The Juggernaut is a large, quadrupedal Infested creature armed with formidable ranged attacks and deadly close-quarters combat abilities. Combining these threats with its heavy armor shell, the Juggernaut becomes an intimidating opponent. The Juggernaut's abilities include a charging body attack, a ranged spine strike (a scaled version of the Phorid's similar attack) and the ability to resurrect a number of nearby dead Infested.
Tactics[]
- The Juggernaut will make its presence known on any non-Endless Infested mission by roaring accompanied with flickering lights, in a fashion similar to assassins like the Stalker. The roar will buff a number of Infested units within the vicinity of the player, indicated by an orange aura around them. The Juggernaut will only spawn if several of these buffed units are killed. The more players there are in a Squad, the more Infested must be killed to lure the Juggernaut out. When enough kills have been reached, the player will hear another roar along with a Transmission from the Lotus. If the player does not wish for the Juggernaut to spawn, they may simply avoid combat until it moves on. Note that the killing challenge to spawn the Juggernaut will not trigger if the player is too close to enemies.
- The Juggernaut's Roar will also disable active powers like
Mind Control to all Infested within range.
- The Juggernaut's Roar will also disable active powers like
- Similar to Lephantis, the Juggernaut has a mechanic which limits the amount of damage players can do per shot. Players can reliably deal more damage to the monster by attacking its two weak points:
- The first weak point is the glowing stomach located on its underside, which the Juggernaut will expose before performing its ground stomp attack. Even when unexposed, it is possible to bounce launcher explosives underneath of the creature and damage the weak spot that way.
- The second weak point is the maw on its back from which the Juggernaut launches its ranged attacks. The maw stays protected for all but a split second when it is opened. Successfully attacking this spot causes massive damage, but beware its lethal spine strike which can decimate lightly armored Warframes with a single barrage.
- The Juggernaut is incapable of climbing high surfaces. If it cannot be defeated, simply luring the Juggernaut into a deep pit can render it mostly harmless.
- The Juggernaut can be damaged by
Trinity's
Energy Vampire. Percentage based damage such as
Slash completely bypasses the Juggernaut's armor.
Farming Locations[]
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.
| Target | Planet | Name | Type | Level | Tile Set |
|---|---|---|---|---|---|
| Eris | Saxis | Exterminate | 34 - 38 | Infested Ship | |
| Eris | Isos | Capture | 32 - 36 | Infested Ship | |
| Europa | Armaros | Exterminate | 18 - 20 | Infested Ship | |
| Deimos | Horend | Capture | 12 - 14 | Orokin Derelict | |
| Deimos | Cambion Drift | Open World | 20 - 35 | Cambion Drift | |
|
Eris | Jordas Golem Assassinate | Assassination | 32 - 34 | Infested Ship |
|
Deimos | Magnacidium | Assassination | 20 - 25 | Orokin Derelict |
- Juggernaut spawns reliably on Isos, Eris; Armaros, Europa and Magnacidium, Deimos. Ignore the Infested along the way, capture your target, and the Juggernaut will roar shortly after. For the Sands of Inaros quest step repeat this five times.
- Armaros, Europa is a low-level mission with common Juggernaut spawns. This missions always spawns a Juggernaut within the first minute of the mission.
- When running the weekly Survival mission with Clem, a Juggernaut will spawn and attack the Tenno at the five-minute mark so long as the tileset is controlled by the Infested.
- The Juggernaut will spawn only when a large portion of the buffed infested are killed within about a minute of its original roar.
- Players need not kill any Infested to trigger the Juggernaut's roar. For parties who wish to provoke the Juggernaut, a common tactic is to run past all infested until the first roar and then turn and kill them all.
- Juggernauts in the Cambion Drift primarily spawn while undertaking bounties during the Vome cycle.
Damage Resistance[]
A DPS cap is applied when hitting a Juggernaut's armored plating. While hitting this, the Juggernaut cannot take more than 500 damage per second.
Slash procs from Hunter Munitions will bypass this DPS cap, but will have the DR in the following section applied.
