Release Date: December 18, 2020
Concoct volatile brews of recombinant elements to dissolve, evaporate, and transmute hostile forces. Equalize the System through alchemical warfare as the eccentric scientist, Lavos, to dose his foes with serpentine venom and alter the state of combat conditions through his unorthodox experiments. Lavos's transmutation began in Update 29.6 (2020-12-18): Orphix Venom.
Acquisition
Lavos's main and component blueprints are available from Father with Entrati standing. The main blueprint requires players to be at Rank 2 - Acquaintance, while component blueprints require Rank 3 - Associate. Each blueprint costs 5,000 Standing, totaling to
20,000.
Crafting
Manufacturing Requirements | |||||
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![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 3 |
Time: 3 Day(s) |
Rush: ![]() | |||||
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Lavos Neuroptics Blueprint | |||||
![]() 15,000 |
![]() 6 |
![]() 2,000 |
![]() 750 |
![]() 2,750 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Lavos Chassis Blueprint | |||||
![]() 15,000 |
![]() 2 |
![]() 5 |
![]() 1,500 |
![]() 5,500 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Lavos Systems Blueprint | |||||
![]() 15,000 |
![]() 6 |
![]() 5,500 |
![]() 550 |
![]() 3,000 |
Time: 12 Hour(s) |
Rush: ![]() |
Lore & History
- Main article: Leverian#LavosView Lavos List▾▾

Transmuter Operator Hood-The Transmuter Javi was honored with this ceremonial hood on the day of his execution, in recognition of his Archimedean status.
Lavos served as a warden to the prison of Dabaoth-Kra on Venus, and was assigned to one special prisoner, an Archimedean named Javi, who possessed skills and knowledge in alchemy and transmutation. The Orokin feared and hated transmutation, as they believed it would allow the lower caste to rise up against them. They even feared that Javi would somehow survive being vaporized by the Jade Light, and instead chose to imprison, hoping that his presumed evil would be contained.
During his imprisonment, Javi was reported to whisper to Lavos during his beatings, and would draw seemingly demonic symbols and snakes on the walls of his cell. Overtime, Javi's behavior became more bizzare, causing his sentence to be overturned.Instead, Javi to be executed by cellular reversal, a process that would reduce him to biological pulp. After Lavos received the ceremonial garb to carry out the execution, he no longer beat the other prisoners. Due to Javi's teachings, Lavos realized that his writings were not of demonic origin but of evolution and healing.
When Execution Day came, Lavos dressed his prisoner accordingly, fitting a ceremonial hood on his head is honor of his Archimedean status. As Lavos turned to face the Orokin Warden, his Cedo shotgun trembling in his hands, Javi whispered. In response, Lavos lowered his weapon and bowed before activating his power, liquidizing Javi's flesh and turning him into a soupy pulp. The other jailers cheered before realizing in horror that Lavos was not executing the alchemist, but transmuting the remains; Javi would be reborn as a serpent on Lavos's left arm, while a second serpent emerged from Lavos's own flesh as a symbol of change. The new student of alchemy proceeded to massacre the Orokin jailers with a
Vial Rush.
Not one survived the fall of Dabaoth-Kra save for a floor-washer named Bekran Zaft, who lived to tell the tale.
Notes
- When Lavos wields his signature
Cedo, a
Shotgun Ammo Mutation effect is applied.
- At max rank, Lavos has the third highest base armor of all Warframes, behind
Valkyr Prime and
Qorvex. Even with Lavos at minimum rank, only
Valkyr and max rank
Kullervo have higher armor.
- Lavos, along with
Hildryn, boasts the lowest base energy of all Warframes, having none at all.
- However to utilize his passive ability (by collecting energy orbs), he still technically possess a hidden energy pool of 175, which automatically drains itself in 5 seconds. The energy pool is only visible when modding inside the Simulacrum.
- Likewise his rank-up bonuses instead feature armor rather than an energy pool increase.
- Lavos is the first Warframe to modify Mod bonuses for himself, in his case Ability Duration affects his status effect durations while Ability Efficiency affects the cooldown reduction of
Transmutation Probe.
- Lavos is the second Warframe (after
Nidus) to gain additional armor with high rank.
