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Netracells are everything I never wanted to see in this game
(Quick edit for visibility reasons: I feel like too many of you are stopping at the first point. I used the sortie just as a reasonable example since I do not think DE is ever going to give us unlimited Netracells runs. I wish they would, but realistically it won't happen. Thank you for you attention.)
Look, no matter what we can say to justify DE's choices for this mode (they are not justifiable anyway this time), this has to be the most anti-player system I've seen in 10 years of playing this game. And no amount of "this is the standard route, give it time and things will be revisited" is going to change my mind on that.
Time restricted? Check, you can do only 5 of them each week. Were it one every day, sortie style, this wouldn't even be an issue, really. Time gating can be used in a smart way to fuel engagement. 5 a week with these drop tables is everything but smart.
Redundant tables? Check, half the rewards can be acquired from Bird 3. Redundancy is the bread and butter of this game, THANK GOD. We've seen it over the years, having more ways to acquire what you need is never bad. But again, it has to be done in a smart way. Why the hell did they even include rewards that can be traded from Bird 3, and that bears absolutely no value whatsoever compared to what you can't get from Bird 3?
A reward that drops only from this mode and no other mode? Check, the legendary arcanes cannot be acquired by other means, not counting trading (TheKengineer did the maths about how much time it would take to acquire them only by grinding, and it's not good.)
Frustration caused by bad design? Check, because no matter how many banners you set in the game, nobody can read, and people will keep shooting enemies outside the radius, and let's not even get started on finding the Necramites, cause they get some ridiculous spawns in some variations of the tileset.
At its core, it's a cool idea, I'll give you that. We desperately need some kind of endgame content. Despite not being hard for someone who is geared up (but this isn't truly a point, everyone reaches that point) I still think they're very fun to play. But then you come face to face with the issues above, and you realize how much ridiculous they are. Who's the target here? New players? Don't think so, they need to clear out the requirements, AND the mission explicitly says "high level difficult content". Old players? Not a chance. Assuming someone has been playing for, let's say, 6 years, and assuming the MR is between 25 and 30, the amount of daily standings allows to easily buy the redundant rewards from Bird 3. So why can't we instead get tokens that we can exchange for whatever the heck we want from Tagfer?
I don't get it, and it's giving me a headache, on top of being an extremely frustrating experience thanks to no shard whatsoever FOR 4 WEEKS STRAIGHT. But don't worry, by the time someone relevant reads this, I'll have plenty of melee arcane adapters, at least 4 full Bird 3 arcane sets, and plenty of garbage.
I disagree with this part. I think it's better that you can do them whenever you want all at once. Otherwise it would feel really bad whenever you'd miss one just because you don't have any free time for a day.
The rest of your complaints I agree with. Having what are basically credit caches in a limited mission type is a dumb design choice.
I'd much rather have 5 per week than 1 per day, yeah.
I mean... If you make it once-a-day like the sorties, you're gaining 2 netracells a week. Which is a boost, sure, but not huge.
BUT, if you have it once-a-day, and you can't make some of those days, then you lose out on those netracells. Whereas the 5-a-week model lets you do them whenever (within the week) and if you can't make it for the last three days or whatever, you're not missing out.
For example: Let's say you have a job you work five days a week, but on mondays, wednesdays, and fridays you have a class after work, so you don't have time to play warframe those days. If you have the one-a-day Sortie style model, you're losing out on 3 nectracells. But having the weekends free, with the 5-a-week model, you could get all five in over the weekend. See what I mean?
So. I dunno. Sometimes I appreciate being able to just jam them out when I have the free time, you know?
Weekly is much better for the reasons you listed, i would even like the sorties to be the same.
Totally agree on this!
They said the drop rates are equal for all arcanes.
Me looking at ~10 Melee retaliations and 2 melee duplicates: Yeah, equal my ass.
Then again I have gotten about 5 melee duplicates and couple other rare one.
Almost no shards.
Rng is rng.
Even though each run only takes 7-8 minutes, getting one of the regular arcanes just feels like a wasted run.
Cause it is. As I said, it's nothing difficult, but it's definitely wasted time since we're talking about something that can be bought from B3 for literal pennies
I personally don't have issues with it being 5 times a week, IF I was getting good rewards. Melee adapters or regular arcanes suck because I get so many of them that I'm selling them for vosfor. I saw the kengineer video and I agree, although I heard one of the Devs saying that they'll add another mission where you can get those legendary arcanes. The game design is very rushed because of how the circle spawns and how the enemy spawns. The consoles are also so far away. There wasn't much thought put into this mission, other than that I have no problems with it. The idea itself is good, it's like an exterminate mission but you have to periodically go away to do something and come back until the vault is cracked open.
I want more shards and I’m not doing kahls boring ass mission every week