Dark Sectors are unique parts of the Star Chart, uninhabited by most civilizations and controlled by the Infested, regardless of the faction controlling the planet. Each Dark Sector node is an endless mission with a higher credit payout, increased resource drop rate, and increased affinity from kills and to a certain weapon. Uniquely, Dark Sectors are the only Excavation and Disruption missions against the Infested. Locations[] Planet Mission Name Type Credit Reward Additional Credit Reward Level Resource Drop Chance Bonus Affinity Bonus Weapon Affinity Bonus Earth Coba Defense 1,500 12,000 6 - 16 15% 12% 8% on Melee Earth Tikal Excavation 1,500 12,000 6 - 16 15% 12% 8% on Melee Venus Malva Survival 1,700 10,000 8 - 18 10% 10% 5% on Rifles Venus Romula Defense 1,700 10,000 8 - 18 10% 10% 5% on Rifles Mars Wahiba Survival 1,900 14,000 10 - 20 20% 15% 10% on Pistols Mars Kadesh Defense 1,900 14,000 10 - 20 20% 15% 10% on Pistols Ceres Gabii Survival 2,400 20,000 15 - 25 35% 26% 21% on Melee Phobos Memphis Defection 2,400 16,000 15 - 25 25% 18% 13% on Melee Phobos Zeugma Survival 2,400 16,000 15 - 25 25% 18% 13% on Rifles Ceres Seimeni Defense 2,400 20,000 15 - 25 35% 26% 21% on Melee Jupiter Cameria Survival 2,900 14,000 20 - 30 20% 15% 10% on Shotguns Jupiter Sinai Defense 2,900 14,000 20 - 30 20% 15% 10% on Melee Europa Cholistan Excavation 3,200 16,000 23 - 33 25% 18% 12% on Melee Europa Larzac Defense 3,200 16,000 23 - 33 25% 18% 12% on Pistols Uranus Assur Survival 3,400 16,000 25 - 35 25% 18% 13% on Melee Saturn Piscinas Survival 3,500 14,000 26 - 36 20% 15% 10% on Shotguns Saturn Caracol Defection 3,500 14,000 26 - 36 20% 15% 10% on Rifles Uranus Ur Disruption 3,900 16,000 30 - 35 25% 18% 13% on Pistols Neptune Yursa Defection 3,900 18,000 30 - 40 30% 23% 18% on Shotguns Neptune Kelashin Survival 3,900 18,000 30 - 40 30% 23% 18% on Rifles Eris Zabala Survival 4,400 18,000 35 - 45 30% 23% 18% on Pistols Sedna Sangeru Defense 4,400 16,000 35 - 45 25% 18% 13% on Melee Pluto Hieracon Excavation 4,400 20,000 35 - 45 35% 30% 25% on Pistols Eris Akkad Defense 4,400 18,000 35 - 45 30% 23% 18% on Melee Pluto Sechura Defense 4,400 20,000 35 - 45 35% 30% 25% on Rifles Sedna Amarna Survival 4,400 16,000 35 - 45 25% 18% 13% on Rifles There are a total of 26 Dark Sector Missions. Rewards[] In addition to providing a sizable credit reward upon completion, Dark Sector missions have rotation rewards. Each Dark Sector mission type handles rewards slightly differently: Dark Sector Excavations share the same rewards as regular Excavations of the same Tier. All Dark Sector Defense missions share the same rewards regardless of level. There are four different tiers of Dark Sector Survival Missions. Each of the three Defection missions has its own drop table, as well as Disruption. A B C  Meso A7 14.29%  Neo A13 14.29%  Neo A13 13.56%  Meso B9 14.29%  Neo B9 14.29%  Neo B9 13.56%  Meso F5 14.29%  Neo E4 14.29%  Neo E4 13.56%  Meso H7 14.29%  Neo G7 14.29%  Neo G7 13.56%  Meso N17 14.29%  Neo M5 14.29%  Neo M5 13.56%  Meso V9 14.29%  Neo P7 14.29%  Neo P7 13.56%  Meso W4 14.29%  Neo Z11 14.29%  Neo Z11 13.56%  Universal Medallion 5.08% A B C x2000 Credit Cache 14.29%  Hornet Strike 7.69%  Quickening 11.28% x2000 Credit Cache 14.29%  Incendiary Coat 7.69%  True Punishment 11.28% x2000 Credit Cache 14.29%  Intensify 7.69%  Lith A6 11.06% x2000 Credit Cache 14.29%  Parry 7.69%  Lith C12 11.06%  Endo x100 14.29%  Serration 7.69%  Lith G10 11.06%  Endo x100 14.29%  Steel Fiber 7.69%  Lith G12 11.06%  Endo x100 14.29%  Lith A6 7.69%  Lith N15 11.06%  Lith C12 7.69%  Lith P9 11.06%  Lith