Whispers are unique
Murmur entities that can manifest from Albrecht Entrati's
Grimoire. Copies of his eldritch book may sometimes spontaneously materialize within his Laboratories, and looking too deeply into its pages may summon a dark mimic, which will then punish the reader harshly for their meddling.
Overview[]

An unbound Whisper tome
Whispers are shadowy mimics that copy the appearance of whoever unbound them from their tome. Seething with contempt, they mock whoever was unfortunate enough to unbind them. Tagfer will alert the
Tenno when a Whisper-possessed grimoire is nearby, and will instruct them on how to defeat once it's unbound.
Once unbound, a doppelgänger of the Tenno's Operator will crawl up from the ground, and will then mimic the appearance of the Warframe. During battle, the Whisper will use numerous abilities from various other Warframes, all while laughing gleefully. Once the Whisper's first health bar is depleted, a Whisper Grimoire must be found, marked by a white icon. Once located, the tome must be destroyed to fully banish the entity. As a last resort, it will take on the form of the Operator and use a Void Beam to deter any from destroying its tome. If players take too long to destroy the Grimoire, the doppelgänger will recover.
Void damage and Amps are recommended, as they will deal devastating damage to the tome. Defeating a Whisper awards a Melee Arcane Enhancement and an Albrecht's Notes Fragment.
Types[]
There are two types of Whispers that can be encountered. The Mocking Whisper prefers up-close/melee attacks, while the Scathing Whisper prefers ranged/Grimoire attacks.
Trivia[]
- After fully damaging a Whisper Grimoire, the Operator's doppelgänger will then begin hovering above it, attempting to prevent its banishment as it's sucked back into the disappearing tome.
Gallery[]
Patch History[]
Update 35.5 (2024-03-27)
- Fixed Mocking/Scathing Whisper getting killed along with the rest of the enemies when the alert level hits 0% in Netracell missions.
- Fixed Mocking/Scathing Whisper stretching weirdly in reaction to Warframe abilities.
Hotfix 35.0.4 (2023-12-20)
- Added a waypoint marker to lore fragment drops from Mocking/Scathing Whispers.
- Changed Mocking/Scathing Whispers’ enemy waypoint to be white to help it stand out amongst other objective waypoints.
- Fixed Mocking/Scathing Whispers becoming invulnerable if affected by Cold procs during certain points of the fight.
Hotfix 35.0.3 (2023-12-18)
- Added markers to the rewards dropped from defeating the Mocking/Scathing Whispers.
- Fixed Mocking/Scathing Whispers being killed immediately upon spawning the Fragmented Trio on Effervo (Deimos).
- Fixed Mocking/Scathing Whispers getting stuck in some of their ability casts, causing them to be invincible and unmoving.
- Fixed a crash related to Mocking/Scathing Whispers.
Update 35.0 (2023-12-13)
- Introduced.
| Collapse | |
|---|---|
| Fragments | Hurling Fragment • Lumbering Fragment • Rupturing Fragment • Shuffling Fragment |
| Constructs | Gruzzling • The Anatomizer • The Hollow Vein • The Severed Warden |
| Rogue Necramechs | Rogue Arcocanid • Rogue Bonewidow • Rogue Culverin • Rogue Voidrig |
| Bosses | |
| Whispers | Mocking Whisper • Scathing Whisper |
| The Fragmented | Anchorite • Suzerain • Zelator • The One |


14 comments
I just killed one while controlling my Voidrig and it didn't drop an Arcane like it's supposed to, is this an actual bug or did i just get horrifically unlucky?
Nevermind- it seems that the drop didn't show up on-screen OR in my inventory until i cleared the mission (I'm keeping track of my Melee Arcanes because i intend on selling several), quite a weird (and annoying) bug, if you ask me.
Could you imagine a bullet hell type of boss? you're parkouring up a building and you're dodging a rain of electric orbs
The 2nd location where the "Whisper Grimoire" spawns need a limit to how far away is can be. all too often the 1st spawn is by the exit, and the 2nd is 800m+ away, practically back at mission start. I just complete and leave the mission whenever that happens.
For those that can't find these: if the music starts to fade you're getting closer.
It actually stops completely when you're really close.
I did some testing, and it seems like there's some kind of 1 fragment drop per node per day cap? Playing on SP, I haven't managed to get multiple notes to drop from the same node within a day, but I'm always able to get one per node. Has anything like this been documented anywhere?
I pretty frequently don't get fragment drops from whispers, and i currently only have 10/25 of them. Is the drop a chance or is it just bugged?
Would it not make sense to combine the whisper pages since aside from abilities Mocking and Scatching are pretty much identical? Like neither individual page offers that much info other than basics (which are the same) and their abilties
Like we do with enemy variants
Could someone enlighten me, what's the difference between them? I don't get it.
Mocking whisper uses a sword and fights up close. Scathing whisper holds a copy of the grimoire and fights at range. their abilites are aimed at supporting their chosen fighting style.
Hope that helps a little.
This enemy, for me, is fun to fight.
Fun for me too
But not fun to find. Many times Tagfur alerts me and I can't find it anywhere "nearby"
Interesting. I actually share both sentiments, but differently.
I like playing with the HUD turned off, where and whenever possible.
