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Sickening Pulse Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Introduced in Update 30.5 (2021-07-06) |
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Misc:
8 / 12 / 16 / 20 m/s (expansion distance per sec) | |||
Subsumable to Helminth |
Info
- Expend
50 Energy to emit a radial pulse with an initial radius of
5 / 6 / 7 / 8 meters, which follows as an aura and rapidly expands outward by 8 / 12 / 16 / 20 meters per second over a duration of
2 seconds. All enemies in direct line of sight touched by this pulse have 10 new stacks of each active Status Effect currently affecting them;
Heat,
Slash, and
Toxin status procs instead add 1 new status proc with a full timer for the damage of all respective procs combined.
- Damaging procs created by this ability do not take elemental mods for their respective proc type into account with the exception of
Heat.
- For
Heat procs only one stack is added but for the combined damage of all active
Heat procs, and the timer of all
Heat stacks is refreshed (normal behaviour when new
Heat stacks are applied).
- For
Slash and
Toxin only one stack is added that does the combined damage of all the respective active procs not caused by this ability.
- For
Electricity and
Gas, ten stacks are added, with each proc in the stack doing combined damage of all the respective active procs not caused by this ability.
- New stacks do not take status-duration modifiers from mods (e.g.
Continuous Misery) into account.
- New stacks do take status-duration modifiers from Warframe abilities and passives (e.g. Lavos' passive) into account.
- New stacks only have factions mods (e.g.
Bane of Grineer) applied once instead of twice, with the exception of
Heat.
- Damaging procs created by this ability do not take elemental mods for their respective proc type into account with the exception of
- Cannot be recast while the Pulse's Aura is active.
Tips & Tricks
- Good in conjunction with abilities and weapons that can apply low amounts of status stacks to a big group of enemies. e.g.
Cedo alt-fire.
- Repeated usage with heat procs escalates the damage exponentially.
- Lower duration limits range but allows for more frequent casting, allowing for faster stacking of heat procs.
Bugs
- When all originally applied slash/toxin procs ended and only copies from this ability are active the new copies only deal 1 damage per tick.
- Despite being able to apply
Heat and
Toxin procs, this ability does not trigger
Archon Vitality or
Archon Continuity