Tips
- Lavos's lack of energy makes him an ideal Warframe to use in missions where energy regeneration would be severely hampered, such as in Nightmare Mode missions with the Energy Drain modifier, or Energy Reduction Modifiers in Sorties.
- Lavos's lack of energy for abilities means that he does not suffer from energy loss caused by energy drain attacks and abilities, such as from Parasitic Eximus units and Sensor Bars.
- Conversely, due to his lack of energy, all energy interactions other than energy orbs provide no benefit for him, such as
Trinity's
Energy Vampire,
Energy Siphon,
Rage/
Hunter Adrenaline,
Quick Thinking/
Gladiator Finesse,
Zenurik, or
Arcane Energize.
- Conversely, due to his lack of energy, all energy interactions other than energy orbs provide no benefit for him, such as
- Because Lavos has almost no channeled or duration-based abilities (e.g. buffs or passives) or lingering ability effects apart from Valence Block and the trail left by
Vial Rush, he has little need to avoid Nullifier bubbles for fear of losing ability effects. For the same reason, he is a prime candidate for
Transient Fortitude.
- Thanks to
Transmutation Probe's ability to transmute all ammo pickups into universal ammo pickups, it should theoretically be impossible for Lavos to run out of ammo so long as he has ammo to transmute. As well as giving him strong support capabilities to any team, this also makes Lavos an ideal Warframe for extended Archgun usage, as not only do universal ammo pickups feed into an Archgun's ammo pool, they also reduce Archgun Deployer cooldowns as well.
Trivia
- On his introduction, Lavos could be obtained from the Operation: Orphix Venom event, purchasable from Father for
Phasic Cells. Each component blueprint cost 1,000 Phasic Cells, while the main blueprint cost 1,500, totaling to 4,500. Alternatively, all parts had a chance to drop from Orphix Venom missions.
- Lavos is the 45th unique Warframe to be released.
- Lavos was conceptualized by Digital Extremes concept artist Nikita Leshakov, alluded to have sketched the first concept art during his lunch break.
- Lavos was first revealed during Tennocon 2020's Art of Warframe Panel alongside
Sevagoth (codenamed Wraithe). His name was announced in Home Devstream 7, and his abilities were finally revealed in Home Devstream 10.
- Lavos was featured in a fashion-frame showcase video made by [DE]Megan for reaching the final donation goal in the Quest to Conquer Cancer campaign.[1]
- Lavos' visual design incorporates serpents wrapped around his arms and alchemical vials containing volatile mixtures that fuel his Warframe abilities.
- Lavos' serpents are likely references to the Caduceus and Ouroboros. During idle animations, the serpents will perch their heads up from Lavos' arms, as well as slither and move around on his body.
- Lavos' vials on his shoulders are separate attachments called Lavos Shoulder Guards that are customizable in his Appearance options.
- His vials initially contained a silver liquid solution that resembles quicksilver[2], later adopting the Warframe's energy colours.
- While in motion, his vials will have 'jiggle physics' and the liquid inside flows around. Liquid swishing sounds can be heard when Lavos is moving.
- Lavos' default helmet displays signs of acid burns on one side of the hat, as a memento of his previous experiments gone awry. This change was added during development to prevent the helmet from blocking the player's aiming camera.
- This causes Lavos' design to be asymmetrical.
- According to [DE]Pablo, the name Lavos took inspiration from Antoine Lavoisier, a French chemist.
- "Lavos" is probably related to the Latin verb lavo, lavare "to wash", and may be a reference to the alchemical process of ablutio (washing or purification).
- While not confirmed, Lavos' name may also be a reference to Davos, one incarnation of the Steel Serpent from Marvel Comics, fitting in with Lavos' snake theming.
- Lavos is the second Warframe that does not use energy for any abilities, after
Hildryn.
References
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Upcoming | ||
Koumei • Cyte-09 | ||
Attributes • Helminth • Augments • Compare All • Cosmetics |
239 comments
Hope he gets a deluxe skin soon. Too cool and fun not to have one. Meanwhile Volt is getting another one. Fuck you Volt.
If i helmith one of his abilities do i still be able to use elemental infusion of chosen skill?
