DAMAGE EFFICACY x1.5 damage to Infested x1.5 damage to Narmer STATUS EFFECT Slash Status Effect temporarily ignores the target's armor and causes them to bleed over time for extra damage.—In-game Description  Slash Damage is one of the three physical damage types. Deals increased damage to Infested and Narmer. Its Status Effect inflicts a damage over time that bypasses enemy Armor. Status Effects[] General[] The status effect of  Slash damage is Bleed. It applies a DoT effect after a 1 second delay, dealing a tick of damage each second for 6 seconds. Each tick deals Cinematic damage equal to: Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses : mods like  Buzz Kill has no effect on Slash Proc Damage. Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other. Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance. While bleeding, the target will have small bursts of blood come out every fraction of a second where they were hit to trigger this proc. Machinery and Robotic enemies will instead bleed oil. Slash tick damage and proc duration Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s Tick damage occured? ✗ ✓ ✓ ✓ ✓ ✓ ✓ ✗ Enemy Behavior[] Slash procs from enemies only deal 10% of the hit's base damage instead of 35%. Increasing Slash Proc Damage[] Because Bleed scales off of the base damage of the weapon, the amount of damage dealt is not affected by elemental mods nor physical-type mods like  Contagious Spread and  Buzz Kill, but is affected by Faction Damage Mods and Base Damage mods like  Pressure Point.  Slash procs scale with damage multipliers such as Headshots and Critical Hits, which greatly increases the damage dealt. However weakspots generated by  Sonar or  Detect Vulnerability only increase the initial hit, not the DoT. For example, tick damage for a weapon with an innate 100 damage,  Serration, and  Bane of Grineer will be: Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5 Tick damage = 0.35 × 344.5 × (1 + 0.3) = 156.7475 As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods. Mods that affect Finisher melee attacks (e.g.  Finishing Touch and  Savage Silence) have no effect on Cinematic damage, and as such do not interact with  Slash procs in any special way. Unlike other DoT effects, enemy armor will have no effect on slash proc damage despite decreasing the initial damage. In other words, slash procs will deal the same damage per tick against the same target at differing levels. Thus, buffs/debuffs that increase/decrease enemy armor will also have no effect on slash proc damage. Melee weapon types that force proc Bleeds on Heavy Attacks[] Claws, Dual Daggers, Nikanas, Two-Handed Nikanas, Rapiers, Scythes, Tonfas, Warfans and Whips have guaranteed Bleed procs on their entire heavy attacks, regardless of stance used while Daggers and Machetes only on parts of their heavy attacks. Railjack[] Railjack Slash Damage results in a Tear Status Effect which increases damage dealt to enemy ships.—In-Game Description The status effect of  Slash damage against Railjack space enemies is Tear, increasing the damage the target ship takes by 7.5% for 20 seconds, with subsequent procs stacking multiplicatively with itself. Dismemberment[] Enemies killed by  Slash damage to the torso can result in their corpse being bisected, which is considerably valuable for a  Nekros using  Desecrate, as each part of the body can spawn a Health Orb and some loot (note that individual limbs that have been removed from a corpse cannot be Desecrated, only large parts of the body). Corpses can also be quickly meleed to dismember them; however, an