Mastery Ranking, commonly abbreviated as MR, is a method of tracking how much of the game's total content a player has experienced with points earned by ranking up Warframes, Weapons, Companions, K-Drives, Necramechs, and Archwings with Affinity; successfully completing Junctions and nodes on the Star Chart; and ranking up Intrinsics.
In-game, every rank after MR30 is called a Legendary (L) and or Legendary Rank (LR).
Players can view their own Mastery Progress and Rank by hovering the cursor over their Avatar on the top left corner of the UI. The profiles and Mastery progress of the player and other squad members can also be viewed by clicking "Profile" under their equipment tab. These details of other players in chat or in communications can be viewed by selecting their name and clicking "Profile."
Increasing Mastery Rank
Mastery Points
To increase Mastery Rank, a player must earn Mastery Points through the following methods:
- Ranking Weapons, Kitgun Chambers, Zaw Strikes, Amp Prisms, Sentinel weapons, and Archwing weapons will earn 100 mastery points for each rank gained up to Rank 30 for a total of 3,000.
- Kitguns, Zaws, and Amps must be ranked up to 30, gilded at their respective vendors, then ranked up again to award mastery points.
- The
Paracesis, all Kuva weapons, and all Tenet weapons can exceed Rank 30 by 2 ranks per polarization by Forma and will continue to grant mastery points for each additional level until they reach Rank 40 at 5 Forma, totaling 4,000 mastery.
- Ranking Warframes, Companions, Archwings, K-Drives, the Plexus, and Necramechs will earn 200 mastery points for each rank gained up to Rank 30 for a total of 6,000, or 8,000 for a Necramech that has been polarized 5 times.
- MOAs, Predasites, and Vulpaphylas must be ranked up to 30, gilded at their respective vendors, then ranked up again to award mastery points.
- K-Drives, despite their modular nature, do not require gilding to be able to award mastery points.
- Necramechs can exceed Rank 30 by 2 ranks per polarization by Forma and will continue to grant 200 mastery points for each additional level until they reach Rank 40 at 5 Forma.
- MOAs, Predasites, and Vulpaphylas must be ranked up to 30, gilded at their respective vendors, then ranked up again to award mastery points.
- A total of 190 Forma is required to fully rank up all Necramechs, Kuva/Tenet Weapons, and the Paracesis.
- Clearing the main objective of any Mission node for the first time and extracting will grant a predetermined number of mastery points (Map progress can be viewed in the general stats in the profile menu).
- Victory against the opponent specter in a Junction grants 1,000 mastery points.
- Each rank of a Railjack's and Drifter's Intrinsics grants 1,500 mastery points.
Take note that each individual equipment will only grant its mastery points once per variant; polarization or selling a Rank 30 equipment and then purchasing & reusing it will not grant mastery points again, including in the event that a copy of already max-ranked equipment is obtained and used. If equipment below max rank are sold, then purchased and reused, only the ranks previously not gained will grant mastery points.
Variants of original equipment count as a different equipment for mastery ranking; MK1, Prime, Syndicate, Vandal, Wraith, Prisma, Dex, Kuva, Tenet, the Mara Detron, the
Ceti Lacera, and the
Carmine Penta. For example,
Braton,
MK1-Braton,
Braton Vandal, and
Braton Prime are all considered different weapons, each with their own set of mastery points, with a total of 12,000 mastery points for fully ranking all four weapons. The same goes for different breeds of same-species Companion such as Chesa Kubrow, Raksa Kubrow, and Helminth Charger. Completing missions in The Steel Path also awards mastery that is separate from normal missions and Junctions.
Excess mastery points are not lost if a player reaches the amount required to advance a rank – these will automatically fill the next mastery bar, displayed only once the player has succeeded on the rank-up test.
Mastery Rank Tests

Mastery Test prompt with option to practice
In order to be promoted to the next Mastery Rank, a player must pass a test for each progressive rank they are trying to achieve. Mastery tests can only be accessed in solo play. Each test is different and usually harder between ranks.
When a player becomes eligible for their next Mastery Rank they will be alerted and be given the option to proceed to the test immediately or wait. If the player chooses to wait they can access the test by simply hovering over their profile icon and selecting the "Rank Up" option later. The player's next Mastery Rank test will also be available for practice and, if eligible, for rank up in Cephalon Simaris' Relay room, alongside the player's past completed Mastery Rank tests.
There is a 24-hour lapse in between consecutive attempts, whether having failed and to retake the current test or having succeeded previously and to qualify for the next rank.
It is recommended players go along the right aisle of the Cephalon Simaris room in most relays to practice for the current test beforehand. Outside of practice mode, inability to complete a test due to forfeiting or disconnection will consume the allowed attempt for the current day.
Players are also able to redo previous tests along the Cephalon's aisle. Players will be able to access all the tests previously passed, as well as the one for the next level.
