince (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Fire_Walker) (FireWalker130xWhite) (/wiki/Fire_Walker) Fire Walker (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Divine_Spears) (DivineSpears130xWhite) (/wiki/Divine_Spears) Divine Spears Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX The mercurial firemonger protects the innocent. Nezha's multifaceted tactics give him high survivability as he inflicts damage and provides crowd control. His fire is the clarion of hope. This is Nezha, the protector, the quick. Feel the heat, Tenno. Nezha is a burning thing, and he makes a fiery ring. —(/wiki/Lotus) (Lotus) Lotus Release Date: December 16th, 2015 Blazing across the crimson skies, the empyreal vanguard Nezha invokes sacred fire through his Universe Ring. Invigorate and protect friends by bestowing life and energy. Ignite and impale foes upon inferno pyres, to purge the System with his divine flames. Nezha forged a path of flame in (/wiki/Update_18#Update_18.1) (Update 18) Update 18.1 (2015-12-16). Acquisition Nezha's blueprints can be (/wiki/Research) (Research) researched from the (/wiki/Research/Tenno_Lab) (Research/Tenno Lab) Tenno Lab in the (/wiki/Dojo) (Dojo) dojo . Prior to (/wiki/Update_19#Update_19.0) (Update 19) Update 19.0 (2016-11-11), Nezha's main blueprint could be purchased from the (/wiki/Market) (Market) Market for 100,000 (/wiki/Credits) (Credits) Credits (/wiki/Credits) (Credits) (Credits64) 100,000 and its component blueprints were obtained from (/wiki/Sortie) (Sortie) Sorties , and component blueprints could previously be (/wiki/Trading) (Trading) traded between players. Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (Helmet) 1 (/wiki/Blueprints) (Chassis) 1 (/wiki/Blueprints) (Systems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 1 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) 275 (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: (/wiki/Credits) (Credits) 35,000 Nezha Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 1 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 1 (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle 2,100 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 4,500 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Nezha Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 2 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 3,200 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 600 (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 1 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Nezha Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Control_Module) (ControlModule) (/wiki/Control_Module) Control Module 1 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 1 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 5,000 (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids 4,200 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Expand (/wiki/Research#Tenno_Lab) (Research) Tenno Lab Research Blueprint • (https://static.wikia.nocookie.net/warframe/images/c/cc/ClanAffinity64.png/revision/latest?cb=20170501023334) (ClanAffinity64) 5,000 (/wiki/Credits) (Credits) 5,000 (/wiki/Mutagen_Mass) (MutagenMass) (/wiki/Mutagen_Mass) Mutagen Mass 1 (/wiki/Detonite_Injector) (DetoniteInjector) (/wiki/Detonite_Injector) Detonite Injector 1 (/wiki/Fieldron) (Fieldron) (/wiki/Fieldron) Fieldron 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 1 Time: 3 Day(s) Prereq: N/A Neuroptics • (https://static.wikia.nocookie.net/warframe/images/c/cc/ClanAffinity64.png/revision/latest?cb=20170501023334) (ClanAffinity64) 1,500 (/wiki/Credits) (Credits) 10,000 (/wiki/Detonite_Injector) (DetoniteInjector) (/wiki/Detonite_Injector) Detonite Injector 1 (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 1 (/wiki/Nano_Spores) (NanoSpores) (/wiki/Nano_Spores) Nano Spores 1,000 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 500 Time: 3 Day(s) Prereq: Nezha Chassis • (https://static.wikia.nocookie.net/warframe/images/c/cc/ClanAffinity64.png/revision/latest?cb=20170501023334) (ClanAffinity64) 1,500 (/wiki/Credits) (Credits) 10,000 (/wiki/Mutagen_Mass) (MutagenMass) (/wiki/Mutagen_Mass) Mutagen Mass 1 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 1 (/wiki/Alloy_Plate) (AlloyPlate) (/wiki/Alloy_Plate) Alloy Plate 1,000 (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits 500 Time: 3 Day(s) Prereq: Nezha Systems • (https://static.wikia.nocookie.net/warframe/images/c/cc/ClanAffinity64.png/revision/latest?cb=20170501023334) (ClanAffinity64) 1,500 (/wiki/Credits) (Credits) 10,000 (/wiki/Fieldron) (Fieldron) (/wiki/Fieldron) Fieldron 1 (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium 1 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 1,000 (/wiki/Cryotic) (Cryotic) (/wiki/Cryotic) Cryotic 500 Time: 3 Day(s) Prereq: Nezha (/wiki/Clan#Clan_Tier) (Ghost Clan) (Ghost Clan) (/wiki/Clan#Clan_Tier_Multiplier) (Clan) (Clan Tier Multiplier) x1 (/wiki/Clan#Clan_Tier) (Shadow Clan) (Shadow Clan) (/wiki/Clan#Clan_Tier_Multiplier) (Clan) (Clan Tier Multiplier) x3 (/wiki/Clan#Clan_Tier) (Storm Clan) (Storm Clan) (/wiki/Clan#Clan_Tier_Multiplier) (Clan) (Clan Tier Multiplier) x10 (/wiki/Clan#Clan_Tier) (Mountain Clan) (Mountain Clan) (/wiki/Clan#Clan_Tier_Multiplier) (Clan) (Clan Tier Multiplier) x30 (/wiki/Clan#Clan_Tier) (Moon Clan) (Moon Clan) (/wiki/Clan#Clan_Tier_Multiplier) (Clan) (Clan Tier Multiplier) x100 Lore & History General The Warframe Nezha has been known far before the Orokin Fall. A swift warrior, his tales have reached the farthest reaches of the Origin System, sparking hope in any who hear them. Once such location in Nezha's myth is the farmland of (/wiki/Reshantur) (Reshantur) Reshantur . It is unknown what the exact relation is between Nezha and Reshantur, although various relics of the Warframe were a common find throughout its fields. Some would be unearthed and turned in out of fear, or for hopes of food, while others would be kept, becoming objects of worship for a group known as the (/wiki/Reshantur#The_Children_of_Reshantur) (Reshantur) Children of Reshantur . The Children of Reshantur was a cult-like clan of children. Since (/wiki/MOA) (MOA) MOAs and other defensive instruments were too expensive to defend the farmlands, the children instead chose to defend it themselves. Based on Nezha's tales of courage, they chose him as the clan's patron and protector. The children swore oaths of dedication and loyalty to the legendary figure, swearing to defend Reshantur's fields to the very last drop of their blood. Every day, the clan trained in the ruins of an old abandoned temple, and even fashioned improved weapons and uniforms from repurposed farming equipment, such as fertilizer bags, wood, and cloth; all were based on the weapons and gear of Nezha himself. The Massacre of Reshantur Main article: (/wiki/Leverian#Nezha) (Leverian) Leverian#Nezha View Nezha List▾ ▾ Introduction: (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DNezhaCard1280DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DNezhaCard1280DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/d/dc/DNezhaCard1280DruLev_en.ogg/revision/latest?cb=20220729004535) (DNezhaCard1280DruLev en.ogg) download , (/wiki/File:DNezhaCard1280DruLev_en.ogg) (File:DNezhaCard1280DruLev en.ogg) history ) Nezha. The mercurial firemonger. The clarion of hope. However foul the decadent excesses of the Orokin Empire, the aftermath of its collapse was arguably worse. But, the darkest times often give rise to the brightest legends. We've seen that happen often, haven't we? Tales of a being called Nezha predate the Orokin Fall. They speak of a swift warrior who leaves trails of fire, summoning barbed spears from the very earth. But it is during a time of unsurpassed brutality, at a moment of wanton slaughter, that this most blazingly improbable of Warframes first proves to be more than a myth. (/wiki/Teng_Dagger_Skin) (Teng Dagger Skin) Teng Dagger : (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DNezhaDagger1290DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DNezhaDagger1290DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/9/90/DNezhaDagger1290DruLev_en.ogg/revision/latest?cb=20220729004538) (DNezhaDagger1290DruLev en.ogg) download , (/wiki/File:DNezhaDagger1290DruLev_en.ogg) (File:DNezhaDagger1290DruLev en.ogg) history ) This blade! A tongue of exquisite flame in cold metal. It was unearthed by a poor farmer of Reshantur, as he followed his hulking plow-beasts across fields he would never own. Another might have bravely kept the dagger. But records suggest he handed it into his overseer on the spot, a half-cup of rice his princely reward. With no Dax to keep the peace, and no Parvos Granum to hold the Corpus Board together, bloody land grabs were routine. The fertile fields of Reshantur changed hands many times. With each 'hostile takeover', slain workers became 'fertilizer' for the next yield of crops - tended by the survivors - and so. It. Went. This created what you might call a staffing problem. If all the surviving adults are working the fields then who is left to defend them? (/wiki/Nezha_Empyrean_Collection) (Nezha Empyrean Collection) Buzhou Syandana : (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DNezhaSyandana1300DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DNezhaSyandana1300DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/3/3b/DNezhaSyandana1300DruLev_en.ogg/revision/latest?cb=20220729004544) (DNezhaSyandana1300DruLev en.ogg) download , (/wiki/File:DNezhaSyandana1300DruLev_en.ogg) (File:DNezhaSyandana1300DruLev en.ogg) history ) Children. That's who. This dismal little relic was once part of a... of a 'Syandana', shall we say. Though not Orokin make, clearly. No. Its young owner wove this from a fertilizer sack. There were many such capes found at the site. Enough for an army. Moas were expensive, you see. Children... they were cheap. And plentiful. It made good business sense to arm