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Mastery Rank
Checklist

Mastery Ranking, commonly abbreviated as MR, is a method of tracking how much of the game's total content a player has experienced with points earned by ranking up Warframes, Weapons, Companions, K-Drives, Necramechs, and Archwings with Affinity; successfully completing Junctions and nodes on the Star Chart; and ranking up Intrinsics.

In-game, every rank after MR30 is called a Legendary (L) and or Legendary Rank (LR).

Players can view their own Mastery Progress and Rank by hovering the cursor over their Avatar on the top left corner of the UI. The profiles and Mastery progress of the player and other squad members can also be viewed by clicking "Profile" under their equipment tab. These details of other players in chat or in communications can be viewed by selecting their name and clicking "Profile."

Increasing Mastery Rank

Mastery Points

To increase Mastery Rank, a player must earn Mastery Points through the following methods:

  • Ranking Weapons, Kitgun Chambers, Zaw Strikes, Amp Prisms, Sentinel weapons, and Archwing weapons will earn 100 mastery points for each rank gained up to Rank 30 for a total of 3,000.
    • Kitguns, Zaws, and Amps must be ranked up to 30, gilded at their respective vendors, then ranked up again to award mastery points.
    • The Paracesis Paracesis, all Kuva weapons, and all Tenet weapons can exceed Rank 30 by 2 ranks per polarization by Forma and will continue to grant mastery points for each additional level until they reach Rank 40 at 5 Forma, totaling 4,000 mastery.
  • Ranking Warframes, Companions, Archwings, K-Drives, the Plexus, and Necramechs will earn 200 mastery points for each rank gained up to Rank 30 for a total of 6,000, or 8,000 for a Necramech that has been polarized 5 times.
    • MOAs, Predasites, and Vulpaphylas must be ranked up to 30, gilded at their respective vendors, then ranked up again to award mastery points.
      • K-Drives, despite their modular nature, do not require gilding to be able to award mastery points.
    • Necramechs can exceed Rank 30 by 2 ranks per polarization by Forma and will continue to grant 200 mastery points for each additional level until they reach Rank 40 at 5 Forma.
  • A total of 190 Forma is required to fully rank up all Necramechs, Kuva/Tenet Weapons, and the Paracesis.
  • Clearing the main objective of any Mission node for the first time and extracting will grant a predetermined number of mastery points (Map progress can be viewed in the general stats in the profile menu).
  • Victory against the opponent specter in a Junction grants 1,000 mastery points.
  • Each rank of a Railjack's and Drifter's Intrinsics grants 1,500 mastery points.

Take note that each individual equipment will only grant its mastery points once per variant; polarization or selling a Rank 30 equipment and then purchasing & reusing it will not grant mastery points again, including in the event that a copy of already max-ranked equipment is obtained and used. If equipment below max rank are sold, then purchased and reused, only the ranks previously not gained will grant mastery points.

Variants of original equipment count as a different equipment for mastery ranking; MK1, Prime, Syndicate, Vandal, Wraith, Prisma, Dex, Kuva, Tenet, the MaraDetron Mara Detron, the CetiLacera Ceti Lacera, and the CarminePenta Carmine Penta. For example, Braton Braton, Braton MK1-Braton, BratonVandal Braton Vandal, and BratonPrime Braton Prime are all considered different weapons, each with their own set of mastery points, with a total of 12,000 mastery points for fully ranking all four weapons. The same goes for different breeds of same-species Companion such as Chesa Kubrow, Raksa Kubrow, and Helminth Charger. Completing missions in The Steel Path also awards mastery that is separate from normal missions and Junctions.

Excess mastery points are not lost if a player reaches the amount required to advance a rank – these will automatically fill the next mastery bar, displayed only once the player has succeeded on the rank-up test.

Mastery Rank Tests

U27

Mastery Test prompt with option to practice

In order to be promoted to the next Mastery Rank, a player must pass a test for each progressive rank they are trying to achieve. Mastery tests can only be accessed in solo play. Each test is different and usually harder between ranks.

When a player becomes eligible for their next Mastery Rank they will be alerted and be given the option to proceed to the test immediately or wait. If the player chooses to wait they can access the test by simply hovering over their profile icon and selecting the "Rank Up" option later. The player's next Mastery Rank test will also be available for practice and, if eligible, for rank up in Cephalon Simaris' Relay room, alongside the player's past completed Mastery Rank tests.

There is a 24-hour lapse in between consecutive attempts, whether having failed and to retake the current test or having succeeded previously and to qualify for the next rank.

It is recommended players go along the right aisle of the Cephalon Simaris room in most relays to practice for the current test beforehand. Outside of practice mode, inability to complete a test due to forfeiting or disconnection will consume the allowed attempt for the current day.

Players are also able to redo previous tests along the Cephalon's aisle. Players will be able to access all the tests previously passed, as well as the one for the next level.

The Operator cannot be used for Mastery Rank tests at 23 and below.

Tests for Rank 1-10

Tests for Rank 11-20

Collapse

Tests for Rank 21-30

Warframe_-_Mastery_Rank_21_Test

Warframe - Mastery Rank 21 Test

Timed Exterminate Test
This test requires the player to kill 35 enemies before the timer runs out. The player must destroy several orbs with their melee weapon to extend the timer, which spawn in random locations around the map.
Tips
  • The timer starts at 20 seconds, and each orb adds 15 seconds to the timer.
  • A total of 8 orbs will spawn, after which the player will be unable to further increase the remaining time.
  • Ranged melee weapons, such as the Glaive Glaive and ExcaliburIcon272 Excalibur's ExaltedBlade130xWhite Exalted Blade can be used to destroy the orbs from a distance.
  • The map is very vertical, and thus an agile loadout is preferred. Consider bringing a Bullet Jump mod to help travel between platforms.
  • Utilizing a Warframe with AoE abilities such as AshIcon272 Ash, EmberIcon272 Ember, and SarynIcon272 Saryn, will allow the player to eliminate enemies with minimal effort.