The Operator cannot be used for Mastery Rank tests at 23 and below.
Tests for Rank 1-10
Tests for Rank 11-20
Tests for Rank 21-30
Warframe - Mastery Rank 21 Test
- Timed Exterminate Test
- This test requires the player to kill 35 enemies before the timer runs out. The player must destroy several orbs with their melee weapon to extend the timer, which spawn in random locations around the map.
- Tips
- The timer starts at 20 seconds, and each orb adds 15 seconds to the timer.
- A total of 8 orbs will spawn, after which the player will be unable to further increase the remaining time.
- Ranged melee weapons, such as the
Glaive and
Excalibur's
Exalted Blade can be used to destroy the orbs from a distance.
- The map is very vertical, and thus an agile loadout is preferred. Consider bringing a Bullet Jump mod to help travel between platforms.
- Utilizing a Warframe with AoE abilities such as
Ash,
Ember, and
Saryn, will allow the player to eliminate enemies with minimal effort.
Warframe - Mastery Rank 22 Test
- Arena
- This test consists of three rounds requiring the player to kill 12 / 18 / 24 Executioners (level 40). The player is given 3 respawns before the mission will fail. Executioners will spawn in pairs, a maximum of 6 simultaneously. The first round has a speed boost modifier, the second round has a health drain modifier (drains 100 health periodically until you have 3 health, killing enemies restores all health) and the third round has a scaling enemies modifier. Falling out of the map uses one respawn.
- Tips
- Falling off the arena counts as a death. Take extra precautions to avoid the edge of the platforms or being knocked over them.
- As gear use is not allowed, it is advisable to equip
Energy Siphon,
Streamline, or
Fleeting Expertise for energy regen/ability efficiency.
Ash's
Blade Storm can make quick work of the Executioners.
Rapid Resilience is recommended to help counter enemy
Cold procs.
- Ammo is not replenished between rounds; bring ammo efficient weapons.
- There are ammo, health, and energy spawns scattered around the map; energy is marked on the map with a blue circle, ammo and health have no markers.
- Loki trivializes this test. Put on Vitality to minimize accidental death in the second round due to health drain.
Warframe - Mastery Rank 23 Test
- Mobile Point Capture Test
- This test requires the player to capture 6 mobile control points before the timer runs out by standing within a radius as they move along set paths. Various types of Grineer enemies will spawn throughout the map, attacking the player as they capture the points. Capture progress will quickly decay while the player is outside of the white radius. The point will gradually turn green and then stop moving upon reaching 100%.
- Tips
- The player has 5 minutes to capture all 6 control points, with no way to increase the remaining time.
- The points can move very fast along certain paths, making it particularly difficult to aim at the surrounding enemies. Therefore, area-of-effect weapons and abilities are highly recommended.
- Control of an incomplete point will rapidly decay if it is not actively being captured.
- Area-of-effect crowd control abilities can trivialize the test if modded for sufficient range and duration.
- Some of the control points move much faster than base movement speeds. Equipping max rank
Rush,
Armored Agility, and
Sprint Boost together grants enough speed for most Warframes to keep up with all but the fastest points with little effort.
- There are no sources of energy outside of enemy drops, so
Energy Siphon,
Rage and/or
Hunter Adrenaline, and high Ability Efficiency are recommended.
- A high-duration
Loki is ideal as it will allow players to ignore incoming damage by utilizing
Invisibility.
Limbo trivializes this test. Using Rift Walk at the beginning of the test, Limbo can remain in the Rift Plane indefinitely, effectively becoming immune to all damage for the duration of the test at no cost.
- An alternative way to make this test bearable would be to utilize Warframes with abilities that can distract or divert the enemies' attention.
Saryn's
Molt will divert enemy attacks while the speed boost allows her to catch up with the mobile control points. Equipping
Regenerative Molt also lets Saryn heal up, further increasing her survivability.
Revenant's
Enthrall can take command of some of the enemies without needing to pause in order to cast it, creating a diversion as the enemies fight amongst themselves while providing ample time to focus on capturing mobile control points.
Warframe - Mastery Rank 24 Test
- Operator Test
- This test requires the player to use their Operator to destroy an orb in the center of a small arena, while being attacked by Infested Brood Mothers. The player is given 3 respawns before the mission will fail.
- Tips
- Jumping off the platform doess not kill the player.
- The player has 3 minutes to destroy the orb, with no way to increase the remaining time.
- The Operator is stripped of their Amp, and thus must carefully choose between using energy for Void Sling, Void Mode, or Void Beam.
- In the past dying during the test allowed the player to use their equipped amp, but this is no longer possible.
- Despite how short the obstacles on the arena appear, they cannot be stood on, even using Void Sling.
- The orb's size and hitbox shrink as it takes more damage.
- If the player dies - this does not refresh the orb's hit points, giving an opportunity to finish it off after respawning.
