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(/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description The serpents of Lavos encourage him as he transmutes the battlefield. He uses Toxin, Cold, Electricity, and Heat to deal elemental damage. Harness the power of the dark alchemist. Passive Energy and Universal Orbs give Lavos status immunity for 10s.Hold any ability to imbue the next cast with additional Elemental Damage and Status. Abilities 1st Ability (/wiki/Ophidian_Bite) (OphidianBite130xWhite) (/wiki/Ophidian_Bite) Ophidian Bite 2nd Ability (/wiki/Vial_Rush) (VialRush130xWhite) (/wiki/Vial_Rush) Vial Rush 3rd Ability (/wiki/Transmutation_Probe) (TransmutationProbe130xWhite) (/wiki/Transmutation_Probe) Transmutation Probe 4th Ability (/wiki/Catalyze) (Catalyze130xWhite) (/wiki/Catalyze) Catalyze General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 540 (740 at Rank 30) (/wiki/Shield) (Shield) Shields 270 (370 at Rank 30) (/wiki/Armor) (Armor) Armor 575 (675 at Rank 30) (/wiki/Energy_Capacity) (Energy Capacity) Energy 0 (0 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 0 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.15 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Introduced (/wiki/Update_29#Update_29.6) (Update 29) Update 29.6 (2020-12-18) Themes Alchemy, Serpentine (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Vial_Rush) (VialRush130xWhite) (/wiki/Vial_Rush) Vial Rush (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Catalyze) (Catalyze130xWhite) (/wiki/Catalyze) Catalyze Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX The serpents of Lavos encourage him as he transmutes the battlefield. He uses Toxin, Cold, Electricity, and Heat to deal elemental damage. Harness the power of the dark alchemist. Manipulating the laws of the physical realm, his prowess permeates the battlefield. This is Lavos, the transmuter, the elemental craftsman. Lavos harnesses the secret of invention, Tenno. Experimentation is the beauty of science. —(/wiki/Lotus) (Lotus) Lotus Release Date: December 18, 2020 Concoct volatile brews of recombinant elements to dissolve, evaporate, and transmute hostile forces. Equalize the System through alchemical warfare as the eccentric scientist, Lavos , to dose his foes with serpentine venom and alter the state of combat conditions through his unorthodox experiments. Lavos's transmutation began in (/wiki/Update_29#Update_29.6) (Update 29) Update 29.6 (2020-12-18): Orphix Venom. Acquisition Lavos's main and component blueprints are available from (/wiki/Father) (Father) Father with (/wiki/Entrati) (Entrati) Entrati standing. The main blueprint requires players to be at Rank 2 - Acquaintance , while component blueprints require Rank 3 - Associate . Each blueprint costs 5,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 5,000 Standing, totaling to 20,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 20,000 . Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (Helmet) 1 (/wiki/Blueprints) (Chassis) 1 (/wiki/Blueprints) (Systems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 3 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) 325 (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: N/A Lavos Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Trapezium_Xenorhast) (TrapeziumXenorhast) (/wiki/Trapezium_Xenorhast) Trapezium Xenorhast 6 (/wiki/Titanium) (Titanium) (/wiki/Titanium) Titanium 2,000 (/wiki/Oxium) (Oxium) (/wiki/Oxium) Oxium 750 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 2,750 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Lavos Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 2 (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 5 (/wiki/Cryotic) (Cryotic) (/wiki/Cryotic) Cryotic 1,500 (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle 5,500 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Lavos Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Cabochon_Embolos) (CabochonEmbolos) (/wiki/Cabochon_Embolos) Cabochon Embolos 6 (/wiki/Nano_Spores) (NanoSpores) (/wiki/Nano_Spores) Nano Spores 5,500 (/wiki/Hexenon) (Hexenon) (/wiki/Hexenon) Hexenon 550 (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits 3,000 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Lore & History Main article: (/wiki/Leverian#Lavos) (Leverian) Leverian#Lavos View Lavos List▾ ▾ Introduction: (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DLavCard1350DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DLavCard1350DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/1/1a/DLavCard1350DruLev_en.ogg/revision/latest?cb=20220729004408) (DLavCard1350DruLev en.ogg) download , (/wiki/File:DLavCard1350DruLev_en.ogg) (File:DLavCard1350DruLev en.ogg) history ) Lavos. The transmuter. Called by some, anachronistically, the alchemist. Transmutation, you say? A superstitious process from long ago, in which deranged old men heated stinking substances over fires of dung, thinking they could make gold? No. To the Orokin, it was a darkly potent, forbidden science. They were not squeamish nor moral, so what profound taboos must this art have violated? No transmuter was more dreaded than Javi. The Crawling Serpent. The Abhorred. The Filth-Speaker. The Orokin feared him so greatly that they whispered he might, somehow, survive even the (/wiki/Jade_Light) (Jade Light) Jade Light , just as a severed snake was once believed to grow a new head. So instead he was imprisoned, that his evil might be contained, if not quenched. His jailer was a brute of a Warframe named Lavos. Lavos' Serpents: (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DLavSnakes1360DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DLavSnakes1360DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/6/65/DLavSnakes1360DruLev_en.ogg/revision/latest?cb=20220729004405) (DLavSnakes1360DruLev en.ogg) download , (/wiki/File:DLavSnakes1360DruLev_en.ogg) (File:DLavSnakes1360DruLev en.ogg) history ) The prison of Dabaoth-Kra no longer stands: both it and the slumped Venusian mountain peak upon which it stood were long ago obliterated. We have only records to tell us what went on there. Javi was a scrawny, hairless man, scaly with skin disease. In reluctant recognition of his Archimedian status, he was permitted to wear the white robe - now a befouled, ragged garment. Two tattooed serpents crawled up each bony arm from elbow to wrist. Lavos, we are told, was attentive to his prisoner. He administered the prescribed soup, water, and beatings with the same punctual fidelity. These are recreations of Lavos's own snakes - no mere tattoos, but living bio-ferrous exoflesh. Vitam Syandana: (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DLavoSyand1370DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DLavoSyand1370DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/2/26/DLavoSyand1370DruLev_en.ogg/revision/latest?cb=20220729004401) (DLavoSyand1370DruLev en.ogg) download , (/wiki/File:DLavoSyand1370DruLev_en.ogg) (File:DLavoSyand1370DruLev en.ogg) history ) Observers at the prison reported that Javi was frequently whispering to Lavos. There was some concern among the wardens, but they dismissed the whispers as mere posturing. Javi's cell walls began to fill up with scrawlings, using blood and filth as ink. At first, these were simple symbols, but as time passed, they became more elaborate. It was as if the Archimedian was turning his cell into a demonic temple, baiting his captors. There was even an image of Lavos, resplendent in his Syandana of office - perhaps an attempt at a curse. Lavos was ordered to beat him harder, and duly did so. With the blood on the wall, Javi drew a snake. An appeal, no doubt, to his depraved idol. Floor-washer Bekran Zaft, the sole survivor of Dabaoth-Kra, would later tell of how Lavos would stride from cell to cell - weighty shotgun in hand - clubbing and beating as required. The nightmares still haunted her. (/wiki/Lavos_Cordatus_Helmet) (Lavos Cordatus Helmet) Lavos Cordatus Helmet : (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DLavHelm1380DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DLavHelm1380DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/d/d2/DLavHelm1380DruLev_en.ogg/revision/latest?cb=20220729004400) (DLavHelm1380DruLev en.ogg) download , (/wiki/File:DLavHelm1380DruLev_en.ogg) (File:DLavHelm1380DruLev en.ogg) history ) The wardens' records reveal an increasing unease with Javi's bizarre behavior. Regardless of the potential risk, they determined that he should be executed - after a fashion. They