Tests for Legendary 1-10

Mastery Ranks Allocation

  • Experience needed for each level, up to MR 30, is calculated by the formula: 2,500 × (Rank2)
  • For Legendary ranks: 2,250,000 + (147,500 * Legendary rank #)
Rank Image Rank Name Rank Number Next Rank Requirement Total XP Required Test Note
Unranked Unranked 0 2,500 0 None -
Initiate Initiate 1 7,500 2,500 Primary Test

Corpus
Rank 1-3

SilverInitiate Silver Initiate 2 12,500 10,000 Sidearm Test Grineer
Rank 1-3
GoldInitiate Gold Initiate 3 17,500 22,500 Melee Test Grineer
Rank 1-3
Novice Novice 4 22,500 40,000 Survival Test Infested
Rank 12-15
SilverNovice Silver Novice 5 27,500 62,500 Terminal Hacking Test -
GoldNovice Gold Novice 6 32,500 90,000 Target Tracking Test -
MRDisciple Disciple 7 37,500 122,500 Timed Exterminate Test All Factions
Rank 10-15
SilverDisciple Silver Disciple 8 42,500 160,000 Wall Dash Test -
GoldDisciple Gold Disciple 9 47,500 202,500 Stealth Test Grineer
Rank 1
MRSeeker Seeker 10 52,500 250,000 Disappearing Platform Test Grineer
Rank 1
SilverSeeker Silver Seeker 11 57,500 302,500 Time Trial Test -
GoldSeeker Gold Seeker 12 62,500 360,000 Carousel Test Grineer
Rank 1
Hunter Hunter 13 67,500 422,500 Advanced Disappearing Platform Test Grineer
Rank 1
SilverHunter Silver Hunter 14 72,500 490,000 Advanced Exterminate Test All Factions
Rank 20-25
GoldHunter Gold Hunter 15 77,500 562,500 Interception Test

Grineer
Three Towers
Rank 15-20

Eagle Eagle 16 82,500 640,000 Defense Test Corpus
3 Waves
SilverEagle Silver Eagle 17 87,500 722,500 Advanced Timed Exterminate Test Infested
35 Targets
GoldEagle Gold Eagle 18 92,500 810,000 Advanced Defense Test

Corpus
5 Waves
Rank 27-30

Tiger Tiger 19 97,500 902,500 Stealth Rescue Test

Grineer
Rank 15

SilverTiger Silver Tiger 20 102,500 1,000,000 Archwing Time Trial Test -
GoldTiger Gold Tiger 21 107,500 1,102,500 Timed Exterminate Test

Grineer
Rank 26

MRDragon Dragon 22 112,500 1,210,000 Arena Test Grineer
Rank 40+
SilverDragon Silver Dragon 23 117,500 1,322,500 Mobile Point Capture Test Grineer
Rank 40
GoldDragon Gold Dragon 24 122,500 1,440,000 Operator Test Infested
Rank 15
Sage Sage 25 127,500 1,562,500 Deployable Archwing Exterminate Test Grineer
Rank 25
SilverSage Silver Sage 26 132,500 1,690,000 Advanced Mobile Point Capture Test Grineer
Rank 41-46
GoldSage Gold Sage 27 137,500 1,822,500 Index Banking Test Grineer
Rank 25+
Master Master 28 142,500 1,960,000 Condensed Thermia Extermination Test -
SilverMaster Middle Master 29 147,500 2,102,500 Advanced Timed Extermination Test All Factions
Rank 50-110
GoldMaster True Master 30 147,500 2,250,000 Advanced Survival Test All Factions
Rank31 Legendary 1 1 LegendaryIcon 147,500 2,397,500 Legendary Exterminate Test (Primary) Corpus
Rank 80-85
Rank32 Legendary 2 2 LegendaryIcon 147,500 2,545,000 Legendary Exterminate Test (Secondary) Grineer
Rank 80-85
Rank33 Legendary 3 3 LegendaryIcon 147,500 2,692,500 Legendary Exterminate Test (Melee) Grineer
Rank 80-85
Rank34 Legendary 4 4 LegendaryIcon 147,500 2,840,000 Legendary Survival Test Infestation
Rank 100
Mr affinity requirements chart

Total Mastery

Category Count Mastery
Last updated: Update 36.1 (2024-08-21) 
Warframes 102 612,000
Primaries 173 535,000
Secondaries 136 418,000
Melee
(including Zaws)
214 648,000
Kitguns 6 18,000
Normal Missions (nodes + Junctions) 254 (241 + 13) 27,519 (14519 + 13000)
The Steel Path (nodes + Junctions) 254 (241 + 13) 27,519 (14519 + 13000)
Railjack Intrinsics 5 75,000
Drifter Intrinsics 4 60,000
Sentinels 17 102,000
Sentinel Weapons 24 72,000
Robotic Weapons 21 63,000
Hound Weapons 3 9,000
Companions 25 150,000
Kubrows 6 36,000
Kavats 5 30,000
Predasites 3 18,000
Vulpaphylas 3 18,000
MOAs 4 24,000
Hounds 3 18,000
Plexus 1 6,000
Archwings 5 30,000
Archguns 19 59,000
Archmelees 8 24,000
Amps 9 27,000
K-Drives 5 30,000
Necramechs 2 16,000
Total 1262 2,931,038[?]
Minus Exclusives 1148 2,505,038[?]
Notes

Mastery Checklist

Main article: Mastery Rank/Checklist

Exclusive Mastery

This section is transcluded from Exclusive Mastery . To change it, please edit the transcluded page.

Most Mastery-rewarding items can be directly bought, built, or researched. However the following items had a limited distribution period or were removed from circulation entirely.

Acquisition: Events or Special Alerts

These items were once available from the Market but have since been removed. They cannot be traded, but may rarely appear as rewards for Events or Tactical Alerts.

Item Count Mastery
Snipetron Snipetron Primary 3,000
Total: 1 3,000

Hidden Mastery

This section is transcluded from Hidden Mastery . To change it, please edit the transcluded page.

Some Mastery-rewarding items can be hidden on your profile until you rank the item to at least rank 1 or other exceptions.