- However orb's hit points will regenerate over time if it stops taking damage for a while.
- There are two respawning energy orbs on opposite sides of the arena. Use these to your advantage.
- Falling off the platform will not kill the Operator, but it is still recommended to be careful, as reappearing on the platform can trigger the heavy landing animation and leave them open to attack.
- Void Mode will detach Maggots, though it will not kill them and they and can leap back onto the player at will, lifespans excepting.
- Void Sling is effective for evading Maggots, and will also remove any Maggots attached to the Operator. Dashing through enemies will replenish a little energy as well as damage them.
- Dashing towards the Brood Mothers to knock them off platforms also provides time to concentrate on the orb.
Magus Lockdown can help to paralyse enemies for a short duration.
- Brood Mothers can be killed, but more will spawn to replace them as the test progresses. There will never be more than two Brood Mothers at one time, excepting bugs/glitches.
Warframe - Mastery Rank 25 Test
- Deployable Archwing Exterminate Test
- This test requires the player to use an Archwing deployed by the Archwing Launcher to traverse a multitude of floating platforms, killing 50 enemies before the timer runs out. The player can extend the remaining time by melee attacking the orbs that spawn on these platforms.
- Tips
- The timer starts at 28 seconds, and each orb destroyed will increase it by 20, up to a maximum of 29 seconds.
- Each platform contains a respawning Archwing that can be used to travel to another platform once it has been cleared.
- Blink maneuver can be used to traverse between platforms extremely quickly.
Titania is ideal for this test, as
Razorwing allows her to traverse the platforms without an Archwing and she can freely use the
Diwata without exiting the ability.
- Enemies falling off the platforms do not count as kills; as such, Crowd Dispersion or melee weapons with high knockback may be undesirable.
- It is possible to complete the test without using any Archwing maneuvers as shown here
Warframe - Mastery Rank 26 Test
- Advanced Mobile Point Capture Test
- This test requires the player to capture 6 mobile control points within 5 minutes by standing within a radius as they move along set paths, while under constant fire from the Grineer. Capture progress will quickly decay while the player is outside of the white radius. The point will gradually turn green and then stop moving upon reaching 100%.
- Tips
- In contrast to the normal variant of this test:
- The Grineer enemies here are relatively high leveled (level 41-46). It is recommended to bring a Warframe that can sustain itself under heavy gunfire, such as
Inaros,
Rhino,
Nezha or
Nidus.
- The map in this test is much more vertical and open, increasing the overall heavy gunfire that must be endured.
- You can use your Operator.
- The mobile points move even faster, and they can move along a vertical path.
- The Grineer enemies here are relatively high leveled (level 41-46). It is recommended to bring a Warframe that can sustain itself under heavy gunfire, such as
- Much like the normal variant, the player has 5 minutes to capture all 6 control points, with no way to increase the remaining time.
- There are no sources of energy outside of enemy drops, so
Energy Siphon, high Ability Efficiency,
Rage and/or
Hunter Adrenaline, and Zenurik's
Wellspring are recommended.
Limbo or
Loki are ideal as they can ignore incoming damage by utilizing Rift Walk or
Invisibility, respectively.
Saryn can also make the test easy, as her
Molt will divert enemy attacks while the speed boost allows her to catch up with the mobile control points. Equipping
Regenerative Molt also lets Saryn heal up, further increasing her survivability.
Warframe - Mastery Rank 27 Test
- Index Banking Test
- This test requires the player to collect 100 points and bank them within 5 minutes by moving around and grabbing points and banking them. The test will complete when the player has banked 100 points. Lvl25+ Grineer units will spawn during the mission, gradually increasing in level as time passes.
- Tips
- Unlike The Index, you have to activate the deposit point to manually bank points.
- The map is very open to grab points using frames like
Titania,
Zephyr, or
Nova to teleport around.
- Using Zenurik Tree on your Operator with max bound "Void Flow" to dash around is a fast way to complete this test.
- Orange orb locations are on the higher ground, worth 3 points each.
- Blue orb locations are on the lower ground and between platforms, worth 1 point each.
- Killing Grineer enemies marked with red color will drop an Orange orb worth 3 points.
- Orbs respawn when the player banks them in for points.
- It is possible to keep enemies at low level during the whole 5 minutes by not killing them. Making them less dangerous while the player is running around collecting points.
- Orbs are affected by
Vacuum and
Fetch. Utilizing in combination with
Mag's
Greedy Pull makes this test very easy.