would use cellular reversal. Javi would be reduced to a mere biological pulp with no more sentience than bread mold. But the executioner? No jailer wanted to be the Pobber to bell that Kavat. So Lavos received this ceremonial helm, along with the power to reconfigure organic matter. He could be their instrument. The walls, floor, and ceiling of the cell were, by now, overwritten with text. Lavos watched over Javi continually. Bekran Zaft tells us that curiously, Lavos no longer beat the prisoners in the other cells. Even when the inmates shoved one of their hated fellows into his path, expecting a bloody beatdown, Lavos merely waited for him to get back to his feet before moving on. (/wiki/Decorations) (Decorations) Transmutation Probe : (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DLavTransProbe1390DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DLavTransProbe1390DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/f/ff/DLavTransProbe1390DruLev_en.ogg/revision/latest?cb=20220729004406) (DLavTransProbe1390DruLev en.ogg) download , (/wiki/File:DLavTransProbe1390DruLev_en.ogg) (File:DLavTransProbe1390DruLev en.ogg) history ) What actually was this forbidden practice of transmutation that terrified the Orokin so? At its pinnacle, it was nothing less than the purposeful elevation of consciousness. To the Orokin, prisoners of their endless golden dream, the thought that a person could rise above their station was anathema. Transmutation could turn commoners into kings or riches into garbage. Worst of all, it could teach people not to be afraid. I have seen a preserved image of Javi's cell. His scrawlings were not demonic sigils and barbarous texts but star charts. Evolutionary trees. Genome structures. Javi was not defying Lavos with these cryptic daubings in his own blood. He was enlightening him. Not dark sorcery at all, but radiant science. And the snake? A symbol not of corruption but of healing. Javi was a teacher. He might have taught millions. Now he had only one student. But that student was attentive. (/wiki/Cedo) (Cedo) (/wiki/Cedo) Cedo Shotgun: (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DLavShotgun1400DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DLavShotgun1400DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/1/1c/DLavShotgun1400DruLev_en.ogg/revision/latest?cb=20220729004404) (DLavShotgun1400DruLev en.ogg) download , (/wiki/File:DLavShotgun1400DruLev_en.ogg) (File:DLavShotgun1400DruLev en.ogg) history ) Bekran Zaft says this of Execution Day. The jailers gathered in the auditorium. With a slow funereal tread, Lavos escorted Javi to the execution dais. He gently raised a hood over Javi's head, cobra-like. He turned, then, to face the Orokin Warden, shotgun trembling in his mighty hands. The silence, Zaft says, was absolute. But then from beneath the hood came a whisper. Javi had some final words for his student. The Orokin jailer shifted uncomfortably, looked to his functionaries. Would the execution even take place? Lavos gave a stiff bow to Javi... and activated his power. Javi's skin peeled off in one grisly sloughing. He liquefied into a biological soup. A cheer went up from the assembled jailers. Lavos gathered the remains of Javi tenderly in his hands. A soft glow emanated from them. As, in one horrible moment, Javi's Orokin oppressors realized what they beheld. And then: panic. Lavos was transmuting the remains. A twining, living snake seethed up Lavos's left arm. Javi, transformed, and still - after a fashion - alive, just as they had feared. A second snake coiled around his right arm, this one sprouting from Lavos's own flesh. Then Lavos leapt into the midst of the assembly, hurling vials left and right, bathing the hapless screaming jailers and functionaries - and their Warden - in icy vitriol. Not one survived - not for long, anyway. And Bekran Zaft? Lavos bowed to her and moved on. (/wiki/Lavos) (LavosIcon272) Lavos : (/wiki/Leverian) (Leverian) LEVERIAN ENTRY (Play) (https://warframe.fandom.com/wiki/File:DLavFrame1410DruLev_en.ogg) https://warframe.fandom.com/wiki/File:DLavFrame1410DruLev_en.ogg ((https://static.wikia.nocookie.net/warframe/images/3/3c/DLavFrame1410DruLev_en.ogg/revision/latest?cb=20220729004409) (DLavFrame1410DruLev en.ogg) download , (/wiki/File:DLavFrame1410DruLev_en.ogg) (File:DLavFrame1410DruLev en.ogg) history ) They say that Lavos often takes counsel from his serpents. One is his brutal advisor, the other his wise teacher. Both have their wisdom, and Javi still whispers to his beloved student. Much like the snake, Lavos is easy to misjudge. The serpents that poison can also cure. He may have been a monster in his previous life, but he was able to achieve something that eluded the most powerful of the Orokin. He changed. Moreover, he changed himself. Javi may have helped and instructed, but the will to change must have begun with Lavos. Perhaps we all have that golden gleam coiled within us somewhere, ready to slither forth from its old skin. We must only beware that we do not condemn as devilish that which we do not yet understand. (https://static.wikia.nocookie.net/warframe/images/0/0c/TransmuterOperatorHood.png/revision/latest?cb=20220701153413) (TransmuterOperatorHood) (https://static.wikia.nocookie.net/warframe/images/0/0c/TransmuterOperatorHood.png/revision/latest?cb=20220701153413) (TransmuterOperatorHood) Transmuter Operator Hood- The Transmuter Javi was honored with this ceremonial hood on the day of his execution, in recognition of his Archimedean status. Lavos served as a warden to the prison of (Dabaoth-Kra (page does not exist)) Dabaoth-Kra on (/wiki/Venus) (Venus) Venus , and was assigned to one special prisoner, an (/wiki/Archimedean) (Archimedean) Archimedean named (/wiki/Javi) (Javi) Javi , who possessed skills and knowledge in alchemy and transmutation. The (/wiki/Orokin) (IconOrokinOn) (/wiki/Orokin) Orokin feared and hated transmutation, as they believed it would allow the lower caste to rise up against them. They even feared that Javi would somehow survive being vaporized by the Jade Light, and instead chose to imprison, hoping that his presumed evil would be contained. During his imprisonment, Javi was reported to whisper to Lavos during his beatings, and would draw seemingly demonic symbols and snakes on the walls of his cell. Overtime, Javi's behavior became more bizzare, causing his sentence to be overturned.Instead, Javi to be executed by cellular reversal, a process that would reduce him to biological pulp. After Lavos received the ceremonial garb to carry out the execution, he no longer beat the other prisoners. Due to Javi's teachings, Lavos realized that his writings were not of demonic origin but of evolution and healing. When Execution Day came, Lavos dressed his prisoner accordingly, fitting a ceremonial hood on his head is honor of his Archimedean status. As Lavos turned to face the Orokin Warden, his (/wiki/Cedo) (Cedo) (/wiki/Cedo) Cedo shotgun trembling in his hands, Javi whispered. In response, Lavos lowered his weapon and bowed before activating his power, liquidizing Javi's flesh and turning him into a soupy pulp. The other jailers cheered before realizing in horror that Lavos was not executing the alchemist, but transmuting the remains; Javi would be reborn as a serpent on Lavos's left arm, while a second serpent emerged from Lavos's own flesh as a symbol of change. The new student of alchemy proceeded to massacre the Orokin jailers with a (/wiki/Vial_Rush) (VialRush130xWhite) (/wiki/Vial_Rush) Vial Rush . Not one survived the fall of Dabaoth-Kra save for a floor-washer named (/wiki/Bekran_Zaft) (Bekran Zaft) Bekran Zaft , who lived to tell the tale. Notes When Lavos wields his (/wiki/Signature_Weapon) (Signature Weapon) signature (/wiki/Cedo) (Cedo) (/wiki/Cedo) Cedo , a (/wiki/Shotgun_Ammo_Mutation) (Mod TT 20px) (/wiki/Shotgun_Ammo_Mutation) Shotgun Ammo Mutation effect is applied. At max rank, Lavos has the third highest base (/wiki/Armor) (Armor) armor of all Warframes, behind (/wiki/Valkyr/Prime) (Valkyr PrimeIcon272) (/wiki/Valkyr/Prime) Valkyr Prime and (/wiki/Qorvex) (QorvexIcon272) (/wiki/Qorvex) Qorvex . Even with Lavos at minimum rank, only (/wiki/Valkyr) (ValkyrIcon272) (/wiki/Valkyr) Valkyr and max rank (/wiki/Kullervo) (KullervoIcon272) (/wiki/Kullervo) Kullervo have higher armor. Lavos, along with (/wiki/Hildryn) (HildrynIcon272) (/wiki/Hildryn) Hildryn , boasts the lowest base (/wiki/Energy) (Energy) energy of all Warframes, having none at all. However to utilize his passive ability (by collecting