Mastery Rank Benefits

Higher Mastery Ranks grants several benefits. These include access to equipment and certain game content such as quests, and raises the cap of certain limiters such as mod capacity, Void Traces, Extractors, Focus, and Syndicate.

Equipment Unlock

Edit Tab

MR Warframe
0 AshIcon272 Ash (Ash PrimeIcon272 Prime) • AtlasIcon272 Atlas (Atlas PrimeIcon272 Prime) • BansheeIcon272 Banshee (Banshee PrimeIcon272 Prime) • BaruukIcon272 Baruuk (BaruukPrimeIcon272 Prime) • CalibanIcon CalibanChromaIcon272 Chroma (Chroma PrimeIcon272 Prime) • CitrineIcon272 CitrineDagathIcon272 DagathDanteIcon272 DanteEmberIcon272 Ember (Ember PrimeIcon272 Prime) • EquinoxIcon272 Equinox (EquinoxPrimeIcon Prime) • ExcaliburIcon272 Excalibur (Excalibur UmbraIcon272 Umbra, Excalibur PrimeIcon272 Prime) • FrostIcon272 Frost (Frost PrimeIcon272 Prime) • GaraIcon272 Gara (GaraPrimeIcon Prime) • GarudaIcon272 Garuda (GarudaPrimeIcon Prime) • GaussIcon272 Gauss (GaussPrimeIcon272 Prime) • GrendelIcon272 Grendel (GrendelPrimeIcon272 Prime) • GyreIcon272 GyreHarrowIcon272 Harrow (HarrowPrimeIcon Prime) • HildrynIcon272 Hildryn (HildrynPrimeIcon272 Prime) • HydroidIcon272 Hydroid (Hydroid PrimeIcon272 Prime) • InarosIcon272 Inaros (InarosPrimeIcon272 Prime) • IvaraIcon272 Ivara (Ivara PrimeIcon272 Prime) • JadeIcon272 JadeKhoraIcon272 Khora (KhoraPrimeIcon272 Prime) • KullervoIcon272 KullervoLavosIcon272 LavosLimboIcon272 Limbo (Limbo PrimeIcon272 Prime) • LokiIcon272 Loki (Loki PrimeIcon272 Prime) • MagIcon272 Mag (Mag PrimeIcon272 Prime) • MesaIcon272 Mesa (MesaPrimeIcon272 Prime) • MirageIcon272 Mirage (Mirage PrimeIcon272 Prime) • NekrosIcon272 Nekros (Nekros PrimeIcon272 Prime) • NezhaIcon272 Nezha (NezhaPrimeIcon272 Prime) • NidusIcon272 Nidus (NidusPrimeIcon272 Prime) • NovaIcon272 Nova (Nova PrimeIcon272 Prime) • NyxIcon272 Nyx (Nyx PrimeIcon272 Prime) • OberonIcon272 Oberon (Oberon PrimeIcon272 Prime) • OctaviaIcon272 Octavia (OctaviaPrimeIcon64 Prime) • ProteaIcon272 Protea (ProteaPrimeIcon272 Prime) • QorvexIcon272 QorvexRevenantIcon272 Revenant (RevenantPrimeIcon272 Prime) • RhinoIcon272 Rhino (Rhino PrimeIcon272 Prime) • SarynIcon272 Saryn (Saryn PrimeIcon272 Prime) • SevagothIcon272 Sevagoth (SevagothPrimeIcon272 Prime) • StyanaxIcon272 StyanaxTitaniaIcon272 Titania (TitaniaPrimeIcon272 Prime) • TrinityIcon272 Trinity (Trinity PrimeIcon272 Prime) • ValkyrIcon272 Valkyr (Valkyr PrimeIcon272 Prime) • VaubanIcon272 Vauban (Vauban PrimeIcon272 Prime) • VoltIcon272 Volt (Volt PrimeIcon272 Prime) • VorunaIcon272 VorunaWispIcon272 Wisp (WispPrimeIcon272 Prime) • WukongIcon272 Wukong (Wukong PrimeIcon272 Prime) • XakuIcon272 XakuYareliIcon272 YareliZephyrIcon272 Zephyr (Zephyr PrimeIcon272 Prime)
1
2
3
4
5
6
7
8

Other Benefits

  • Unranked equipment in the inventory will begin with a mod capacity equal to the player's current Mastery Rank, with the maximum being 30 for Mastery Rank 30 (60 for equipment with a Orokin Reactor/Orokin Catalyst equipped, before aura and stance bonuses). Though this will not affect the maximum capacity in any way, it provides higher-ranked players with a significant starting benefit, especially towards polarized equipment.
    • This also applies for Legendary ranks on equipment whose ranks can be increased above 30. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Reactor/Catalyst).
  • After polarizing Warframes, Archwings, and Necramechs, equipment will retain ability unlocks and/or ranks as if the equipment's rank were equivalent to the player's mastery rank (stats will still reset to rank 0, however).
  • Each rank-up increases the daily maximum Syndicate standing by ReputationLarge 500 (starting from ReputationLarge 16,000 for [MR0]).
  • Each rank-up increases the maximum accumulation cap of Void Traces by 50 (starting from 100 for [MR0]).
  • Each rank-up increases the daily maximum of Focus points earned through Focus Lenses by 5,000 (starting from 250,000 for [MR0]).
  • Each rank-up increases the maximum enemy level in the Simulacrum by 5 (starting from 30 for [MR0]).
  • Each rank-up for Legendary ranks awards a Legendary Core.
  • Each rank-up awards a Mastery Slate Orbiter Decoration.
  • The Mastery Sigil changes in aesthetic design every 3 ranks; as Sigil color is defined by the player; having a bronze, silver, or gold mastery rank does not affect the available Sigil colors in any way. Players have no way of reverting the cosmetic Sigil back to previous designs if they complete the next bronze Mastery Rank test.
  • The number of Extractors a player can deploy is Mastery Rank dependent, starting at one and increasing by one with Mastery Ranks 5 and 10; with Founders and/or Prime Access status granting an additional drone each.
Mastery Rank Specific Unlocks/Benefits
MR0
  • The daily maximum Syndicate standing is ReputationLarge 16,000.
  • The maximum accumulation cap of Void Traces is 100.
  • The daily maximum of Focus points earned through Focus Lenses is 250,000.
  • The player is able to deploy 1 Resource Extractor at a time.
  • A free Loadout slot in the Arsenal, with each even-numbered rank attained before 30 giving another one (note that additional slots can be purchased for Platinum64 20 each at any time regardless of the player's current rank).
MR1
MR2
  • Unlocks Trading. The amount of trades a player may complete per day is equal to the player's current mastery rank.
  • Unlocks level 20-40 Bounties.
MR3
MR4
MR5
MR7
MR8
  • Unlocks all faction Syndicate Melee weapons.
  • Unlocks access to all Relays.
  • Minimium rank required to use and trade Riven Mods.
  • Allows purchasing the Helminth Segment from Son, giving access to Helminth's ability to subsume Warframes, inject abilities, and invigorate Warframes with week-long buffs.
MR10
  • Unlocks the ability to deploy 3 Resource Extractors simultaneously.
  • Unlocks ability to auto-slot Ayatan Stars into Ayatan Sculptures.
  • Unlocks ability to purchase more Mod Config and Appearance Config slots (max 3 more slots per item).
  • With The Steel Path unlocked, unlocks the ability to launch The Steel Path Bounties for open world missions.
MR11
MR12
  • Unlocks all faction Syndicate Primary weapons.
MR15
  • Unlocks all Market, Syndicate, and clan Research weapons.
  • Unlocks almost all game content to date, with the exception of some Riven Mods and most Tenet weapons.
MR16
  • Unlocks the final rank requirement for equipping Riven Mods.
  • Unlocks all Tenet weapons.
MR30
MR30RelayBlessing