them. Not the very youngest, of course - just the near-adults. The still unbroken. Those who understood the stakes. The young defenders of Reshantur took their duty seriously. They formed into a little clan, trained every day in the ruins of an old temple, and even made themselves a uniform of sorts - part of which you see before you now. But this humble cape was modeled on something even older. The Syandana of Nezha himself -- displayed here -- before you. (/wiki/Blazing_Chakram) (Blazing Chakram) Chakram : (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DNezhaChakram1310DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DNezhaChakram1310DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/f/f2/DNezhaChakram1310DruLev_en.ogg/revision/latest?cb=20220729004536) (DNezhaChakram1310DruLev en.ogg) download , (/wiki/File:DNezhaChakram1310DruLev_en.ogg) (File:DNezhaChakram1310DruLev en.ogg) history ) This chakram was found in the ruins of the Reshantur temple along with fragments of stories, scrawled on slates in an immature hand, and oaths of dedication to a figure of legend. It seems the child-soldiers of Reshantur took courage from the tales of Nezha, adopting him as patron and protector. Their scratchings evince a firm belief that Nezha would bless them with victory should they fight without fear, and abandon them should they ever fear. So, they swore, they would defend the fields to the last drop of their blood. Clever manipulation. I wonder who put that idea into their heads. At any rate, they accepted it on faith. At least, until the Massacre of Reshantur. (/wiki/Divine_Spears) (Divine Spears) Improvised Divine Spear : (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DNezhaSpear1320DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DNezhaSpear1320DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/6/6a/DNezhaSpear1320DruLev_en.ogg/revision/latest?cb=20220729004541) (DNezhaSpear1320DruLev en.ogg) download , (/wiki/File:DNezhaSpear1320DruLev_en.ogg) (File:DNezhaSpear1320DruLev en.ogg) history ) This spear, modeled on Nezha's own, was found buried in scorched soil. Note. The size. Records of the attack are nigh impossible to find. Not surprising. The massacre was almost certainly covered up to protect what the Corpus regarded as sensitive business practices. Imagine the children, Tenno, wearing their pathetic syandanas, bearing flimsy weapons, but with heads high - as warriors. Think of them rushing at their far superior foes, without fear... and imagine what those foes did. To this day, the fields of Reshantur cannot be plowed. The blades of plows are dented and destroyed by an earth that, still, remains thickly seeded with shot, and shells, and the cold brass teeth of war. But that is not why the event is called the massacre of Reshantur. The children charged. The Corpus took easy aim. Not one child's heart fluttered. And then? Flame. (/wiki/Nezha_Circa_Helmet) (Nezha Circa Helmet) Nezha Circa Helmet : (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DNezhaHelmet1330DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DNezhaHelmet1330DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/6/67/DNezhaHelmet1330DruLev_en.ogg/revision/latest?cb=20220729004539) (DNezhaHelmet1330DruLev en.ogg) download , (/wiki/File:DNezhaHelmet1330DruLev_en.ogg) (File:DNezhaHelmet1330DruLev en.ogg) history ) The Corpus surveyor Jena Xasparin says she found a solitary child, wearing this helmet, in the midst of a charnel field of remains. But they were the remains of Corpus troops. Some dismembered, some impaled... all burned. Nezha did it, the boy said calmly. He flew down from the sky and tore the enemy asunder with wheels of flame. When a child fell, he would raise them up again. Nezha moved quick as a scimitar, and the earth burned where his feet touched. Now the other had gone with Nezha, part of his celestial army. The boy had stayed behind to tell the story. To Xasparin, the boy was merely traumatized, the massacre probably a mutiny within the Corpus ranks. But Reshantur has been excavated, and every single one of the thousands of blackened bones that were gene-tagged... had belonged to an adult. (/wiki/Nezha) (NezhaIcon272) Nezha : (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DNezhaSuit1340DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DNezhaSuit1340DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/2/2d/DNezhaSuit1340DruLev_en.ogg/revision/latest?cb=20220729004543) (DNezhaSuit1340DruLev en.ogg) download , (/wiki/File:DNezhaSuit1340DruLev_en.ogg) (File:DNezhaSuit1340DruLev en.ogg) history ) And at last, we meet Nezha face to face, in all his unquestionable reality. Did this Warframe model itself on the myths, to take on the mantle of a mythic hero? Or were the myths left in the Warframe's wake, a blazing trail to light the way? Ah. History will always be some manner of educated guesswork, and occasionally one of faith. Perhaps in some deeper stratum, we will find the lost children of Reshantur, sad little clusters of bones, not saved at all. But I have faith we will not. I leave you with this. Why do you suppose it was the child soldiers that Nezha chose to protect? Any war has its innocent casualties, but these seem to have called to him. What could a Warframe, a lethal specialist warrior, possibly have in common with a child? That riddle, I fear, must remain a riddle. (https://static.wikia.nocookie.net/warframe/images/d/dd/ReshanturChild%27sTablet.png/revision/latest?cb=20230310190627) (ReshanturChild'sTablet) (https://static.wikia.nocookie.net/warframe/images/d/dd/ReshanturChild%27sTablet.png/revision/latest?cb=20230310190627) (ReshanturChild'sTablet) Reshantur Child's Tablet - Corpus surveyor Jena Xasparin unearthed these tablets from the site of the massacre of Reshantur. After the collapse of the (/wiki/Orokin) (IconOrokinOn) (/wiki/Orokin) Orokin , and the attempted assassination of (/wiki/Parvos_Granum) (Parvos Granum) Parvos Granum , the farmland (/wiki/Reshantur) (Reshantur) Reshantur become a lawless and cutthroat shadow of its former self. Overrun with (/wiki/Corpus) (IconCorpusOn) (/wiki/Corpus) Corpus control, the farmers of Reshantur merely became servants, as the fields they tended and plowed would never belong to them. Bloody land grabs became a routine; every brutal takeover resulted in those who rebelled being slain, with their corpses becoming fertilizer for the next yield of crops, which in turn were tended to by the survivors. This led to an overall population decrease, as there were not enough adults left to both defend and care for the crops. To remedy this, the children banded together to form a cult known as the (/wiki/Reshantur#The_Children_of_Reshantur) (Reshantur) Children of Reshantur . The massacre started off as just any other day, except for the children. With filthy (/wiki/Syandana) (Syandana) syandanas donned and flimsy spears readied, the child warriors began to charge at their oppressors. The Corpus took aim, prepared to open fire upon the swarming mass of adolescents. However, almost immediately, the farmland was wreathed in flame. After the massacre, Reshantur became the site of a Corpus archaeological excavation, resulting in the discovery of various relics; Nezha's (/wiki/Blazing_Chakram) (BlazingChakram130xWhite) (/wiki/Blazing_Chakram) Blazing Chakram was found within the children's temple, while their spears and syandanas were unearthed from the scorched earth of the attack. Corpus surveyor, (Jena Xasparin (page does not exist)) Jena Xasparin , was sent to look over the excavation. At the site, she found a solitary boy in the middle of a field, wearing Nezha's (/wiki/Nezha_Circa_Helmet) (Nezha Circa Helmet) Circa helmet . The field he was in was filled with the corpses and cadavers of slain Corpus troops; some were dismembered, others were impaled, all were burned. "Nezha did it." the boy said calmly. He claimed that Nezha descended from the sky, tearing the Corpus apart with rings of fire. The fiery footsteps from Nezha's (/wiki/Fire_Walker) (FireWalker130xWhite) (/wiki/Fire_Walker) Fire Walker would raze the ground, burning the earth wherever his feet touched. Any child that fell was healed by Nezha and rose to continue their fight. The boy also claimed that all the other children had gone with Nezha to be a part of his celestial army, and that he stayed behind to tell the story. Trivia Nezha is the third Warframe that was first introduced as a timed exclusive to (/wiki/Warframe_China) (Warframe China) Warframe China , after (/wiki/Excalibur/Umbra) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra) Excalibur Umbra and (/wiki/Wukong) (WukongIcon272) (/wiki/Wukong) Wukong . In Chinese folklore, (https://en.wikipedia.org/wiki/Nezha) (wikipedia:Nezha) Nezha is known as a protection deity and is the third son of (https://en.wikipedia.org/wiki/Li_Jing_(deity)) (wikipedia:Li Jing (deity)) Li Jing . He is also known by his title of "Third Lotus Prince" , which was bestowed on him following his deification, and his Taoist name of "Marshal of the Central Altar" . The Warframe's androgynous appearance is a nod to the deity's youthful appearance, which belied his reputation as a trickster. To clear out any confusion regarding this, Digital Extremes has stated that the Warframe is male. [1] The rings that adorn the Warframe's body (and are used for some of his abilities) are also references to Nezha's lore; The rings on his ankles (which are activated when (/wiki/Fire_Walker) (FireWalker130xWhite) (/wiki/Fire_Walker) Fire Walker is in use) are known as the (https://en.wikipedia.org/wiki/Wind_and_fire_wheels) Feng Huo Lun (also known as Wind and Fire Wheels ), ​which he stood upon, in order to move off the ground. The ring on his back (which is utilized when casting (/wiki/Blazing_Chakram) (BlazingChakram130xWhite) (/wiki/Blazing_Chakram) Blazing Chakram ) is known as the Universe Ring while the spears summoned by casting (/wiki/Divine_Spears) (DivineSpears130xWhite) (/wiki/Divine_Spears) Divine Spears seem to be derived from the Fire-tipped Spear . Both artifacts were bestowed by his teacher (https://en.wikipedia.org/wiki/Taiyi_Zhenren) (wikipedia:Taiyi Zhenren) Taiyi Zhenren . Nezha appears in (https://en.wikipedia.org/wiki/Journey_to_the_West) (wikipedia:Journey to the West) Journey to the West , under the command of his father Li Jing. In the story, Li Jing's troops (among other forces) are summoned to fight (https://en.wikipedia.org/wiki/Sun_Wukong) (wikipedia:Sun Wukong) Sun Wukong after the latter rebels against the (https://en.wikipedia.org/wiki/Jade_Emperor) (wikipedia:Jade Emperor) Jade Emperor . Nezha is among those Wukong defeats after a three-day long battle, but the two befriend each other and Nezha would assist Wukong and his friends during their travels. Prior to (/wiki/Update_19#Update_19.0) (Update 19) Update 19.0 (2016-11-11), Nezha's component blueprints were obtained via (/wiki/Sortie) (Sortie) Sortie rewards. Furthermore Nezha was the first and only non-(/wiki/Prime) (Prime) Prime Warframe whose component part blueprints could be traded between players. Since the update trading is no longer possible. The quote "Nezha is a burning thing, and he makes a fiery ring." from Nezha's profile video is a quote from (https://en.wikipedia.org/wiki/Johnny_Cash) (wikipedia:Johnny Cash) Johnny Cash 's song, (https://en.wikipedia.org/wiki/Ring_of_Fire_(song)) (wikipedia:Ring of Fire (song)) Ring of Fire . References (Jump up) ↑ (https://www.youtube.com/watch?v=xCa3MPs6byQ&t=495) Devstream 63 (8:15) () (https://warframe.fandom.com/wiki/Nezha/Prime?action=edit) Edit Tab (/wiki/Alad_V) (Alad V) (AladVPortrait d) “Market forces dictate that you need to evolve or die.” Nezha Prime is (/wiki/Prime_Vault) (Prime Vault) Vaulted .The (/wiki/Void_Relic) (Void Relic) Void Relics for this item have been removed from the (/wiki/Drop_Tables) (Drop Tables) drop tables and do not drop during missions at this time. Check the current (/wiki/Prime_Resurgence) (Prime Resurgence) Prime Resurgence rotation to see if (/wiki/Varzia) (Varzia) Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or (/wiki/Trading) (Trading) traded between players. (Minimize) (Dismiss) x (https://static.wikia.nocookie.net/warframe/images/f/fe/NezhaPrimeLargePortrait.png/revision/latest?cb=20230627042718) (NezhaPrimeLargePortrait) Nezha Prime Default In-Game Menus (https://static.wikia.nocookie.net/warframe/images/6/67/NezhaPrimeFull.png/revision/latest?cb=20240909215536) (Default) (Default) (https://static.wikia.nocookie.net/warframe/images/3/35/NezhaPrime.png/revision/latest?cb=20221110212215) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description Behold: the Scion of the Burning Wind, now before you in most courtly accoutrement. Featuring altered mod polarities for greater customization. Passive Slide 60% faster and go 35% farther. Abilities 1st Ability (/wiki/Fire_Walker) (FireWalker130xWhite) (/wiki/Fire_Walker) Fire Walker 2nd Ability (/wiki/Blazing_Chakram) (BlazingChakram130xWhite) (/wiki/Blazing_Chakram) Blazing Chakram 3rd Ability (/wiki/Warding_Halo) (WardingHalo130xWhite) (/wiki/Warding_Halo) Warding Halo 4th Ability (/wiki/Divine_Spears) (DivineSpears130xWhite) (/wiki/Divine_Spears) Divine Spears General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 365 (465 at Rank 30) (/wiki/Shield) (Shield) Shields 135 (185 at Rank 30) (/wiki/Armor) (Armor) Armor 265 (/wiki/Energy_Capacity) (Energy Capacity) Energy 175 (225 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 125 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.2 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Introduced (/wiki/Update_29#Update_29.3) (Update 29) Update 29.3 (2020-10-27) Themes Third Lotus Prince (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Divine_Spears) (DivineSpears130xWhite) (/wiki/Divine_Spears) Divine Spears Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX Behold: the Scion of the Burning Wind, now before you in most courtly accoutrement. Featuring altered mod polarities for greater customization. Release Date: October 27th, 2020 Nezha Prime is the (/wiki/Prime) (Prime) Primed variant of (/wiki/Nezha) (NezhaIcon272) Nezha , boasting higher (/wiki/Armor) (Armor) armor and (/wiki/Sprint_speed) (Sprint speed) sprint speed , and an additional (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) polarity. Nezha Prime was released alongside (/wiki/Zakti_Prime) (ZaktiPrime) (/wiki/Zakti_Prime) Zakti Prime and (/wiki/Guandao_Prime) (GuandaoPrime) (/wiki/Guandao_Prime) Guandao Prime . Acquisition Lith, Meso, Neo, and Axi refer to (/wiki/Void_Relic) (Void Relic) Void Relics |  ((/wiki/Prime_Vault) (Prime Vault) V ) Denotes (/wiki/Prime_Vault) (Prime Vault) Vaulted Void Relics  |  ((/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) B ) Denotes (/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) Baro Ki'Teer Exclusive Void Relic Nezha Prime's Relic Drops Chassis Blueprint Systems Blueprint (/wiki/Nezha/Prime) (NezhaPrimeIcon272) Blueprint Neuroptics Blueprint (/wiki/Axi_N7) (AxiRelicIntact) (/wiki/Axi_N7) Axi N7 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_N11) (LithRelicIntact) (/wiki/Lith_N11) Lith N11 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_N15) (MesoRelicIntact) (/wiki/Meso_N15) Meso N15 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_N13) (NeoRelicIntact) (/wiki/Neo_N13) Neo N13 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_N17) (NeoRelicIntact) (/wiki/Neo_N17) Neo N17 Rare ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Axi_O5) (AxiRelicIntact) (/wiki/Axi_O5) Axi O5 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_S12) (AxiRelicIntact) (/wiki/Axi_S12) Axi S12 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_G7) (LithRelicIntact) (/wiki/Lith_G7) Lith G7 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_H3) (LithRelicIntact) (/wiki/Lith_H3) Lith H3 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_N12) (LithRelicIntact) (/wiki/Lith_N12) Lith N12 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_P7) (MesoRelicIntact) (/wiki/Meso_P7) Meso P7 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_D2) (NeoRelicIntact) (/wiki/Neo_D2) Neo D2 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_D3) (NeoRelicIntact) (/wiki/Neo_D3) Neo D3 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_N16) (NeoRelicIntact) (/wiki/Neo_N16) Neo N16 Common ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Axi_G6) (AxiRelicIntact) (/wiki/Axi_G6) Axi G6 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_M2) (AxiRelicIntact) (/wiki/Axi_M2) Axi M2 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_S9) (AxiRelicIntact) (/wiki/Axi_S9) Axi S9 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_H4) (LithRelicIntact) (/wiki/Lith_H4) Lith H4 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_O3) (LithRelicIntact) (/wiki/Lith_O3) Lith O3 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_C6) (MesoRelicIntact) (/wiki/Meso_C6) Meso C6 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_D6) (MesoRelicIntact) (/wiki/Meso_D6) Meso D6 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_H2) (MesoRelicIntact) (/wiki/Meso_H2) Meso H2 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Axi_N8) (AxiRelicIntact) (/wiki/Axi_N8) Axi N8 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_N10) (LithRelicIntact) (/wiki/Lith_N10) Lith N10 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_N6) (LithRelicIntact) (/wiki/Lith_N6) Lith N6 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_N8) (LithRelicIntact) (/wiki/Lith_N8) Lith N8 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_N15) (NeoRelicIntact) (/wiki/Neo_N15) Neo N15 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_N20) (NeoRelicIntact) (/wiki/Neo_N20) Neo N20 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_T8) (NeoRelicIntact) (/wiki/Neo_T8) Neo T8 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V ) Vaultings On (https://forums.warframe.com/topic/1327014-veilbreaker-revenant-prime-hotfix-3209/) October 5th, 2022, Nezha Prime along with (/wiki/Zakti_Prime) (ZaktiPrime) (/wiki/Zakti_Prime) Zakti Prime and (/wiki/Guandao_Prime) (GuandaoPrime) (/wiki/Guandao_Prime) Guandao Prime , entered the (/wiki/Prime_Vault) (Prime Vault) Prime Vault and were retired from the reward tables. Any preexisting components or fully-built items will remain as is. Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (PrimeHelmet) 1 (/wiki/Blueprints) (PrimeChassis) 1 (/wiki/Blueprints) (PrimeSystems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 5 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) N/A (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: N/A Nezha Prime Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Alloy_Plate) (AlloyPlate) (/wiki/Alloy_Plate) Alloy Plate 5,500 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 6 (/wiki/Oxium) (Oxium) (/wiki/Oxium) Oxium 225 (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 2 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Nezha Prime Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 2 (/wiki/Nano_Spores) (NanoSpores) (/wiki/Nano_Spores) Nano Spores 4,750 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 1,400 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 8 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Nezha Prime Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Control_Module) (ControlModule) (/wiki/Control_Module) Control Module 1 (/wiki/Tellurium) (Tellurium) (/wiki/Tellurium) Tellurium 3 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 4,300 (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits 1,450 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Notes Nezha Prime, compared to (/wiki/Nezha) (NezhaIcon272) Nezha : Higher (/wiki/Armor) (Armor) Armor (265 vs. 200) Higher (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed (1.2 vs. 1.15) Additional (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Polarity ((https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) vs. (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) ) As with any other (/wiki/Prime) (Prime) Prime Warframe, moving close to the location of an (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Death_Orb) (Death Orb) Death Orb will restore a pulse of 250 (/wiki/Energy) (Energy) Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb. Nezha Prime's (/wiki/Divine_Spears) (DivineSpears130xWhite) (/wiki/Divine_Spears) Divine Spears conjures physical spears with golden blades, similar to that of (/wiki/Guandao_Prime) (GuandaoPrime) (/wiki/Guandao_Prime) Guandao Prime . Trivia Nezha Prime was leaked by linking him in the in-game (/wiki/Chat) (Chat) chat , which was promptly patched out in a hotfix. During (/wiki/Home_Devstream_7) (Home Devstream 7) Home Devstream 7 , Nezha Prime was officially revealed. Nezha Prime is the first Warframe to be showcased in-game to players via the Tenno (/wiki/Relay) (Relay) Relay diorama showroom before his full release, on October 27, 2020. Nezha is the second prime Warframe where their non-primed variants were introduced from (/wiki/Warframe_China) (Warframe China) Warframe China , with the first being (/wiki/Wukong) (WukongIcon272) (/wiki/Wukong) Wukong . Gallery (Play video) (/wiki/File:Nezha_Prime_with_Guandao_Prime.jpg) (Nezha Prime with Guandao Prime.jpg (266 KB)) (Nezha Prime with Guandao Prime.jpg (266 KB)) (Nezha Prime with Guandao Prime) (Nezha Prime with Guandao Prime.jpg (266 KB)) (Nezha Prime with Guandao Prime) Nezha Prime with Guandao Prime (/wiki/File:Guandao_Prime_and_Zakti_Prime.jpg) (Guandao Prime and Zakti Prime.jpg (230 KB)) (Guandao Prime and Zakti Prime.jpg (230 KB)) (Guandao Prime and Zakti Prime) (Guandao Prime and Zakti Prime.jpg (230 KB)) (Guandao Prime and Zakti Prime) Guandao Prime and Zakti Prime (/wiki/File:Nezha_Prime_in_game.webp) (Nezha Prime in game.webp (228 KB)) (Nezha Prime in game.webp (228 KB)) (Nezha Prime in game) (Nezha Prime in game.webp (228 KB)) (Nezha Prime in game) () (https://warframe.fandom.com/wiki/Nezha/Abilities?action=edit) Edit Tab Passive (/wiki/Nezha) (NezhaIcon272) Nezha (/wiki/Maneuvers#Sliding) (Maneuvers) slides 60% faster and goes 35% farther. These effects stack with (/wiki/Cunning_Drift) (Mod TT 20px) (/wiki/Cunning_Drift) Cunning Drift , (/wiki/Maglev) (Mod TT 20px) (/wiki/Maglev) Maglev and (/wiki/Streamlined_Form) (Mod TT 20px) (/wiki/Streamlined_Form) Streamlined Form . Nezha's passive can be disabled with (/wiki/Controlled_Slide) (Mod TT 20px) (/wiki/Controlled_Slide) Controlled Slide . Abilities View Maximization ▾ ▾ (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) (/wiki/Fire_Walker) Fire Walker (/wiki/Pyroclastic_Flow) Pyroclastic Flow (NaN) 200/s Damage (NaN) 1250 Explosion damage (NaN) 30.00s Ability duration (NaN) 10.00s Flame duration (NaN) 6.00m Explosion radius (NaN) 25.00 Energy (NaN) 10.00s Trail duration (/wiki/Blazing_Chakram) Blazing Chakram (/wiki/Reaping_Chakram) Reaping Chakram (NaN) 250 Damage (NaN) 1000 Boosted damage (NaN) 100.00% Damage multiplier (NaN) 15.00s Duration (NaN) 25.00 Energy N/A (/wiki/Warding_Halo) Warding Halo (/wiki/Safeguard) Safeguard (NaN) NaN Base health (NaN) 125/s Damage (NaN) 2.50% Absorption multiplier (NaN) 2.00s Range (NaN) 75.00 Energy N/A (/wiki/Divine_Spears) Divine Spears (/wiki/) (NaN) 600 Impale/slam damage (NaN) 12.00s Duration (NaN) 19.00m Range (NaN) 100.00 Energy This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Fire_Walker) (Fire Walker) Fire Walker . To change it, please (https://warframe.fandom.com/wiki/Fire_Walker?action=edit) edit the transcluded page . (/wiki/Fire_Walker) (Fire Walker) (FireWalkerModx256) (/wiki/Fire_Walker) (Fire Walker) (FireWalker130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Fire_Walker) Fire Walker Blaze a trail of flames, scorching enemies and cleansing allies. Introduced in (/wiki/Update_18#Update_18.1) (Update 18) Update 18.1 (2015-12-16) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 50 / 100 / 150 / 200 ((/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage per tick)500 / 750 / 1000 / 1250 ((/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat explosion damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 15 / 20 / 25 / 30 s (buff duration)5 / 6 / 7.5 / 10 s (flame duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 3 / 4 / 5 / 6 m (explosion radius) (Stats unlisted in-game, not affected by Mods) Misc : 15 / 15 / 20 / 25 % (movement speed bonus)0.5 s (damage interval)10 / 25 / 50 / ? % ((/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat status chance)100 % (flame trail status cleanse)? s (flame ring duration) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Augment Tips & Tricks Info Nezha expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to ignite his Wind Fire Wheels to gain 15% / 15% / 20% / 25% bonus (/wiki/Movement_Speed) (Movement Speed) Movement Speed for (/wiki/Ability_Duration) (AbilityDurationBuff) 15 / 20 / 25 / 30 seconds, while leaving behind a trail of fire beneath his feet that lasts for (/wiki/Ability_Duration) (AbilityDurationBuff) 5 / 6 / 7.5 / 10 seconds. Enemies that walk over the flames are dealt (/wiki/Ability_Strength) (AbilityStrengthBuff) 50 / 100 / 150 / 200 (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage per 0.5 seconds, with each instance of damage having a 10% / 25% / 50% / ? (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Status_chance) (Status chance) status chance . While Nezha and his allies stand on the flames, they are immune and continually cleansed of all (/wiki/Status_Effect) (Status Effect) Status Effects . Cast animation of ~0.5 seconds, affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Flames can be formed in mid-air but only while (/wiki/Maneuvers#Bullet_Jump) (Maneuvers) Bullet Jumping . Falling will not leave behind any flames. Ability Synergy: If Fire Walker is active when using (/wiki/Blazing_Chakram) (BlazingChakram130xWhite) (/wiki/Blazing_Chakram) Blazing Chakram 's teleportation, Fire Walker will overheat at the destination and deal (/wiki/Ability_Strength) (AbilityStrengthBuff) 500 / 750 / 1000 / 1250 (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage with a 10% / 25% / 50% / ? (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Status_chance) (Status chance) status chance within a radius of (/wiki/Ability_Range) (AbilityRangeBuff) 3 / 4 / 5 / 6 meters, as well as leaving a lingering ring of Fire Walker's flames for ? seconds. Damage does not bypass obstacles in the environment and diminishes with distance. Fire Walker can be cast while moving but will interrupt all other actions. Can be recast while active to refresh its duration. Subsuming Nezha to the (/wiki/Helminth) (Helminth) Helminth will offer Fire Walker and its augments to be used by other Warframes. This does not allow other Warframes to use Fire Walker's explosion on teleport. This is exclusively a synergy with Blazing Chakram. Augment (https://static.wikia.nocookie.net/warframe/images/9/9c/PyroclasticFlowMod.png/revision/latest?cb=20220907221318) (PyroclasticFlowMod) Main article: (/wiki/Pyroclastic_Flow) (Pyroclastic Flow) Pyroclastic Flow Pyroclastic Flow is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Nezha) (NezhaIcon272) Nezha and (/wiki/Nezha/Prime) (NezhaPrimeIcon272) (/wiki/Nezha/Prime) Nezha Prime that accumulates the damage (/wiki/Fire_Walker) (FireWalker130xWhite) (/wiki/Fire_Walker) Fire Walker deals and unleashes it in a trail of fire upon reactivating the ability. (/wiki/Pyroclastic_Flow) (Pyroclastic Flow) Pyroclastic Flow Tips & Tricks The 100% chance of the (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Status_Effect) (Status Effect) status effect makes this an effective form of control for narrow hallways or choke points. Quickly sliding into groups of enemies can reliably disable them. The amount of ground that can be covered in flames can be improved using Sprint Speed mods. Also works as an escape tool to prevent enemies from following you. Can be used to cut off melee units from defense objectives. Briefly tapping slide key allows for additional control over Nezha's momentum while maintaining the additional speed. Choosing a dark energy color makes the visual effect less intrusive. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Blazing_Chakram) (Blazing Chakram) Blazing Chakram . To change it, please (https://warframe.fandom.com/wiki/Blazing_Chakram?action=edit) edit the transcluded page . (/wiki/Blazing_Chakram) (Blazing Chakram) (BlazingChakramModx256) (/wiki/Blazing_Chakram) (Blazing Chakram) (BlazingChakram130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Blazing_Chakram) Blazing Chakram Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death. Reactivate to instantly travel to the ring's location. Introduced in (/wiki/Update_18#Update_18.1) (Update 18) Update 18.1 (2015-12-16) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 150 / 200 / 250 ((/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage)400 / 600 / 800 / 1000 (boosted (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage)60% / 75% / 85% / 100% (vulnerability) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 10 / 11 / 13 / 15 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 50% / 65% / 80% / 100% (health orb chance)20% / 25% / 30% / 35% (energy orb chance)30 m (uncharged throw distance)70 m (charged throw distance) Info Augment Tips & Tricks Bugs Info Nezha expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to throw his Universe Ring 30 meters towards the target aim, which will ricochet off enemies or objects before returning, hitting up to 6 enemies. The chakram deals (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 150 / 200 / 250 (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage to enemies it touches and marks them for (/wiki/Ability_Duration) (AbilityDurationBuff) 10 / 11 / 13 / 15 seconds, with guaranteed (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Status_Effect) (Status Effect) status effect . Marked enemies receive (/wiki/Ability_Strength) (AbilityStrengthBuff) 60% / 75% / 85% / 100% (/wiki/Damage_Vulnerability) (Damage Vulnerability) Damage Vulnerability and have a 50% / 65% / 80% / 100% chance to drop a (/wiki/Health_Orb) (Health Orb) Health Orb , and a 20% / 25% / 30% / 35% chance to drop an (/wiki/Energy_Orb) (Energy Orb) Energy Orb , upon death. Casting animation of ~0.75 seconds, affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Can be cast while moving but will interrupt any other action. Holding down the ability key (default 2 ) will charge the chakram to increase its damage, up to (/wiki/Ability_Strength) (AbilityStrengthBuff) 400 / 600 / 800 / 1000 (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage while (/wiki/Ragdoll) (Ragdoll b) (/wiki/Ragdoll) Ragdolling enemies, and make it fly ~70 meters in a straight line forward and backward hitting all enemies in its path. Charging animation is not affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . A charged Blazing Chakram loses its ability to ricochet off walls and enemies. If Blazing Chakram is activated again by pressing the ability key (default 2 ) while the chakram is in flight, Nezha will teleport to its current location at no energy cost. Nezha cannot teleport to the chakram if it is inside or too close to a wall. Bouncing from surfaces can extend the chakram's travel distance. The chakram's position is indicated as a waypoint onscreen and as a circular icon on the minimap. Both uncharged and charged throws are capable of hitting the same enemy multiple times. Blazing Chakram can be detonated mid-flight similarly to a throwing weapon This does not appear to deal damage—its primary function appears to be to force the early return of the Chakram. This requires a melee weapon to be equipped. Pressing the heavy attack key while a melee weapon is equipped and the Chakram is still on an outbound path will cause the Chakram to "explode", then return to Nezha. Ability Synergy: If (/wiki/Fire_Walker) (FireWalker130xWhite) (/wiki/Fire_Walker) Fire Walker is active when using Blazing Chakram's teleportation, Fire Walker will overheat at the destination and deal (/wiki/Ability_Strength) (AbilityStrengthBuff) 500 / 750 / 1000 / 1250 (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage, with a 10% / 25% / 50% / ? (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Status_chance) (Status chance) status chance , within a radius of (/wiki/Ability_Range) (AbilityRangeBuff) 3 / 4 / 5 / 6 meters, as well as leaving a lingering ring of Fire Walker's flames. Damage does not bypass obstacles in the environment and diminishes with distance. Blazing Chakram striking an enemy impaled by (/wiki/Divine_Spears) (DivineSpears130xWhite) (/wiki/Divine_Spears) Divine Spears produces a second chakram, which fires at a nearby enemy. Secondary chakrams can create additional ones off of speared enemies. A charged throw will also produce charged chakrams, which will not seek out enemies or bounce, and often fly off in random directions. Therefore, uncharged throws are much more well-suited to generate many chakrams and ramp up (/wiki/Reaping_Chakram) (Mod TT 20px) (/wiki/Reaping_Chakram) Reaping Chakram 's bonus damage. Augment (https://static.wikia.nocookie.net/warframe/images/2/24/ReapingChakramMod.png/revision/latest?cb=20180922175546) (ReapingChakramMod) Main article: (/wiki/Reaping_Chakram) (Reaping Chakram) Reaping Chakram Reaping Chakram is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Nezha) (NezhaIcon272) Nezha which increases (/wiki/Blazing_Chakram) (BlazingChakram130xWhite) (/wiki/Blazing_Chakram) Blazing Chakram 's damage for each enemy hit by the attack. Additionally it increases the spawn percentage for health orbs for each enemy hit. (/wiki/Reaping_Chakram) (Reaping Chakram) Reaping Chakram Tips & Tricks Using (/wiki/Reaping_Chakram) (Mod TT 20px) (/wiki/Reaping_Chakram) Reaping Chakram with (/wiki/Equilibrium) (Mod TT 20px) (/wiki/Equilibrium) Equilibrium significantly enhances energy return chances. This allows high strength builds with low (45%) efficiency to still be able to cast this power almost infinitely. (/wiki/Archon_Vitality) (Mod TT 20px) (/wiki/Archon_Vitality) Archon Vitality garauntee's a double Fire Proc on each target hit, each target hit in chain taking significantly more damage-over-time as chained targets face increased damage multiplication. Charging this ability and using (/wiki/Archon_Vitality) (Mod TT 20px) (/wiki/Archon_Vitality) Archon Vitality creates even more powerful damage-over-time dual Fire Procs. The applied vulnerability mark is independent of the ring's damage and can be applied to enemies immune to Blazing Chakram's damage. The mark is removed in nullifier fields, however its duration is not decreased by effects such as Ancient Disruptor auras or the Executioner's natural debuff reduction. After activating Divine Spears and throwing a Chakram at impaled enemies, 2 additional rings are created and will bounce off enemies. If the Chakram is charged, the extra rings will have similarly increased damage and behavior. The two different Restorative Orb drop chances are calculated separately from each other and from the enemies standard drop table, as such it is possible for a single enemy to drop multiple orbs, even several of the same type. Enemies killed instantly by the Chakram's damage will still benefit from the additional restorative orb drop chances, even though the vulnerability mark is applied after the initial damage instance. Bugs In games with moderately high latency, the chakram may veer wildly off-course or be seen shaking in midair while moving slowly, then disappear before striking an enemy. This is likely caused by the ring's position being calculated host-side, rather than client-side. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Warding_Halo) (Warding Halo) Warding Halo . To change it, please (https://warframe.fandom.com/wiki/Warding_Halo?action=edit) edit the transcluded page . (/wiki/Warding_Halo) (Warding Halo) (WardingHaloModx256) (/wiki/Warding_Halo) (Warding Halo) (WardingHalo130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 75 (/wiki/Warding_Halo) Warding Halo Create a protective ring of fire that also stuns and damage enemies who get too close. Introduced in (/wiki/Update_18#Update_18.1) (Update 18) Update 18.1 (2015-12-16) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 500 / 650 / 800 / 1000 (base health)50 / 75 / 100 / 125 ((/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage per second)1.15x / 1.25x / 1.75x / 2.50x (armor multiplier)2.5x (absorption multiplier) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 1.25 / 1.5 / 1.75 / 2 m (Stats unlisted in-game, not affected by Mods) Misc : 3 s (invulnerability duration on cast)90% (damage redirection)1 s (invulnerability duration on break) Info Augment Tips & Tricks Info Nezha expends (/wiki/Ability_Efficiency) (EnergyOrb) 75 (/wiki/Energy) (Energy) energy to summon a fiery ring that encircles him, granting immunity to (/wiki/Status_Effect) (Status Effect) Status Effects and 90% (/wiki/Damage_Redirection) (Damage Redirection) Damage Redirection towards the ring's health pool. The ring starts with (/wiki/Ability_Strength) (AbilityStrengthBuff) 500 / 650 / 800 / 1000 base health, to which (/wiki/Ability_Strength) (AbilityStrengthBuff) 115% / 125% / 175% / 250% of Nezha's total (/wiki/Armor) (Armor) armor is added as bonus health. Upon activation, the ring is (/wiki/Invulnerability) (Invulnerability) invulnerable for 3 seconds, during this time all incoming damage it takes is multiplied by (/wiki/Ability_Strength) (AbilityStrengthBuff) 250% and added to its total health. Enemies that wander within (/wiki/Ability_Range) (AbilityRangeBuff) 1.25 / 1.5 / 1.75 / 2 meters of Nezha are continuously (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Staggered and dealt (/wiki/Ability_Strength) (AbilityStrengthBuff) 50 / 75 / 100 / 125 (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage every second. Warding Halo cannot be refreshed while it is active, and only expires when its health is depleted or when it is dispelled. Warding Halo's health uses the following expression:Modified Health = (Base Health + Armor Multiplier × (Health Conversion Armor + Nezha's Base Armor × (1 + Armor Bonus)) + Absorbed Damage × Absorption Multiplier) × (1 + Ability Strength) As an example, with a maxed (/wiki/Steel_Fiber) (Mod TT 20px) (/wiki/Steel_Fiber) Steel Fiber and (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify , and one stack on (/wiki/Health_Conversion) (Mod TT 20px) (/wiki/Health_Conversion) Health Conversion , a rank-3 Warding Halo will have an initial health of (1000 + (2.5 × (450 + 190 × (1 + 1.1)))) × (1 + 0.3) = 4,059.25 before absorbing damage. While active, a health counter is displayed on the lower-right of the HUD, above the ability icons, indicating how much damage absorption is left. (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage instances immediately affect enemies as they enter the stun radius. Cast animation of ~1 second, affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Casting this ability makes Nezha stop all other actions, including movement. However, players can perform a running slide and hold it before casting in order to maintain momentum during the animation. Upon expiring, Warding Halo releases a wave of heat, inflicting all surrounding enemies with a guaranteed (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat (/wiki/Status_Effect) (Status Effect) status effect , and making Nezha invulnerable for 1 second. Warding Halo cannot be cast while active, but can be recast during this expiry invulnerability period. Damage taken from the last hit which exceeds the health of Warding Halo will