A Juggernaut's weak points (the belly and back when exposed) possess DR that scales depending on your weapon's DPS, including critical hits when triggered, where DPS is calculated by
Weak points also take 2x more critical damage. Additionally, the average DPS is calculated using all health/shield/armor modifiers, including damage reduction from armor and is quantized. Damage from procs uses the same calculation where proc damage replaces total damage.
Notes[]
- Can be chained with
Harrow's
Condemn. - Can be affected by
Banshee's
Sonar to deal additional damage, making it much easier to deal much more damage while its maw is closed. - Can be put to sleep by
Ivara's sleep arrows, although for minimal duration. - Can be resurrected and enthralled by
Nekros'
Shadows of the Dead. - Can become mind controlled by
Nyx, although for minimal duration. - Ash's
Seeking Shuriken augment and a Kavat's Sharpened Claws will both strip a Juggernaut's armor.
Nidus's
Virulence seems to bypass the Juggernaut's armor.
Mirage's
Hall of Mirrors copies can be used to lock Juggernaut into a ranged attack cycle with some positioning, which allows for free shots in vulnerable parts.
Octavia's
Mallet can be used to easily and passively kill the Juggernaut, as the damage done by the Mallet scales with the Juggernaut's own damage done to it. Simply throw the Mallet down, use
Metronome, and then crouch in rhythm to gain the Nocturne stealth buff, causing the Juggernaut to focus all attacks on the Mallet (this works best while solo).- Can be procced with
Radiation damage. - Can be procced with
Slash damage, which bypasses the Juggernaut's armor and deals full damage. - Resource boosters do not affect the materials dropped by the Juggernaut, but
Desecrate will cause it to drop an additional material piece while also providing a second chance at the Pherliac Pods Blueprint. - Donning the extra protection of
Valkyr's Hysteria or
Rhino's Iron Skin can help players fight the Juggernaut within its normally intimidating close range. - Does count as a kill objective in Exterminate missions.
- Its roar breaks the effects of
Mind Control on nearby Infested. - If the player manages to stay hidden after killing all nearby Infested, the Juggernaut will enter an unalerted state. The Juggernaut is susceptible to stealth finisher attacks which can potentially kill the monster in a single strike with a strong enough weapon. If the Juggernaut survives a stealth finisher, the player can evade its detection and repeat the process. [citation needed]
- The demolisher version of the juggernaut has the weak point on its back always open.
Variants
| Jack O'Naut | General | Drops | ||
|---|---|---|---|---|
![]() |
Introduced | Update: Recurring Nightmares (2016-10-27) | Mod Drops: Other Drops: Pherliac Pods Blueprint 90% Chitinous Husk 25% Infected Palpators 25% Pulsating Tubercles 25% Severed Bile Sac 25% | |
| Mission | Hallowed Nightmares | |||
| Ability | Charge Infested Spawning Tar Toxic Rain | |||
| Codex Scans | N/A | |||
| Statistics | ||||
| Infested | ??? | |||
| Ferrite Armor | ??? | |||
| Base Level | 1 | |||
Trivia[]
- The Juggernaut is based on the Juggernaut Behemoth, which was the last of the winning entries of the Enemies of the Tenno contest to be implemented into the game, and was designed by player SilverBones, who also designed the
Silva & Aegis melee weapon.
Bugs[]
- After the Juggernaut's first roar, sometimes all Infested units will have the orange aura for the rest of the mission.
- The Demolisher Juggernaut's Codex entry does not list an armor type for it, despite it having ferrite armor.
- The Deimos Juggernaut drop chance for Pherliac Pods is still Hotfix 29.0.7 (2020-09-03) at 90%, even due to the Hotfix stating a nerf to 5%.
- Resource booster does not effect Pherliac Pods, Chitinous Husk, Infected Palpitors or Pulsating Turbercles drops.
Media[]
- First roar announcing the Juggernaut:
- Lotus announcement:
- "A Juggernaut nearby? It will only attack when it senses high concentrations of Infested blood. Slow the fight if you want it to go away."