Blessing Altar menu

Indirect Mastery Locks

  • Although normal Warframes do not have a lock, certain frames can only be obtained after achieving certain Mastery Ranks, barring Trading or the Marketplace:
  • A majority of Archwing weapons are built via parts purchasable only from Syndicates ([MR3]), with the exception of:

Bypassing Mastery Locks

  • There are bundles on the market which allows the player to obtain an equipment at an earlier rank:

Notes

  • Minimum Mastery Rank requirement only applies to trading and crafting from a blueprint; if the equipment can be placed into one's Arsenal (such as through Prime Access, as a quest or event reward, ready-to-claim Foundry items most notably Kuva and Tenet weapons, etc.), it will bypass the lock. For example, BrokenWar Broken War cannot be crafted until Rank 10, but any player who completes The Second Dream will be awarded a crafted weapon regardless of their rank.
  • Before the Stalker was given a stricter ruleset, he could appear during the Mastery Rank Tests.[1]
  • Paracesis Paracesis's, Kuva Lich Weapons, Tenet Weapons, and Necramechs maximum rank increases by 2 every time it's polarized, up to 40 at 5 polarizations. These 10 extra ranks will grant Mastery Points like normal.
  • Resources dropped during the test seem to be identical to those dropped in the Void.[2]
  • Current Mastery Points rewarded for Star Chart completion has been reduced from 14,627 to 14,579. The cause or intention for this change is currently unknown.[citation needed]

Bugs

  • Failing a practice test will still increase "Missions failed" stat in Player's profile.

External Links

Trivia

  • If a player reaches a Mastery Rank that the developers haven't developed a unique Mastery Rank test for it, the game will reuse the previous Mastery Rank's test.
  • Prior to Hotfix 27.3.6 (2020-03-31)[citation needed], Mastery Rank 30 was called "Grand Master".

See Also

References

Patch History

Hotfix 36.0.1 (2024-06-19)

  • Fixed screen going completely white during the Mastery Rank 20 test.

Update 36.0 (2024-06-18)

  • Fixed falling off a platform in the Mastery Rank 13 test while riding Merulina resulting in broken physics for Yareli.
  • Removed the Mastery Rank requirement from Maroo’s Bazaar.
  • Trading Legendary Arcanes now requires you to be Mastery Rank 11.
    • It’s important to note that only the player trading requires MR 11 and not the receiver.
      • We needed to address an issue with exploitative Legendary Arcanes farming and ban-evasion account creation used to trade Legendary Arcanes. Other options we experimented with had the risk of innocent players getting caught in the crossfire of the ban-evasion subjects. When we took a look at Trading stats we found that a very small number of players below Mastery Rank 10 trade Legendary Arcanes, and therefore decided to go this route. This is purely a means of deterring the bad actors and ensuring legitimate trading for players.
  • Fixed a script error caused by a player with a Mastery Rank lower than 5 joining an Eidolon hunt.

Hotfix 35.5.11 (2024-05-07)

  • Fixed cases where falling off the platforms in the Mastery Rank 25 test would not teleport you back to a platform.

Update 35.5 (2024-03-27)

Mastery-Rank Locked Inbox Messages

The following content is already locked behind Mastery Rank, but players receive details about it before reaching that Mastery Rank. Now, these messages will not be sent until players have met the Mastery Rank requirement.

  • The Waverider Quest will now be delivered via inbox upon completing Vox Solaris AND reaching Mastery Rank 3.
  • Otak’s Tyana Pass inbox message will now be delivered upon completing the Heart of Deimos AND reaching Mastery Rank 3.
    • Tyana Pass originally did not have a Mastery Rank requirement, but we are adding it so as to not distract new players from the Main Questline.
GENERAL FIXES
  • Fixed the gameplay spheres in a couple of Mastery Rank Tests having extremely blown out VFX.

Hotfix 35.1.1 (2024-02-21)

  • Lowered the Akbolto’s Mastery Rank requirement from 9 to 8.
    • The Akbolto is a manufacturing requirement for the Akjagara, which is a Mastery Rank 8 weapon, so we reduced it so that players can craft the Akjagara without having to reach Mastery Rank 9.