enemy's corpse can only ever be mutilated twice—if melee spam ended up lopping two limbs from a corpse, it will not be possible to then attempt to bisect it to get two desecrate rolls. Note that this characteristic may be disabled due to gore settings or regional locks: the Japanese version of WARFRAME, for example, does not allow for much corpse dismemberment. Bleed damage does not dismember a body if it is the cause of death, only direct  Slash damage from weapons. Consequently,  Hunter Munitions cannot be used on its own to cause dismemberment. Weapons must have over 50% of their physical (IPS) damage as  Slash damage to dismember. Weapons with exactly 50%, such as the  Soma, do not initially dismember, but for example can be modded with  Sawtooth Clip to bump slash damage above 50%, and thus enable dismemberment. Elemental mods have no effect on this ratio and can therefore be included and still cause dismemberment. As an alternative, the "gore" attribute from  Amalgam Ripkas True Steel mod also applies itself to the rest of the player's equipped weapons, companions, and Warframe abilities, and they will function identically to the dismemberment mechanic, whilst ignoring the weapon's IPS disposition. Tentacle Swarm will also consistently dismember bodies when they are killed by it, meaning that it will allow for 4 drops while running Pilfering Swarm alongside Nekros' Desecrate. Slash Sources[] Main article: Category:Slash Damage Weapons[] These weapons deal the majority of their physical damage as  Slash. The damage ratio is important for physical damage status effects, as the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Bleed more than  Impact's Stagger or  Puncture's Weakened. Weapons with guaranteed Slash proc Mods[] The following stances have at least one combo with a forced  Slash proc. Note that all stances for Gunblade, Fist, Sparring, Staff, Hammer, and Nunchaku weapons do not have have a forced Slash proc. Abilities[] 125 Shuriken Launches a spinning blade of pain, dealing high damage and impaling enemies to walls. Introduced in Vanilla (2012-10-25)  Strength:100 / 250 / 350 / 500 ( Slash damage on hit)  Duration:N/A  Range:N/A Misc: 1 / 1 / 2 / 2 (number of shurikens)6 m (auto-target radius)60 m (targeting range)90° (homing angle) Slash status on hit Subsumable to Helminth 40+6-12/mark Blade Storm Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport. Introduced in Vanilla (2012-10-25)  Strength:750 / 1000 / 1500 / 2000 ( True damage)  Duration:N/A  Range:50 m Misc: 3 (number of hits per mark)2 (number of Shadow Clones) Slash status per hit50 % (invisible mark discount)100 % (energy discount for Teleport on marked enemy) 125+4/s+0.02/s/dmg Razor Gyre Become a spinning vortex of death. Hold to accelerate the maelstrom, increasing damage or target an enemy by tapping to dash toward them. Hitting enemies inflicted with Sentient Wrath creates a destructive blast. Introduced in Update 31.0 (2021-12-15)  Strength:200 / 300 / 400 / 500 /s ( Slash damage per second)+ 1 / 2 / 3 / 4 HP/s (heal rate per enemy)+ 50 / 50 / 75 / 100 /s ( Impact and  Slash damage increase per second)150 / 200 / 350 / 500 ( Impact slam damage)  Duration:N/A  Range:8 / 10 / 11 / 12 m Misc: Knockdown & stagger immunity2 (damage ticks per second)50 m (dash distance)10 m (dash slam radius)Dash knockback on hit10%  Slash Status Chance 125 Fractured Blast Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increase chance of dropping Health and Energy Orbs. Introduced in Update 32.3 (2023-02-15)  Strength:250 / 300 / 400 / 500  Impact and  Slash damage50% health