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Final Verse Dante must compose two other Verses before his Final Verse. TRIUMPH: Two Light Verses cast in succession invigorate allies with a buff that increases Health and grants Overguard. Kills and assists briefly regenerate Overguard. TRAGEDY: Two Dark Verses cast in succession attack enemies. Damage Over Time from Slash, Heat and Toxin Status Effects accumulates in a single blast. WORDWARDEN: A Light Verse followed by a Dark Verse supports allies with copies of Noctua. Noctua copies synchronize their attacks with their designated ally's attacks. PAGEFLIGHT: A Dark Verse followed by a Light Verse summons Paragrimms that swoop at enemies, making them vulnerable to Status Chance and Status Damage, as well as drawing enemy attacks away from allies. Introduced in Update 35.5 (2024-03-27) |
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Info
- Cast
Light Verse and/or
Dark Verse to fill in 2 pages that complete the Final Verse. Cannot be cast without two pages. Once the story is written, Dante fulfills the narrative by expending
50 energy on cast, which grants him 1 second of Invulnerability during casting and materializes one of four stories based on page order: Triumph, Tragedy, Wordwarden, or Pageflight, while removing both pages from the storybook display above the ability icons. Each story lasts for
30 / 35 / 40 / 45 seconds with a range of
15 / 20 / 25 / 30 meters.
- The specific story ability icon appears above the storybook display when two pages are filled, with the pages visually glowing.
- Replace filled pages from the right to left by recasting Light or Dark Verses to create the desired story combination.
- Stories with active duration appear as ability buff timers beside Dante's hitpoints indicator.
- All stories can be recast while active.
- Casting Final Verse is a full-body animation that allows uninterrupted movement and parkour Maneuvers.
- Dante's four favored chapters exhibit diverse effects involving protection, damage, summoning, and debuffing:
- Written with two Light pages (default 2 twice). Triumph bestows
2,250 / 2,500 / 2,750 / 3,000 Overguard to Dante and his allies instantly in story range. While story duration is active, each kill or assisted kill made by Dante or his allies' weapons and abilities will regenerate their personal Overguard pools by
85 / 90 / 95 / 100 points over 2 seconds. Overguard granted by Triumph is capped to
7,500 / 10,000 / 12,500 / 15,000 total points.
- Ability Synergy: Overguard generated by
Light Verse and Triumph are combined into a single pool with two separate maximum values affected by
Ability Strength.
- Overguard from Triumph does not apply to rescued hostage in Rescue missions.
7 comments
Is the status damage increase multiplicative with status damage mods like Rifle Elementalist , or additive?
Wordwarden tomes can also trigger Archon Continuity and will apply a Corrosive Status for every Toxin Status it applies, assuming it's modded with toxin damage.
I'm curious, however, about how Tragedy's damage type works. It deals a base amount of slash damage, added to the remaining damage of any Slash, Heat, or Toxin statuses on the target, with a damage multiplier scaling with Ability Strength.
So I guess what i'm wondering is, do toxin dots cause Tragedy to bypass shields with the multiplied poison damage? Is the multiplied bleed damage still armor-ignoring True damage? (I suspect, yes, given the damage numbers I tend to see.)
Anyone know if Wordwarden can trigger Embedded Catalyzer if you're aiming with your primary?
Wordwarden is without a doubt his most useless ability. Even with buffs, it still has many inconsistencies and is often not worth the energy expenditure.
3+ stacks of CO plus whatever benefits of the statuses you picked, and it lasts for fucking ages, it's a great ability
Wordwarden is fantastic if you build around it. It inherits a lot of properties from your secondary, including Cascadia Flare and Galvanized Shot. (if GS is modded on both)
The fact that it has a 50% damage penalty compared to standard Noctua shots barely matters when you pair it with a high fire rate weapon and are firing nine times a second.
WordWarden does apply status effects and does trigger kill mods IF it lands the killing blow.
Not sure if multishot effects the number of hits it lands.
"Wordwarden Noctua targets the enemy last struck by its warded player, firing up to 9 times"
What does this mean?
I'm not sure. It's entirely inconsistent with how i've observed Wordwarden to work.
From my experience, the summoned Noctua will fire a single homing projectile every time the warded player hits an enemy with a weapon, with a short cooldown between shots that's independent of the actual fire rate of Noctua. There doesn't seem to be a limit to the number of times it can fire, and it only fires when a hit from a weapon is landed. I feel like that line is a remnant from an earlier version of the ability while in development that was changed, but was mistakenly left in.
Pretty sure it's supposed to be "up to 9 times per second"
Yeah, nine times per second lines up with what i've observed when using Wordwarden with high firerate weapons, so that sounds about right.
In hindsight, considering that 1 divided by 9 is 0.1111111(......), I suspect that Wordwarden actually has an internal cooldown of 0.1 seconds.
I'm not entirely sure how to test this, or if it can even be tested reliably, but if anyone who does know feels up for it, I think having the internal cooldown determined and shown here instead of "up to nine times a second" would make more sense.
Does the Wordwarden Noctua trigger canticles that work by 'Killing enemies', even if the wordwarden book itself does not get the final blow? (Also wondering if the buffs apply to allies with Wordwarden as well.)
From what i can tell in my testing, wordwarden does not trigger canticle mods. Like the wiki says it only copies the status chance and elemental damages from noctua. According to my squad mates, they do not get any status procs from wordwarden. So you can supplement your weapons with extra status and 30% noctua damage but your allies only get the 30% noctua damage. Also your wordwarden does not override an allied dante's wordwarden. Meaning that if they cast wordwarden before you, you only get their damage buff and cant use your own buff/status until theirs runs out, or you clear your active abilities by jumping off the map or something.
The wiki on canticle mods says that they trigger when an enemy, that was damaged by an equiped tome, is killed. "Tome Mods with on-kill conditions do not require the Grimoire to make the killing blow. The Grimoire only has to damage the enemy once to mark it with Tome effects, then be equipped as the held weapon when the marked enemies are killed by other sources, such as Warframe abilities." -Jahu Canticle wiki page
That still doesnt imply the wordwarden can inflict the marking like the main Noctua itself.