The Furax Wraith is the Wraith variant of the Furax, featuring both improved critical statistics and increased initial Combo Count.
Characteristics[]
- This weapon deals primarily
Impact damage.
- Has an initial Combo Count of 20 (2.0x heavy attack multiplier).
- Stance slot has
polarity, matching
Seismic Palm and
Gaia's Tragedy stances.
- Can use the Furax-exclusive
Amalgam Furax Body Count mod.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- High crit chance (30.00%)
- Above average attack speed (1.08x animation speed)
- Very high crit multiplier (2.70x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low total damage (139)
- Very low attack range (1.25 m)
- Low status chance (15.00%)
- Below average disposition (●●●●○ (1.15x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Furax Wraith (Normal Attack), compared to
MK1-Furax (Normal Attack):
- Higher base damage (139.00 vs. 90.00)
- Higher total damage (139 vs. 90)
- Higher base critical chance (30.00% vs. 20.00%)
- Higher base critical multiplier (2.70x vs. 2.00x)
- Higher base status chance (15.00% vs. 10.00%)
- Higher attack speed (1.08x animation speed vs. 1.00x animation speed)
- Higher Mastery Rank required (9 vs. 0)
- Lower disposition (●●●●○ (1.15x) vs. ●●●●● (1.45x))
Furax Wraith (Normal Attack), compared to
Furax (Normal Attack):
- Higher base damage (139.00 vs. 135.00)
- Higher total damage (139 vs. 135)
- Higher base critical chance (30.00% vs. 25.00%)
- Higher base critical multiplier (2.70x vs. 2.30x)
- Higher base status chance (15.00% vs. 11.00%)
- Higher attack speed (1.08x animation speed vs. 1.00x animation speed)
- Higher Mastery Rank required (9 vs. 5)
- Lower disposition (●●●●○ (1.15x) vs. ●●●●● (1.38x))
Acquisition
This weapon was first awarded from the Operation: Rathuum event for achieving 100 Judgement points, complete with a free weapon slot and a pre-installed Orokin Catalyst.
The blueprint and component can be obtained from Tier 5 Cetus Bounties. All components can be traded, provided the trading recipient has a Mastery Rank of at least 9.
The blueprint and components are available from Nakak in Cetus during the Dog Days event. Each part costs 170 Nakak Pearls, for a total of 510.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
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Cetus Bounty Lvl 40-60 Final Stage / C | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
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Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 / C | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
![]() |
Cetus Bounty Lvl 40-60 Stage 4 / C | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
![]() |
Steel Path Cetus Bounty Lvl 100-100 Final Stage / C | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
![]() |
Cetus Bounty Lvl 40-60 Final Stage / B | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
![]() |
Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 / B | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
![]() |
Cetus Bounty Lvl 40-60 Stage 4 / B | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
![]() |
Steel Path Cetus Bounty Lvl 100-100 Final Stage / B | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
![]() |
Cetus Bounty Lvl 40-60 Final Stage / A | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
![]() |
Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 / A | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
![]() |
Cetus Bounty Lvl 40-60 Stage 4 / A | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
![]() |
Steel Path Cetus Bounty Lvl 100-100 Final Stage / A | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
Time: 12 Hour(s) | ||
Rush: ![]() | |||||
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Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn
Furax Incarnon Genesis from The Circuit's Steel Path to place on their Furax with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Furax Incarnon Genesis requires 20
Pathos Clamps, 70
Dracroot, and 300
Ariette Scales.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
- +100% Melee Damage
- +25% Sprint Speed
- +25% to Bullet Jump
- Heavy Slams receive 90% Heavy Attack Efficiency.
- Incarnon Form gains Heavy Slam Efficiency and leaves behind
Heat Damage fields after Heavy Slams.
- The field has a fixed chance to inflict status effects per damage tick.
- The field can inflict status effects caused by elemental mods and added elemental damage, rolling based on damage distribution, with the innate
Heat Damage having a weighted chance.
- Cannot inflict physical damage type status effects.
- Innate
Heat Damage can be combined with single elemental mods to inflict deal combination status effects.
- For example: if modded for
Viral and
Electricity, the field will have a chance to inflict
Viral and
Radiation procs.
- If modded for an element that incorporates
Heat, then the innate will add to the weighted chance of that combination element to proc, e.g.: if modded for
Gas and
Electricity, damage, the field will inflict
Gas procs with a greater weight.
- For example: if modded for
- Damage tick inside the field is increased by: elemental mods, melee damage mods, and faction mods.
