ENERGY
641

HEALTH
370

SHIELD
555

SPRINT SPEED
1.4

DURATION
155%

EFFICIENCY
100%

RANGE
190%

STRENGTH
100%

ARMOR
185

Damage Reduction
38.1%

EFFECTIVE HIT POINTS
1,338

8

Quick Thinking

Quick Thinking

Drains Energy to stop Lethal Damage with 240% Efficiency.

WARFRAME

9

Spectrosiphon

Spectrosiphon

Spectrorage Augment: Enemies that die within Spectrorage have a 50% chance to drop an Energy Orb.

Gara

7

Augur Reach

Augur Reach

+30% Ability Range

⬤○○○○○

40% Energy spent on abilities is converted to Shields.

SET: WARFRAME

9

Mach Crash

Mach Crash

Mach Rush Augment: Impact shockwave leaves behind a vacuum that sucks in enemies within 8m.

Gauss

9

Stretch

Stretch

+45% Ability Range

WARFRAME

6

Adaptation

Adaptation

When Damaged:

+10% Resistance to that Damage Type for 20s. Stacks up to 90%.

WARFRAME

7

Primed Flow

Primed Flow

+185% Energy Max

WARFRAME

7

Primed Continuity

Primed Continuity

+55% Ability Duration

WARFRAME

↑14

Energy Siphon

Energy Siphon

Squad receives +0.6 Energy Regen/s

AURA

11

Cunning Drift

Cunning Drift

+12% Slide

-30% Friction

+15% Ability Range

WARFRAME

Molt Efficiency

Molt Efficiency

Arcane Energize

Arcane Energize