energy orbs), he still technically possess a hidden energy pool of 175, which automatically drains itself in 5 seconds. The energy pool is only visible when modding inside the Simulacrum. Likewise his rank-up bonuses instead feature armor rather than an energy pool increase. Lavos is the first Warframe to modify Mod bonuses for himself, in his case (/wiki/Ability_Duration) (Ability Duration) Ability Duration affects his status effect durations while (/wiki/Ability_Efficiency) (Ability Efficiency) Ability Efficiency affects the cooldown reduction of (/wiki/Transmutation_Probe) (TransmutationProbe130xWhite) (/wiki/Transmutation_Probe) Transmutation Probe . Lavos is the second Warframe (after (/wiki/Nidus) (NidusIcon272) (/wiki/Nidus) Nidus ) to gain additional armor with high rank. Tips Lavos's lack of (/wiki/Energy) (Energy) energy makes him an ideal Warframe to use in missions where energy regeneration would be severely hampered, such as in (/wiki/Nightmare_Mode) (Nightmare Mode) Nightmare Mode missions with the Energy Drain modifier, or Energy Reduction Modifiers in (/wiki/Sortie) (Sortie) Sorties . In (/wiki/Rathuum) (Rathuum) Rathuum and (/wiki/The_Index) (The Index) The Index where Tenno start with no energy, Lavos can immediately utilize his abilities. Lavos's lack of energy for abilities means that he does not suffer from energy loss caused by energy drain attacks and abilities, such as from Parasitic (/wiki/Eximus) (Eximus) Eximus units and (/wiki/Sensor_Bar) (Sensor Bar) Sensor Bars . Conversely, due to his lack of energy, all energy interactions other than (/wiki/Pickups#Energy) (Pickups) energy orbs provide no benefit for him, such as (/wiki/Trinity) (TrinityIcon272) (/wiki/Trinity) Trinity 's (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire , (/wiki/Energy_Siphon) (Mod TT 20px) (/wiki/Energy_Siphon) Energy Siphon , (/wiki/Rage) (Mod TT 20px) (/wiki/Rage) Rage /(/wiki/Hunter_Adrenaline) (Mod TT 20px) (/wiki/Hunter_Adrenaline) Hunter Adrenaline , (/wiki/Quick_Thinking) (Mod TT 20px) (/wiki/Quick_Thinking) Quick Thinking /(/wiki/Gladiator_Finesse) (Mod TT 20px) (/wiki/Gladiator_Finesse) Gladiator Finesse , (/wiki/Focus/Zenurik) (FocusLensZenurik b) (/wiki/Focus/Zenurik) Zenurik , or (/wiki/Arcane_Energize) (ArcaneEnergize) (/wiki/Arcane_Energize) Arcane Energize . Because Lavos has almost no channeled or duration-based abilities (e.g. buffs or passives) or lingering ability effects apart from Valence Block and the trail left by (/wiki/Vial_Rush) (VialRush130xWhite) (/wiki/Vial_Rush) Vial Rush , he has little need to avoid (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier bubbles for fear of losing ability effects. For the same reason, he is a prime candidate for (/wiki/Transient_Fortitude) (Mod TT 20px) (/wiki/Transient_Fortitude) Transient Fortitude . Thanks to (/wiki/Transmutation_Probe) (TransmutationProbe130xWhite) (/wiki/Transmutation_Probe) Transmutation Probe 's ability to transmute all ammo pickups into universal ammo pickups, it should theoretically be impossible for Lavos to run out of ammo so long as he has ammo to transmute. As well as giving him strong support capabilities to any team, this also makes Lavos an ideal Warframe for extended (/wiki/Archgun) (Archgun) Archgun usage, as not only do universal ammo pickups feed into an Archgun's ammo pool, they also reduce (/wiki/Archgun_Deployer) (Archgun Deployer) Archgun Deployer cooldowns as well. Trivia On his introduction, Lavos could be obtained from the (/wiki/Operation:_Orphix_Venom) (Operation: Orphix Venom) Operation: Orphix Venom event, purchasable from (/wiki/Father) (Father) Father for (/wiki/Phasic_Cells) (PhasicCells) (/wiki/Phasic_Cells) Phasic Cells . Each component blueprint cost 1,000 Phasic Cells, while the main blueprint cost 1,500, totaling to 4,500. Alternatively, all parts had a chance to drop from Orphix Venom missions. Lavos is the 45th unique Warframe to be released. Lavos was conceptualized by (/wiki/Development_Team) (Development Team) Digital Extremes concept artist Nikita Leshakov , alluded to have sketched the first concept art during his lunch break. Lavos was first revealed during Tennocon 2020's Art of Warframe Panel alongside (/wiki/Sevagoth) (SevagothIcon272) (/wiki/Sevagoth) Sevagoth (codenamed Wraithe). His name was announced in (/wiki/Home_Devstream_7) (Home Devstream 7) Home Devstream 7 , and his abilities were finally revealed in (/wiki/Home_Devstream_10) (Home Devstream 10) Home Devstream 10 . Lavos was featured in a fashion-frame showcase video made by [DE]Megan for reaching the final donation goal in the Quest to Conquer Cancer campaign.[1] Lavos' visual design incorporates serpents wrapped around his arms and alchemical vials containing volatile mixtures that fuel his Warframe abilities. Lavos' serpents are likely references to the (https://en.wikipedia.org/wiki/Caduceus) (wikipedia:Caduceus) Caduceus and (https://en.wikipedia.org/wiki/Ouroboros) (wikipedia:Ouroboros) Ouroboros . During idle animations, the serpents will perch their heads up from Lavos' arms, as well as slither and move around on his body. Lavos' vials on his shoulders are separate attachments called Lavos Shoulder Guards that are customizable in his Appearance options. His vials initially contained a silver liquid solution that resembles (https://en.wikipedia.org/wiki/Mercury_(element)) (wikipedia:Mercury (element)) quicksilver [2] , later adopting the Warframe's energy colours. While in motion, his vials will have 'jiggle physics' and the liquid inside flows around. Liquid swishing sounds can be heard when Lavos is moving. Lavos' default helmet displays signs of acid burns on one side of the hat, as a memento of his previous experiments gone awry. This change was added during development to prevent the helmet from blocking the player's aiming camera. This causes Lavos' design to be asymmetrical. According to [DE]Pablo, the name Lavos took inspiration from (https://en.wikipedia.org/wiki/Antoine_Lavoisier) (wikipedia:Antoine Lavoisier) Antoine Lavoisier , a French chemist. "Lavos" is probably related to the Latin verb lavo, lavare "to wash", and may be a reference to the alchemical process of ablutio (washing or purification). While not confirmed, Lavos' name may also be a reference to (https://en.wikipedia.org/wiki/Steel_Serpent) (wikipedia:Steel Serpent) Davos , one incarnation of the Steel Serpent from Marvel Comics, fitting in with Lavos' snake theming. Lavos is the second Warframe that does not use (/wiki/Energy) (Energy) energy for any abilities, after (/wiki/Hildryn) (HildrynIcon272) (/wiki/Hildryn) Hildryn . References (Jump up) ↑ (https://twitter.com/PlayWarframe/status/1323315968056217603?s=19) Lavos fashion reveal tweet (Jump up) ↑ (https://twitter.com/PabloPoon/status/1314695386012028930) Lavos vial detail tweet () (https://warframe.fandom.com/wiki/Lavos/Abilities?action=edit) Edit Tab Passive Valence Block Special Casting Rank Bonuses Valence Block Purifying himself from all ailments, (/wiki/Lavos) (LavosIcon272) Lavos cleanses all active negative (/wiki/Status_Effect) (Status Effect) Status Effects and gains status immunity for 10 seconds upon collecting an Energy or Universal (/wiki/Pickups#Orbs) (Pickups) Orb . Picking up an Energy or Universal Orb has a cooldown of 5 seconds. Buff duration is renewed to full upon collecting a new orb. Valence Block buff icon and timer are shown beside Lavos' shield and health indicators. While activated, three serpent-like energy particle effects encircle Lavos' body. If Lavos is injured with missing health, Universal Orbs are collectible to heal him with no cooldown period in between. When Lavos' (/wiki/Companion) (Companion) Companion is equipped with (/wiki/Synth_Fiber) (Mod TT 20px) (/wiki/Synth_Fiber) Synth Fiber , all nearby Health and Universal Orbs will be collected, bypassing Lavos' innate orb pickup cooldown entirely. Special Casting Stats and Modding [ (/wiki/Lavos/Abilities?veaction=edit§ion=T-1) (Edit section: Stats and Modding) ] (/wiki/Lavos) (LavosIcon272) Lavos has no (/wiki/Energy) (Energy) energy capacity and his abilities do not use any resource to activate. Instead, each of his abilities are free to cast with a cooldown in between uses. The (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Efficiency) Ability Efficiency stat will instead affect the cooldown reduction effect from (/wiki/Transmutation_Probe) (TransmutationProbe130xWhite) (/wiki/Transmutation_Probe) Transmutation Probe and (/wiki/Swift_Bite) (Mod TT 20px) (/wiki/Swift_Bite) Swift Bite . Mods which