- Can be benefit from Arcanes that increase melee damage, such as
Arcane Fury, and
Melee Exposure. Status procs from the field can trigger status effect weapon Arcanes, such as
Cascadia Flare. Can both trigger and benefit from
Melee Influence.
- Damage ticks can trigger headshot bonuses from Arcanes, such as
Arcane Rage.
- Damage tick is not affected by: physical damage mods, Condition Overload, critical chance or damage, status chance, Incarnon bonus damage, slam damage mods, or heavy attack damage mods.
- Damage tick is not affected by combo multiplier or damage falloff.
- Field lasts for about 8 seconds.
- Enemies in range of the Heavy Slam attack will be
Lifted for about 8 seconds.
- The field's radius is not affected by range mods such as
Reach and the Evolution III perk Moonrise Velocity.
- Incarnon Form lasts for 180 seconds and persists until death.
Evolution II[]
Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Swordsman's Flourish:
- Increase Damage by +110 (Furax) / +100 (MK1) / +65 (Wraith).
- With Melee Weapon Equipped: +100% Combo Count Chance
- Does not apply to quickswap melee. Requires manually equipping the melee, either by holding the weapon swap key (default F ) or going into a mission with only the melee weapon equipped.
- Perk 2: Kill Joy:
- Increase Damage by +90 (Furax) / +80 (MK1) / +55 (Wraith).
- +10% Attack Speed per enemy within 6m, stacks up to 5x.
Evolution III[]
Unlock Challenge: Activate this weapon's Incarnon Form 6 times in a mission.
- Perk 1: Moonrise Velocity:
- +1 Range
- Perk 2: Overhand:
- Heavy Attack Efficiency set at 20%
- Perk 3: Standoff:
- Combo Timer pauses when weapon is holstered.
- Combo duration is reset when used alongside the following Warframe abilities:
- Combo Timer pauses when weapon is holstered.
Evolution IV[]
Unlock Challenge: Kill 30 enemies affected by Lifted Status.
- Perk 1: Flashing Bleed:
- Perk 2: Kinetic Killer:
- Increase Critical Damage Multiplier to 4x on Slide Attacks.
- Perk 3: Absolute Dominion:
- Increase Status Chance by +24% (Furax) / +22% (MK1) / +14% (Wraith)
Tips[]
- When using these remember that you must be really close and therefore expect yourself to be vulnerable to staggers, knockdowns and knockbacks.
Reach or
Primed Reach can alleviate this to an extent.
- Utilize rolling maneuvers to dart in and out from enemy melee range to deliver high-powered attacks.
- Occasionally, you may find it hard to hit an enemy even if they are directly in front of you. This may be a small mesh problem associated with the weapon's short range.
- The execution blow has a small AOE which only affects the units slightly overlapping the executed unit.
- It is recommended to use a crit build with the Furax Wraith due to the high crit chance and damage.
Trivia[]
- The Furax Wraith is one of the three weapons that currently features an innate initial combo count, the others are the Synoid Heliocor and Fragor Prime .
Media[]
Furax Wraith Skins
Seasonal
Patch History[]
Update 26.0 (2019-10-31)
- Mastery Rank increased from 3 to 9.
- Damage increased from 35 to 139.
- Range increased from 0.5 to 1.25.
- Status Chance increased from 10% to 15%.
- Critical Chance increased from 25% to 30%.
- Critical Damage increased from 2.5x to 2.7x.
- Slam Attack increased from 70 to 417.
- Slide Attack increased from 105 to 417.
- Initial Combo Count set to 20.
- Parry Angle set to 50.
- Follow Through increased from 0.5 to 0.9.
Update 22.0 (2017-10-12)
- All Wraith weapons are now color tintable.
Update 18.12 (2016-05-17)
- Fixed the Ringers skin not working properly with Furax Wraith.
Update 18.10 (2016-04-29)
- Introduced via Operation: Rathuum.
Last updated: Update 26.0 (2019-10-31)
See Also[]
Furax, the regular version of the weapon.
MK1-Furax, the starter version of this weapon.
- Furax Incarnon Genesis, the Incarnon power-up for the Furax series.
84 comments
Can someone explain what "Heavy Attack Efficiency set at 20%" means? If I have 100 combo and that stat, do I go to 80 combo (use 20%) or 20 combo (I only preserve 20%)?
The second one, only preserve 20%
Dante’s real signature fists.
I've only recently returned but didn't this used to make AOEs bigger or something? where's the note that says that was removed for this and it's now just another basic melee weapon? if i'm totally wrong and misremembering, roast me as is standard for the internet
Used to be the Amalgam Mod that did that. They changed it.