still transfer over in full to Nezha's health, potentially killing him (if strong enough), before the 1 second invulnerability can take effect. Augment (https://static.wikia.nocookie.net/warframe/images/2/24/SafeguardMod.png/revision/latest?cb=20230116090624) (SafeguardMod) Main article: (/wiki/Safeguard) (Safeguard) Safeguard Safeguard is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Nezha) (NezhaIcon272) Nezha that allows him to cast (/wiki/Warding_Halo) (WardingHalo130xWhite) (/wiki/Warding_Halo) Warding Halo on allies, albeit with reduced durability. (/wiki/Safeguard) (Safeguard) Safeguard Tips & Tricks Using (/wiki/Health_Conversion) (Mod TT 20px) (/wiki/Health_Conversion) Health Conversion to gain armor stacks before casting Warding Halo, greatly increases its base health without requiring as much (/wiki/Power_Strength) (Power Strength) Power Strength . (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Divine_Spears) (Divine Spears) Divine Spears . To change it, please (https://warframe.fandom.com/wiki/Divine_Spears?action=edit) edit the transcluded page . (/wiki/Divine_Spears) (Divine Spears) (DivineSpearsModx256) (/wiki/Divine_Spears) (Divine Spears) (DivineSpears130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 100 (/wiki/Divine_Spears) Divine Spears Impale nearby enemies on spears that erupt from the ground. Introduced in (/wiki/Update_18#Update_18.1) (Update 18) Update 18.1 (2015-12-16) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 150 / 300 / 450 / 600 (impale (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture damage)150 / 300 / 450 / 600 (slam (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 6 / 8 / 10 / 12 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 10 / 13 / 16 / 19 m Info Augment Info Nezha expends (/wiki/Ability_Efficiency) (EnergyOrb) 100 (/wiki/Energy) (Energy) energy to burst spears of light from the ground, impaling enemies within a radius of (/wiki/Ability_Range) (AbilityRangeBuff) 10 / 13 / 16 / 19 meters and inflicting (/wiki/Ability_Strength) (AbilityStrengthBuff) 150 / 300 / 450 / 600 (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture damage. Impaled enemies are incapacitated for (/wiki/Ability_Duration) (AbilityDurationBuff) 6 / 8 / 10 / 12 seconds. If Divine Spears is deactivated by pressing the ability key again (default 4 ), impaled enemies are slammed to the ground and dealt (/wiki/Ability_Strength) (AbilityStrengthBuff) 150 / 300 / 450 / 600 (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage. Cast animation of 1 second, affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Casting this ability makes Nezha stop all other actions, including movement. Impaled enemies are treated as (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown , and thus can trigger Melee Ground (/wiki/Finisher) (Finisher) Finisher attacks. Ability Synergy: (/wiki/Blazing_Chakram) (BlazingChakram130xWhite) (/wiki/Blazing_Chakram) Blazing Chakram striking an enemy impaled by Divine Spears produces a second chakram, which fires at a nearby enemy. Secondary chakrams can create additional ones off of speared enemies. A charged throw will also produce charged chakrams, which will not seek out enemies or bounce, and often fly off in random directions. Therefore, uncharged throws are much more well-suited to generate many chakrams and ramp up (/wiki/Reaping_Chakram) (Mod TT 20px) (/wiki/Reaping_Chakram) Reaping Chakram 's bonus damage. Augment (https://static.wikia.nocookie.net/warframe/images/a/a8/DivineRetributionMod.png/revision/latest?cb=20240411030412) (DivineRetributionMod) Main article: (/wiki/Divine_Retribution) (Divine Retribution) Divine Retribution Divine Retribution is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Nezha) (NezhaIcon272) Nezha 's (/wiki/Divine_Spears) (DivineSpears130xWhite) (/wiki/Divine_Spears) Divine Spears that spreads status effects from a speared target onto all speared enemies. Spear retraction causes enemies to receive the full damage from all damage ticks of procs, increased by a damage multiplier. However, base (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Ability Range is reduced to 14 meters. (/wiki/Divine_Retribution) (Divine Retribution) Divine Retribution (Expand/Collapse) (Expand/Collapse) Strength Mods (/wiki/Ability_Strength) (Ability Strength) (IntensifyMod) Duration Mods (/wiki/Ability_Duration) (Ability Duration) (ContinuityMod) Range Mods (/wiki/Ability_Range) (Ability Range) (StretchMod) (/wiki/Fire_Walker) (Fire Walker) (FireWalkerIcon) (/wiki/Fire_Walker) (Fire Walker) (FireWalkerIcon) (/wiki/Fire_Walker) (Fire Walker) (FireWalkerIcon) (/wiki/Blazing_Chakram) (Blazing Chakram) (BlazingChakramIcon) (/wiki/Blazing_Chakram) (Blazing Chakram) (BlazingChakramIcon) (/wiki/Warding_Halo) (Warding Halo) (WardingHaloIcon) (/wiki/Warding_Halo) (Warding Halo) (WardingHaloIcon) (/wiki/Divine_Spears) (Divine Spears) (DivineSpearsIcon) (/wiki/Divine_Spears) (Divine Spears) (DivineSpearsIcon) (/wiki/Divine_Spears) (Divine Spears) (DivineSpearsIcon) () (https://warframe.fandom.com/wiki/Nezha/Equip?action=edit) Edit Tab (/wiki/Nezha) (NezhaIcon272) Nezha can be equipped with the following items: Cosmetics (/wiki/Nezha_Circa_Helmet) (Nezha Circa Helmet (276 KB)) (Nezha Circa Helmet (276 KB)) (Circa Helmet) (Nezha Circa Helmet (276 KB)) (Circa Helmet) (/wiki/Nezha_Circa_Helmet) (Nezha Circa Helmet) Circa Helmet (/wiki/Nezha_Jinza_Helmet) (Nezha Jinza Helmet (246 KB)) (Nezha Jinza Helmet (246 KB)) (Jinza Helmet) (Nezha Jinza Helmet (246 KB)) (Jinza Helmet) (/wiki/Nezha_Jinza_Helmet) (Nezha Jinza Helmet) Jinza Helmet (/wiki/Nezha_Empyrean_Skin) (Nezha Empyrean Skin (262 KB)) (Nezha Empyrean Skin (262 KB)) (Empyrean Skin) (Nezha Empyrean Skin (262 KB)) (Empyrean Skin) (/wiki/Nezha_Empyrean_Skin) (Nezha Empyrean Skin) Empyrean Skin (/wiki/File:SWRNineNezhaDevineSkin.png) (SWRNineNezhaDevineSkin.png (92 KB)) (SWRNineNezhaDevineSkin.png (92 KB)) (Devine Skin TennoGen) (SWRNineNezhaDevineSkin.png (92 KB)) (Devine Skin TennoGen) (/wiki/TennoGen#Deluxe_Skins) (TennoGen) Devine Skin TennoGen (/wiki/File:SWRTenNezhaYakshaSkin.png) (SWRTenNezhaYakshaSkin.png (176 KB)) (SWRTenNezhaYakshaSkin.png (176 KB)) (Yaksha Skin TennoGen) (SWRTenNezhaYakshaSkin.png (176 KB)) (Yaksha Skin TennoGen) (/wiki/TennoGen#Deluxe_Skins) (TennoGen) Yaksha Skin TennoGen (/wiki/File:SWRElevenNezhaDracunSkin.png) (SWRElevenNezhaDracunSkin.png (145 KB)) (SWRElevenNezhaDracunSkin.png (145 KB)) (Dracun Skin TennoGen) (SWRElevenNezhaDracunSkin.png (145 KB)) (Dracun Skin TennoGen) (/wiki/TennoGen#Deluxe_Skins) (TennoGen) Dracun Skin TennoGen Augments (/wiki/Controlled_Slide) (Controlled Slide (212 KB)) (Controlled Slide (212 KB)) (Controlled Slide) (Controlled Slide (212 KB)) (Controlled Slide) (/wiki/Controlled_Slide) (Mod TT 20px) (/wiki/Controlled_Slide) Controlled Slide (/wiki/Pyroclastic_Flow) (Pyroclastic Flow (176 KB)) (Pyroclastic Flow (176 KB)) (Pyroclastic Flow) (Pyroclastic Flow (176 KB)) (Pyroclastic Flow) (/wiki/Pyroclastic_Flow) (Mod TT 20px) (/wiki/Pyroclastic_Flow) Pyroclastic Flow (/wiki/Reaping_Chakram) (Reaping Chakram (311 KB)) (Reaping Chakram (311 KB)) (Reaping Chakram) (Reaping Chakram (311 KB)) (Reaping Chakram) (/wiki/Reaping_Chakram) (Mod TT 20px) (/wiki/Reaping_Chakram) Reaping Chakram (/wiki/Safeguard) (Safeguard (186 KB)) (Safeguard (186 KB)) (Safeguard) (Safeguard (186 KB)) (Safeguard) (/wiki/Safeguard) (Mod TT 20px) (/wiki/Safeguard) Safeguard (/wiki/Ward_Recovery) (Ward Recovery (46 KB)) (Ward Recovery (46 KB)) (Ward Recovery (Conclave Only)) (Ward Recovery (46 KB)) (Ward Recovery (Conclave Only)) (/wiki/Ward_Recovery) (Mod TT 20px) (/wiki/Ward_Recovery) Ward Recovery ((/wiki/Conclave) (Conclave) Conclave Only ) See Also (/wiki/Warframe_Cosmetics) (Warframe Cosmetics) Warframe Cosmetics (/wiki/Warframe_Augment_Mods) (Warframe Augment Mods) Warframe Augment Mods () (https://warframe.fandom.com/wiki/Nezha/Patch_History?action=edit) Edit Tab Patch History (/wiki/Update_35#Hotfix_35.5.6) (Update 35) Hotfix 35.5.6 (2024-04-10) Nezha's Divine Retribution Change Divine Spears now have a set base radius of 14m (scaleable with Ability Range) instead of the previous 50% Ability Range reduction while the Augment is equipped. After reading player feedback, reducing Divine Spears’ range by 50% rendered the Augment quite limiting and carved heavily into Mod Slot space to accommodate for it. So we’ve instead given it a base Radius to keep it within reason, but also to bring it back to a much more manageable level without dipping into extremes (as it was prior to the changes). (/wiki/Update_35#Hotfix_35.5.3) (Update 35) Hotfix 35.5.3 (2024-04-04) While the “Divine Retribution” Augment Mod is equipped, the base range of Nezha’s Divine Spears is reduced by 50% (at all Mod Ranks). We didn’t want to change the Mod in a way that would alter the functionality that makes it so effective, so we instead added a range reduction to keep its power within a reasonable level. (/wiki/Update_35#Update_35.5) (Update 35) Update 35.5 (2024-03-27) NEW WARFRAME AUGMENT MODS 11 new Warframe Augment Mods are available from Syndicate Offerings! Stats below are shown at Max Rank. Divine Retribution (Nezha - Divine Spears) When a speared enemy suffers from a Status Effect, the Status Effect spreads to all speared enemies. Spear explosions apply 1.5x Status Damage. Available in the Cephalon Suda and Steel Meridian offerings. (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding. Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player. Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health. In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300. With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change. To remedy this, we approached this problem in two ways: 1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods. Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes: Vitality: Reduced from +440% to +100% Health Redirection: Reduced from +440% to +100% Shield Capacity Steel Fiber: Reduced from +110% to +100% Armor Flow: Reduced from +150% to +100% Energy Max Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes. Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do. So, our next step: 2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible. With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally. While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal. In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats. For Armor , this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes. Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Warframe Stat Changes: NEZHA Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375) Shields: Base Rank - 135 (from 50) / Max Rank - 185 (from 150) Armor: Base Rank - 200 (from 190) Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225) NEZHA PRIME Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375) Shields: Base Rank - 135 (from 50) / Max Rank - 185 (from 150) Armor: Base Rank - 265 (from 250) Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225) While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens! (/wiki/Update_33#Hotfix_33.5.3) (Update 33) Hotfix 33.5.3 (2023-06-23) Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects: Fixed Nezha’s Warding Halo damage reduction being capped at 50% instead of the intended 90%. (/wiki/Update_32#Hotfix_32.2.10) (Update 32) Hotfix 32.2.10 (2023-01-18) Fixed script error with Nezha’s Fire Walker. (/wiki/Update_32#Update_32.0) (Update 32) Update 32.0 (2022-09-07) WARFRAME AUGMENT BUFFS PART 2 Nezha’s Pyroclastic Flow Was: Accumulate 150% of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s. Now: Accumulate 250% of damage done by Fire Walker, and the trail of fire forces a Heat Status Effect. Duration is unchanged. (/wiki/Update_30#Hotfix_30.9.3) (Update 30) Hotfix 30.9.3 (2021-11-12) Fixed a script error related to Nezha’s Blazing Chakram. (/wiki/Update_30#Update_30.7) (Update 30) Update 30.7 (2021-09-08) Fixed Nezha's Divine Spear's deactivation sounds triggering on enemy deaths. (/wiki/Update_30#Update_30.5) (Update 30) Update 30.5 (2021-07-06) Fixed script error related to Nezha’s Divine Spears. (/wiki/Update_29#Update_29.9) (Update 29) Update 29.9 (2021-02-23) Fixed a script error when deactivating Nezha’s Divine Spears. (/wiki/Update_29#Update_29.3) (Update 29) Update 29.3 (2020-10-27) Introduced Nezha Prime. Fixed audio issues for Nezha’s Divine Spears ability slam sound. (/wiki/Update_27#Hotfix_27.5.4) (Update 27) Hotfix 27.5.4 (2020-05-20) Fixed inability to target Nezha’s Warding Halo on Defendable objects. Fixed Nezha Passive disable Augments giving the incorrect amount of Strength. (/wiki/Update_27#Update_27.5.0) (Update 27) Update 27.5.0 (2020-05-12) Fixed Nezha’s Warding Halo blocking 100% of Damage instead of the intended 90%. (/wiki/Update_27#Update_27.3) (Update 27) Update 27.3 (2020-03-24) NEW WARFRAME DISABLE AUGMENTS (Max Rank) Not everyone desires the Passive attributes that Nezha bring, but still want to use them in battle. With these new Augments you can now rid yourself of their attributes and bring them to a more grounded version. Nezha: Controlled Slide Disable Nezha passive ability. Increase power strength by 15%. (/wiki/Update_27#Update_27.2) (Update 27) Update 27.2 (2020-03-05) Armor Change: Nezha: 175 to 190 Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes. (/wiki/Update_27#Update_27.1) (Update 27) Update 27.1 (2020-02-04) Fixed ability to escape the Grineer Settlement tileset level bounds via Nezha’s Blazing Chakram. (/wiki/Update_27#Hotfix_27.0.9) (Update 27) Hotfix 27.0.9 (2020-01-09) Fixed Nezha’s Blazing Chakram not working correctly for Clients when charged. (https://forums.warframe.com/topic/1137588-charged-blazing-chakram-not-traveling-for-clients-fix-pending/) https://forums.warframe.com/topic/1137588-charged-blazing-chakram-not-traveling-for-clients-fix-pending/ Fixed Nezha’s FX not properly working on ragdolled enemies. (/wiki/Update_25#Hotfix_25.7.4) (Update 25) Hotfix 25.7.4 (2019-09-05) Fixed Nezha’s Pyroclastic Flow Augment kicked fire remaining indefinitely and damaging allies when Nezha dies and respawns. (/wiki/Update_25#Update_25.7) (Update 25) Update 25.7 (2019-08-29) Added Arsenal Ability videos for Nezha! Fixed Nezha’s Blazing Chakram ability counting towards Fire Accuracy stats. Fixed the quiver of the Daikyu clipping inside Nezha. (/wiki/Update_25#Hotfix_25.6.3) (Update 25) Hotfix 25.6.3 (2019-08-14) Fixed the second “kick” of Nezha’s Pyroclastic Flow Augment not having any FX, making it appear to not function correctly. (/wiki/Update_24#Update_24.6) (Update 24) Update 24.6 (2019-04-04) Nezha’s Warding Halo Safeguard Augment now takes yourself into priority consideration before others. Meaning that Warding Halo will be cast on yourself as opposed to your allies regardless of if you’re aiming at them. (/wiki/Update_23#Hotfix_23.8.0.2) (Update 23) Hotfix 23.8.0.2 (2018-09-12) Changed Nezha’s Fire Walker to only ‘hop’ when cast while on the floor. Fixed another crash from casting Nezha’s Warding Halo ability. Fixed a crash when casting Nezha’s Divine Spears ability. (/wiki/Update_23#Hotfix_23.8.0.1) (Update 23) Hotfix 23.8.0.1 (2018-09-12) Fixed a crash when casting and teleporting with Nezha’s Blazing Chakram ability. Fixed a crash when casting Nezha’s Warding Halo ability. (/wiki/Update_23#Update_23.8) (Update 23) Update 23.8 (2018-09-12) NEZHA REVISITED [DE]Pablo has been working hard on tweaks, with two primary goals in mind: Making Nezha feel smoother and more fluid in gameplay Increasing Nezha’s power overall by giving him added team support value and internal synergies With that said, let’s break down the changes in order! Increased max rank health from 225 to 375 Decreased max rank shields from 225 to 150 FIRE WALKER Changed from a channeling ability to duration-based. Why? As a channeled ability, keeping Firewalker active would block all energy regeneration. Making the ability a single cast with a long moddable duration solves that problem, encouraging more frequent use. Teleporting will no longer cancel Fire Walker. Cast animation changed to a small hop that doesn’t restrict movement. (https://static.wikia.nocookie.net/warframe/images/6/62/Walker.gif/revision/latest?cb=20180912212436) (Walker) BLAZING CHAKRAM Cast animation has been sped up, and no longer restricts movement. Enemies hit by the disc are “marked” for a moddable duration, greatly increasing the damage they take from all sources. Marked enemies have a chance to drop energy orbs. Why? Adds great team value to Nezha’s kit - increasing damage taken helps all allies, and energy orb drops enable frequent recasting. (https://static.wikia.nocookie.net/warframe/images/8/8c/Loopthrow.gif/revision/latest?cb=20180912212615) (Loopthrow) Killing enemies while they are marked will now produce healing orbs, instead of the current healing pulse. Why? The current radial heal is invisible and very small, usually only benefitting players in melee range - most players don’t even know it’s there! Health orbs make the result more visible, while introducing other mod synergies. Increased the number of targets the disc will try to hit before recalling, and improved some cases of faulty lock-on targeting. Slight improvements to Blazing Chakram’s enemy tracking. Added a charged throw, causing the Chakram to fly straight forwards and backwards, dealing extra damage to enemies in its path. Why? For a consistent flight path unaffected by lock-on targeting, use the new charged throw. Great for hallways! (https://static.wikia.nocookie.net/warframe/images/9/9c/Loopthrowagain.gif/revision/latest?cb=20180912213131) (Loopthrowagain) WARDING HALO HUD now shows a custom counter, indicating how much damage absorption is left, instead of a simple numeric percentage (https://static.wikia.nocookie.net/warframe/images/3/30/HaloUI.png/revision/latest?cb=20180912210815) (HaloUI) Warding Halo now only blocks 90% of damage taken. Will still block status effects and other procs. Why? When considering Nezha’s revamped kit, he is excellent at mitigating enemy damage - Firewalker and Divine Spears offer great area/crowd control, Blazing Chakram offers healing and self-sustain, and his outstanding movement can make the player a hard target to hit. In this context, Warding Halo’s 100% damage resistance was completely overshadowing his other options - why heal or CC when I never take any damage? With 90% damage resistance, Nezha is still very capable of tanking, but encouraged to rely on his other tools to avoid getting overwhelmed. Taking minimal health damage allows for synergy with Blazing Chakram’s health orbs, not to mention new modding avenues like Equilibrium, Health Conversion and various Arcanes. The change also allows us to improve survivability in other ways, such as the increased health pool, and major Warding Halo quality-of-life buffs listed below. Damage absorption invulnerability phase now begins as soon as you cast the ability. Cast animation also sped up. (https://static.wikia.nocookie.net/warframe/images/2/25/Warding1.gif/revision/latest?cb=20180912213231) (Warding1) Increased incoming damage multiplier during invulnerability. Damage absorption multiplier also now scales with power strength. When the health of the Warding Halo runs out, it will do an AoE heat status effect and give you a short period of invulnerability. Why? This gives the player precious time to react, helping survivability while controlling the enemies immediately around you. Your next Warding Halo can be recast during this window to ensure you’re always protected! Players will receive a HUD icon indicating the Health of a Safeguard Halo they received from Nezha. (https://static.wikia.nocookie.net/warframe/images/8/8b/Warding.gif/revision/latest?cb=20180912213310) (Warding) (Brief aside: as a Nezha main, I was originally skeptical of the 90% damage resistance change, and I