orb drop chance20% energy orb drop chance  Duration:N/A  Range:14 m Misc:  Impact and  Slash statuses on hit Subsumable to Helminth 450+3.5/s Mend & Maim In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force. Introduced in Update 17.0 (2015-07-31) Strength: 10 / 15 / 20 / 25 (shields per kill) Duration: N/A Range: 10 / 12 / 15 / 18 m Misc:50% / 55% / 60% / 75% (hitpoint conversion) Strength: 75 / 100 / 125 / 150 (aura  Slash damage) Duration: N/A Range: 10 / 12 / 15 / 18 m Misc:50% / 55% / 60% / 75% (damage conversion) 125 Shattered Lash Lash out with stream of shattered glass, or hold for an arcing strike. Introduced in Update 22.0 (2017-10-12)  Strength:500 / 600 / 700 / 800 ( Puncture and  Slash damage)  Duration:N/A  Range:5 / 6 / 8 / 10 m (range) Misc: 225° (sweep arc)0.75 m (blade radius) 250 Splinter Storm Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage. Introduced in Update 22.0 (2017-10-12)  Strength:100 / 150 / 200 / 250 (damage per second) 25% / 30% / 50% / 70% (damage reduction) 15% / 20% / 25% / 35% (damage vulnerability)  Duration:10 / 14 / 18 / 22 s  Range:15 / 20 / 25 / 30 m (cast) 1 / 1.5 / 2 / 2.5 m (radius) Misc: 50% (absorbed damage) 375 Spectrorage Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel. Introduced in Update 22.0 (2017-10-12)  Strength:500 / 600 / 700 / 800 (mirror damage) 800 / 1000 / 1200 / 1500 (collapse damage)  Duration:10 / 14 / 18 / 22 s  Range:4 / 6 / 8 / 12 (number of mirrors)2 / 3 / 4 / 6 (collapse threshold)4 m (charm radius) Misc: 100 m (cast range)50% (absorbed damage per mirror)1 (limit of carousels) Subsumable to Helminth 4100 Seeking Talons Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding. Introduced in Update 24.0 (2018-11-08)  Strength:150 / 200 / 250 / 300 ( Slash damage)75% ( Slash status chance)  Duration:10 s  Range:N/A Misc: 2 m (talon knockback radius)60 m (range)25° (min charge size)95° (max charge size)8 (projectiles) 250 Tidal Surge Crash through enemies in a ferocious wall of water. Introduced in Update 13.0 (2014-04-09)  Strength:100 / 200 / 250 / 300  Corrosive damage  Duration:N/A  Range:3 / 4 / 5 / 6 m striking radius Misc: Self status cleanse on castInvulnerable during dash? / ? / ? / 40 m/s speed1 s wave duration Ragdoll on contact Corrosive status on initial hit and variable stacks in contact50% recast energy discount 225 Sandstorm Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself. Introduced in Update 18.5 (2016-03-04)  Strength:200 / 300 / 400 / 500 ( Slash damage/sec)50 (health restore per enemy)  Duration:4 s (duration)  Range:4 / 5 / 6 / 7.5 m (radius) Misc: 12 m/s (move speed)? % ( Slash status chance) Ragdoll in storm4 s  Knockdown recovery delay 3 Venari Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly. Introduced in Update 22.18 (2018-04-20)  Strength:1.05x / 1.1x / 1.12x / 1.15x (speed multiplier)350 (snare damage)50 HP/sec (health regen)  Duration:N/A  Range:N/A Misc: 120 s (mark duration)45 s (respawn time)2.5 s (snare duration)5 (hits per snare)3 s (Attack & Protect cooldowns)< 90% HP (missing health threshold)10 m (Heal aura radius)65 s (Venari self-heal mark duration) 125 Null Star Creates anti-matter particles that orbit Nova and seek nearby targets. Introduced in Update 9.0 (2013-07-13)  Strength:80 / 100 / 120 / 150 ( Slash damage)  Duration:3 / 4 / 5 / 6 (particles)  Range:7 / 8 / 10 / 12 m (attack radius) Misc: 1 s (attack interval)∞ (particle duration)5% (damage reduction per particle)90% (damage reduction cap) Subsumable to Helminth 125 Grenade Fan Throw out 3 grenades in an arc. (TAP) SHRAPNEL VORTEX Creates a