N/A50 Sickening Pulse Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers. Introduced in Update 30.5 (2021-07-06)  Strength:N/A  Duration:2 s (expansion duration)  Range:5 m / 6 m / 7 m / 8 m (pulse initial radius) Misc: 8 / 12 / 16 / 20 m/s (expansion distance per sec) 10 status stacks / 1 status stack ( Heat,  Slash, and  Toxin) Subsumable to Helminth Info Expend 50 Energy to emit a radial pulse with an initial radius of 5 / 6 / 7 / 8 meters, which follows as an aura and rapidly expands outward by 8 / 12 / 16 / 20 meters per second over a duration of 2 seconds. All enemies in direct line of sight touched by this pulse have 10 new stacks of each active Status Effect currently affecting them;  Heat,  Slash, and  Toxin status procs instead add 1 new status proc with a full timer for the damage of all respective procs combined. Damaging procs created by this ability do not take elemental mods for their respective proc type into account with the exception of  Heat. For  Heat procs only one stack is added but for the combined damage of all active  Heat procs, and the timer of all  Heat stacks is refreshed (normal behaviour when new  Heat stacks are applied). For  Slash and  Toxin only one stack is added that does the combined damage of all the respective active procs not caused by this ability. For  Electricity and  Gas, ten stacks are added, with each proc in the stack doing combined damage of all the respective active procs not caused by this ability. New stacks do not take status-duration modifiers from mods (e.g.  Continuous Misery) into account. New stacks do take status-duration modifiers from Warframe abilities and passives (e.g. Lavos' passive) into account. New stacks only have factions mods (e.g.  Bane of Grineer) applied once instead of twice, with the exception of  Heat. Cannot be recast while the Pulse's Aura is active.Tips & Tricks Good in conjunction with abilities and weapons that can apply low amounts of status stacks to a big group of enemies. e.g.  Cedo alt-fire. Repeated usage with heat procs escalates the damage exponentially. Lower duration limits range but allows for more frequent casting, allowing for faster stacking of heat procs.Bugs When all originally applied slash/toxin procs ended and only copies from this ability are active the new copies only deal 1 damage per tick. Despite being able to apply  Heat and  Toxin procs, this ability does not trigger  Archon Vitality or  Archon Continuity See Also[] Helminth/Unique Abilities Helminth