These Wraith gauntlets have been augmented for power.
The Furax Wraith is the Wraith variant of the Furax, featuring both improved critical statistics and increased initial Combo Count.
Characteristics[]
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- High crit chance (30.00%)
- Above average attack speed (1.08x animation speed)
- Very high crit multiplier (2.70x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low total damage (139)
- Very low attack range (1.25 m)
- Low status chance (15.00%)
- Below average disposition (●●●●○ (1.15x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Acquisition
This weapon was first awarded from the Operation: Rathuum event for achieving 100 Judgement points, complete with a free weapon slot and a pre-installed Orokin Catalyst.
The blueprint and component can be obtained from Tier 5 Cetus Bounties. All components can be traded, provided the trading recipient has a Mastery Rank of at least 9.
The blueprint and components are available from Nakak in Cetus during the Dog Days event. Each part costs 170 Nakak Pearls, for a total of 510.
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
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Manufacturing Requirements 📝 Edit blueprint requirements | |||||
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Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn
Furax Incarnon Genesis from The Circuit's Steel Path to place on their Furax with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
Evolution I[]
- Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
- +100% Melee Damage
- +25% Sprint Speed
- +25% to Bullet Jump
- Heavy Slams receive 90% Heavy Attack Efficiency.
- Incarnon Form gains Heavy Slam Efficiency and leaves behind
Heat Damage fields after Heavy Slams.
- The field has a fixed chance to inflict status effects per damage tick.
- The field can inflict status effects caused by elemental mods and added elemental damage, rolling based on damage distribution, with the innate
Heat Damage having a weighted chance.
- Cannot inflict physical damage type status effects.
- Innate
Heat Damage can be combined with single elemental mods to inflict deal combination status effects.
- Damage tick inside the field is increased by: elemental mods, melee damage mods, and faction mods.
- Can be benefit from Arcanes that increase melee damage, such as
Arcane Fury, and
Melee Exposure. Status procs from the field can trigger status effect weapon Arcanes, such as
Cascadia Flare. Can both trigger and benefit from
Melee Influence.
- Damage ticks can trigger headshot bonuses from Arcanes, such as
Arcane Rage.
- Damage tick is not affected by: physical damage mods, Condition Overload, critical chance or damage, status chance, Incarnon bonus damage, slam damage mods, or heavy attack damage mods.
- Damage tick is not affected by combo multiplier or damage falloff.
- Field lasts for about 8 seconds.
- Enemies in range of the Heavy Slam attack will be
Lifted for about 8 seconds.
- The field's radius is not affected by range mods such as
Reach and the Evolution III perk Moonrise Velocity.
- Incarnon Form lasts for 180 seconds and persists until death.
Evolution II[]
Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Swordsman's Flourish:
- Increase Damage by +110 (Furax) / +100 (MK1) / +65 (Wraith).
- With Melee Weapon Equipped: +100% Combo Count Chance
- Does not apply to quickswap melee. Requires manually equipping the melee, either by holding the weapon swap key (default F ) or going into a mission with only the melee weapon equipped.
- Perk 2: Kill Joy:
- Increase Damage by +90 (Furax) / +80 (MK1) / +55 (Wraith).
- +10% Attack Speed per enemy within 6m, stacks up to 5x.
Evolution III[]
Unlock Challenge: Activate this weapon's Incarnon Form 6 times in a mission.
- Perk 1: Moonrise Velocity:
- +1 Range
- Perk 2: Overhand:
- Heavy Attack Efficiency set at 20%
- Perk 3: Standoff:
- Combo Timer pauses when weapon is holstered.
- Combo duration is reset when used alongside the following Warframe abilities:
- Combo Timer pauses when weapon is holstered.
Evolution IV[]
Unlock Challenge: Kill 30 enemies affected by Lifted Status.
- Perk 1: Flashing Bleed:
- Perk 2: Kinetic Killer:
- Increase Critical Damage Multiplier to 4x on Slide Attacks.
- Perk 3: Absolute Dominion:
- Increase Status Chance by +24% (Furax) / +22% (MK1) / +14% (Wraith)
Tips[]
Trivia[]
- The Furax Wraith is one of the three weapons that currently features an innate initial combo count, the others are the Synoid Heliocor and Fragor Prime .
Media[]
Furax Wraith Skins
Patch History[]
Update 26.0 (2019-10-31)
- Mastery Rank increased from 3 to 9.
- Damage increased from 35 to 139.
- Range increased from 0.5 to 1.25.
- Status Chance increased from 10% to 15%.
- Critical Chance increased from 25% to 30%.
- Critical Damage increased from 2.5x to 2.7x.
- Slam Attack increased from 70 to 417.
- Slide Attack increased from 105 to 417.
- Initial Combo Count set to 20.
- Parry Angle set to 50.
- Follow Through increased from 0.5 to 0.9.
Update 22.0 (2017-10-12)
- All Wraith weapons are now color tintable.
Update 18.12 (2016-05-17)
- Fixed the Ringers skin not working properly with Furax Wraith.
Update 18.10 (2016-04-29)
- Introduced via Operation: Rathuum.
Last updated: Update 26.0 (2019-10-31)