Update 36.0 (2024-06-18)
- Gauss Thermal Sunder Changes
Gauss’ Thermal Sunder has been updated to properly reflect the mechanics of Cold, as he is one of the few Warframes capable of fully Freezing targets with Thermal Sunder!
- Tapping Thermal Sunder during Redline will now apply 10 Cold stacks - resulting in the same full Freeze. Its duration scales with the duration of his Ability.
- Tapping Thermal Sunder will add 9 Cold stacks on the second tap if it hits a target already affected by a Cold Status to reach full Freeze.
Hotfix 35.5.3 (2024-04-04)
- Fixed a crash related to Gauss’ Mach Rush ability.
Hotfix 35.5.1 (2024-03-27)
- Fixed a script error caused by Gauss’ Mach Rush ability.
Update 35.5 (2024-03-27)
- Fixed Gauss Prime build requirements descriptions incorrectly referencing Disruption missions.
- Fixed the Helminth Cyst spawning inside of Gauss Prime’s Helmet instead of on his neck, making it near impossible to see.
Update 35.1 (2024-02-20)
- Fixed Gauss’ Noble Animation Set having a noticeable “pop” when looping - it has been smoothed out for a more seamless loop!
Hotfix 35.0.10 (2024-01-18)
- Fixed Gauss’ battery gauge overlapping the combo counter UI if higher than 2x.
- Fixed the Zenurik Badge being comically big and positioned above Gauss Prime’s head.
- Fixed several offset issues with Emblems (when Gauss Prime has a skin equipped), the Prisma Latron Armour Set, and the base Protovyre Chest and Leg Armor on Gauss Prime.
Hotfix 35.0.9 (2024-01-17)
Update 35.0 (2023-12-13)
- Fixed certain parts of the Gauss’ Nitrolyst Helmet being incorrectly positioned when Redline mode is disabled.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
GAUSS
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Armor: Base Rank - 185 (from 175)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
Hotfix 33.6.4 (2023-08-15)
- Fixed offset issues with the Imugi Prime Shoulder Plate equipped on Gauss.
Update 33.6 (2023-07-27)
- Fixed the Gauss Nitrolyst Helmet animations and VFX not appearing correctly during Redline.
Update 33.5 (2023-06-21)
- Fixed Archwing movement being erratic when piloted by Gauss.
Hotfix 33.0.11 (2023-05-24)
- Fixed unintended and extreme high damage from casting Thermal Sunder over and over again using Wukong (infused from Helminth) while there is a Gauss present (Player and Specter).
Update 32.1 (2022-11-02)
- Added “Speed” stat in UI for Gauss’ Mach Rush, and passive.
Hotfix 32.0.12 (2022-10-12)
- Changed Gauss’ Redline Holster Speed increase to a Cast Speed increase.
- With the overall buff to holster speed in Update 32, the above abilities have had their holster speed attributes replaced similarly to how the Mods were adjusted.
- We’ll be updating the Ability descriptions in a later Hotfix/Update.
Hotfix 32.0.3 (2022-09-14)
- Fixed the following Warframe ability descriptions extending beyond the screen and clipping:
Update 32.0 (2022-09-07)
- Fixed Gauss's Kinetic Plating not generating battery when melee attacking enemies with Overguard.
Update 31.5 (2022-04-27)
- Fixed script error related to Gauss’ Thermal Sunder on Extraction.
Update 31.3 (2022-03-28)
- Fixed script error with Gauss’ Thermal Sunder.
Hotfix 31.1.1 (2022-02-09)
- Fixed script error related to Gauss' Thermal Sunder.
Update 31.1 (2022-02-09)
Update 31.0 (2021-12-15)
- Fixed Gauss’s gauge in Redline having a puffy smoke effect around it.
Hotfix 30.5.2 (2021-07-07)
- Fixed a script error when casting Gauss’ Mach Rush ability.
Hotfix 30.0.6 (2021-04-20)
- Fixed Gauss’ Redline meter sound plays repeatedly if your drain & fill rates are close enough to keep it cycling back and forth around the redline.
Hotfix 30.0.3 (2021-04-15)
- Fixed issues with the mix adjustment of Gauss’ Mach Rush and Redline abilities to reduce spam in the context of tight quarter situations.