- "That is a Juggernaut. They are lured out by the death of Infested. Lay low and it should go away. Or amp up the fight to draw it out."
- Second roar announcing the Juggernaut:
- Spawn:
- "The Juggernaut. I think you made it angry. Good work."
- "That did it. Here comes the Juggernaut."
- Juggernaut gone:
- "I am no longer detecting signs of a Juggernaut. Move on, you are safe."
- "The Juggernaut has moved on. It is safe to proceed."
Patch History[]
Hotfix 36.0.1 (2024-06-19)
- The Juggernaut will now use its stomp ability if it detects perception actions from invisible players (ex: shooting while invisible in Ash’s Smoke Screen).
- This applies to all versions of the Juggernaut, including the Juggernaut Behemoth.
Update 36.0 (2024-06-18)
- Reduced the damage of the Juggernaut’s ranged spine strike.
- The amount of Toxin Status Effects it caused could be difficult for newer players to tackle, so we’ve reduced it to make it more manageable.
Hotfix 31.5.2 (2022-04-28)
- Fixed script error related to Juggernaut.
Update 31.0 (2021-12-15)
- Fixed Juggernaut's stomp attacks no longer spawning new enemies.
Update 29.5 (2020-11-19)
- Increased the Deimos Juggernaut variants Affinity gain to 500.
- This was done to be more consistent with the Deimos Saxum variants.
Hotfix 29.0.7 (2020-09-03)
- Reduced drop chance of Pherliac Pods Blueprint for Deimos Juggernaut to 5%.
Hotfix 28.0.5 (2020-06-17)
- Fixed the Juggernaut having mismatching visuals for its stomp attack damage area.
Update 27.3 (2020-03-24)
- Fixed the Juggernaut’s quill-firing attack animation not showing for Clients.
Update 27.2 (2020-03-05)
- Significantly increased the chance for the Juggernaut to drop Pherliac Pods Blueprint from 10% to 90%.
Update 18.7 (2016-03-30)
- Balanced the Juggernaut to be more manageable in high-level Infested missions, particularly Infested Sorties. The Juggernaut's level will never exceed 80, and there is now a cap on the number of reinforcements that the Juggernaut can spawn during the stomp attack. The Juggernaut is also limited to one spawn per mission.
Hotfix 16.7.2 (2015-06-05)
- Reduced the effectiveness of Crowd Control abilities solely on the Infested Juggernaut.
Update 16.7 (2015-06-04)
- Introduced.
See also[]
- Juggernaut Behemoth, the larger boss variant.
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312 comments
100% mission not golem
I got all my parts for Pherliac pods from the mission "ARMAROS" on Europe. I played 7 missions to get all parts with a juggernaut on each mission. also its an extermination mission so straightforward to complete.
Deimos Juggernauts from bounties don't count. Have not tested Isolation vaults.
Even with an army at your side, this dude is still monstrous (on Steel Path). Bring all 6 syndicate specters along with a Kahl beacon, and yet the Juggernaut is still spicy enough that it can rip a chunk out of all of 'em before our combined output can put it down.
It's wild how this random Infested miniboss is more of a threat than the Acolytes (who are supposed to be our dedicated antagonists, designed specifically to take us out).
Beware of the toxin
I had toxin mod but still i kept dying for no visible cause.
One of its attacks is a horizontal fan of spines, the spines are bugged and deal massively increased damage. Their projectile speed is super slow though, so it's really easy to dodge them. If you're "randomly" dying to the Juggernaut, getting hit by these is 99.9% likely the reason.
I think this page is missing the Poly-Hog Juggernaut
I kinda think it should have its own page, since it probably more than just a normal Variant.
I just use styanax and use the r1 + triangle and than the juggernaut is ded as hell.
So, something of interest that I don't see noted anywhere on the wiki page but Deimos Juggernauts specifically can become eximus enemies post eximus rework, although I assume it's extremely rare (at the time of writing, I've only ever seen 1 and it was an energy leech but, there are also blitz, frozen, toxin, shock, and hp leech versions).
https://steamcommunity.com/sharedfiles/filedetails/?id=2994171799
Best way I could link a screenshot of it. For additional context, I found one when I was looking for the exit tentacle after doing an arcana iso vault bounty to get arum spinosa pieces.