Warframe - Mastery Rank 28 Test
- Condensed Thermia Extermination Test
- This test requires the player to eliminate 60 enemies within certain time limits. The enemies are initially invulnerable and colored in red, requiring the player to pick up canisters of Condensed Thermia, at most 7 of which will spawn on a schedule in 7 specific different locations throughout the map. The order of the 7 spawn locations is always the same. These canisters must be thrown at enemies (default: MMB ) to make them vulnerable, changing the enemy color from red to cyan. The first canister will spawn 5 seconds after the test starts, and each canister will expire 20 seconds after spawning in, with the expiration timer not stopping when the canister is picked up (however it is stopped once the player has thrown the canister and it is falling). Once a canister is thrown, the next one will spawn in 10 seconds (reduced to 5 seconds if the canister expires without being thrown). If 60 enemies are not killed within 15 seconds of throwing the 7th canister (or within 5 seconds of it expiring without being thrown) - the test will fail. This implies that the maximum possible time the test can run for is 3 minutes 40 seconds (but it will be shorter if canisters are thrown before their 20 second expiration timer, or if some canisters expire before being thrown). This test uses the canister throwing game mechanics first seen in the Exploiter Orb fight but adapted for extermination.
- Tips
- Because the maximum number of canisters is limited to 7 - it is recommended to throw the canisters into clusters of enemies to maximize their effectiveness.
Magus Anomaly and
Magus Lockdown can be used to pull enemies into a cluster.
- Certain warframe abilities can also pull enemies into a cluster (
Nidus's
Larva,
Vauban's
Bastille in Vortex mode,
Khora's
Ensnare,
Mag's short-tap
Magnetize, or
Yareli's
Riptide), built with high Ability Range. Stay aware of your energy however as Parasitic Eximus units will spawn during this test.
- Enemies need to be killed quickly after throwing a canister as the next canister will always spawn 10 seconds after the current one is thrown with the 20 second canister expiration timer immediately starting upon spawning in even if the player is still busy killing the enemies from the previous canister.
- As the order of the 7 spawn location is always the same - memorising the order of canister spawn locations may be helpful in order to start moving closer towards the next canister spawn location a few seconds before a canister spawns in there.
- Gear items (except vehicles such as Archwing or K-Drive) may be used for this test. Summoning an On Call Crew and commanding them to "Hold position" (default: X while being close to the crew member) will cause the nearby enemies to attack the initially invulnerable crew member thus causing enemies to cluster in that spot (note that the crew member will become vulnerable to enemy damage if a canister is thrown closeby). Periodically dropping a Squad Energy Restore can help to supply energy for any warframe abilities needed.
- Operator Void Slings are a great way to get to the Thermia canisters quickly, especially with
Magus Cadence and
Far Sling, and the Operator can carry the canisters even while in void mode (but will drop it on transference in, although if the frame is holding holding a canister - this will continue to be held on transference out/in).
Titania also works very well for rapidly reaching canisters with
Razorwing (however if a canister is held - it will be dropped if Razorwing is activated).
Warframe - Mastery Rank 29 test
- Advanced Timed Extermination Test
- This test requires the player to eliminate 100 enemies, with enemy levels starting at 50 and ending at 110. The player is given a 14-second countdown timer to kill waves of enemies, each enemy kill resets the timer by 2 seconds. Every 10 enemies killed the test conditions get harder:
- 10 enemies: enemy level +10
- 20 enemies: enemy level +20
- 30 enemies: enemy health +50%
- 40 enemies: enemy level +30
- 50 enemies: max timer -3s
- 60 enemies: enemy level +40
- 70 enemies: enemy armor +50%
- 80 enemies: enemy level +50
- 90 enemies: enemy level +60
- If the player dies or runs out of time, they will start again from 0 kills, and have 3 attempts total to succeed.
- Tips
Mesa's
Peacemaker, combined with some Energy Restores, can make this test trivial. Do not forget to use
Shatter Shield (with
Staggering Shield recommended) beforehand to improve her survivability especially later in the test with higher level ranged enemies.
- Strategically deployed near targeted ranged enemies, decoys by
Loki and
Saryn can both help draw fire from faraway ranged enemies and pull melee-type enemies closer for a faster kill.
- Additionally, Loki's
Radial Disarm will force ranged enemies to go in melee and close in, making them far easier to take out. It is not recommended to have
Irradiating Disarm equipped, however, as enemies might chase down other enemies due to the
Radiation proc.
- Additionally, Loki's
- Ammo is not restored between attempts; the relatively low number of enemies combined with their buffs will make ammo efficient weapons and/or Ammo Restore gear important.
Warframe - Mastery Rank 30 Test
- Advanced Survival Test
- This test requires the player to kill in each of 5 stages (or waves) a number of level 60-100 enemies (colored in cyan) from all different factions, then level 90-130 Arbitration Shield Drone together with 1-9 level 100-140 Eximus "bosses" (colored in red and highlighted with a globally visible red "target" icon), and finally interact with the Life Support Capsule (highlighted with a globally visible yellow "interact" icon) all while under Survival-style conditions (albeit with a much accelerated depletion timer and an instant failure upon depletion). After killing the bosses, the player must activate a single use Life Support Capsule to trigger the next stage - including one final capsule after killing stage 5 bosses to pass the test.