convert energy spent on abilities to shields, such as (/wiki/Brief_Respite) (Mod TT 20px) (/wiki/Brief_Respite) Brief Respite or the (/wiki/Set_Mods#Augur_Mod_Set) (Set Mods) Augur Mod Set , do not replenish shields. Because Lavos can still pick up energy orbs, mods or arcanes that benefit from picking up energy, such as (/wiki/Equilibrium) (Mod TT 20px) (/wiki/Equilibrium) Equilibrium , (/wiki/Energy_Conversion) (Mod TT 20px) (/wiki/Energy_Conversion) Energy Conversion , and (/wiki/Arcane_Energize) (ArcaneEnergize) (/wiki/Arcane_Energize) Arcane Energize , still function. Subsumed abilities injected into Lavos via the (/wiki/Helminth) (Helminth) Helminth system will cost 0 energy, but instead incur a 10 second cooldown after cast and disable the elemental imbuement hold-function (see below) associated with the ability button. On non-recastable abilities (e.g. (/wiki/Roar) (Roar130xWhite) (/wiki/Roar) Roar ), the cooldown begins after the ability's duration expires, unless modded with an augment that allows it to be recastable (e.g. (/wiki/Piercing_Roar) (Mod TT 20px) (/wiki/Piercing_Roar) Piercing Roar ). On channeled abilities (e.g. (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom ), they instead have a (/wiki/Ability_Duration) (AbilityDurationBuff) 12 second base duration. The (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Ability Duration stat will also affect the Status Duration stat uniquely innate to Lavos, which extends or shortens the duration of all status effects created by Lavos using his weapons and abilities. Elemental Imbuement [ (/wiki/Lavos/Abilities?veaction=edit§ion=T-2) (Edit section: Elemental Imbuement) ] Experiment and unleash volatile mixtures of the deadly elements. Hold down one of the four ability buttons (default 1 ,2 ,3 ,4 ) to imbue a Primary Elemental damage type ((/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin , (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold , (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity , and (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat respectively) into the mixing vial displayed above Lavos' ability icons. Imbuement has no cost nor cooldown between uses. Elemental imbuement is available by default to Lavos at Warframe Rank 0 without requiring his abilities to be fully unlocked. Primary Elements are shown in the four smaller diamond-shaped icons below the mixing vial. When an ability button is held down, its diamond icon is briefly highlighted until the element is mixed in. Combine with a different element to produce a Secondary Elemental damage type: (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast (2 +4 ), (/wiki/Damage/Corrosive_Damage) (DmgCorrosiveSmall64) (/wiki/Damage/Corrosive_Damage) Corrosive (1 +3 ), (/wiki/Damage/Gas_Damage) (DmgGasSmall64) (/wiki/Damage/Gas_Damage) Gas (1 +4 ), (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic (2 +3 ), (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation (3 +4 ), and (/wiki/Damage/Viral_Damage) (DmgViralSmall64) (/wiki/Damage/Viral_Damage) Viral (1 +2 ). Inputs can be in any order, or the hotkeys can be held down together to instantly produce a Secondary Elemental damage type. The Imbued Primary or Secondary Element is shown in the vial with a colorcoded emblem and plays a unique sound effect upon mixing. With an element in the mixing vial, Lavos' next ability cast drains the vial to add the Primary or Secondary Elemental damage type, onto the chosen ability dealing an extra instance of damage and status proc. The same Primary Elemental damage type can be imbued onto an ability that already inflicts that damage type (e.g. (/wiki/Ophidian_Bite) (OphidianBite130xWhite) (/wiki/Ophidian_Bite) Ophidian Bite imbued with (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin , (/wiki/Vial_Rush) (VialRush130xWhite) (/wiki/Vial_Rush) Vial Rush imbued with (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold , etc) to double the damage and status proc. Imbued Primary Elemental damage types do not merge with the ability's innate damage type. Non-damaging status effects inflicted by all of Lavos' abilities ((/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold , (/wiki/Damage/Corrosive_Damage) (DmgCorrosiveSmall64) (/wiki/Damage/Corrosive_Damage) Corrosive , (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic , (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation , and (/wiki/Damage/Viral_Damage) (DmgViralSmall64) (/wiki/Damage/Viral_Damage) Viral ) will proc 3 stacks in a single application of elemental status. Lavos' mixing vial is only cleared of its elemental contents upon imbuing an ability. Elements can be imbued even if Lavos cannot use the ability. Imbuement is only available from Lavos' original abilities, therefore a subsumed ability replacement from the (/wiki/Helminth) (Helminth) Helminth system will disable the associated element on the ability button. Imbuement also cannot be applied onto subsumed abilities. Rank Bonuses Unlike most Warframes, when Lavos ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen: +20 (/wiki/Health) (Health) Health every three ranks, starting at rank 1 . +10 (/wiki/Shield) (Shield) Shield every three ranks, starting at rank 2 . +10 (/wiki/Armor) (Armor) Armor every three ranks, starting at rank 3 . At rank 30 , this results in a total of: +200 Health +100 Shield +100 Armor Augment (https://static.wikia.nocookie.net/warframe/images/6/66/ValenceFormationMod.png/revision/latest?cb=20240618173621) (ValenceFormationMod) Main article: (/wiki/Valence_Formation) (Valence Formation) Valence Formation Valence Formation is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Lavos) (LavosIcon272) Lavos that allows weapons to gain the corresponding element of an ability whenever it is cast, with a guaranteed status effect. (/wiki/Mod#Mod_Rank) (Mod) Rank Elemental Damage (/wiki/Ability_Duration) (AbilityDurationBuff) Duration (/wiki/Mod#Attributes) (Mod) Cost 0 50% 20s 6 1 100% 20s 7 2 150% 20s 8 3 200% 20s 9 Abilities View Maximization ▾ ▾ (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) Result table not loaded. Javascript not loaded This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Ophidian_Bite) (Ophidian Bite) Ophidian Bite . To change it, please (https://warframe.fandom.com/wiki/Ophidian_Bite?action=edit) edit the transcluded page . (/wiki/Ophidian_Bite) (Ophidian Bite) (OphidianBiteModx256) (/wiki/Ophidian_Bite) (Ophidian Bite) (OphidianBite130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Time) (Time) (AbilityDurationBuff) (/wiki/Ability_Efficiency) (Ability Efficiency) 8 (/wiki/Ophidian_Bite) Ophidian Bite Lash out with a toxic serpentine strike, consuming the target to heal Lavos. Hold to imbue all abilities with (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) Toxin. Introduced in (/wiki/Update_29#Update_29.6) (Update 29) Update 29.6 (2020-12-18) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 500 / 650 / 800 / 1,000 ((/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin damage)500 / 650 / 800 / 1,000 (imbued elemental damage)7.5 / 10 / 12 / 15 % (damage to health conversion) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 10 m (Stats unlisted in-game, not affected by Mods) Misc : 100° (cone angle)100% ((/wiki/Status_Chance) (Status Chance) Status Chance )100% (Melee (/wiki/Finisher) (Finisher) Finisher vulnerability) Info Augment Info Lavos' serpents uncurl from his arms, lashing outward in a 100 degree cone spanning (/wiki/Ability_Range) (AbilityRangeBuff) 10 meters in front of Lavos. Enemies in direct line of sight and in range receive a venomous bite that inflicts (/wiki/Ability_Strength) (AbilityStrengthBuff) 500 / 650 / 800 / 1,000 (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin and (/wiki/Ability_Strength) (AbilityStrengthBuff) 500 / 650 / 800 / 1,000 Imbued Elemental damage and (/wiki/Status_Effect) (Status Effect) Status Effects , while briefly opening the affected enemies to Melee (/wiki/Finisher) (Finisher) Finisher prompts (default X ); each enemy bitten also heals Lavos' (/wiki/Health) (Health) Health pool for (/wiki/Ability_Strength) (AbilityStrengthBuff) 7.5% / 10% / 12% / 15% of total damage dealt. Casting Ophidian Bite triggers a cooldown of 8 seconds before the ability can be recast. Cooldown timer countdown is displayed on the ability icon. Ability Synergy: Hold down the ability key (default 1 ) to add (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin damage to Lavos' mixing vial at no cost, as the Imbued Elemental damage type for