Dark Sectors are unique parts of the Star Chart, uninhabited by most civilizations and controlled by the Infested, regardless of the faction controlling the planet.
Each Dark Sector node is an endless mission with a higher credit payout, increased resource drop rate, and increased affinity from kills and to a certain weapon. Uniquely, Dark Sectors are the only Excavation and Disruption missions against the Infested.
Locations[]
Planet | Mission Name | Type | Credit Reward | Additional Credit Reward | Level | Resource Drop Chance Bonus | Affinity Bonus | Weapon Affinity Bonus |
---|---|---|---|---|---|---|---|---|
Earth | Coba | Defense | 1,500 | 12,000 | 6 - 16 | 15% | 12% | 8% on Melee |
Earth | Tikal | Excavation | 1,500 | 12,000 | 6 - 16 | 15% | 12% | 8% on Melee |
Venus | Malva | Survival | 1,700 | 10,000 | 8 - 18 | 10% | 10% | 5% on Rifles |
Venus | Romula | Defense | 1,700 | 10,000 | 8 - 18 | 10% | 10% | 5% on Rifles |
Mars | Wahiba | Survival | 1,900 | 14,000 | 10 - 20 | 20% | 15% | 10% on Pistols |
Mars | Kadesh | Defense | 1,900 | 14,000 | 10 - 20 | 20% | 15% | 10% on Pistols |
Ceres | Gabii | Survival | 2,400 | 20,000 | 15 - 25 | 35% | 26% | 21% on Melee |
Phobos | Memphis | Defection | 2,400 | 16,000 | 15 - 25 | 25% | 18% | 13% on Melee |
Phobos | Zeugma | Survival | 2,400 | 16,000 | 15 - 25 | 25% | 18% | 13% on Rifles |
Ceres | Seimeni | Defense | 2,400 | 20,000 | 15 - 25 | 35% | 26% | 21% on Melee |
Jupiter | Cameria | Survival | 2,900 | 14,000 | 20 - 30 | 20% | 15% | 10% on Shotguns |
Jupiter | Sinai | Defense | 2,900 | 14,000 | 20 - 30 | 20% | 15% | 10% on Melee |
Europa | Cholistan | Excavation | 3,200 | 16,000 | 23 - 33 | 25% | 18% | 12% on Melee |
Europa | Larzac | Defense | 3,200 | 16,000 | 23 - 33 | 25% | 18% | 12% on Pistols |
Uranus | Assur | Survival | 3,400 | 16,000 | 25 - 35 | 25% | 18% | 13% on Melee |
Saturn | Piscinas | Survival | 3,500 | 14,000 | 26 - 36 | 20% | 15% | 10% on Shotguns |
Saturn | Caracol | Defection | 3,500 | 14,000 | 26 - 36 | 20% | 15% | 10% on Rifles |
Uranus | Ur | Disruption | 3,900 | 16,000 | 30 - 35 | 25% | 18% | 13% on Pistols |
Neptune | Yursa | Defection | 3,900 | 18,000 | 30 - 40 | 30% | 23% | 18% on Shotguns |
Neptune | Kelashin | Survival | 3,900 | 18,000 | 30 - 40 | 30% | 23% | 18% on Rifles |
Eris | Zabala | Survival | 4,400 | 18,000 | 35 - 45 | 30% | 23% | 18% on Pistols |
Sedna | Sangeru | Defense | 4,400 | 16,000 | 35 - 45 | 25% | 18% | 13% on Melee |
Pluto | Hieracon | Excavation | 4,400 | 20,000 | 35 - 45 | 35% | 30% | 25% on Pistols |
Eris | Akkad | Defense | 4,400 | 18,000 | 35 - 45 | 30% | 23% | 18% on Melee |
Pluto | Sechura | Defense | 4,400 | 20,000 | 35 - 45 | 35% | 30% | 25% on Rifles |
Sedna | Amarna | Survival | 4,400 | 16,000 | 35 - 45 | 25% | 18% | 13% on Rifles |
Rewards[]
In addition to providing a sizable credit reward upon completion, Dark Sector missions have rotation rewards. Each Dark Sector mission type handles rewards slightly differently: Dark Sector Excavations share the same rewards as regular Excavations of the same Tier. All Dark Sector Defense missions share the same rewards regardless of level. There are four different tiers of Dark Sector Survival Missions. Each of the three Defection missions has its own drop table, as well as Disruption.
A | B | C | |||
---|---|---|---|---|---|
![]() |
14.29% | ![]() |
7.69% | ![]() |
11.28% |
![]() |
14.29% | ![]() |
7.69% | ![]() |
11.28% |
![]() |
14.29% | ![]() |
7.69% | ![]() |
11.06% |
![]() |
14.29% | ![]() |
7.69% | ![]() |
11.06% |
![]() |
14.29% | ![]() |
7.69% | ![]() |
11.06% |
![]() |
14.29% | ![]() |
7.69% | ![]() |
11.06% |
![]() |
14.29% | ![]() |
7.69% | ![]() |
11.06% |
![]() |
7.69% | ![]() |
11.06% | ||
![]() |
7.69% | ![]() |
11.06% | ||
![]() |
7.69% | ||||
![]() |
7.69% | ||||
![]() |
7.69% | ||||
![]() |
7.69% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
Notes[]
- The in-game description "+X% XP from (weapon class) kills" implies that kills with the specified weapon give global bonus Affinity, however it is actually a boost to Affinity earned by weapons of that class from any source, whether it be from personal kills with it, shared Affinity from allies, or Affinity Orbs.