No
Lavos' hidden energy pool can still be increased by mods and still counts as such for effects that check your max energy, such as Violet Archon Shards. So despite having no visual difference, equipping Primed Flow with Endurance Drift can give a sizable increase to your damage output.
Its like playing rpgs where you plan on how to properly rotate your abilities so you can keep casting catalyze with proper use of elements but most of the time its just viral. Still an S tier frame because its FUN.
Don't sleep on Gas Catalyze. Prime viral and other things in with other skills and weapons then pop that Catalyze.
Any kind of primer (I prefer Cedo) + Gas Catalyze + Viral Pulse is wiping out entire maps. You'll actually have to wait for the enemies to come back at you for resetting your CDs with 3rd skill
Easily the best designed kit in the game. Great augment, but I personally can't fit it in my build. No reason to helminth anything, maybe just a bad idea in general with how his kit works. Synergery and status out the wazoo, freezes with double 2 or shocks on demand for CC, and if you need more survival run vazarin on top of health and armor, arcane blessing or armor arcanes/shards. And no energy! Incidentally the best railjack pilot.
His nuke scales so much so easily- it melts SP. Archon vitality and continuity are made for him, use toxin a lot for corrosive procs and green shards. Range is key, and you don't need a lot of strength but precision intensify is really all you need for good nuking. Really underrated frame IMO. This guy is so much stronger/easier to use than saryn outside of ESO.
I wouldn't use Archon Continuity on him specifically for stacking corrosive. It's still useful on him for the extra status effect type when scaling damage based on status effect types on an enemy, but with emerald shards, you need 14 stacks of corrosive. You're going to get exactly one "bonus" corrosive proc per toxin ability hit (even with toxin infused 1), and the only ability of his that can reliably hit more than once or twice per cast is Vial Rush.
On the other hand, infusing Corrosive onto Vial Rush works very well, because as it's a non-damaging status effect, it gets the three applications per hit, and Vial Rush's innate cold means enemies will inevitably get stuck long enough to apply plenty of stacks.
I can't overstate how good Valence Formation is. There are so many things you can do with it. The aformentioned 14 stacks of corrosive? Fire Cedo once or twice. Every single pellet that hits will proc a status. Obviously, this applies to any weapon, but Cedo in particular applies statuses very quickly.
200% added elemental damage of any flavor is pretty good in of itself, but it's the forced procs that make it amazing. You can basically take any weapon you want, pick a damaging element, and force procs of it. Grab a Rubico, infuse blast, you now have a hitscan Kuva Chakkhurr. Archguns are an option too, since you can transmute as much ammo as you need for them. Grab a Larkspur and go nuts with any element you want.
Grab an Acrid and apply two forced toxin statuses per hit. Oh yeah. That is why the Orokin feared alchemy.
The corrosive stacks enough with toxin off of vial rush and you get a toxin proc'd for CO and his 4 and with the corrosive projection and the armor rework you don't need to hit 10 stacks to see a big benefit to DPS. I'm aware what valance fusion is capable of, I did say it was great, but you don't need it. I'm saying he is easy to use and if you want to min max everything that's fine but he still just crushes everything without green shards or valence.
I don't like that there's nothing that can properly prime and cover his 4. Off to weapon platform frame instead of caster.
Huh, no mention of Lavos' tennogen skin?
He's still ugly as sin.
Whats energy?
-Lavos main
Kinda crazy how this mod turns Lavos into the most consistent Profit taker killer.
Shield type changes? not a problem. Every element is easily in reach.
Note: Duration does not add much time to the new Lavos Augment. If you are wiling to keep spamming this new augment to keep it going, it is very good.
Well considering how imbuing his abilities makes them stronger, triggering the passive as a bonus was always going to occur often.
New augment: for his passive.
Gives 200% (NOT AFFECTED BY STRENGTH) for x seconds (affected by duration).
1 One stack at the same time, can't have multiple elements...
I will also add that currently innate Heat doesn't play well with Valence Formation
As well as combination of innate Electricity and modded Cold.
Other than that, here you go list of potential combinations [Sorry, atm i don't have weapon with innate cold but without forced cold status]:
Heavily advice people to look into "heat innate" part of the table...