To unlock the final Incarnon challenge of Kill 30 enemies with Lifted Status:
Equip weapon with Gaia's Tradgedy stance
Go to Zabala, Eris
Hit escape and check Combos (if desired)
Go back to game
Pick a corner and spam Knee Slide + [E]
Let the Infested enemies come to you
Rinse and repeat until Incarnon unlocks
Its much easier to do this whith slide attacks in any stance.
Yeah why not ruin the one use for this weapon as well
Rocket launcher gloves
Stop bullshitting. the left part DOES NOT drop anymore
I got it today
Took me a lot of POE runs but finally got it after probably 50-60 hours
Is this a good roll [furax Acri-tempicron]
Yes its awesome
This or the Tekko Prime?
This weapons rivens are some of the most underpriced out there, you can easily get a great roll simply by buying ten of them and rolling them all to ten, and that riven will make this weapon cave absolutely everythings faces in, especially when equipped on Atlas or Khora.
I believe no matter what you do, even with a slight crit multiplier and attack speed advantage over tekko prime, it can never do better overall damage. an amazingly good rolled riven might close this gap for you and this gap is not something you should care about if you will not gonna depend on slash porcs anyway.
conclusion: this weapon works fine. if you are a fisting fan just like me, then get both.
The slash procs that Tekko Prime can dish out are missed on the Furax Wraith, but don't let that stop you. There's an amalgam mod that accelerates this weapon and when paired with a good roll on a riven it directly competes with the Tekko Prime and other melees. My Riven is rolled for CC/CD/Heat - Slide CC. It is an absolute stunner! The heat helps close the gap between Slash/Not, while Heat is universally helpful throughout all mobs. Is it the best weapon, no, but don't judge it's lack of slash too harshly as there are methods of traversing the gap. The Amalgam mod also helps. As you're swinging redcrits with 10x+ CD multipliers, you're inevitably killing mobs outright, the amalgam knocks down those mobs surrounding you for consistent and easy ground finishers. Pair it with a frame that slows mobs and it's like playing whack-a-mole on kitten level.
Tekko Prime is amazing, but Furax Wraith isn't to be slept-on either.
They are completely different. I'd go heavy w furax...its amazing. They both rule and have different uses.
This weapon seems kinda OP to me right now...
Full tek set, full gladiator set - rush,vice , Amalgam furax, Riven(CC CD MCE/Finisher -harmless), BR, Amalgam Organ Shatter, Sacrificial Steel,berserker. Gaia's Tragedy spam 2 slam combo, suck all enemy and rekt everything. Range? what is that.
Hm you do you suck enemies in without exodia hunt? What point do I miss?
Full Tek set, thats what you missed
The range bonus are useless if the stance attacks are so confined
"Only weapon along with an innate initial combo count along with synoid simulor"
Uh, them and Fragor Prime?
" When using these remember that you must be really close and therefore expect yourself to be vulnerable to staggers, knockdowns and knockbacks. "
With the new way that Reach and Primed Reach works, this is no longer true, provided you have the good sense to use one of these mods, which you should most definitely be doing. With Primed Reach I may as well be swinging a greatsword, albeit a lightning-fast one.
is it worth putting p.reached or should i just go full dps?
hitting multiple enemies vs melting single enemy.
Please,halp,i need advice
Use p.reach on anything with 2m or less
Yeah, thanks to Amalgam Organ Shatter my current favorite with the heavy attack meta build. At the worst you'll ram one body after the other into the pavement.
Follw through is 90%.
https://i.imgur.com/65qwywi.jpg
I have been enjoying this since update 26. Umbria modsx2, a riven (+speed + cold +slide crit), amalgam body count, blood rush, 2 dual elemental and organ shatter
I like the amalgam mod for this but if you are going for elemental dual stats might as well get the extra 40% from drifting contact for only the cost of a couple seconds of combo multi.
It is in no way worth sacrificing combo duration AND the 15-meter melee kill knockdown AND the increased Blast Radius, all so that you can have an additional 6% chance to apply status.
In addition, the fact that you're already using 2 dual element is a great reason to NOT stack more status chance because of diminishing returns.
All that said, I'd actually recommend replacing the dual elements with single elements (especially if you can get Fever Strike) because this thing is a crit beast and every bit of damage you can get will get you that much more mileage. Though even more than that I'd recommend a Reach mod, as it will significantly increase your melee range, and with 90% follow-through the additional chance of hitting multiple enemies will mean you're outputting even more damage.
What would the ideal stats for a riven for this thing be?
range + any kind of raw damage/ crit buffs, I guess. Especially with Seismic Palm.
or a Heavy attack riven
MR fodder
Atlas exists...