- Stage 1: 20 level 60 enemies, 2 bosses:
- Arbitration Shield Drone (level 90)
- Napalm (level 100 Eximus)
- Stage 2: 25 level 60-70 enemies, 4 bosses:
- Vapos Nullifier (level 110 Eximus)
- Terra Crewman (level 110 Eximus)
- All bosses from stage 1 respawning at levels 100-110
- Stage 3: 30 level 70-80 enemies, 6 bosses
- Juno Shield Osprey (level 120 Eximus)
- Corrupted Bombard (level 120 Eximus)
- All bosses from stage 2 respawning at levels 110-120
- Stage 4: 35 level 80-90 enemies, 8 bosses:
- Corrupted Heavy Gunner (level 130 Eximus with the Steel Path modifications)
- Brood Mother (level 130 Eximus)
- All bosses from stage 3 respawning at levels 120-130
- Stage 5: 40 level 90-100 enemies, 10 bosses:
- Nox (level 140 Eximus with the Steel Path modifications)
- Tusk Mortar Bombard (level 140 Eximus)
- All bosses from stage 4 respawning at levels 130-140
- The test may be paused (default: Esc ).
- Life support depletes at a rate of 1% every 0.66 seconds (which is therefore 2.25 times faster than every 1.5 seconds in regular Survival), and the test will instantly fail when this reaches 0%. It initially starts at 107%, which is therefore 71 seconds before the test fails, but can be replenished up to 100% (giving 66 seconds) in 2 ways:
- Mobs will occasionally drop Life Support Modules when killed (highlighted with a globally visible yellow icon; these can be picked up either by walking over them, or by walking nearby with
Vacuum/
Fetch equipped on the Companion), extending the timer when picked up by 10% (i.e. by 6.6 seconds).
- Each of the 5 end-of-stage single use life support capsules when activated increases timer by 35% (i.e. by 23.1 seconds).
- Mobs will occasionally drop Life Support Modules when killed (highlighted with a globally visible yellow icon; these can be picked up either by walking over them, or by walking nearby with
- In case the player gets killed during the test, they will simply respawn on the same spot, but will start again with 100 Warframe energy.
- Being knocked off or jumping off a platform does not kill the character. This includes both the player, ordinary mobs and bosses - they will simply respawn shortly near their jumping off location.
- Companions, Operator and most gear items (including Archguns) can be used during the test, but vehicles (such as Archwing, Necramech) and non-companion allies (such as Specters) - cannot.
- Tips
- Crowd control and Sprint Speed are both essential considerations for this test, as killed mobs drop crucial Life Support Modules that when picked up extend the test's timer.
- Bring weapons that excel in crowd control such as
Ignis,
Atomos,
Kuva Nukor, and secondary-type
Sporelacer (Primary).
- Operator abilities as well as arcanes
Magus Lockdown and
Magus Anomaly can help both cluster enemies together and do Area of Effect damage.
Mesa's
Peacemaker, with good Health and energy sources (
Rage,
Hunter Adrenaline,
Protea's
Dispensary), can quickly dispose of mobs and most bosses, as long as they are not protected by the Arbitration Shield Drone, which is not targetable by the Regulator pistols and thus are needed to be taken down by traditional means. Equipping
Mesa's Waltz is recommended to help circle around obstacles to take out hiding enemies.
Protea's
Blaze Artillery and
Grenade Fans are powerful crowd control abilities that will help eliminate mobs en masse.
Saryn's
Spores, combined with high Ability Range and good Ability Strength, can make short work of surrounding mobs, while
Molt can help her move faster.
- Warframes built with high Ability Range and possessing abilities that pull enemies into a cluster (
Nidus's
Larva,
Vauban's
Bastille in Vortex mode,
Khora's
Ensnare,
Mag's short-tap
Magnetize, or
Yareli's
Riptide), will also help deal with the mobs and make Life Support Module pickups more convenient to pick up. Be aware of your energy reserves, however, as Parasitic Eximus units will spawn during this test.
Garuda infused with
Gloom can trivialize this test, as enemies around her are significantly slowed and leaving them extremely vulnerable to attacks. This is markedly better when combined with
Bloodletting and high Ability Strength.
- Companions join the player during the test. Bringing Nautilus with the
Cordon precept clusters enemies together for an easier clear, and
Vacuum can help collecting Life Support modules (just note that it makes harder to kill bosses as they will be randomly shifted about the map just as any other enemy, however on the balance the benefit of faster enemy kills seems to be more important).
- Bring weapons that excel in crowd control such as
- The Nox at Stage 5 is arguably the toughest of all the bosses due to his higher stage 5 level, innate damage reduction while his glass cover is not broken, combined with his Steel Path modifications.
- As of Update 30, knocking him off the platform will simply teleport somewhere nearby his knock-off location (it has been reported to have killed him in the past, but this is no longer the case).