slashing, staggering swirl of shrapnel. (HOLD) SHIELD SATELLITES Protea reconfigures 3 Grenades to work as overcharging shield generators, protecting her, her allies and companions. When Shields break a Satellite is destroyed to extend the period of invulnerability. Introduced in Update 28.0 (2020-06-11)  Strength:200 / 250 / 350 / 500 ( Slash damage per second)200 / 300 / 400 / 500 (shield restore on attach)25 / 30 / 40 / 50 (shield points per second)  Duration:13 s  Range:2 / 3 / 4 / 5 m (vortex and pickup radii) Misc: 1 m (initial jump height)3 (shrapnel grenades per throw)-45° / 0° / +45° (shrapnel grenade spread)33 % ( Slash status chance)100 % (stagger chance)4 (shield grenades per throw)-45° / -25° / +25° / +45° (shield grenade spread)1 (limit of allies per satellite)2x s (minimum shield gate extension) 4100 Final Stand Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage. Introduced in Update 32.0 (2022-09-07)  Strength:1,000 / 1,100 / 1,300 / 1,500 ( Slash damage on direct hit per javelin)1,000 / 1,100 / 1,300 / 1,500 ( Blast damage on explosion per javelin)  Duration:30 (number of javelins)2.5 s (total throw time)  Range:6 m (explosion range) Misc: 3 m (height)12 /s (javelins thrown per second) Slash status on hit 125 Rip Line Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location. Introduced in Update 11.0 (2013-11-20)  Strength:300 / 400 / 500 / 600 ( Slash damage)  Duration:1 s (combo window)  Range:25 / 40 / 60 / 75 m 425+2.5-15/s Hysteria Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes. Introduced in Update 11.0 (2013-11-20)  Strength:100 / 125 / 200 / 250 (damage)  Duration:N/A  Range:N/A Misc: 1% / 2% / 4% / 5% (lifesteal)5-20 m (aura radius) 125 Shroud of Dynar (TAP) Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the buff. (HOLD) Dynar guards Voruna, increasing her Parkour Velocity. Introduced in Update 32.2 (2022-11-30)  Strength:+ 0.5 / 1.0 / 1.5 / 2.0 flat melee critical damage bonus  Duration:8 / 10 / 12 / 14 s Invisible duration5 / 6 / 7 / 8 s max melee buff duration  Range:N/A Misc: + 25 / 50 / 75 / 100 % Movement Speed bonus≥100% absolute critical chance≥ 25 / 50 / 75 / 100 % absolute status chance Slash status per melee hit3 s min. melee buff duration1 melee kill for buff extension+55% passive parkour velocity buff 250 Fangs of Raksh (TAP) Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies. (HOLD) Raksh guards Voruna with Status Effect resistance. Introduced in Update 32.2 (2022-11-30)  Strength:100 / 150 / 200 / 250 ( Slash damage)  Duration:N/A  Range:30 m (range)4 / 5 / 6 / 7 m (spread radius) Misc: Invulnerable during dash5 (types of random statuses)10 (stacks per status)Passive status effect resistance 4100 Ulfrun's Descent (TAP) Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges. (HOLD) Ulfrun guards Voruna. If Voruna falls during this time, Ulfrun dies in her place. Introduced in Update 32.2 (2022-11-30)  Strength:2,000 / 3,000 / 4,000 / 5,000 ( Slash damage on target)250 / 500 / 750 / 1,000 ( Slash damage per second)  Duration:4 s ( Slash damage per second duration)  Range:30 m (range)6 / 7 / 9 / 10 m (radius) Misc: Weapons holstered5 (number of charges)∞ (charge duration)3 s (passive invulnerability)100% shields and health restored60 s (passive cooldown)=100% absolute critical chance from Shroud of Dynar20% critical chance1.5x critical damage multiplier100% bonus damage from status effect Slash status on target Knockdown on target+200% damage bonus on kill+5% critical chance bonus on kill+0.1 critical damage multiplier bonus on kill Stagger in area 375 Aquablades Tear through foes with a