Discipline's Merit is a Exilus Weapon Mod for melee weapons that enables Tennokai opportunities to occur after a set number of hits instead of at random.
Stats[]
| Rank | Melee hits | Cost |
|---|---|---|
| 0 | 7 | 4 |
| 1 | 6 | 5 |
| 2 | 5 | 6 |
| 3 | 4 | 7 |
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|---|---|---|---|---|---|
| Alchemy | Deimos Entrati Alchemy | C | 6% | 1 | 0.06 |
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Makes Tennokai trigger after 4 melee inputs that hit an enemy.
- Additional enemies hit beyond the first do not count as additional hits.
- Gunblade shots are an exception to this.
- Multi-strike attacks do not count as additional hits.
- Gunblade shots are an exception to this; attacks that fire two shots in succession will count as two hits. Multishot does not count.
- Heavy attacks do not count as a hit.
- Performing a Heavy Slide is considered a hit.
- Additional enemies hit beyond the first do not count as additional hits.
- Remaining hits to Tennokai trigger are shown on the buff UI.
Patch History[]
Hotfix 36.0.2 (2024-06-19)
- Fixed a script error caused by the Discipline's Merit Mod.
Update 35.5 (2024-03-27)
- Fixed Disclipline’s Merit’s “Opportunities [for Tennokai] occur every 4 melee hits” not counting all the hits from an Exalted Melee Weapon and standard Melee Weapon when equipped on both.
Update 35.0 (2023-12-13)
- Introduced
See also[]
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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7 comments
The one and only best tennokai mod.
The gunblade exception is only true for Sarpa. Does not count per pellet for Redeemer and Vastilok. Punch through with Stropha does however count as multiple hits.
Multishot does count for Sarpa.
Nope, Sarpa isn't multishot. It's a burst.
But I agree that the article is correct though, I just confused multistrike with multishot. (except for the Sarpa part). I think calling it "multistrike combos" instead of "multistrike attacks" would clarify a bit.
Stropha projectiles does not seem to count at all now.
It makes me chuckle how every note on mechanics has a bulletpoint about how Gunblades are an exception
Seems best used for weapons with exceptional heavy attacks but underwhelming combos. A good example being the Pennant since the only stance isn't great but the heavy attack has massive bleed.
Quassus too
Azothane too
"Heavy attacks do not count as a hit." so not good for glaives
Go for Dispatch Overdrive for Glaives really
Perhaps best used with gunblades or thrown weapons
Could this mod have use cases where it's better to keep it unleveled to give more time to stack up Melee Animosity?
I think it's better to use "Opportunity's Reach" with Melee Animosity