his next ability cast. Utilize (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin as key ingredient to produce (/wiki/Damage/Corrosive_Damage) (DmgCorrosiveSmall64) (/wiki/Damage/Corrosive_Damage) Corrosive , (/wiki/Damage/Gas_Damage) (DmgGasSmall64) (/wiki/Damage/Gas_Damage) Gas , or (/wiki/Damage/Viral_Damage) (DmgViralSmall64) (/wiki/Damage/Viral_Damage) Viral damage. (/wiki/Transmutation_Probe) (TransmutationProbe130xWhite) (/wiki/Transmutation_Probe) Transmutation Probe reduces Ophidian Bite's active cooldown for each enemy it electrocuted. (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin status effects inflicted on enemies by Ophidian Bite enhance (/wiki/Catalyze) (Catalyze130xWhite) (/wiki/Catalyze) Catalyze 's damage. Casting Ophidian Bite is a full-body animation that restricts movement and other actions. Casting from midair causes Lavos to dive toward the ground to complete the ability animation while standing on a surface. Lavos visually spreads his arms outward as his serpents stretch and converge toward the aiming reticle, while a forward converging energy force pushes outward and venom-like liquid particles outline the ability's conical area, before the serpents retract and coil themselves around Lavos' arms. Serpents and energy particles are affected by Lavos' Appearance colors. Augment (https://static.wikia.nocookie.net/warframe/images/6/6f/SwiftBiteMod.png/revision/latest?cb=20211113004849) (SwiftBiteMod) Main article: (/wiki/Swift_Bite) (Swift Bite) Swift Bite Swift Bite is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Lavos) (LavosIcon272) Lavos 's (/wiki/Ophidian_Bite) (OphidianBite130xWhite) (/wiki/Ophidian_Bite) Ophidian Bite that increases its (/wiki/Ability_Range) (Ability Range) Ability Range while granting an ability cooldown reduction for all of his abilities if at least four enemies are hit. (/wiki/Swift_Bite) (Swift Bite) Swift Bite (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Vial_Rush) (Vial Rush) Vial Rush . To change it, please (https://warframe.fandom.com/wiki/Vial_Rush?action=edit) edit the transcluded page . (/wiki/Vial_Rush) (Vial Rush) (VialRushModx256) (/wiki/Vial_Rush) (Vial Rush) (VialRush130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Time) (Time) (AbilityDurationBuff) (/wiki/Ability_Efficiency) (Ability Efficiency) 5 (/wiki/Vial_Rush) Vial Rush Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next ability cast with (/wiki/Damage/Cold_Damage) (DmgColdSmall64) Cold. Introduced in (/wiki/Update_29#Update_29.6) (Update 29) Update 29.6 (2020-12-18) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 150 / 200 / 250 /s ((/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold damage per second)100 / 150 / 200 / 250 /s (imbued elemental damage per second) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 4 / 6 / 7 / 8 s (residue duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 30 m (charge distance)14 / 17 / 20 / 24 (vial charges)4 / 5 / 7 / 9 m (explosion radius) (Stats unlisted in-game, not affected by Mods) Misc : 2 m (residue radius)(/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold and imbued elemental status proc per second3 ((/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold status effect stacks per proc)0.5 s (cancel delay) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Info Lavos charges forward in a sustained slide steerable with the left and right movement keys (default A , D ) for a distance of (/wiki/Ability_Range) (AbilityRangeBuff) 30 meters, while his serpents rapidly throw out up to (/wiki/Ability_Range) (AbilityRangeBuff) 14 / 17 / 20 / 24 vials from his waist belt. Thrown vials fall toward Lavos' left and right sides in an arcing trajectory, shattering on impact with solid surfaces leaving a trail behind him; shattered vials leave behind a pool of frozen residue at their impact zone, each lingering for (/wiki/Ability_Duration) (AbilityDurationBuff) 4 / 6 / 7 / 8 seconds and spanning a 2 meter radius that inflicts (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 150 / 200 / 250 (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold and (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 150 / 200 / 250 Imbued Elemental damage and status effects per second, to all enemies standing within the pools. At the end of his charge, Lavos emits an icy explosion spanning a (/wiki/Ability_Range) (AbilityRangeBuff) 4 / 5 / 7 / 9 meter radius that inflicts a single instance of the (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold and Imbued Elemental damage and status effects, while throwing out a ring of vials that shatter around his destination. Casting Vial Rush triggers a cooldown of 5 seconds at the end of Lavos' rush before he can charge again. Explosion does not require enemies to be in direct line of sight to receive damage and status effects. Cooldown timer countdown is shown on the ability icon after Lavos completes his charge. While charging, Lavos is still land-bound and will drop down to the lowest terrain elevation in his path. While charging, Lavos will attempt to slip pass obstacles in his path to continue his way. If held in place by an obstacle for at least two seconds, Vial Rush automatically stops, triggering the explosion and throwing the remaining vials out. Due to being a non-damaging status effect, Vial Rush's (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold status procs will stack 3 times per application as part of Lavos' passive mechanics. Vials have travel time as arcing projectiles that are affected by projectile-altering abilities such as (/wiki/Mag) (MagIcon272) (/wiki/Mag) Mag 's (/wiki/Magnetize) (Magnetize130xWhite) (/wiki/Magnetize) Magnetize . Halt Lavos in his tracks during his charge, triggering the explosion and releasing all remaining vials around him by pressing the jump key (default Spacebar ) to instantly stop; alternatively, press the ability key again (default 2 ) after Lavos dashed for at least 0.5 seconds to end Vial Rush early. Ability Synergy: Hold down the ability key (default 2 ) to add (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold damage to Lavos' mixing vial at no cost, as the Imbued Elemental damage type for his next ability cast. Utilize (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold as key ingredient to produce (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast , (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic , or (/wiki/Damage/Viral_Damage) (DmgViralSmall64) (/wiki/Damage/Viral_Damage) Viral damage. (/wiki/Transmutation_Probe) (TransmutationProbe130xWhite) (/wiki/Transmutation_Probe) Transmutation Probe reduces Vial Rush's active cooldown for each enemy it electrocuted. If enemies were electrocuted while Lavos is charging, the cooldown reduction carries over to Vial Rush's cooldown. (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold status effects inflicted on enemies by Vial Rush enhance (/wiki/Catalyze) (Catalyze130xWhite) (/wiki/Catalyze) Catalyze 's damage. Can be cast and interrupted while moving or in midair. Casting and interrupting Vial Rush are full-body animations that restrict movement and other actions. (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman and (/wiki/Isolator_Bursa) (Isolator Bursa) Isolator Bursa bubbles will interrupt Vial Rush if Lavos comes into contact with them. Lavos will halt inside the bubble, triggering the icy explosion and releasing the remaining vials. Vials flung inside the nullification bubble will harmlessly disappear. Vials touching the bubble from the outside will bounce away and land around it. Residual pools fizzle away on contact with the bubble. Lavos visually assumes a sliding posture as he charges forward with energy trailing from his hands, while his serpents frantically flail in the air, rapidly grabbing and throwing vials from his waist belt. Upon stopping his charge, Lavos reels back as the icy explosion rapidly expands around him. Energy trails, vials, and residue pools are affected by Lavos' Appearance colors. Residue pools resemble a cluster of floating frozen ice blocks with the broken vial at their center. When Vial Rush is imbued with a different element, unique energy particle effects emit from the pools representing the additional elemental damage type. Subsuming Lavos to the (/wiki/Helminth) (Helminth) Helminth will offer Vial Rush and its augments to be used by other Warframes. Subsumed Vial Rush includes the 0 energy cost, 5 second cooldown, as well as 3 (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold status proc stacks per application from the explosion and residue pools. Subsumed Vial Rush does not include the hold-cast to imbue the next ability cast with (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold damage. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Transmutation_Probe) (Transmutation Probe) Transmutation Probe . To change it, please (https://warframe.fandom.com/wiki/Transmutation_Probe?action=edit) edit the transcluded page . (/wiki/Transmutation_Probe) (Transmutation Probe) (TransmutationProbeModx256) (/wiki/Transmutation_Probe) (Transmutation Probe) (TransmutationProbe130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Time) (Time) (AbilityDurationBuff) (/wiki/Ability_Efficiency) (Ability Efficiency) 10 (/wiki/Transmutation_Probe) Transmutation Probe Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by one second. Hold to imbue the next ability cast with (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) Electricity. Introduced in (/wiki/Update_29#Update_29.6) (Update 29) Update 29.6 (2020-12-18) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 150 / 200 / 250 /s ((/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity damage per second)100 / 150 / 200 / 250 /s (imbued elemental damage per second) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 3 / 4 / 5 / 6 m (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Efficiency) Efficiency : 1.5 s (Cooldown Reduction per enemy shocked) (Stats unlisted in-game, not affected by Mods) Misc : 15 m/s (probe speed)3 s (probe duration)(/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity and imbued elemental status proc per second0.5 s (halt delay)25 HP/EP (Universal Orb restore)1x (Universal Ammo restore) Info Info Lavos launches an advanced alchemical apparatus toward the direction of the aiming reticle. The Transmutation Probe is an invulnerable floating device that travels at a speed of 15 meters per second, lasting for 3 seconds, as it emits a field of electrical currents spanning a (/wiki/Ability_Range) (AbilityRangeBuff) 3 / 4 / 5 / 6 meter radius. Enemies within the electric field receive (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 150 / 200 / 250 (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity and (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 150 / 200 / 250 Imbued Elemental damage and status effects per second; for each enemy electrocuted, (/wiki/Ability_Efficiency) (EnergyOrb) 1.5 seconds is removed from the active cooldowns on Lavos' other abilities. Press the ability key again (default 3 ) after the ability has been active for at least 0.5 seconds, to hold the probe's position at its current location. Casting Transmutation Probe triggers a cooldown of 10 seconds after the probe expires. Electric field does not require enemies to be in direct line of sight to apply damage and status effects. The probe's duration timer is shown on the ability icon and must expire before the ability cooldown begins. Therefore, Transmutation Probe cannot reduce its own cooldown timer. Each enemy shocked may only reduce Lavos' other active ability cooldowns once per probe, not repeatedly while they stay in the field. Although appearing as a floating object, the probe is affected by gravity and will drift down to the lowest available horizontal surface as it travels. The probe collides with solid obstacles in the environment, stopping its movement prematurely. Halting the probe by pressing the ability key again will stop the probe's movement permanently until it expires. Standard (/wiki/Pickups) (Pickups) Pickups on the ground that pass through the probe's field, including Health Orbs, Energy Orbs, and Ammo Packs, are transmuted into special Universal variants; (/wiki/Universal_Orb) (Universal Orb) Universal Orb provides 25 (/wiki/Health) (Health) Health and (/wiki/Energy) (Energy) Energy points, while (/wiki/Universal_Ammo_Pack) (Universal Ammo Pack) Universal Ammo Pack replenishes 1x (/wiki/Ammo_Pickup) (Ammo Pickup) Ammo Pickup for all equipped weapons. Universal pickup restore values are not affected by mods. Universal Orb is considered both a health orb and energy orb, allowing it to trigger on-pickup Arcanes such as (/wiki/Arcane_Eruption) (ArcaneEruption) (/wiki/Arcane_Eruption) Arcane Eruption and (/wiki/Arcane_Pulse) (ArcanePulse) (/wiki/Arcane_Pulse) Arcane Pulse , as well as activate mods such as (/wiki/Health_Conversion) (Mod TT 20px) (/wiki/Health_Conversion) Health Conversion , (/wiki/Energy_Conversion) (Mod TT 20px) (/wiki/Energy_Conversion) Energy Conversion , and (/wiki/Equilibrium) (Mod TT 20px) (/wiki/Equilibrium) Equilibrium . Ability Synergy: Hold down the ability key (default 3 ) to add (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity damage to Lavos' mixing vial at no cost, as the Imbued Elemental damage type for his next ability cast. Utilize (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity as key ingredient to produce (/wiki/Damage/Corrosive_Damage) (DmgCorrosiveSmall64) (/wiki/Damage/Corrosive_Damage) Corrosive , (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic , or (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation damage. Transmutation Probe reduces all active cooldowns on Lavos' other abilities, including (/wiki/Helminth) (Helminth) Helminth Subsumed abilities, for each enemy it electrocuted. If enemies were electrocuted while Lavos' other abilities are in use, but their cooldowns have not yet begun, the cooldown reduction is carried over to the cooldowns. (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity status effects inflicted on enemies by Transmutation Probe enhance (/wiki/Catalyze) (Catalyze130xWhite) (/wiki/Catalyze) Catalyze 's damage. Can be cast and halted while moving or in midair. The probe will descend in a diagonal glide to the ground. Casting Transmutation Probe is an upper-body animation that allows movement while restricting other actions. Holding the probe's position does not play an animation on Lavos. (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman and (/wiki/Isolator_Bursa) (Isolator Bursa) Isolator Bursa bubbles are considered solid objects that block Transmutation Probe from traveling through them. Lavos visually summons the Transmutation Probe from his right hand as he throws the probe forward. The probe remains in perpetual motion rotating its upper half counterclockwise and lower half clockwise, while emitting two jets of gas for propulsion. Electrical currents forming the transmutation field encircle the probe in a similar pattern to electrons orbiting an atom. While in motion, the probe pushes a large spiraling energy force. When a different element is imbued, the electrical currents adopt different appearances and energy particles representing the additional elemental damage type. Transmutation Probe, gas jets, electrical currents, elemental particles, and energy force are affected by Lavos' Appearance colors. Universal Orb visually appears as a pulsating, rippling orb with a diluted blue outer layer enveloping a red inner core. Universal Ammo Pack shares the same model as those produced by (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea 's (/wiki/Dispensary) (Dispensary130xWhite) (/wiki/Dispensary) Dispensary . (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Catalyze) (Catalyze) Catalyze . To change it, please (https://warframe.fandom.com/wiki/Catalyze?action=edit) edit the transcluded page . (/wiki/Catalyze) (Catalyze) (CatalyzeModx256) (/wiki/Catalyze) (Catalyze) (Catalyze130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Time) (Time) (AbilityDurationBuff) (/wiki/Ability_Efficiency) (Ability Efficiency) 30 (/wiki/Catalyze) Catalyze Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy. Hold to imbue the next ability cast with (/wiki/Damage/Heat_Damage) (DmgFireSmall64) Heat. Introduced in (/wiki/Update_29#Update_29.6) (Update 29) Update 29.6 (2020-12-18) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 1,000 / 1,500 / 1,750 / 2,000 ((/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage)1,000 / 1,500 / 1,750 / 2,000 (imbued elemental damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 8.33 m/s (probe speed)15 / 18 / 20 / 25 m (maximum distance) (Stats unlisted in-game, not affected by Mods) Misc : 9 (number of probes)3 s (travel time)5 m (gel mist reach)(/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat and imbued elemental status proc on hit100 % (damage increase per status effect) Info Info Lavos materializes a satellite ring of 9 Catalyst Probes that fan out in all