Update 35.1 (2024-02-20)

  • Fixes towards network issues causing Mastery Rank Test completions to register as failures.
    • In extreme cases, where you lose network connection for 30 seconds or more, it is likely that you can still be forcibly disconnected and mark the Test as failed as a result. We have added a loading spinner to help inform you that we are waiting for network issues to pass to save test results.
  • Fixed failing first attempt at the Mastery Rank 19 stealth Test causing enemies to spawn facing the player and detecting them immediately - ultimately causing them to fail the test.
  • Fixed the Tenno Guide prioritizing side objectives and quests (Mastery Rank Tests) instead of the main story Quests.

Update 35.0 (2023-12-13)

MASTERY RANK REQUIREMENTS FOR PROGRESSION

Right now, Mastery Rank timers make it impossible for new players to advance to the War Within until 120 real world hours have passed due to their time gating. Our goal is for new players to be able to catch up with their Tenno friends over the course of a weekend. To that end, we have removed Mastery Rank from the Main Quest Path, which includes Junctions.

Mastery Rank requirements remain for Side Quests like The Deadlock Protocol, more advanced gameplay systems like Rivens, and features like trading.

Astute Tenno will also have noticed that The War Within quest implicitly locked late-game content behind Mastery Rank 5, because you needed to be Mastery Rank 5 to complete Sedna Junction and unlock The War Within quest. We still want to prevent new players from diving into late-game content too quickly, so in lieu of The War Within Mastery Rank prerequisite, we have deliberately added a Mastery Rank 5 prerequisite to certain experiences:

  • Kuva Liches and Sisters of Parvos now require players to have completed The War Within and be Mastery Rank 5.
  • Kuva Siphon Missions now require players to have completed The War Within and be Mastery Rank 5.
  • Sorties now require players to have completed The War Within and be Mastery Rank 5.

We also removed the Mastery Rank 2 requirement for Natah.

  • We already removed the scanning requirement to start this Quest, but now we are reducing further friction by removing the Mastery Rank requirement outright.

Added Mastery Rank 3 requirement for Waverider.

  • This is so as not to distract new players from their Main Quest Path, as this Quest originally became available to them upon completing Vox Solaris.
ADDITIONS:
  • The Legendary 4 Mastery Rank Test is now available to those eligible!
    • Cephalon Simaris’ room in the Relays has also been fitted with new Legendary Rank pods as he was running out of room!

Update 33.6 (2023-07-27)

  • Added a “Drifter Mastery” category to the Mastery Breakdown on player profiles.
    • Previously, Drifter Intrinsics were counted in the Railjack Mastery category.
  • Modular Components that can earn Mastery will now show if that component is Mastered when viewed in a Vendor Menu (ex: viewing Zaw Strikes at Hok).

Update 33.5 (2023-06-21)

  • Fixed hitching while taking a Mastery Rank test with Eximus enemies involved.

Update 33.0 (2023-04-26)

  • Fixed Legendary 3 Mastery Test using the incorrect mission (repeating the Legendary 2 test).

Update 32.3 (2023-02-15)

  • Fixed the Tusk Hellion in the Legendary Rank 2 Test using a shield, it has since been swapped with a regular Hellion.

Update 32.2 (2022-11-30)

  • Fixed the Mastery Rank Test available notification flashing appearing as black squares with Enhanced Graphic Engine enabled.
  • Fixed various pick-ups in the Mastery Rank 27 and 30 test using Forma icons.

Hotfix 32.1.4 (2022-11-09)

  • Removed Helios Prime's Mastery Rank 8 requirement.
    • A follow up to Hotfix 32.0.9, Helios Prime was the only Sentinel with a Mastery Rank requirement, so we removed it to make it consistent with the rest.

Hotfix 32.0.9 (2022-10-05)

  • Reduced the Mastery Rank restriction of all Prime Warframes to 0.
    • Only 11/34 frames had any Mastery Rank restrictions, so we decided to make these consistent with the rest (there were no Mastery Rank restrictions on any non-Primed Warframes).

Hotfix 31.7.2 (2022-08-17)

  • Fixed a script error that could occur during Mastery Test 9 or 19.

Hotfix 31.7.1 (2022-07-28)

  • Fixed Venari Prime not providing Mastery Rank points.
    • Upon login, accounts will retroactively be fixed to provide the appropriate Mastery.
  • Fixed a script error that could occur in the MR 29 practice test in Cephalon Simaris’ room.

Update 31.6 (2022-06-09)

  • Upon throwing a Thermia Canister, you will now switch back to your Primary weapon if that’s what you were using upon pick-up.
    • This applies to the Mastery Rank 28 test

Hotfix 31.5.4 (2022-05-02)

  • Reduced the number of Eximus spawns in the Mastery Rank 27 test.
    • With the Eximus changes in the Angels of the Zariman update, the test was reported to be rather difficult to complete.

Update 31.5 (2022-04-27)

  • Mastery Rank 30 test changes:
    • Increased the Life Support pickups from 10% to 20% in the Master Rank 30 test.
    • Lowered the levels of the Eximus units that spawn in the test due to the Eximus changes making them a more formidable opponent.
  • Fixed transferring to Operator as Excalibur Umbra counting towards the exterminate enemy counter in the Mastery Rank 30 test.

Hotfix 31.1.3 (2022-02-15)

  • Fixed several functionality issues with Yareli while riding Merulina in the Mastery Rank 14 test, notably being unable to shoot or ride Merulina anymore.

Update 31.1 (2022-02-09)

  • The Legendary Rank 2 Test is now available to eligible Tenno! We appreciate your patience as we worked on getting it ready.
  • Fixed Ventkids Syndicate indicating that you can Rank up when you’re not actually eligible yet.
  • Fixed rare case of “normal” enemies spawning in Mastery Rank tests that would then attack the fake enemies.
  • Fixed dying as Operator in the Mastery Rank 24 test respawning you as a mini Excalibur.
  • Fixed being able to hit negative Modding capacity after hitting the cap and then upgrading an equipped Mod beyond capacity as a Mastery Rank Legendary 1 player.

Hotfix 31.0.11 (2022-01-25)

  • Fixed a script error that could sometimes result in a crash while attempting to kill the last enemy in the Mastery Rank 25 Test.