Order of elements in table: Weapon innate // Elemental mod // Imbuement
Add = Adds damage to existing status combination
Merge = Merges with only element to create combination
Mod = Merges with modded element to create combination. Releases innate element of the weapon
Separate = Does not combine, imbuement is completely separated.
Behavior|Weapon innate // Elemental mod // Imbuement
Add Toxin // Toxin // Toxin imbue = More Toxin (duh)
Merge Toxin // Toxin // Cold imbue = Viral + forced cold
Merge Toxin // Toxin // Electricity imbue = Corrosion + forced electricity
Merge Toxin // Toxin // Heat imbue = Gas + forced heat
Add Toxin // Cold // Toxin imbue = Viral + forced toxin
Add Toxin // Cold // Cold imbue = Viral + forced cold
Mod Toxin // Cold // Electricity imbue = Magnet + forced Electricity + toxin remnant
Mod Toxin // Cold // Heat imbue = Blast + forced heat + toxin remnant
Add Toxin // Electricity // Toxin imbue = Corrosion + forced toxin
Mod Toxin // Electricity // Cold imbue = Magnet + forced cold + toxin remnant
Add Toxin // Electricity // Electricity imbue = Corrosion + forced electricity
Mod Toxin // Electricity // Heat imbue = Radiation + heat + toxin remnant
Add Toxin // Heat // Toxin imbue = Gas + forced toxin
Mod Toxin // Heat // Cold imbue = Blast + forced cold + toxin remnant
Mod Toxin // Heat // Electricity imbue = Radiation + forced electricity + toxin remnant
Add Toxin // Heat // Heat imbue = Gas + forced heat
Add Cold // Toxin // Toxin imbue = Viral + forced toxin
Add Cold // Toxin // Cold imbue = Viral + forced toxin
??? Cold // Toxin // Electricity imbue = ???
??? Cold // Toxin // Heat imbue = ???
Merge Cold // Cold // Toxin imbue = Viral + forced toxin
Add Cold // Cold // Cold imbue = More cold (duh)
Merge Cold // Cold // Electricity imbue = Magnet + forced electricity
Merge Cold // Cold // Heat imbue = Blast + forced cold
??? Cold // Electricity // Toxin imbue = ???
Add Cold // Electricity // Cold imbue = Magnet + forced cold
Add Cold // Electricity // Electricity imbue = Magnet + forced electricity
??? Cold // Electricity // Heat imbue = ???
??? Cold // Heat // Toxin imbue = ???
Add Cold // Heat // Cold imbue = Blast + forced cold
??? Cold // Heat // Electricity imbue = ???
Add Cold // Heat // Heat imbue = Blast + forced heat
Add Electricity // Toxin // Toxin imbue = Corrosion + forced toxin
Mod Electricity // Toxin // Cold imbue = Viral + forced cold
Add Electricity // Toxin // Electricity imbue = Corrosion + forced electricity
Mod Electricity // Toxin // Heat imbue = Gas + forced heat
Separate Electricity // Cold // Toxin imbue = Magnet + forced toxin [broken, expected viral + forced toxin + electricity remnant]
Add Electricity // Cold // Cold imbue = Magnet + forced cold
Add Electricity // Cold // Electricity imbue = Magnet + forced electricity
Mod Electricity // Cold // Heat imbue = Blast + forced heat
Merge Electricity // Electricity // Toxin imbue = Corrosion + forced toxin
Merge Electricity // Electricity // Cold imbue = Magnet + forced cold
Add Electricity // Electricity // Electricity imbue = More electricity (duh)
Merge Electricity // Electricity // Heat imbue = Radiation + forced heat
Mod Electricity // Heat // Toxin imbue = Radiation + forced toxin + electricity remnant
Mod Electricity // Heat // Cold imbue = Blast + forced cold
Add Electricity // Heat // Electricity imbue = Radiation + forced electricity
Add Electricity // Heat // Heat imbue = Radiation + forced heat
Add Heat // Toxin // Toxin = Gas + forced toxin
Separate Heat // Toxin // Cold = Gas + forced cold [broken, expected viral + forced cold + heat remnant]
Separate Heat // Toxin // Electricity = Gas + forced electricity [broken, expected corrosion + forced electricity + heat remnant]
Add Heat // Toxin // Heat = Gas + forced heat
Separate Heat // Cold // Toxin imbue = Blast + forced toxin [broken, expected viral + forced toxin + heat remnant]
Add Heat // Cold // Cold imbue = Blast + forced cold
Separate Heat // Cold // Electricity imbue = Blast + forced electricity [broken, expected magnet + forced electricity + heat remnant]
