Melee Elementalist is a Melee mod that increases Status Damage and Heavy Attack Wind Up speed.
Stats[]
| Rank | Status Damage | Heavy Attack Wind Up Speed |
|---|---|---|
| 0 | +15% | +10% |
| 1 | +30% | +20% |
| 2 | +45% | +30% |
| 3 | +60% | +40% |
| 4 | +75% | +50% |
| 5 | +90% | +60% |
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| Juno Sapper MOA | 3% | 14.29% | 0.4287% | 233 | 1 | 0.004287 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Damage increase is multiplicative, applied after faction damage multipliers.
- Damage increase is additive with other sources of increased status damage such as Emerald Archon Shards and
Boreal's Contempt- - Can be installed on Archmelee weapons.
Patch History[]
Update 36.0 (2024-06-18)
- Introduced.
See Also[]
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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14 comments
Will it increase saryns toxic lash damage?
Is there some sort of triple-dipping going on? I tried to test this out in simulacrum, and my Slash damage went from 31k each to 100k.
I was using Melee Afflictions on a nikana with heavy attacks for the guaranteed application of 7 stacks.
You can equip Melee Elementalist for your arch melee (as of July 10th 2024)
Does this work for hound abilities if it’s put on their weapon?
Can someone math out the equation for this + melee influence and bane. Does it double dip, triple dip?
So in a good build should i use melee elementalist or a base damage mod to get the highest amount of dps?
For a good build, always do Condition Overload + Melee Elementalist if its a slash focused one. For elements like heag toxin and electricity, its Condition Overload + Melee Elementalist + Elemental Mods
Heat*
Ideally you want CO + Bane + Elementalist because Bane and Elemetalist are multiplicative to each other. This means you need a riven for cd/fr/element or cd/range/element and outsource fire rate. Keep in mind that Bane double dips dots so Bane > Elementalist. 2.42x vs 1.9x
So how is this elementalist mods fare to the like of factions mods, is it worth to slot them both for dot builds and such??
Cause im at a crossroads right now if i invest reforma'ing my builds for one shiny new mod. :think:
Does this drop? ive got 900+ motes and still nothing,
I only played around 10 missions & I already have 1 so yes ;-)
How does this stack with Condition Overload? Is it additive or multiplicative?
Final multiplicative
Seems like it doesn't increase forced slash proc damage from heavy attack on Harmony, even though it increases damage from forced slash procs on the rest of moves in the combo
It does increase the Slash damage from Glaive Prime. Testing on Arid heavy Gunners lvl 170(the max I can go) with Steel Path modifier on. It does 26k or 46k with elementalist (I don't actually understand why there's 2 different damages...) then changing the mod for a Gladiator Might instead the damage is 18k or 33k which seems to be around to 44% increase in the damage dealt with elementalist.
I tested with Reaper Prime too and had similar results. Between 40% and 50% increase.
The variation is probably between regular crit and orage crit. Sorry I'm dumb.
Yes, it seems to be a bug only on Harmony heavy attack
Does not affect Khora Whip Claw... Sad :(
OMG, this with blast damage & melee influence :-)
This is addative to empowred blades aura
Not sure if it's intended but I can equip this mod on my Archmelee
melee and arch-melee are two different mod categories
Yes, but Melee Elementalist can be equipped on Archmelee despite this. I doubt this is intended, but could be neat for Bonewidow/Ironbride if the innate heat/blast works with this
It *does* decrease the heavy attack wind up speed at the very least. I hope they leave it as is, since archmelee is generally unusable/undesirable anyways
So is this the same type of damage buff as boreal's contempt? it's odd because that one says "60% damage from status effects" whereas this one says "90% status damage" and there is, of course, no in game explanation for the difference (if any)
Yes, all of these status damage buffs are additive with one another, including Dante's status damage vulnerability caused by Pageflight, as well as damage type-specific increases such as Ash's passive, or emerald archon shards with the increased toxin status damage bonus.
The mod itself is more or less an auto-include on any melee build that deals damage via status effects because the stat is currently so scarce, thus it's relative impact is greater.
It and the other elementalist mods are particularly useful for builds that want to use slash, blast, or gas, due to not being to scale those off of added elemental damage modifiers.
I'm thinking this might have some amazing synergy with the new Harmony scythe released in the same patch, which condenses all DOT status effects into a single instance upon heavy attack..
Boreal is actually like a melee corrupted mod. Read carefully, it gives you 90% bonus damage but reduces your status tick damage from 100% to 60%. It does not say +60%, just sets it at 60%. That's why people think it's bugged and doing less.
Will it increase saryn's toxic lash damage?