Tests for Legendary 1-10
Mastery Ranks Allocation
- Experience needed for each level, up to MR 30, is calculated by the formula: 2,500 × (Rank2)
- For Legendary ranks: 2,250,000 + (147,500 * Legendary rank #)
Rank Image | Rank Name | Rank Number | Next Rank Requirement | Total XP Required | Test | Note |
---|---|---|---|---|---|---|
![]() |
Unranked | 0 | 2,500 | 0 | None | - |
![]() |
Initiate | 1 | 7,500 | 2,500 | Primary Test |
Corpus |
![]() |
Silver Initiate | 2 | 12,500 | 10,000 | Sidearm Test | Grineer Rank 1-3 |
![]() |
Gold Initiate | 3 | 17,500 | 22,500 | Melee Test | Grineer Rank 1-3 |
![]() |
Novice | 4 | 22,500 | 40,000 | Survival Test | Infested Rank 12-15 |
![]() |
Silver Novice | 5 | 27,500 | 62,500 | Terminal Hacking Test | - |
![]() |
Gold Novice | 6 | 32,500 | 90,000 | Target Tracking Test | - |
![]() |
Disciple | 7 | 37,500 | 122,500 | Timed Exterminate Test | All Factions Rank 10-15 |
![]() |
Silver Disciple | 8 | 42,500 | 160,000 | Wall Dash Test | - |
![]() |
Gold Disciple | 9 | 47,500 | 202,500 | Stealth Test | Grineer Rank 1 |
![]() |
Seeker | 10 | 52,500 | 250,000 | Disappearing Platform Test | Grineer Rank 1 |
![]() |
Silver Seeker | 11 | 57,500 | 302,500 | Time Trial Test | - |
![]() |
Gold Seeker | 12 | 62,500 | 360,000 | Carousel Test | Grineer Rank 1 |
![]() |
Hunter | 13 | 67,500 | 422,500 | Advanced Disappearing Platform Test | Grineer Rank 1 |
![]() |
Silver Hunter | 14 | 72,500 | 490,000 | Advanced Exterminate Test | All Factions Rank 20-25 |
![]() |
Gold Hunter | 15 | 77,500 | 562,500 | Interception Test |
Grineer |
![]() |
Eagle | 16 | 82,500 | 640,000 | Defense Test | Corpus 3 Waves |
![]() |
Silver Eagle | 17 | 87,500 | 722,500 | Advanced Timed Exterminate Test | Infested 35 Targets |
![]() |
Gold Eagle | 18 | 92,500 | 810,000 | Advanced Defense Test |
Corpus |
![]() |
Tiger | 19 | 97,500 | 902,500 | Stealth Rescue Test |
Grineer |
![]() |
Silver Tiger | 20 | 102,500 | 1,000,000 | Archwing Time Trial Test | - |
![]() |
Gold Tiger | 21 | 107,500 | 1,102,500 | Timed Exterminate Test |
Grineer |
![]() |
Dragon | 22 | 112,500 | 1,210,000 | Arena Test | Grineer Rank 40+ |
![]() |
Silver Dragon | 23 | 117,500 | 1,322,500 | Mobile Point Capture Test | Grineer Rank 40 |
![]() |
Gold Dragon | 24 | 122,500 | 1,440,000 | Operator Test | Infested Rank 15 |
![]() |
Sage | 25 | 127,500 | 1,562,500 | Deployable Archwing Exterminate Test | Grineer Rank 25 |
![]() |
Silver Sage | 26 | 132,500 | 1,690,000 | Advanced Mobile Point Capture Test | Grineer Rank 41-46 |
![]() |
Gold Sage | 27 | 137,500 | 1,822,500 | Index Banking Test | Grineer Rank 25+ |
![]() |
Master | 28 | 142,500 | 1,960,000 | Condensed Thermia Extermination Test | - |
![]() |
Middle Master | 29 | 147,500 | 2,102,500 | Advanced Timed Extermination Test | All Factions Rank 50-110 |
![]() |
True Master | 30 | 147,500 | 2,250,000 | Advanced Survival Test | All Factions |
![]() |
Legendary 1 | 1 ![]() |
147,500 | 2,397,500 | Legendary Exterminate Test (Primary) | Corpus Rank 80-85 |
![]() |
Legendary 2 | 2 ![]() |
147,500 | 2,545,000 | Legendary Exterminate Test (Secondary) | Grineer Rank 80-85 |
![]() |
Legendary 3 | 3 ![]() |
147,500 | 2,692,500 | Legendary Exterminate Test (Melee) | Grineer Rank 80-85 |
![]() |
Legendary 4 | 4 ![]() |
147,500 | 2,840,000 | Legendary Survival Test | Infestation Rank 100 |
Total Mastery
Category | Count | Mastery |
---|---|---|
Warframes | 102 | 612,000 |
Primaries | 173 | 535,000 |
Secondaries | 136 | 418,000 |
Melee (including Zaws) |
214 | 648,000 |
Kitguns | 6 | 18,000 |
Normal Missions (nodes + Junctions) | 254 (241 + 13) | 27,519 (14519 + 13000) |
The Steel Path (nodes + Junctions) | 254 (241 + 13) | 27,519 (14519 + 13000) |
Railjack Intrinsics | 5 | 75,000 |
Drifter Intrinsics | 4 | 60,000 |
Sentinels | 17 | 102,000 |
Sentinel Weapons | 24 | 72,000 |
Robotic Weapons | 21 | 63,000 |
Hound Weapons | 3 | 9,000 |
Companions | 25 | 150,000 |
Kubrows | 6 | 36,000 |
Kavats | 5 | 30,000 |
Predasites | 3 | 18,000 |
Vulpaphylas | 3 | 18,000 |
MOAs | 4 | 24,000 |
Hounds | 3 | 18,000 |
Plexus | 1 | 6,000 |
Archwings | 5 | 30,000 |
Archguns | 19 | 59,000 |
Archmelees | 8 | 24,000 |
Amps | 9 | 27,000 |
K-Drives | 5 | 30,000 |
Necramechs | 2 | 16,000 |
Total | 1262 | 2,931,038[?] |
Minus Exclusives | 1148 | 2,505,038[?] |
- Notes
- Tables exclude China-version exclusives:
Excalibur Umbra Prime.