Add Heat // Cold // Heat imbue = Blast + forced heat
Separate Heat // Electricity // Toxin imbue = radiation + forced toxin [broken, expected corrosion + forced toxin + heat remnant]
Separate Heat // Electricity // Cold imbue = radiation + forced cold [broken, expected magnet + forced cold + heat remnant]
Add Heat // Electricity // Electricity imbue = radiation + forced electricity
Add Heat // Electricity // Heat imbue = radiation + forced heat
Merge Heat // Heat // Toxin imbue = Gas + forced toxin
Merge Heat // Heat // Cold imbue = Blast + forced cold
Merge Heat // Heat // Electricity imbue = Radiation + forced electricity
Add Heat // Heat // Heat imbue = More Heat (duh).
Why is there no valence formation wiki page yet?
None of these are broken. It's following the standard element merging order, in the same way that progenitor bonuses combine- modded elements using mod order first, then base elements, in the order of Heat -> Cold -> Electricity -> Toxin, with the earliest instance of an element having it's priority inherited by any later instance of the same element.
So for innate heat, modded toxin, and imbued cold, the order is Toxin (because it's modded to the weapon -> Heat -> Cold, merging to Gas + Cold. The reason heat doesn't seem to work well in your tests is because it's the highest priority for merging base elements, and you only modded a single element in each test, so heat always combined with the modded element.
The way to deal with this is to mod your weapons with multiple elements in order to control what merges with what. So if you, for example, have Cold -> Toxin -> Electricity modded on a weapon for Viral + Electricity, imbuing any of those elements would retain the existing merging order while forcing a proc of the imbued element. Imbuing heat, however, would cause it to merge and form radiation, as it doesn't have a prior instance to combine with.
Yeah, someone helped me figure out that ruling later. But thanks.
Genuinely my favorite warframe I've ever used. I already love status builds (not just in warframe, but in all games that allow them). I love characters with elemental themes, I love alchemists and alchemy! And i love big bulky men. Lavos combines all of this into a frame who also doesn't need to worry about energy, and it creates one of the most fun gameplay loops for me. He probably has one of the most well thought-out kits in the game.
I think it would be cool if he had an augment to imbue his guns with his prepared element. He's an almost entirely cast oriented warframe so having something to help his gunplay too would be appreciated.
Something like: [Passive Augment] Preparing an element for more than 3 seconds imbues it to your weapons. Giving them (~)75% additional elemental damage of that type for the next 30 seconds or until it's overwritten by a new type.
Need to give less than what you'd usually get from the similar likes of Oberon's Smite Infusion or Volt's Shock Trooper, but the flexibility of having every element would be great.
"With how many status effects you need to deal meaningful damage with his 4"
Uhhh... none... Until Dagath released it was the highest damaging nuke of a 4 in the game, doing base 4k damage even without the status ramping aspect.
The level where his 4 stops being enough, is the upper level where abilities aren't expected to do damage.. and from then on it's all about weapons, abilities which add bonus damage to weapons, and abilities which scale directly on weapons (Gara, Equinox, etc).
This comment aged well. New passive augment that imbues weapons is actually officially coming.
Yeah i was about to say that exactly! Increadible augment that is about to make every lavos player enjoy the heck out of their guns!
Ask and you shall receive!!!!!!!
ugly warframe for ugly people (you)
Based Lavos enjoyer
Thought beauty was on the inside? does OP mean Lavos's players are always trolling?
A warframe only people that use combined abilities can play, lol
Great news for both parties! Loki and Lavos getting new augment!!