Hotfix 31.0.7 (2022-01-07)

  • Fixed sometimes spinning uncontrollably when completing certain Mastery Tests. This also fixes the same scenario happening to the Warframes Displayed in the Personal Quarters when visiting an Orbiter.

Hotfix 31.0.2 (2021-12-16)

  • Fixed Mastery Rank Up not being available from Orbiter Pause Menu.

Update 30.9 (2021-11-11)

FORMA MASTERY RANK CHANGES

When we first introduced Forma years ago, Warframe was a much smaller game. We had fewer weapons, fewer Warframes, and way fewer Mods. As players continue their Forma journey, there’s often discussions on doing a Quality of Life (QOL) pass to the way things work with our favourite Golden Puzzle Piece.

We want your Mastery Rank to be considered when using Forma to establish a baseline power level for your playable characters!

What does that mean?

If a Mastery Rank 30 player uses a Forma, they won’t have to re-unlock any Abilities (or their Ranks) on a given item! Yes, they’ll still need to level the gear itself to apply another Forma but, depending on your Mastery Rank, you can have access to more (or all) Abilities on your unranked gear! This achieves our goal of keeping Forma essential to build customization, but allowing players with higher Mastery Ranks a more convenient experience.

Right now, using a Forma on a Warframe (or Archwing/Necramech) requires you to start from 0 when it comes to Abilities you can use. Furthermore, you only get the first Rank of your First ability. Take Valkyr for instance. You install a Forma, and you’re back to only casting unranked Rip Line!

Our change will make it so your Mastery Rank impacts how much you have unlocked by default on Forma use. Following our Valkyr example, with this change, a Mastery Rank 10 player would have all of her abilities unlocked upon applying a Forma to her, albeit not at their full strength!

This ranking process is something players already experience in game - you know by the time you’ve levelled your Valkyr on Hydron to 10, you unlock Hysteria. We are making your Mastery Rank ‘match’ those milestones, so to speak, with the end goal being a Mastery Rank 30 player can use Forma without ever having to be locked out of Abilities. Simply put, the higher your Mastery Rank, the higher the baseline of your gear when using Forma.

  • New additions since the Dev Workshop:

Post Dev Workshop feedback and continued conversations have added on another related change to reaching Mastery Rank 30+:

Sorties and Arbitrations now allow Mastery Rank 30+ players that have put at least 1 Forma into their Warframe to bypass the "Rank 30 Warframe" requirement.

FIXES:
  • Fixed incorrect Legendary Core icon in the Legendary 1 Mastery Test screen.

Update 30.7 (2021-09-08)

  • Players under Mastery Rank 2 will no longer see the ‘Update History’ messages upon login, as this information may be overwhelming as they begin their Warframe journey.
  • Fixed an issue where playing as Khora in the Mastery Rank 13 will result in no enemies spawning.
  • Fixed the Mastery Rank Up UI mentioning “Daily Focus Limit” before players have unlocked Focus.
  • Fixed an issue related to Mastery Rank 24 test: this test provides you a non-upgraded, default amp and removes any arcanes. If the player died and respawned, they would have their personal, upgraded amp and any arcanes equipped available to use in the test, making the test easier than intended. Respawning no longer brings the player’s amp and arcanes into the test.

Hotfix 30.5.4 (2021-07-17)

  • Fixed “Available Sessions” window showing Legendary Rank 1 players as MR31.
  • Fixed Hovering over a player that is Mastery Rank Legendary 1 in the Trade screen stating Mastery Rank 31.

Update 30.5 (2021-07-06)

  • Legendary Rank 1 is now available for eligible Tenno thanks to the new Warframe Yareli and the abundance of weapons in this Update!
    • Mastery Ranks beyond 30 are considered/titled as “Legendary 1”, “Legendary 2”, etc.
  • Fixed Nekros’ Shadows of the Dead clones counting as enemies killed in the Mastery Rank 30 test.

Update 30.3 (2021-05-25)

  • Increased the Daily Standing cap you get before including Mastery, slightly reduced the amount you get from Mastery. All players before MR 30 will have a higher Daily Standing cap than they used to, while players at MR 30 will have the same cap as before.
    • In addition to giving more room for Tenno to get to that final rank with their Syndicates, this will ultimately help reduce the time new players spend ranking up with their chosen Syndicates. Previously, if you were Mastery Rank 10, you would have a daily Standing cap of 16,000. Now, with the changes we’ve made, your daily Standing cap for MR 10 is 21,000.
  • Fixed missing teleport volume in the Mastery Rank 15 Test causing players to fall out of the level.

Hotfix 29.10.1 (2021-03-19)

  • Fixed Mastery test rejecting your rankup request due to refunded Intrinsic points not being accounted for properly.
  • Fixed enemies in Mastery Tests spawning with random unintended levels.

Hotfix 29.6.8 (2021-01-25)

  • Fixed typo in the Mastery Rank Inbox message.

Update 29.6 (2020-12-18)

  • A Mastery Rank requirements popup will now show when trying to purchase a weapon you’re not eligible for yet.

Hotfix 29.5.3 (2020-11-23)

  • Separated Kitguns from the Primary/Secondary weapons in the Mastery breakdown into its own category.
    • Kitguns moved from Secondary to Primary in Mastery breakdown in Deimos: Arcana -- since this might cause some confusion we decided to just have Kitgun Weapons in the Mastery breakdown. This also makes it clear you don't double dip!

Update 29.5 (2020-11-19)

  • Mastery Slates have been added as rewards to each Mastery Rank Test! Upon login of Deimos: Arcana, you will receive an Inbox with each Mastery Slate you have earned thus far! Time to spice up that fresh looking Orbiter!
  • Changed the Mastery Rank Challenge Icons to the new design that was released in Heart of Deimos: Nezha Prime: 29.3.0.

Update 29.3 (2020-10-27)

Mastery Rank 30 is now available for eligible Tenno!

8+ years of Warframe content later and eligible Tenno can now achieve Mastery Rank 30! This is your True Master test. Prepare yourself with skills you’ve acquired on your travels throughout the Star Chart for this pinnacle test.