Learning the procedural mapping for these environments is, arguably, the most challenging yet. (There are always a certain amount of different set pieces to draw from in procedurally generating environments, but here they have done a lot of gorgeous new work with interior architectural design, exterior architectural deconstructions, and cross path connectors, and on multiple floor levels [“platforms”].)
It actually can be a benefit to finding things which do not have map waypoints or markers, like voca or grimoire pages.
To that extent, Tagfer is an enormous help, (since there are no acoustical cues to follow, unlike with voca).
Either way, HUD on or off, they are not mapped to find.
So there is no real difference in how to carry forward in looking for them.
Unbinding the found pages, of course, brings on the “fight.”
And it can be a hell of a fun fight, which can be dragged out for as long as I want, because the only way to actually end it is by destroying the actual pages somewhere else.
THAT is the part of “finding” that I don’t like. Because it’s net even really “finding” something. It’s just making a speed-run to a way-point, that’s randomly designated and way-the-f. far off from where the “fight” is going down.
An alternative way it could have been done, would be to not base the location of book-b on a randomly generated distant map marker, but to spawn it nearer to where the “fight” begins. Use visual (or even mixed audio/visual) cues which lead towards finding it. Does it really take much extra imagination to decide what to use for cuing a trail, or stretch of intelligence to recognize and follow them?
Like, for (a totally obvious) example: Lingering trails of dark smelly-looking gas (like what surrounds the book thing already, and makes its location in a room apparent when it’s nearby). And even freakin “whispers,” (which just generate wherever & whenever, throughout the environment, without indicating anything in particular) could be generated in a louder and more consistent way along the smelly gas path towards the smelly old book.
(Smelly Gas Path even has a nice sort of cadence to it, like Yellow Brick Road. Follow the smelly gas path. Follow the smelly gas path.)
What a “concept!”
A FIGHT, where the opposition is trying to prevent me from getting the objective. Now that there is a good “FIGHT.!”
As it stands, the only way to really make it a “fight” is to hang around and let the indestructible opponent self resurrect while a pissed of mutt is saying “you can’t kill it, you’re doing it wrong, that won’t work, you have to kill the ‘smell of it,’ I’ll keep saying pissy cryptic stuff that’s totally useless and doesn’t help in the slightest for frickin’ ever.’
Then when you don’t feel like doing the futile “fight” any more, run over to spot on a map and destroy something.
It’s kinda hard to even call that a “fight” really.
It’s just
a. BEAT objective “A” TO [MOSTLY] DEAD
b. objective “B” spawns as a random map marker somewhere way far off
c. speed-run to “B”
d. destroy “B”
e. a pissy mutt says “I told you not to do it, and you went and did it anyway, but there’s no hard feelings (between us. Why don’t we grab a bite. Do you like Sushi?)”
Unloading 4 full incarnon charges sometimes won't even kill this thing, while buffed with Xata's Whisper.
Is this thing just that tanky or is it pre-nerf damage attenuation times 1000?
Thank god that glitch has been patched
I'm sad it got patched. SP spawn rates were so much better for killing enemies in the red circle. It can take ages for enemies to slowly take their time to wander into it on normal.
Level 300 sponges?
I’m sorry, I just love what evokes.
“I’m going to the store, you need anything?”
“Oh, sponges. Make sure to get Entrati brand. They’re 300% more absorbent and tougher on hard to clean spots than brand X.”
”Forget it. I’ll get brand X.”
”Why?”
“Because you sound like an idiot who’s been programmed by Advertisements and T.V. commercials. What happened to the sponges I just got the last time?”
”Oh, they were magically delicious!”
Couple that with Spawning Sponges and the trail leads, inevitably, to “SPON!”
SP Netracell is basically double dipped SP modifier lol
What element is it weak to?
None, its health is Tenno Flesh so it's neutral against everything
how to defeat him?
He is almost always invulnerable.
If he is vulnerable, he loses 1 life bar and becomes invulnerable again.
Painful fight with all other infinite enemies.
Does the game tell us how to defeat him? No, obviously.
Tagfer says to seek another page and destroy that page
And how does one find one of these?
Try to rely on Tagfer's alert. It will usually say something if we're close enough to the book.
Just did a mission where I ran right past the Grimoire and Tagfer didn't say a thing. I even stopped and waited a moment to see if he'd say something. I left the tile and came back to the room later and then Tagfer chimed in with one of his lines so triggering the Tagfer comments seems flakey. However, similar to how the Voca makes a buzzing sound when you are close to one, when you are on a tile with a whisper, you will hear a chorus of whispering. Though, I find it difficult to discern the whispering from all the other sounds unless I'm wearing headphones.
Not sure they copy the reader's warframe abilities, the ones i met ended up able to use various abilities, atlas's wall(multiple walls that surrounds the whisper then they turn to bounders and pushed), nova's gates(multiple gates appear, could not locate the whisper during that time), nidus's 1 and 2(didnt see much, only saw it using once), excaliber's exalted blade(it turns invulnerable and flying in the air, hurling blade projectiles), and rhino's roar(i m too scared to experience the damage so it didnt find anything about that)
Same
I've never experienced roar or nidus's 2 but i know the book can throw a spear that tether you and slow you.
Yeah, they seem to have a random selection of abilities on each spawn. I've mostly done solo, and usually kill the whisper fast, but they seem to have 1 set of abilities each. One has exalted blade and atlas's walls, for sure (that's the most common I've seen).
Maybe they can use all abilities, or switch between sets if they manage to revive before the book is destroyed.