suspect many readers will be skeptical too. However, playing the rework myself quickly changed my mind. The various buffs really outweigh the negatives, making Nezha much more capable in a supporting crowd-controller role. If you doubt just how potent 90% damage resistance can be, try out Gara’s Splinter Storm at 130% or more power strength!) DIVINE SPEARS Sped up the casting/slamming animations, while removing the mandatory slam at the end of the Spears’ duration. (slam can still be triggered manually) Hitting a speared enemy with Blazing Chakram produces a second Chakram, which fires at a nearby enemy. On top of all that, Nezha’s sounds have been remastered, adding new auditory cues for important moments, like Blazing Chakrams returning to the player, or Warding Halos running out of health! (/wiki/Update_23#Update_23.0) (Update 23) Update 23.0 (2018-06-15) Fixed Nezha's Warding Halo damaging ragdolled enemies impaled by Divine Spears at a much higher hit per interval than intended. (/wiki/Update_22#Update_22.20) (Update 22) Update 22.20 (2018-05-17) Fixed Nezha's Halo ring not physically being thrown when equipped with a TennoGen Skin. (/wiki/Update_22#Update_22.19) (Update 22) Update 22.19 (2018-05-02) Fixed Nezha's Reaping Chakram damage not getting doubled for every enemy hit for Clients. (/wiki/Update_22#Hotfix_22.17.4) (Update 22) Hotfix 22.17.4 (2018-04-13) Fixed Nezha getting stuck in 'Power In Use' if downed while throwing Blazing Chakram. (/wiki/Update_22#Hotfix_22.17.3) (Update 22) Hotfix 22.17.3 (2018-04-11) Augment : Blazing Chakram - (/wiki/Reaping_Chakram) (Mod TT 20px) (/wiki/Reaping_Chakram) Reaping Chakram Increased Nezha's Blazing Chakram base Damage to 250. Ability Strength Mods now affect both Health restore and Damage (previously was just Health). Fixed Nezha's Blazing Chakram not displaying a Damage stat in the Arsenal. (/wiki/Update_21#Update_21.0) (Update 21) Update 21.0 (2017-06-29) Fixed various Syandana clipping issues through Nezha's back. (/wiki/Update_20#Hotfix_20.5.2) (Update 20) Hotfix 20.5.2 (2017-05-18) Fixed Nezha's Blazing Chakram getting stuck in the terrain resulting in a perpetual 'Power In Use'. (/wiki/Update_20#Update_20.2) (Update 20) Update 20.2 (2017-04-12) Augment : Fire Walker - (/wiki/Pyroclastic_Flow) (Mod TT 20px) (/wiki/Pyroclastic_Flow) Pyroclastic Flow (/wiki/Update_20#Update_20.0) (Update 20) Update 20.0 (2017-03-24) Fixed an issue with the flashing reticule hitmaker during Vauban's Vortex, and Nezha's Blazing Chakram and Warding Halo. (/wiki/Update_19#Update_19.13) (Update 19) Update 19.13 (2017-03-09) Fixed being able to use Nezha's Blazing Chakram to bypass nerves, doors, and barrier in The Jordas Verdict. (/wiki/Update_19#Hotfix_19.6.3) (Update 19) Hotfix 19.6.3 (2017-01-17) Fixed a script error with Nezha's Divine Spears when the initial spear damage kills an enemy which causes an explosion (e.g. Volatile Runner) that kills Nezha. (/wiki/Update_19#Hotfix_19.0.4) (Update 19) Hotfix 19.0.4 (2016-11-15) Fixed drifting idles for Frost Noble and Nezha Noble idles. (/wiki/Update_19#Update_19.0) (Update 19) Update 19.0 (2016-11-11) Nezha Parts have moved to the Tenno Lab in player Dojos. Fixed Nezha's Blazing Chakram allowing access to unintended areas in The Jordas Verdict. Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino's Iron Skin and Nezha's Warding Halo. (/wiki/Update_19#Hotfix:_Recurring_Dreams_3) (Update 19) Hotfix: Recurring Dreams 3 (2016-11-07) Fixed a script error when casting Nezha's Divine Spears ability. (/wiki/Update_19#Update:_The_Silver_Grove) (Update 19) Update: The Silver Grove (2016-08-19) Augment : Warding Halo - (/wiki/Safeguard) (Mod TT 20px) (/wiki/Safeguard) Safeguard (/wiki/Update_19#Update:_Specters_of_the_Rail) (Update 19) Update: Specters of the Rail 0.0 (2016-07-08) Fixed certain weapon holsters clipping through Nezha's back. Fixed the FX of Warding Halo applying to nearby allies. (/wiki/Update_18#Update_18.13) (Update 18) Update 18.13 (2016-05-27) Fixed weapon holsters clipping through Nezha's back. (/wiki/Update_18#Update_18.12) (Update 18) Update 18.12 (2016-05-17) Fixed Warding Halo ability appearing while aiming with a Sniper Rifle. (/wiki/Update_18#Update_18.8) (Update 18) Update 18.8 (2016-04-06) Fixed Blazing Chakram repeatably knocking down Ambulas. (/wiki/Update_18#Update_18.5) (Update 18) Update 18.5 (2016-03-04) Divine Spears will no longer pin or ragdoll boss-type enemies. Fixed Nezha's secondary weapon floating out of hand when in his Noble Animation idle. Fixed Atlas' Landslide not functioning on enemies impaled by Divine Spears. Fixed enemies improperly ragdolling when impaled by Divine Spears. (/wiki/Update_18#Hotfix_18.4.7) (Update 18) Hotfix 18.4.7 (2016-02-04) Fixed Excalibur's Radial Javelin not functioning against enemies that have been impaled on Divine Spear. (/wiki/Update_18#Update_18.3) (Update 18) Update 18.3 (2016-01-13) Fixed Fire walker not properly cleansing debuffs from Clients. (/wiki/Update_18#Update_18.2) (Update 18) Update 18.2 (2016-01-05) Adjustments were made to Warding Halo FX to help combat some reported cases of motion sickness. (/wiki/Update_18#Hotfix_18.1.3) (Update 18) Hotfix 18.1.3 (2015-12-18) Warding Halo will now be more responsive to enemies entering its radius, damaging them immediately. Blazing Chakram teleport now costs no energy. Fixed Divine Spear not properly impaling enemies with Auras that prevent status effects. Fixed an error causing Divine Spears to spawn with improper collision, deflecting bullets. Fixed Nezha's sash visual FX remaining visible when aiming as a Client. (/wiki/Update_18#Hotfix_18.1.2) (Update 18) Hotfix 18.1.2 (2015-12-16) Fixed Nezha's Base Blueprint being Tradeable. This can be purchased in the Market for Credits and was not meant to be tradeable. Fixed Clients not seeing the proper energy color on Nezha's Ring. (/wiki/Update_18#Update_18.1) (Update 18) Update 18.1 (2015-12-16) Introduced. Last updated: (/wiki/Update_29#Hotfix_29.3.2) (Update 29) Hotfix 29.3.2 (2020-11-05) () (https://warframe.fandom.com/wiki/Nezha/Media?action=edit) Edit Tab Ability SFX Using any ability (Play) (https://warframe.fandom.com/wiki/File:NezhaCast.ogg) https://warframe.fandom.com/wiki/File:NezhaCast.ogg ((https://static.wikia.nocookie.net/warframe/images/4/48/NezhaCast.ogg/revision/latest?cb=20210222002445) (NezhaCast.ogg) download , (/wiki/File:NezhaCast.ogg) (File:NezhaCast.ogg) history ) Using (/wiki/Divine_Spears) (DivineSpears130xWhite) (/wiki/Divine_Spears) Divine Spears (Play) (https://warframe.fandom.com/wiki/File:NezhaDivineSpearsImpact.ogg) https://warframe.fandom.com/wiki/File:NezhaDivineSpearsImpact.ogg ((https://static.wikia.nocookie.net/warframe/images/4/4e/NezhaDivineSpearsImpact.ogg/revision/latest?cb=20210222002446) (NezhaDivineSpearsImpact.ogg) download , (/wiki/File:NezhaDivineSpearsImpact.ogg) (File:NezhaDivineSpearsImpact.ogg) history ) Images (/wiki/File:PFTsgZR.jpg) (PFTsgZR.jpg (461 KB)) (PFTsgZR.jpg (461 KB)) (PFTsgZR) (PFTsgZR.jpg (461 KB)) (PFTsgZR) (/wiki/File:MMCrVCY.jpg) (MMCrVCY.jpg (289 KB)) (MMCrVCY.jpg (289 KB)) (MMCrVCY) (MMCrVCY.jpg (289 KB)) (MMCrVCY) (/wiki/File:JB2lr7u.jpg) (JB2lr7u.jpg (278 KB)) (JB2lr7u.jpg (278 KB)) (JB2lr7u) (JB2lr7u.jpg (278 KB)) (JB2lr7u) (/wiki/File:NezhaFeature.png) (NezhaFeature.png (744 KB)) (NezhaFeature.png (744 KB)) (NezhaFeature) (NezhaFeature.png (744 KB)) (NezhaFeature) Videos (/wiki/File:Warframe_Profile_-_Nezha) (Warframe Profile - Nezha (21 KB)) (Warframe Profile - Nezha (21 KB)) (Warframe Profile - Nezha) (Warframe Profile - Nezha (21 KB)) (Warframe Profile - Nezha) Warframe Profile - Nezha (/wiki/File:WARFRAME_-_Nezha_Revisited_Millions_of_Damage) (WARFRAME - Nezha Revisited Millions of Damage (25 KB)) (WARFRAME - Nezha Revisited Millions of Damage (25 KB)) (WARFRAME - Nezha Revisited Millions of Damage) (WARFRAME - Nezha Revisited Millions of Damage (25 KB)) (WARFRAME - Nezha Revisited Millions of Damage) WARFRAME - Nezha Revisited Millions of Damage (/wiki/File:Warframe_-_Nezha) (Warframe - Nezha (15 KB)) (Warframe - Nezha (15 KB)) (Warframe - Nezha) (Warframe - Nezha (15 KB)) (Warframe - Nezha) Warframe - Nezha (/wiki/File:Warframe_Nezha,_The_Boy_on_Fire_therundown) (Warframe Nezha, The Boy on Fire therundown (26 KB)) (Warframe Nezha, The Boy on Fire therundown (26 KB)) (Warframe Nezha, The Boy on Fire therundown) (Warframe Nezha, The Boy on Fire therundown (26 KB)) (Warframe Nezha, The Boy on Fire therundown) Warframe Nezha, The Boy on Fire therundown (/wiki/File:Warframe_Nezha%27s_Exilus_Ignition_Build_-_2_Forma_thesnapshot) (Warframe Nezha's Exilus Ignition Build - 2 Forma thesnapshot (28 KB)) (Warframe Nezha's Exilus Ignition Build - 2 Forma thesnapshot (28 KB)) (Warframe Nezha's Exilus Ignition Build - 2 Forma thesnapshot) (Warframe Nezha's Exilus Ignition Build - 2 Forma thesnapshot (28 KB)) (Warframe Nezha's Exilus Ignition Build - 2 Forma thesnapshot) Warframe Nezha's Exilus Ignition Build - 2 Forma thesnapshot (/wiki/File:Warframe_Nezha%27s_Fiery_Ring_4_Forma) (Warframe Nezha's Fiery Ring 4 Forma (24 KB)) (Warframe Nezha's Fiery Ring 4 Forma (24 KB)) (Warframe Nezha's Fiery Ring 4 Forma) (Warframe Nezha's Fiery Ring 4 Forma (24 KB)) (Warframe Nezha's Fiery Ring 4 Forma) Warframe Nezha's Fiery Ring 4 Forma (/wiki/File:HOW_TO_NEZHA_-_Feel_the_Heat_Update_18.1_Warframe) (HOW TO NEZHA - Feel the Heat Update 18.1 Warframe (33 KB)) (HOW TO NEZHA - Feel the Heat Update 18.1 Warframe (33 KB)) (HOW TO NEZHA - Feel the Heat Update 18) (HOW TO NEZHA - Feel the Heat Update 18.1 Warframe (33 KB)) (HOW TO NEZHA - Feel the Heat Update 18) HOW TO NEZHA - Feel the Heat Update 18.1 Warframe (/wiki/File:Warframe_Nezha_Setup_-_4x_Forma_(U19.6.2)) (Warframe Nezha Setup - 4x Forma (U19.6.2) (32 KB)) (Warframe Nezha Setup - 4x Forma (U19.6.2) (32 KB)) (Warframe Nezha Setup - 4x Forma (U19.6) (Warframe Nezha Setup - 4x Forma (U19.6.2) (32 KB)) (Warframe 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