Khora snare works OP
Since I don't see it mentioned, Cyanex (at least the homing projectiles) appears to do full weapon damage to the Juggernauts. More, if hitting the weak spots.
Would need more testing, though.
After how many tries of killing the juggernaut can you get the bile sac?
Helminth food.
Jordas golem assasination is an archwing misson as of right now :)
I don´t know if I am doing something wrong, but I already killed 15 Juggernauts for the mission "The Jordas Precept", and I have all the materials for Pherliac Pods, except for the pulsating palpators. I understand that in occasions there is bad luck, but if the possibilty of each thing to drop is 25%, we are talking about that this is less probable that 0,1% percent. Maybe the percentages are wrong, or maybe I have bad luck
Me again, I killed the 16th and drop the Infected Palpators XD.
Where did it drop? been 2 hrs just trying to get that? having kind of the same problem but with infected palpators
Is the Steel Path version of this thing immune to certain procs? I was ripping into one with endless Viral weapons, and Corrosive, and Slash-oriented melee, and was barely making a dent. The Viral plus heavy Slash should have shredded it via Bleed, any other SP armored enemy I did that to was dropped in under 2 seconds.
Juggernauts are highly resistant to Viral procs and damage, as are the majority of Infested enemies. I'd reccomend trying Gas as it deals extreme damage to them.
My previous comment gone, I cleared cached and restarted browser, still gone.
Number of ammo to kill paused lv180 Juggernaut with only weapons modded for corrosive sacrificing fire rate, hunter munitions where possible. Speed wasn't measured, just what I felt.
Fast
^ Brama 7
^ Lenz 20
^* Acceltra 240
Decent
^* Tombfinger primary 30
^* Chakkur 50
Slow
Pox 120
^* Battacor 240
Very slow but doable
Ignis 780
Shedu
Bubonico
Other weapons either too small damage or ammo-restricted.
^ Hunter munitions with more than 100% crit chance.
* Has riven
For melee synoid heliocor modded for gas damage with shattering impact kills 12s-20s.
Hmm, after I reposted, the old one came out.
Personal findings just for your info:
Number of hits to kill paused lv180 juggernaut without any buffs:
Fast
^ Bramma 7
^ Lenz 20
^* Acceltra 240
Decent
^* Tombfinger primary 30
^* Chakkur 50
Slow
Pox 120
^* Battacor 240
Ignis 780
All modded for corrosive, sacrificing fire rate.
^ = crit chance >100%+hunter munitions
* = has riven
I didn't measure time to kill. Just how they felt like.
For melee, synoid heliocor with riven and shattering impact modded with gas =12s.
Is there a trick to spawning Juggernauts on Cambion Drift?
They're just a random albiet uncommon spawn. Most likely spawns are down in Isolation Vaults.
A year late, but it has improved. And most of them are in the Missions underground. but More are spawning uptop now.
Weapons with high multishot, like the phantasma can take them down very very painlessly, mod for multi and fire. Watch the dot kill the thing easily.
Bonus tip, bring nekros.
Best way right now at least from my side , Capture on Eris Isos > rush to cap target then he comes out to play , on Exterminate missions didn't had luck whatsoever
Played horrend twice... no juggernaut spawned
If you have done the quest for atlas, the Jordas golem is a guaranteed juggernaut every time, you'll just need a decent archwing gun to take out the final thing. or have someone to taxi you
I have no idea how to properly edit this into the page, so I'll just add it here. Valkyr's Hysteria combined with the Enraged augment allows for 1-2 spin attacks to kill a max level juggernaut without it rearing up. No idea how or why it works, but she shreds them instantly.
Good to know, im using boltace with heat and shattering impact (without primed infested) but i have roar 78%. Takes sooo long to kill it alone
Or my no augment hysteria kills lvl 100 juggernauts in a single heavy attack. For single targets, heavy attack > slide attack. That said i think one slide attack without augment should be enough if modded prperly.