Furax Incarnon Genesis is an item that is used to add Incarnon upgrades to the Furax,
Furax Wraith, or
MK1-Furax.
Acquisition[]
Evolutions[]
- Installing the Furax Incarnon Genesis requires 20
Pathos Clamps, 70
Dracroot, and 300
Ariette Scales.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
Evolution I[]
- Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
- Incarnon Form gains Heavy Slam Efficiency and leaves behind
Heat Damage fields after Heavy Slams.
- The field has a fixed chance to inflict status effects per damage tick.
- The field can inflict status effects caused by elemental mods and added elemental damage, rolling based on damage distribution, with the innate
Heat Damage having a weighted chance.
- Cannot inflict physical damage type status effects.
- Innate
Heat Damage can be combined with single elemental mods to inflict deal combination status effects.
- For example: if modded for
Viral and
Electricity, the field will have a chance to inflict
Viral and
Radiation procs.
- If modded for an element that incorporates
Heat, then the innate will add to the weighted chance of that combination element to proc, e.g.: if modded for
Gas and
Electricity, damage, the field will inflict
Gas procs with a greater weight.
- For example: if modded for
- Damage tick inside the field is increased by: elemental mods, melee damage mods, and faction mods.
- Can be benefit from Arcanes that increase melee damage, such as
Arcane Fury, and
Melee Exposure. Status procs from the field can trigger status effect weapon Arcanes, such as
Cascadia Flare. Can both trigger and benefit from
Melee Influence.
- Damage ticks can trigger headshot bonuses from Arcanes, such as
Arcane Rage.
- Damage tick is not affected by: physical damage mods, Condition Overload, critical chance or damage, status chance, Incarnon bonus damage, slam damage mods, or heavy attack damage mods.
- Damage tick is not affected by combo multiplier or damage falloff.
- Field lasts for about 8 seconds.
- Enemies in range of the Heavy Slam attack will be
Lifted for about 8 seconds.
- The field's radius is not affected by range mods such as
Reach and the Evolution III perk Moonrise Velocity.
- Incarnon Form lasts for 180 seconds and persists until death.
Evolution II[]
Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Swordsman's Flourish:
- Increase Damage by +110 (Furax) / +100 (MK1) / +65 (Wraith).
- With Melee Weapon Equipped: +100% Combo Count Chance
- Does not apply to quickswap melee. Requires manually equipping the melee, either by holding the weapon swap key (default F ) or going into a mission with only the melee weapon equipped.
- Perk 2: Kill Joy:
- Increase Damage by +90 (Furax) / +80 (MK1) / +55 (Wraith).
- +10% Attack Speed per enemy within 6m, stacks up to 5x.
Evolution III[]
Unlock Challenge: Activate this weapon's Incarnon Form 6 times in a mission.
Evolution IV[]
Unlock Challenge: Kill 30 enemies affected by Lifted Status.
- Perk 1: Flashing Bleed:
- Perk 2: Kinetic Killer:
- Increase Critical Damage Multiplier to 4x on Slide Attacks.
- Perk 3: Absolute Dominion:
- Increase Status Chance by +24% (Furax) / +22% (MK1) / +14% (Wraith)
Known Bugs[]
Patch History[]
Hotfix 33.5.3 (2023-06-23)
- Fixed challenge descriptions appearing as a file path for the following Incarnon Geneses weapons:
- Furax’s (all variants) Evolution IV
Update 33.5 (2023-06-21)
- Fixed Melee Incarnon weapons (original and Genesis) missing their Incarnon Form stats in the Arsenal.
Hotfix 33.0.5 (2023-05-03)
- Fixed Melee Incarnon Weapons using the incorrect HUD indicator to state that Incarnon Mode was ready.
Update 33.0 (2023-04-26)