Have to say, I LOVE the "Energy: 0 (0 at rank 30)
I planned a build for him after release, stacking Strength and Duration, but lost interest before executing it because it required Umbra Forma. now i'm looking at him again and can't shake the feeling that modding for Duration is bait. none of his abilities scale with it and while Status Duration is nice to have, it also kinda doesn't help you all that much since enemies shouldn't live long enough for it to be relevant, at least in "normal" content. you probably dont want to go below 100% Duration on Lavos, and if you can fit Primed Continuity then that's neat, but going higher than that feels like a waste of precious mod slots
As a Lavos player, I concur. One duration mod is plenty. If you have the space, Archon Continuity is nice, just so you can make his abilities apply 3 statuses on one go, to prime Catalyze more easily (or just CO/Cedo). But it is not required.
here's some build ideas i can share as a lavos main:
-You can do full umbral set (for more casual play,althought not the most efficient), range and strength. You can go with 200%+ range if it is your thing, but catalyze won't do that much damage to steelpath+ levels as your primer won't cover that much range. Then go for ability strength and swift bite in the remaining slots, while maintaing your duration above 99%. I found combat discipline + nourish to be the best aura and helminth ability (replacing vial rush), as you can run corrosive or other damage types beside viral on your weapons. Roar seems to be good too.
-you can go for ability efficiency,a bit of range and lots of strength, while using arcane reaper/guardian instead of an armour mod, and the swift bite augment. The idea is to use Khora's subsumed ability,ensnare,to group them, primer them, cast catalyze and start with the next group by casting ophidian bite and transmutation probe after ensnare. It's way more efficient at killing mobs with the abilities, but locks you in the playstyle of the build.
-You can also use him as a sort of rare crate/ayatan sculpture hunter, with the helminth ability Golden Instinct with around 200-300 meters, and the orokin eye air support. Go for full ability efficiency, sufficient range and whatever you want in the remaining slots. TheKengineer did a video about this in his youtube channel, check it out if this interests you!
Also,you can use any build to just go nuts with your favorite archgun,since you'll never run out of ammo. Larkspur Prime go brrrrrrrrrr
It's funny how I've never seen mentioned anywhere he seems to be modeled after a crab. I mean there's something disticntly crab-like about him.
If only he wasn't so ugly... On the bright side it should be fixed when his Prime comes out, already happened with Hildryn
He's not ugly, his design is just overly bulky.
Hildryn ugly? the shit yo
Maybe in your book he's ugly, I seen uglier Warframe: I can't stand Oberon Prime or regular Grendel (Lunar skin, that one tennogen or go home for now).
My only gripe is the random high heels no one asked for. Seems to clash with the rest of the look but that's just personal preference.
I can tell you at least 5 reasons why you shouldn't wear high heels in a lab but I guess with that logic I should also give 5 reasons why you shouldn't wear a long cape for combat so I guess we'll just leave logic and video game separated for the time being. LOL
How do you make him stand durable in endurance run? His damage is scaling I wouldn't worry about that but the dude does not have shield gating and relying on armor or rolling guard can only take you so far. I like him but this one puzzle I can't solve,
My Lavos has about 3300 health and 2600 armor. He also has up to 90% extra damage reduction from Adaptation. Arcane Guardian (+900 armor) Arcane Grace (%health recovery per second). He is nearly unkillable, specially if you have Health Drain in your weapon and use Radiation damage to make enemies target themselves.
OP said endurance. Which at one point in the mission all those numbers don't mean anything cause you're going to get one-shot.
Vazarin is a good option on him for survivability.
to survive decently you must put on a lot of armor and health and this works for most missions in the game "OR" you can lean into shieldgating with the dragon key cheat equipped.
this last option is the clumsiest and least recommended unless you like long duration solo missions.👍
I started playing this frame for the memes like plagueboy and milkman but dangit I can't move away from it. He's tanky, spreads status like there's to tomorrow, no energy to think about, makes getting ammo and health+energy easy, gets immunity when he picks up an energy orb, and makes railjack easy by making railjack abilities cooldown dependent instead of energy dependent. With a few tweaks, and few changes, this frame can go to absolute heights,
When you switch to a different loadout the snakes still stay on your arms. Pretty cool bug