True Master Tenno will be awarded the following:

  • 3x Umbra Forma
  • 15 Loadout Slots
  • 30 Riven Mod Slots
  • True Master Chat Emoji
    • Access both the :truemaster: and :truemasteralt: Chat Emoji.
  • True Master Emote
    • Only the True Master may use this Emote.
  • True Master Sumdali
    • This Sumdali hull ornament is awarded exclusively to Tenno who have earned the rank of True Master. It can be mounted to the exterior of your Landing Craft to display your Rank to all who see it.
  • True Master’s Font (Relay Blessing)
    • Visit a Blessing Altar in any Relay once every 23 hours to grant a Blessing to each person on the Relay that lasts for 3 hours. Blessings you can grant are:
    • Affinity Boost
    • Credit Boost
    • Resource Boost
    • Damage Buff
    • Health Buff
    • Shield Buff
  • Mastery Rank 30 Facts:
1. Each Mastery Rank beyond 30 requires the same amount of Affinity as Rank 29 to 30.
2. Mastery Ranks beyond 30 are considered/titled as “Legendary 1”, “Legendary 2”, etc.
Changes
  • Updated Mastery Rank icons to new Vitruvian design!

Hotfix 29.2.2 (2020-10-06)

  • Fixed a script error when reaching a new Mastery Rank.

Update 29.0 (2020-08-25)

Daily Standing Cap Changes:

Daily Standing Cap changes have been made to grant a higher cap at each Mastery Rank. Upon starting Warframe at MR0, your Daily Standing Cap will start at 8500 and increase at more gradual increments per Mastery Rank (+750 per rank). You will also now have access to a larger Daily Standing Cap at each Mastery Rank than in the previous system! This will take effect next Daily Reset.

Update 28.0 (2020-06-11)

  • Added tooltip to Mastery Rank on hover while viewing your Profile to show total Mastery Breakdown per category.
  • Fixed ability to Deploy your Arch-Gun in weapon-restricted Mastery Rank tests.

Update 27.4 (2020-05-01)

  • Increased the text fields on the Mastery Rank Up message to better accommodate other languages.
  • Fixed floating platforms appearing way in the distance in the Mastery Rank 29 test.
  • Fixed having Mission Progress open when completing a Mastery Test preventing loading back to the Relay.

Hotfix 27.3.14 (2020-04-15)

  • Fix ability script errors that could occur in the transition between phases in Mastery Rank 14 test (and possibly others).

Hotfix 27.3.8 (2020-04-02)

  • Fixed some players appearing to be eligible for a Mastery Rank Test but upon selecting it would be rejected.
    • This was due to some weapons being considered as ‘Mastered’ when they were not.

Update 27.3 (2020-03-24)

  • Mastery Rank 28 Tenno can now practice the Mastery Rank 29 Test in Cephalon Simaris’ Relay room!
  • Fixed Mastery Rank 15 Interception test UI using old HUD technology.

Update 27.2 (2020-03-05)

  • Updated the Mastery Test UI screen with more information and style!
  • Fixed broken icons for Mastery Rank in the in-game Market or Inventory if the selected weapon has a minimum Mastery Rank requirement.
  • Fixed Focus Point cap increase missing from the list of Rewards in the Mastery Rank Screen.

Update 26.0 (2019-10-31)

  • A new Mastery Rank 28 Test has been added for soon-to-be eligible Tenno!

Hotfix 25.7.5 (2019-09-09)

  • Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.

Hotfix 25.7.2 (2019-08-30)

  • Fixed some players having their Mastery Rank recalculated slightly lower than before as a result of moving nodes around in the Star Chart for the Disruption expansion.

Update 25.7 (2019-08-29)

  • To keep in-line with existing limitations, the first Ghoul Bounty is restricted to Mastery Rank 1, and the other Ghoul Bounty is restricted to Mastery Rank 3.
  • Fixed your Liset being parked sideways in the Relay after completing a practice Mastery Test.
  • Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.

Update 24.4 (2019-03-08)

  • A Mastery Rank 27 Test has been added!

Hotfix 24.2.1 (2018-12-18)

  • Fixed inability to complete Mastery Rank tests (the increased Mastery for K-Drive and Moa-Pets was not being included).

Update 24.2 (2018-12-18)

  • Fixed MOA Companions and K-Drives only giving 3000 Mastery as opposed to the correct 6000 Mastery. The missing *Mastery will be retroactively added on login.
  • Corvas Mastery Rank increased from 0 to 1.
  • Dual Decurion Mastery Rank increased from 0 to 1.
  • Fluctus Mastery Rank increased from 0 to 2.
  • Phaedra Mastery Rank increased from 0 to 3.
  • Grattler Mastery Rank increased from 0 to 4.
  • Velocitus Mastery Rank increased from 0 to 4.
  • Imperator Vandal Mastery Rank increased from 0 to 5.

Hotfix 24.0.9 (2018-11-21)

  • Fixed ability to invite other players to a Mastery Rank Up Test.

Hotfix 24.0.2 (2018-11-09)

  • Fixed inability to complete the Mastery Rank 24 test due to missing ‘continue’ option.

Update 23.10 (2018-10-12)

  • Mastery Rank 26 test added.

Update 22.20 (2018-05-17)

  • Increased time given by targets in the Round 11 Mastery Rank Test from 3.5 seconds to 5 seconds and added aim assist to targets to make them slightly easier to hit.

Update 22.4 (2017-11-23)

  • A Mastery Rank 25 test has been added!

Update 19.0 (2016-11-11)

  • A Mastery Rank 23 test has been added! The War Within introduces enough content to push long-term players that are currently Mastery Rank 22 into Mastery Rank 23!

Update: Specters of the Rail 0.0 (2016-07-08)

  • Removed in-mission challenges for all Mastery rank tests.

Hotfix 18.12.2 (2016-05-20)

  • A Mastery Rank 22 test has been added!

Hotfix 18.5.4 (2016-03-07)

  • Removed item drops from Mastery Rank 4 survival test.

Update 18.5 (2016-03-04)

  • Mastery Rank tests against enemy waves have been given a difficulty update.
  • Mastery Rank 5 test has had its hacking puzzles reordered in order of difficulty.