- Kubrow count includes
Helminth Charger.
- Kavat count includes
Venari and
Venari Prime.
- In-game profile stats for Star Chart XP includes XP from completing Junctions.
- Not all Star Chart nodes give Mastery XP so players can have the max amount without completing all missions. See individual Star Chart region articles for Mastery XP provided by each node.
- In-game "Companions" Mastery breakdown includes Plexus.
- Items that can rank up to 40 include Kuva weapons, Tenet weapons, Necramechs, and
Paracesis.
- Consoles do not have access to
Excalibur Prime,
Lato Prime, and
Skana Prime (total Mastery of 12,000) as those were Founder exclusive.
Mastery Checklist
- Main article: Mastery Rank/Checklist
Exclusive Mastery
Most Mastery-rewarding items can be directly bought, built, or researched. However the following items had a limited distribution period or were removed from circulation entirely.
Acquisition: Events or Special Alerts
These items were once available from the Market but have since been removed. They cannot be traded, but may rarely appear as rewards for Events or Tactical Alerts.
Item | Count | Mastery |
---|---|---|
![]() |
Primary | 3,000 |
Total: | 1 | 3,000 |
Acquisition: None
These items were part of the Founders Program, rewarding those who donated during the crucial early stages of the game. They cannot be traded and will never be offered again.
Item | Count | Mastery |
---|---|---|
![]() |
Warframe | 6,000 |
![]() |
Secondary | 3,000 |
![]() |
Melee | 3,000 |
Total: | 3 | 12,000 |
Acquisition: Wolf Beacon and Nightwave Offerings
Wolf Sledge is only obtainable by killing the Wolf of Saturn Six. He spawned during the Nightwave/Series 1 and can now only spawn with a Wolf Beacon.
Vitrica is only obtainable by killing Nihil after purchasing the Nihil's Oubliette decoration and the Enter Nihil's Oubliette Key.
Item | Count | Mastery |
---|---|---|
![]() |
Melee | 3,000 |
![]() |
Melee | 3,000 |
Total: | 2 | 6,000 |
Acquisition: Events, Special Alerts, or Celebrations
These items can appear as rewards for Events, Tactical Alerts, or celebratory periods. Their parts and/or blueprints can be traded except for all Dex Weapons, both Plague Zaw Strikes, and the Opticor Vandal.
Item | Count | Mastery |
---|---|---|
![]() |
Primary | 3,000 |
![]() |
Arch-Gun | 3,000 |
![]() |
Secondary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Primary | 3,000 |
![]() |
Zaw Strike | 3,000 |
![]() |
Zaw Strike | 3,000 |
![]() |
Primary | 3,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
Total: | 10 | 30,000 |
- * Opticor Vandal can also be purchased from Baro Ki'Teer, which has the only tradeable version
Acquisition: Purchase or Trade
These items can occasionally appear with Baro Ki'Teer's merchandise. Unranked weapons can be traded.
Item | Count | Mastery |
---|---|---|
![]() |
Secondary | 3,000 |
![]() |
Primary | 3,000 |
![]() |
Primary | 3,000 |
![]() |
Arch-Melee | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Primary | 3,000 |
![]() |
Companion | 6,000 |
![]() |
Robotic Weapon | 3,000 |
![]() |
Primary | 3,000 |
![]() |
Secondary | 3,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Secondary | 3,000 |
![]() |
Secondary | 3,000 |
![]() |
Primary | 3,000 |
![]() |
Secondary | 3,000 |
![]() |
Secondary | 3,000 |
![]() |
Primary | 3,000 |
![]() |
Secondary | 3,000 |
![]() |
Primary | 3,000 |
![]() |
Arch-Gun | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Melee | 3,000 |
Total: | 30 | 93,000 |
- * Prisma Burst Laser is included with Prisma Shade when purchased from Baro, but the items are separate when traded with other players.