G10 7.69%  Lith W4 11.06%  Lith G12 7.69%  Lith N15 7.69%  Lith P9 7.69%  Lith W4 7.69% Locations: Malva, Venus Gabii, Ceres A B C x2500 Credit Cache 16.67%  Charged Shell 7.14%  Enduring Strike 11.28% x2500 Credit Cache 16.67%  Fast Deflection 7.14%  Quickening 11.28% x2500 Credit Cache 16.67%  Hornet Strike 7.14%  Neo A13 11.06%  Endo x100 16.67%  Provoked 7.14%  Neo B9 11.06%  Endo x100 16.67%  Serration 7.14%  Neo E4 11.06%  Endo x100 16.67%  Steel Fiber 7.14%  Neo G7 11.06%  Vital Sense 7.14%  Neo M5 11.06%  Meso A7 7.14%  Neo P7 11.06%  Meso B9 7.14%  Neo Z11 11.06%  Meso F5 7.14%  Meso H7 7.14%  Meso N17 7.14%  Meso V9 7.14%  Meso W4 7.14% Locations: Wahiba, Mars Zeugma, Phobos Cameria, Jupiter Piscinas, Saturn Locations: Assur, Uranus Kelashin, Neptune Amarna, Sedna A B C x3000 Credit Cache 25%  Neo A13 14.29%  Life Strike 12.5% x3000 Credit Cache 25%  Neo B9 14.29%  Axi A17 12.5% x3000 Credit Cache 25%  Neo E4 14.29%  Axi A18 12.5%  Endo x400 25%  Neo G7 14.29%  Axi G11 12.5%  Neo M5 14.29%  Axi L6 12.5%  Neo P7 14.29%  Axi O6 12.5%  Neo Z11 14.29%  Axi S16 12.5%  Axi S17 12.5% Notes[] The in-game description "+X% XP from (weapon class) kills" implies that kills with the specified weapon give global bonus Affinity, however it is actually a boost to Affinity earned by weapons of that class from any source, whether it be from personal kills with it, shared Affinity from allies, or Affinity Orbs. Trivia[] Prior to Update 13.4 (2014-05-21), Yursa spawned both Infestation and Corpus in the mission, a hazard not seen in ordinary defense missions. The mission nodes of Dark Sectors are named after wastelands and ancient cities. For example, Sinai being named after the Sinai desert and Assur after the capital of the Assyrian Empire. As a result, Dark Sectors do not follow the naming schemes of the planets they're found on. The names for both of Venus's Dark Sectors (Malva and Romula) refer to two names for the city of Romula, rather than two different cities or locations. Earth's Dark Sectors are both names of Mayan archaeological sites and cities (Tikal and Coba). The working title for the Dark Sectors was "Badlands". Before being released these were the descriptions supplied to hype up dark sectors: New locations are discovered in the Solar Map, with rarer resources, harder bosses, better loot... but they are unreachable. Prior to the removal of Solar Rail Conflicts, clans (or alliances) could collaborate on building a Tower to connect it to the Solar Rail network. When it was built and deployed all Tenno could run missions there. In essence, they would have built a solar toll-highway. All missions run there had taxes applied to them – resources and credits – this rate was set by the Clan who built the Tower. Competing clans could build their own tower (maybe in secret) to challenge the area. When this happened, the area was locked into Tower Sabotage mode (against Orokin defenders, not PvP) – the Clans (and all players they convinced to help) chose a side and tried to destroy the opposing Tower (like a player-driven invasion). Prior to Update 16.0 (2015-03-19), Dark Sectors hosted Solar Rail Conflicts, in which different Clans and Alliances fought against each other in PvP matches over the control of these nodes, in order to tax every player who played them. Such conflicts have been put under a permanent Armistice, and no one can claim a Dark Sector anymore. Patch History[] Update 15.9 (2015-01-08) Fixed XP Boosters and Dark Sector bonus modifiers affecting Syndicate Weapon bonuses (Entropy, Sequence, Blight, Purity, Truth, Justice). Update 13.0 (2014-04-09)