trio of orbiting aquatic blades. Introduced in Update 30.5 (2021-07-06)  Strength:350 / 450 / 600 / 750 ( Slash damage)  Duration:25 / 30 / 35 / 45 s  Range:N/A Misc: 3 (number of blades)5 m (radius)3 (hits per interval)0.5 s (interval time)0.5 s (attack cooldown)100 % ( Slash status chance) Stagger on hit Subsumable to Helminth 125-12.5 (airborne)+5/s hovering Tail Wind From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below. Introduced in Update 12.0 (2014-02-05)  Strength:375 / ? / ? / 750 (dash  Slash damage)2,250 / ? / ? / 4,500 (dive bomb  Impact damage)  Duration:30 m/s (air speed)  Range:1.5 / 1.6 / 1.8 / 2 m (contact radius)4 / 5 / 6 / 7 m (explosion radius) Misc: 1 s (dash duration)≤45° (dive bomb angle)1 / 2 / 3 / 5 m/s (dive initial speed) 4100 Tornado Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage. Introduced in Update 12.0 (2014-02-05)  Strength:50 / 75 / 100 / 160 (damage per 0.25s)  Duration:10 / 12 / 15 / 20 s  Range:15 / 17 / 20 / 25 m (spawn radius) Misc: 2 / 2 / 3 / 3 (number of tornadoes)∞ (cast range)100 % (absorbed damage distribution)200 % (critical damage multiplier)9 m (tornado height)2 / 5 m/s (move speeds)10 m (pull radius) Augments[] Sources of Slash Resistances[] Arcanes[] Mods[] Additional Effects[] Some mods add additional effects when an  Slash occurs or dealing  Slash damage. Hunter Mod Set Bonus: Companions deal Extra Damage against enemies affected by  Slash status. Media[] Warframe Finishing Touch Mod And Slash ProcsImpact, Puncture, Slash Warframe Damage Rundown (2020) Patch History[] Hotfix 36.0.1 (2024-06-19) Fixed Slash Status Effects not bypassing Armor as intended in the Simulacrum after swapping Weapons/opening Upgrade screen in the Arsenal. Update 36.0 (2024-06-18) Simplified Faction Resistances Infested: Vulnerable to Slash Narmer: Vulnerable to Slash Update 31.5 (2022-04-27) Fixed Slash damage slowing over time when the Host isn’t looking at enemies. Update 27.2 (2020-03-05) Slash Status now does not bypass Shields and instead deals damage over time to Shields. Slash Status still bypasses Armor. Each Slash Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance Update 11.0 (2013-11-20) Introduced. CollapseDamage Mechanics Edit Offense Attack Speed • Buff & Debuff • Critical Hit • Damage (Faction Damage Bonus, Positive Type Modifier, Quantization) • Damage Falloff • Damage Reflection • Enemy Body Parts • Fire Rate • Multishot • Punch Through • Status Effect Defense Armor • Damage Attenuation • Damage Reduction • Health (Healing) • Invulnerability • Negative Damage Type Modifier • Overguard • Shield Damage Types Physical (IPS)  Impact •  Puncture •  Slash Elemental Primary (HCET)  Heat •  Cold •  Electricity •  Toxin Secondary  Blast •  Corrosive •  Gas •  Magnetic •  Radiation •  Viral Special  Tau •  True •  Void Hidden/Internal Cinematic • Energy Drain • Shield Drain Status Effects Physical  Knockback •  Weakened •  Bleed Elemental Primary  Ignite •  Freeze •  Tesla Chain •  Poison Secondary  Inaccuracy •  Corrosion •  Gas Cloud •  Disrupt •  Confusion •  Virus Special  Bullet Attractor Effect Only  Big Stagger •  Disarmed •  Impair (PvP only) •  Knockdown •  Lifted •  Microwave •  Parried •  Ragdoll •  Silence •  Sleep •  Slow •  Stagger •  Stun Shield, Armor, and Health Classes  Tenno Tenno Shield • Tenno Armor • Tenno Flesh  Grineer Grineer • Kuva Grineer  Corpus Corpus • Corpus Amalgam  Infested Infested • Infested Deimos  Corrupted Orokin  Sentient Sentient  Narmer Narmer Zariman Zariman  The Murmur The Murmur Miscellaneous Hit Points • Object • Overguard Calculating Bonuses __