Update 15.13 (2015-02-05)

  • Councillor Vay Hek will no longer require a key to access. He is now a boss on Earth that can only be accessed by Mastery Rank 5 and above Tenno.
  • Daily Standing caps for non-Syndicate missions for have been reduced by half (remember, this cap is determined by Mastery Rank). For example:
    • MR 0 could earn 2000 Standing before, now 1000.
    • MR 1 could earn 4000 Standing before, now 2000.
    • MR 2 could earn 6000 Standing before, now 3000.

Hotfix 15.11.1 (2015-01-22)

  • A Mastery test for Rank 18 to 19 has been added!

Hotfix 15.5.8 (2014-12-05)

  • Fixed various improper localization on Mastery Rank 15 / 16 test completion.

Hotfix 15.5.7 (2014-12-03)

  • Fixed issue caused by falling off the edge during the Mastery Rank 15 test, causing players to be caught in a teleport loop.

Update 15.5 (2014-11-27)

  • Changed boss scaling to consider Mastery Rank 0 players. Should prevent boss encounters from becoming too difficult at lower ranks when higher rank players join missions.
  • Fixed Mastery Sigil rank not displaying properly in profile diorama.

Update 15.3 (2014-11-20)

  • Fixed Mastery Sigils being unable to identify players Mastery Rank correctly.
  • Fixed Mastery rank of Sigils resetting on login.

Hotfix 15.2.1 (2014-11-14)

  • Syndicate Standing gain per day now capped at 2000 + (2000 x Mastery Rank Number).
    • For example, I am a Mastery Rank 15 player.
    • My personal Syndicate Reputation Cap is 2000 + (2000 x 15)
    • Using BEDMAS: 2000 + 30000
    • 32000 is my Daily Syndicate Standing cap as a Mastery Rank 15 player.
  • (Coming in next build, missed build cutoff!) Base Syndicate standing gain is now ten times faster than before.

Update 15.1 (2014-11-05)

  • Added new Mastery Tests for Rank 15>16, 16>17 and 17>18!
  • Changed the cinematic intro to the Exterminate Mastery Rank test to be cleaner.

Hotfix 15.0.1 (2014-10-24)

  • Fixed an issue with Mastery Rank showing as ‘0’ in player Profiles.

Update 15.0 (2014-10-24)

  • All players Mastery Rank 2 or greater are eligible to begin the Archwing quest.

Update 14.6 (2014-09-11)

  • Fixed an issue with players being able to mantle vertical walls in the Mastery Rank 7 & 8 tests and falling to their deaths.

Update 14.5 (2014-08-28)

  • Fixed player completing a Rank Up Test and their Mastery Level will not update right away on the Player's Profile Box at the top of the Pause Menu

Update 14.1 (2014-07-30)

  • Fixed an issue with other players being able to join Mastery Rank tests.

Hotfix 14.0.9 (2014-07-26)

  • Sentinels and Kubrows are no longer able to spawn in Mastery Rank tests. These tests are for the Tenno to prove their worth, not the pets!

Update 14.0 (2014-07-18)

  • Fixed the spawn position for a number of Mastery Rank challenges.

Update 13.2 (2014-05-01)

  • Fixed an issue with the player appearing to shoot an invisible weapon during the first Mastery Rank test.
  • Fixed an issue with users being in "Clan Membership Limbo", which also potentially prevented Mastery Rank tests from being complete.

Update 13.1 (2014-04-23)

  • Players under Mastery Rank 2 will no longer be marked by the Grustrag Three.
  • Fixed an issue with the Mastery Rank level 3 to 4 test not working properly in conjunction with Melee 2.0.

Hotfix 13.0.4 (2014-04-11)

  • Fixed an issue with players being unable to properly perform melee attacks in the Rank 3 Mastery test.

Hotfix 12.0.4 (2014-02-07)

  • Fixed all Sentinel Mastery achievements requiring rank 30 to unlock.

Update 11.6 (2014-01-08)

  • Fixed issue with Rank 3 Weapon Mastery Challenge/Achievement not being updated immediately.

Update 11.5 (2013-12-19)

  • Fixed max deployable resource drones:
    • Amount of deployable drones varies – you get one for every five mastery ranks.
      • Mastery 0 – 4, 1 drone
      • Master 5- 9, 2 drones
      • Master 10 +, 3 drones.
    • All Founders/Primes Access get +1 to each tier. So if you are Mastery 14 and Founder, you get 4. If Mastery 14 and no Founder status, you get 3.

Hotfix 11.1.3 (2013-11-29)

  • Fixed Mastery Achievements not being awarded.

Hotfix 11.0.1 (2013-11-20)

  • Fixed Mastery Rank tests not attributing higher rank to player after successful test.

Update 11.0 (2013-11-20)

  • Star Chart progress, Sentinel and Sentinel-Weapon rank now contribute to Mastery level. Note: Complete a mission with your leveled up Sentinels and Sentinel-Weapons to receive this Master XP retroactively.
  • Fixed falling out of level in Mastery Challenge 7 costing a revive.

Hotfix 10.6.1 (2013-11-01)

  • Reduced difficulty of some mastery challenges.

Update 10.5 (2013-10-23)

  • Soma Mastery Rank increased from 3 to 6.

Hotfix 10.2.1 (2013-10-04)

  • Fix for issues with retrying the rank 7 – 8 mastery tests.
  • Fix for issues after failing the rank 9 mastery test not allowing successful retrials.
  • Fix for issues with rank 10 – 11 mastery not informing players of failure.

Update 9.3 (2013-07-26)

  • Online matchmaking now favors hosts within 3 mastery ranks of player when joining a mission where multiple hosts are available.
  • Fixed being able to gain mastery rank without completing test by replaying the tutorial.

Hotfix 8.1.3 (2013-06-19)

  • Tuned difficulty for Mastery Rank Challenges for Ranks 4+ to be more balanced for a wider range of weapons.

Update 7.11 (2013-05-17)

  • Disabled challenges (optional objectives) in Mastery Rank tests.

Update 5.3 (2013-01-10)

  • Fixed loss of Mastery when selling an item.
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