Quickening is a mod that increases the attack speed of melee weapons while granting a chance of additional combo count per hit.

Stats[]

Rank Attack speed Combo count chance Cost
0 +10% +5% 6
1 +20% +10% 7
2 +30% +15% 8
3 +40% +20% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defection Tier 1 Defection C 15% 1 0.15
Defense Dark Sector Defense C 0.4% 1 0.004
Defense Dark Sector Defense B 0.67% 1 0.0067
Survival Tier 2 Dark Sector Survival C 11.28% 1 0.1128
Survival Tier 1 Dark Sector Survival C 11.28% 1 0.1128
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

Trivia[]

Gallery[]

Patch History[]

Hotfix 26.0.3 (2019-11-01)

Melee Phase 2 Changes & Fixes:
  • Quickening Melee Mod now applies its Attack Speed increase correctly.

Update 26.0 (2019-10-31)

  • Grants +40% Attack Speed, +20% Combo Count Chance (previously +20% Attack Speed, -80% Channeling Efficiency).

Update 13.0 (2014-04-09)

  • Introduced.
CollapseMelee Mods Edit
Damage
Base
Physical
Elemental
Faction Bonus
Other
Critical Hits
Chance
Multiplier
Status
Heavy Attack
Attack Speed

Mod TT 20px Berserker Fury • (Mod TT 20px Primed) Mod TT 20px FuryMod TT 20px Gladiator ViceMod TT 20px Quickening

Combo
Range
Thrown Melee
(Glaives)
Tennokai
Misc
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)