Hotfix 29.6.4 (2021-01-06)
- ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
- Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
Update 29.5 (2020-11-19)
- Augment: Mach Rush -
Mach Crash
- Relaxed on the Gauss Mach Rush FOV attenuation so it doesn't become too absurd in cases of extreme speed
Hotfix 29.3.0.1 (2020-10-27)
- Fixed losing ability casting and weapon functionality when casting Gauss’ Thermal Sunder ability.
Update 29.0 (2020-08-25)
- Fixed up lighting props so that Gauss' skirt doesn't appear completely unlit in scenes that depend on ambient light.
Update 27.4 (2020-05-01)
Update 27.2 (2020-03-05)
- Armor Change:
- Gauss: 150 to 175
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Fixed texture tiling issue with Gauss’ Redline FX.
Hotfix 25.8.1 (2019-10-09)
- Added 2 new tips regarding Gauss' Abilities.
- Improved visibility during Mach Rush and reduced camera shakes during longer jogs.
Update 25.8 (2019-10-01)
Gauss Changes & Fixes:
Passive:
- Increased Shield regeneration speed buff from 80% to 120% max.
- Increased Battery charge rate from moving by 25%. Going from 0% to 100% at full (unmodded) sprint now takes 20s vs 25s previously.
- Battery will no longer drain during the Sanctuary Onslaught Zone teleport.
- Gauss Spectres will start with 80% battery.
- Fixed battery gain not taking vertical velocity into account.
Mach Rush:
- Now grants 1% Battery charge per enemy hit during the dash.
- Increased Battery charge rate during continuous run by 33%.
- Can now jump from ground while running (cannot jump in air) without cancelling the dash.
- Added small synergy with Thermal Sunder; running through a bubble will add its damage to your dash and impact burst.
- Fixed the ability screen showing "distance per energy" and unintentionally applying both Efficiency and Duration under the hood, resulting in Energy drain not matching the UI when you had Duration Mods. Changed Energy per meter stat into Energy per second: unmodded Energy drain remains the same, and while speed Mods previously increased Energy drain (more distance covered), they now no longer do. Thus, Energy drain will be either the same or better than before, never worse.
Kinetic Plating:
- Decreased Battery drain from damage by 33%.
- While active, Melee weapon hits will grant a small amount of Battery charge.
Thermal Sunder:
- Increased bubble Duration from 4/6/8/10 to 6/9/12/15.
- Increased minimum radius from 33% max to 50% max.
- Split damage into two stats for Cold vs Heat. Increased damage for Heat mode by 2x.
- Removed Blast damage stat, the Blast will use the damage of the mode you are applying (Cold or Heat) + the additional damage for cancelling the Status.
- Blast Armor removal increased from 0-50% to 0-100%.
- Blast Armor removal will now apply before the Blast damage is dealt, causing it to be more effective.
Redline:
- Increased Redline % gain rate by 33%.
- Increased projectile seek chance from 33% to 50%.
- Decreased passive Battery drain by 33%.
General:
- Added new sounds to Gauss when his Redline is filled and when it has been exceeded!
- Fixed aimglide applying while holding aim with sword alone during Gauss Mach Rush, allowing you to become Zephyr.
- Fixed jumping while using Gauss Mach Rush across water giving you no height, resulting in you getting wet.
- Fixed Slash Status Effects dealing full damage to Gauss while Kinetic Plating is active. Status damage will be determined by current damage reduction at the time the Status occurs.
Hotfix 25.7.5 (2019-09-09)
- Toned down the brightness of Gauss’ Thermal Sunder Ability.
Hotfix 25.7.4 (2019-09-05)
- Gauss’ battery meter now builds when Reviving a teammate!
- Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.
- Fixed not being able to Gauss Mach Rush across the coolant in Orb Vallis Captura Scene.
Hotfix 25.7.3.1 (2019-09-03)
- Fixed Gauss Kinetic Plating not giving the minimum damage protection when his meter is completely empty.
Hotfix 25.7.2 (2019-08-30)
- Fixed a script error when casting Gauss’ Kinetic Plating ability.
- Fixed your camera flipping upside down when achieving ludicrous Gauss Mach Rush speed with maxed Field of View.
Update 25.7 (2019-08-29)