Trivia[]
- Prior to Update 13.4 (2014-05-21), Yursa spawned both Infestation and Corpus in the mission, a hazard not seen in ordinary defense missions.
- The mission nodes of Dark Sectors are named after wastelands and ancient cities. For example, Sinai being named after the Sinai desert and Assur after the capital of the Assyrian Empire.
- As a result, Dark Sectors do not follow the naming schemes of the planets they're found on.
- The names for both of Venus's Dark Sectors (Malva and Romula) refer to two names for the city of Romula, rather than two different cities or locations.
- Earth's Dark Sectors are both names of Mayan archaeological sites and cities (Tikal and Coba).
- The working title for the Dark Sectors was "Badlands".
- The name "Dark Sector" is itself a reference to Digital Extremes' previous successful video game Dark Sector.
- Before being released these were the descriptions supplied to hype up dark sectors:
- Prior to the removal of Solar Rail Conflicts, clans (or alliances) could collaborate on building a Tower to connect it to the Solar Rail network. When it was built and deployed all Tenno could run missions there. In essence, they would have built a solar toll-highway.
- All missions run there had taxes applied to them – resources and credits – this rate was set by the Clan who built the Tower.
- Competing clans could build their own tower (maybe in secret) to challenge the area. When this happened, the area was locked into Tower Sabotage mode (against Orokin defenders, not PvP) – the Clans (and all players they convinced to help) chose a side and tried to destroy the opposing Tower (like a player-driven invasion).
- Prior to Update 16.0 (2015-03-19), Dark Sectors hosted Solar Rail Conflicts, in which different Clans and Alliances fought against each other in PvP matches over the control of these nodes, in order to tax every player who played them. Such conflicts have been put under a permanent Armistice, and no one can claim a Dark Sector anymore.
Patch History[]
Update 15.9 (2015-01-08)
- Fixed XP Boosters and Dark Sector bonus modifiers affecting Syndicate Weapon bonuses (Entropy, Sequence, Blight, Purity, Truth, Justice).
Update 13.0 (2014-04-09)
- Introduced.
161 comments
I was looking in the trivia, and I am surprised that a mention of their last game isn't in there. Dark Sector was a game that they made before, the main enemy being infected (infested) beings that he has to fight. somebody should put a reference in there
The Trivia does mention it: "The name "Dark Sector" is itself a reference to Digital Extremes' earlier title darkSector, the spiritual predecessor of Warframe."
Whoops, didn't see that
For the Mission List drop down menu, the Resource Bonus tab should be edited to Resource Drop Chance Bonus as to not be confused as a Resource Booster...
Fixed, thanks.
It says on the Wiki for Neo P2 that it can drop on Zabala, Eris at 14%. Why is it not on here?
It is on here though under T4 Survival.
Yeah, I figured that out just after I sent this comment. I couldn't delete it for some reason. Sorry about that.
These missions give credit bonus upon extraction. Why was this bonus removed from the mission list?
"The mission nodes of Dark Sectors are named after wastelands and ancient cities." Just like Dark Sector is a wasteland of DE's hopes and dreams...
Why is there a higher level than normal version of nodes on rotation for darksectors? There is no explanation for why wahiba turned into a lvl 60 - 80
sorry where are these % bonuses and why are removed ?
just example picture
What?
Itnks he might mean resource booster which yield 2 drop per pickup but its not actually it just chance% for more rare resource drop
I remember seeing a column showing the weapon getting bonus Affinity for each node. Did something happen?
Yes.Where did it go?
They probably forgot to add them back in when they did the node UI update.
Are the rotations still the same for survival and defence?
what is dark sector 4
Resource grinding
Cleanse Corpus just dopped on rotation C on Piscinas, Saturn.
Is it normal that I droped Ash Chassis on Memphis (Phobos) ? I think it was on rotation B.
Hi! (It's the same person as the message before, I just wasn't able to create an account before for some reason ..)
So It was probably a random ennemy loot happenning at the same time than the quest reward, no?
But besides that, I just keep getting credit on rotation B, but apparently, their is none ... Any Idea why?
Just to be sure, one rotation = two groups saved right?
Thanks!
you got it from a grineer manic, not as mission reward
is that harrow system correct if yes why is it not in harrow acqusition list?
It is correct and it is in his acquisition list.
Ur on Uranus has been changed to a Disruption node.
they don't have the blue beeping thing that unplayed nodes have. how do you know wether you've played a dark sector node or not?
for me they were blue until i played them, so maybe youve already been there
What are all the nodes called?
Nodes
Have we told them that it's nodes yet?
Nodes
nodes
lol Ceres still has the highest credit award because of not being updated from starchart 2.0 where it was the highest level grineer planet.
anyone pls tell me the best place of the list to farm berserker
I've made two Hieracon missions on pluot today, got out after the first excavator, checked the credit i got before extraction (600) and after extraction i got 24600.
The reward on pluto may be 24000 instead of 20000. I'd like confirmation of the information.
Op here. Forgot to mention that obviously those are the credits earned not considering the 3000 i made with the excavator, making a total of 27600
Did DE remove the dark sector credit reward recently?
they haven't but it doesnt show in the nav.
That is annoying as fuck. I came here with the same question. How are you supposed to know the credit payout of the mission now? :/