People upset about Tragedy nerf, but I’m more concerned about Breach Surge not working against Eximus with overguard anymore. At least that’s how the patch notes read. I won’t be able to test until later.
Considering what Rebecca said in this week's dev shorts, it seemed we weren't going to get a nerf so soon, I expect the next dev shorts chat to be flooded about the Dante nerf and rightfully so, Dante was the first frame in a while that seemed everyone was hyped about and were anticipating to be great even me who hadn't played many of new frames that much besides kullervo I was looking forward to Dante and very excited once I got my hands on him and he felt good in almost everything and it made me get off my usual picks to play him he was that fun.
Ngl when i watched the devshort i was thinking they'd maybe review feedback for maybe 2 weeks minimum before deciding what they would do with him. Reb really said "we don't want dante's first 5 days to be the only good days for dante" then made that part true.
I liked when they first pitched the changes for Eclipse rework (tap/hold, full effect regardless of lighting, dmg changed to additive to serration) took players feedback then tweaked it into a compromise (only big change being dmg buff reduced to 30% but works same as Roar but only for weapons). Overall, community is happy with the level of transparency. And then they took that and ignored it.
People upset about Tragedy nerf, but I’m more concerned about Breach Surge not working against Eximus with overguard anymore. At least that’s how the patch notes read. I won’t be able to test until later.
CC pushed even further into the grave
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They also nerfed pageflight by removing the "undocumented" increase in damage from status effects.
They even nerfed the Onos being able to stack headshot damage indeinitely, which was the one thing it had going for it
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You forgot the best part!
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I'm not usually one to complain, but this does not address the issues people had. It just makes Dante worse with no actual fix.
edit: Unless their intended fix was less people will play Dante, therefore less people will complain about Dante. In which case, well done.
Edit 2: Lol https://clips.twitch.tv/StupidSteamySandpiperTF2John-qWt9OPuHGyqJlP6o
Oh god that clip, that is actually terrible. His ability really is tragedy now.
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"Just a Little touch, we are Just reviewing, be patient, don't get alarmed"
And then they gut him like a fish lmaooooooo
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Considering what Rebecca said in this week's dev shorts, it seemed we weren't going to get a nerf so soon, I expect the next dev shorts chat to be flooded about the Dante nerf and rightfully so, Dante was the first frame in a while that seemed everyone was hyped about and were anticipating to be great even me who hadn't played many of new frames that much besides kullervo I was looking forward to Dante and very excited once I got my hands on him and he felt good in almost everything and it made me get off my usual picks to play him he was that fun.
Ngl when i watched the devshort i was thinking they'd maybe review feedback for maybe 2 weeks minimum before deciding what they would do with him. Reb really said "we don't want dante's first 5 days to be the only good days for dante" then made that part true.
I liked when they first pitched the changes for Eclipse rework (tap/hold, full effect regardless of lighting, dmg changed to additive to serration) took players feedback then tweaked it into a compromise (only big change being dmg buff reduced to 30% but works same as Roar but only for weapons). Overall, community is happy with the level of transparency. And then they took that and ignored it.
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