directions, traveling in a zigzag pattern at a speed of (/wiki/Ability_Range) (AbilityRangeBuff) 8.33 meters per second for 3 seconds to reach a maximum distance of (/wiki/Ability_Range) (AbilityRangeBuff) 15 / 18 / 20 / 25 meters before dissipating. Catalyst Probes are invulnerable and intangible flying devices that continuously spray a mist of highly flammable gel that extends 5 meters above and below the probes, to coat all enemies coming into contact. Enemies coated by the gel receive (/wiki/Ability_Strength) (AbilityStrengthBuff) 1,000 / 1,500 / 1,750 / 2,000 (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat plus (/wiki/Ability_Strength) (AbilityStrengthBuff) 1,000 / 1,500 / 1,750 / 2,000 Imbued Elemental damage and guaranteed status effects of both. Damage is further increased by 100% for each unique elemental (/wiki/Status_Effect) (Status Effect) Status Effect active on an enemy before being coated by the gel. Casting Catalyze triggers a cooldown of 30 seconds after the probes reach their maximum distance and expire. Damage is calculated by Damage = (Base Damage + Imbued Damage) × 2(Effects must be applied before Catalyze inflicts damage. It will not include its own effects.) Unique Status Effects × (1 + Strength Mods) Proc damage is based on the portion of base/imbued damage. For example, imbuing (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat does not double the damage for each heat proc, it merely applies two procs. Status effects of Physical damage types ((/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture , and (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash ), as well as (/wiki/Damage/Void_Damage) (DmgVoidSmall64) (/wiki/Damage/Void_Damage) Void , (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted , and (/wiki/Nukor) (Nukor) (/wiki/Nukor) Nukor 's unique Microwave effect do not increase Catalyze's damage. Catalyze's (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat and Imbued Elemental status procs are applied after the damage increase per status effect calculation. The remaining travel time for all probes is shown on the ability icon and must expire before the ability cooldown begins. Although the gel mist visual effect appears several meters in front of the Catalyst Probes, enemies must be passed over by the probes to be affected by the ability. Catalyst Probes only travel along the horizontal axis centered on Lavos' torso when the casting animation completes. Probes phase through all entities and obstacles in the environment as they travel. Ability Synergy: Hold down the ability key (default 4 ) to add (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage to Lavos' mixing vial at no cost, as the Imbued Elemental damage type for his next ability cast. Utilize (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat as key ingredient to produce (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast , (/wiki/Damage/Gas_Damage) (DmgGasSmall64) (/wiki/Damage/Gas_Damage) Gas , or (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation damage. (/wiki/Transmutation_Probe) (TransmutationProbe130xWhite) (/wiki/Transmutation_Probe) Transmutation Probe reduces Catalyze's active cooldown for each enemy it electrocuted. If enemies were electrocuted during Catalyst Probes' flight time, the cooldown reduction carries over to Catalyze's cooldown. Each type of elemental status effects inflicted on enemies by weapons and abilities enhances Catalyze's damage. Can be cast while in midair. Casting Catalyze is a full-body animation that restricts movement and other actions. Catalyst Probes will spawn from Lavos at the end of the casting animation. (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman and (/wiki/Isolator_Bursa) (Isolator Bursa) Isolator Bursa bubbles do not dispel Catalyst Probes on contact, but will protect enemies from the gel sprays within the spheres. Lavos visually summons the Catalyst Probes from his right hand, raising his arm from front to back while forming a crescent ring above him, then reaching out collecting the probes into an Ayatan-like formation before launching the probes out in all directions. Catalyst Probes appear as horseshoe in shape with a gel vial attached to the inside of the ring. Probes emit gel blobs and two jets of gel spray from their sides, while pushing a wall of energy-like mist in front of them as they slither forward through the air. Enemies hit by Catalyze emit a special fiery combustion visual effect as they catch on fire. Enemies killed by Catalyze leave residual energy particles that represent heat and the imbued elemental damage type. Catalyst Probes, gel blobs, sprays, mist, combustion, and elemental particles are affected by Lavos' Appearance colors. (Expand/Collapse) (Expand/Collapse) Strength Mods (/wiki/Ability_Strength) (Ability Strength) (IntensifyMod) Duration Mods (/wiki/Ability_Duration) (Ability Duration) (ContinuityMod) Range Mods (/wiki/Ability_Range) (Ability Range) (StretchMod) (/wiki/Ophidian_Bite) (Ophidian Bite) (OphidianBite130xWhite) (/wiki/Ophidian_Bite) (Ophidian Bite) (OphidianBite130xWhite) (/wiki/Vial_Rush) (Vial Rush) (VialRush130xWhite) (/wiki/Vial_Rush) (Vial Rush) (VialRush130xWhite) (/wiki/Vial_Rush) (Vial Rush) (VialRush130xWhite) (/wiki/Transmutation_Probe) (Transmutation Probe) (TransmutationProbe130xWhite) (/wiki/Transmutation_Probe) (Transmutation Probe) (TransmutationProbe130xWhite) (/wiki/Catalyze) (Catalyze) (Catalyze130xWhite) (/wiki/Catalyze) (Catalyze) (Catalyze130xWhite) () (https://warframe.fandom.com/wiki/Lavos/Equip?action=edit) Edit Tab (/wiki/Lavos) (LavosIcon272) Lavos can be equipped with the following items: Cosmetics (/wiki/Lavos_Cordatus_Helmet) (Lavos Cordatus Helmet (454 KB)) (Lavos Cordatus Helmet (454 KB)) (Cordatus Helmet) (Lavos Cordatus Helmet (454 KB)) (Cordatus Helmet) (/wiki/Lavos_Cordatus_Helmet) (Lavos Cordatus Helmet) Cordatus Helmet Augments (/wiki/Valence_Formation) (Valence Formation (181 KB)) (Valence Formation (181 KB)) (Valence Formation) (Valence Formation (181 KB)) (Valence Formation) (/wiki/Valence_Formation) (Mod TT 20px) (/wiki/Valence_Formation) Valence Formation (/wiki/Swift_Bite) (Swift Bite (190 KB)) (Swift Bite (190 KB)) (Swift Bite) (Swift Bite (190 KB)) (Swift Bite) (/wiki/Swift_Bite) (Mod TT 20px) (/wiki/Swift_Bite) Swift Bite See Also (/wiki/Warframe_Cosmetics) (Warframe Cosmetics) Warframe Cosmetics (/wiki/Warframe_Augment_Mods) (Warframe Augment Mods) Warframe Augment Mods () (https://warframe.fandom.com/wiki/Lavos/Patch_History?action=edit) Edit Tab Patch History (/wiki/Update_36#Update_36.1) (Update 36) Update 36.1 (2024-08-21) Fixed the right Syrinx Leg armor being slightly offset on Lavos. (/wiki/Update_36#Update_36.0) (Update 36) Update 36.0 (2024-06-18) Updated the damage type icons to their colored versions to improve visibility in the following UI areas (not exhaustive): Lavos’ HUD Changed how Deep Archimedea’s “Untreatable” Personal Modifier interacts with Health Orbs in the following scenarios: Lavos’ Universal Orbs: Energy can now be gained from these Orbs when picked up, but not Health (as intended with this modifier). Updated Lavos’ Valence Formation Augment Mod description for accuracy (the Augment itself has not changed, this is only a description update). It now reads: “Casting an Ability imbued with extra Elemental Damage applies that Element as a 200% bonus to your weapons with guaranteed Status for 20s.”. (/wiki/Update_35#Hotfix_35.5.6) (Update 35) Hotfix 35.5.6 (2024-04-10) Fixed the glass material on Lavos’ vials and Helmet being too bright in GI lighting areas. (/wiki/Update_35#Update_35.5) (Update 35) Update 35.5 (2024-03-27) NEW WARFRAME AUGMENT MODS 11 new Warframe Augment Mods are available from Syndicate Offerings! Stats below are shown at Max Rank. Valence Formation (Lavos - Passive) Upon Ability cast, applies the Ability Element as 200% Elemental Damage to your weapons with guaranteed Status for 20s. Available in the New Loka and Red Veil offerings. (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding. Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player. Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health. In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300. With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change. To remedy this, we approached this problem in two ways: 1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods. Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes: Vitality: Reduced from +440% to +100% Health Redirection: Reduced from +440% to +100% Shield Capacity Steel Fiber: Reduced from +110% to +100% Armor Flow: Reduced from +150% to +100% Energy Max Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes. Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do. So, our next step: 2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible. With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally. While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal. In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats. For Armor , this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes. Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Here are a few outliers before we get into the nitty-gritty of it: Lavos all have buffs to their Armor values as a result of this change. Warframe Stat Changes: LAVOS Health: Base Rank - 540 (from 200) / Max Rank - 740 (from 600)Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Armor: Base Rank - 575 (from 450) / Max Rank - 675 (from 675)Energy: Base Rank - 0 (from 0) / Max Rank - 0 (from 0) While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens! (/wiki/Update_32#Hotfix_32.2.10) (Update 32) Hotfix 32.2.10 (2023-01-18) Fixed script error with Lavos’ Catalyze. (/wiki/Update_32#Hotfix_32.0.3) (Update 32) Hotfix 32.0.3 (2022-09-14) Fixed the following Warframe ability descriptions extending beyond the screen and clipping: Lavos (/wiki/Update_31#Update_31.6) (Update 31) Update 31.6 (2022-06-09) Fixed Helminth’s Nourish ability being unable to be cast by Lavos (since they do not use Energy). Lavos will now have a cooldown will be consumed in its place so that the ability can be cast. Fixed Lavos’ Transmutation Probe not consistently working on ammo drops in open landscapes. As reported here: (https://forums.warframe.com/topic/1302047-universal-ammo-bugged/) https://forums.warframe.com/topic/1302047-universal-ammo-bugged/ (/wiki/Update_31#Hotfix_31.5.2) (Update 31) Hotfix 31.5.2 (2022-04-28) Fixed Subsumed abilities on Lavos being blocked from casting while Inner Might is active. As reported here: (https://forums.warframe.com/topic/1306359-new-zenurik-talent-breaks-lavos/) https://forums.warframe.com/topic/1306359-new-zenurik-talent-breaks-lavos/ (/wiki/Update_31#Update_31.5) (Update 31) Update 31.5 (2022-04-27) Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities: Lavos’ Vial Rush (/wiki/Update_31#Hotfix_31.1.2) (Update 31) Hotfix 31.1.2 (2022-02-10) Fixed Lavos infused with Aquablades being unable to throw the disk with the Surging Blades Augment equipped because they don’t use Energy. Lavos can now throw the projectile on a cooldown. (/wiki/Update_31#Update_31.1) (Update 31) Update 31.1 (2022-02-09) Lavos’ Vial Rush has been slightly changed in the name of performance. When casting Vial Rush zones from previous Vial Rush are removed but deal a one time damage proportional to their remaining duration. (/wiki/Update_30#Update_30.9) (Update 30) Update 30.9 (2021-11-11) Augment : Ophidian Bite - (/wiki/Swift_Bite) (Mod TT 20px) (/wiki/Swift_Bite) Swift Bite (/wiki/Update_30#Update_30.3) (Update 30) Update 30.3 (2021-05-25) More fixes to overlapping UI while Lavos is dual wielding, as reported here: (https://www.reddit.com/r/Warframe/comments/md8wid/lavos_infusion_hud_element_overlaps_with_melee/) https://www.reddit.com/r/Warframe/comments/md8wid/lavos_infusion_hud_element_overlaps_with_melee/ (/wiki/Update_30#Hotfix_30.0.7) (Update 30) Hotfix 30.0.7 (2021-04-22) Fixed Lavos' armbands blocking view while aiming down sights with wrist mounted secondary weapons (Epitaph notably). (/wiki/Update_30#Hotfix_30.0.5) (Update 30) Hotfix 30.0.5 (2021-04-16) Fixed Sevagoth’s Gloom not working when Subsumed onto Lavos. It will use Duration instead of Drain. (/wiki/Update_29#Hotfix_29.10.7) (Update 29) Hotfix 29.10.7 (2021-03-26) Fixed Lavos custom ability HUD overlapping Melee Combo Counter when dual wielding. (/wiki/Update_29#Hotfix_29.10.1) (Update 29) Hotfix 29.10.1 (2021-03-19) Fixed a crash that could occur when Imbuing Lavos with Magnetic when he was already Imbued with Magnetic. (/wiki/Update_29#Update_29.10) (Update 29) Update 29.10 (2021-03-19) Ophidian Bite: Increased the base Range from 8m to 10m. What more is there to say? More whipping range! Beware the snake bites. Increased Ophidian Bite’s downward vertical range. Meaning there is now more distance between Lavos and the target underneath him where the cast will affect them, as per player feedback! Vial Rush: Vial Rush is now steerable! Similarly to Gauss’ Mach Rush, once cast you can use the directional keys or your reticle to move Lavos around during his Vial Rush dash. Transmutation Probe: Increased the cooldown reduction from 1s to 1.5s. Made improvements to Transmutation Probe’s travel pathing. There were issues with the probe getting stuck on environment obstacles, we have made changes to reduce the chances of that happening! Catalyze: Increased the travel speed of Catalyst Probes. Catalyst Probes will now reach their max range positions quicker after cast. Added a half second delay to Vial Rush and Transmutation Probe before you can cancel the ability so that you don’t accidentally cancel them early. Fixed Lodestar Chest Plate, Heartwood Shoulder Plates, and the Arca Knee Guards clipping/tilting on Lavos. Fixed in-game Market UI showing that Lavos has 175 Energy, when in fact, he does not (since he does not use Energy). It will now show ‘0’ as intended. Fixed Lavos’ elemental imbue UI prompting “1 2 3 4” by default instead of controller bindings. Also adjusted the UI so that the imbue and button callouts are more easily readable. Fixed controllers not being able to toggle certain abilities off (like Lavos’ Vial Rush) without reactivating the ability menu. (/wiki/Update_29#Hotfix_29.8.1) (Update 29) Hotfix 29.8.1 (2021-02-18) Fixed crash when switching to Archwing while imbuing an Element on Lavos. (/wiki/Update_29#Hotfix_29.6.8) (Update 29) Hotfix 29.6.8 (2021-01-25) Lavos and their parts can now be purchased from Father’s Wares for Entrati Standing: Lavos Blueprint: Rank 2 - Acquaintance Lavos Chassis/Neuroptics/Systems: Rank 3 - Associate (/wiki/Update_29#Hotfix_29.6.6) (Update 29) Hotfix 29.6.6 (2021-01-12) Fixed being able to continue firing your weapon while casting Lavos’ Transmutation Probe. (/wiki/Update_29#Hotfix_29.6.4) (Update 29) Hotfix 29.6.4 (2021-01-06) ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe. Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to! Fixed Infusing Lavos' Vial Rush to another Warframe not allowing it to inflict any Damage/Status. Fixed a script error when casting Lavos’ Transmutation Probe. (/wiki/Update_29#Hotfix_29.6.2) (Update 29) Hotfix 29.6.2 (2020-12-22) Increased the vertical reach of Lavos’ Catalyze to better hit enemies above and below his casting height. Fixed lower-ranks of Transmutation Probe having longer Durations (/wiki/Update_29#Hotfix_29.6.1) (Update 29) Hotfix 29.6.1 (2020-12-18) Fixed multiple Lavos’ overriding selected elements when imbuing. Fixed a crash related to Lavos’ passive. (/wiki/Update_29#Update_29.6) (Update 29) Update 29.6 (2020-12-18) Introduced. () (https://warframe.fandom.com/wiki/Lavos/Media?action=edit) Edit Tab Images (/wiki/File:LavosOrphixVenomSplash.jpg) (LavosOrphixVenomSplash.jpg (2.08 MB)) (LavosOrphixVenomSplash.jpg (2.08 MB)) (Operation: Orphix Venom with Lavos and his signature primary, Cedo.) (LavosOrphixVenomSplash.jpg (2.08 MB)) (Operation: Orphix Venom with Lavos and his signature primary, Cedo.) Operation: Orphix Venom with Lavos and his signature primary, Cedo. (/wiki/File:4k56lwzedfe51.jpg) (4k56lwzedfe51.jpg (87 KB)) (4k56lwzedfe51.jpg (87 KB)) (Lavos Tennocon 2020 Reveal) (4k56lwzedfe51.jpg (87 KB)) (Lavos Tennocon 2020 Reveal) Lavos Tennocon 2020 Reveal (/wiki/File:Alchemist-concept-art.jpg) (Alchemist-concept-art.jpg (356 KB)) (Alchemist-concept-art.jpg (356 KB)) (Concept Art) (Alchemist-concept-art.jpg (356 KB)) (Concept Art) Concept Art (/wiki/File:LavosTransmutationProbe.jpg) (LavosTransmutationProbe.jpg (1.85 MB)) (LavosTransmutationProbe.jpg (1.85 MB)) (Lavos' Transmutation Probe) (LavosTransmutationProbe.jpg (1.85 MB)) (Lavos' Transmutation Probe) Lavos' Transmutation Probe Videos (/wiki/File:Warframe_Profile_-_Lavos) (Warframe Profile - Lavos (32 KB)) (Warframe Profile - Lavos (32 KB)) (Warframe Profile - Lavos) (Warframe Profile - Lavos (32 KB)) (Warframe Profile - Lavos) Warframe Profile - Lavos (/wiki/File:Warframe_-_Lavos_Abilities_-_Animations,_Sounds_%26_Effects_w-_Slow-Motion) (Warframe - Lavos Abilities - Animations, 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