- ‡ Aklex Prime and Akvasto Prime cannot be purchased directly. Aklex Prime parts can be obtained through Axi A2 Relics, and Akvasto Prime parts can be obtained through Axi A5 Relics, both of which are exclusively sold by Baro Ki'Teer.
Acquisition: Daily Tribute system
These weapons are available from the daily tribute system at milestones 100, 300, 500 & 700
Item | Count | Mastery |
---|---|---|
![]() |
Secondary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
Total: | 4 | 12,000 |
- * Sigma & Octantis will only be available from Day 300
Acquisition: Legacy Relics, Trade, or Prime Vault Access
Relics containing their parts have been placed in the Prime Vault, no longer appearing in drop tables. However their parts and relics can be traded or used normally. These items are available on a random rotating schedule through the Prime Resurgence system.
Item | Count | Mastery |
---|---|---|
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Secondary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Melee | 3,000 |
![]() |
Companion | 6,000 |
![]() |
Sentinel Weapon | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Secondary | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Archwing | 6,000 |
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Companion | 6,000 |
![]() |
Sentinel Weapon | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Secondary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Secondary | 3,000 |
![]() |
Companion | 6,000 |
![]() |
Sentinel Weapon | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Secondary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Secondary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Secondary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Secondary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Melee | 3,000 |
![]() |
Companion | 6,000 |
![]() |
Sentinel Weapon | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Secondary | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Primary | 3,000 |
![]() |
Melee | 3,000 |
![]() |
Warframe | 6,000 |
![]() |
Secondary | 3,000 |
![]() |
Melee | 3,000 |
Total: | 80 | 333,000 |
- * Prime Laser Rifle is included with Wyrm Prime and cannot be obtained separately.
- † Sweeper Prime is included with Carrier Prime and cannot be obtained separately.
- ‡ Deconstructor Prime is included with Helios Prime and cannot be obtained separately.
- § Deth Machine Rifle Prime is included with Dethcube Prime and cannot be obtained separately.
Hidden Mastery
Some Mastery-rewarding items can be hidden on your profile until you rank the item to at least rank 1 or other exceptions.
Total count: 101 (+ 1 for Founders)
Hidden items:
Item | Mastery | Acquisition |
---|---|---|
![]() |
6,000 | Founders Program |
![]() |
6,000 | The Sacrifice quest |
Total: | 12,000 |
Total count: 179
Hidden items:
Item | Mastery | Acquisition |
---|---|---|
![]() |
3,000 | Invasion |
![]() |
3,000 | WARFRAME Anniversary (around March 27th) |
![]() |
3,000 | Razorback |
![]() |
3,000 | Invasion |
![]() |
3,000 | Invasion |
![]() |
3,000 | The New War quest |
![]() |
3,000 | Thermia Fractures and Baro Ki'Teer |
![]() |
3,000 | Baro Ki'Teer |
![]() |
3,000 | Baro Ki'Teer |
![]() |
3,000 | Baro Ki'Teer |
![]() |
3,000 | Operation: Plague Star and Star Days |
![]() |
3,000 | Invasion |
![]() |
3,000 | Invasion |
Total: | 39,000 |
Total count: 141 (+ 1 for Founders)
Hidden items:
Item | Mastery | Acquisition |
---|---|---|
![]() |
3,000 | Founders Program |
![]() |
3,000 | Baro Ki'Teer |
![]() |
3,000 | Invasion |
![]() |
3,000 | Baro Ki'Teer |
![]() |
3,000* | Whispers in the Walls quest |
Total: | 15,000 |
- * Since it is obtained at max rank, mastery from Grimoire is granted after using a forma on it.
Total count: 213 (+ 1 for Founders)
Hidden items:
Item | Mastery | Acquisition |
---|---|---|
![]() |
3,000 | WARFRAME Anniversary (around March 27th) |
![]() |
3,000 | Bounty after The New War quest |
![]() |
3,000 | Baro Ki'Teer |
![]() |
3,000 | Bounty after The New War quest |
![]() |
4,000 | Chimera Prologue quest |
![]() |
3,000 | Baro Ki'Teer |
![]() |
3,000 | Invasion |
![]() |
3,000 | The Sacrifice quest |
![]() |
3,000 | Founders Program |
![]() |
3,000 | Bounty after The New War quest |
![]() |
3,000 | The Deadlock Protocol quest |
Total: | 34,000 |
Total count: 48
Hidden items:
Item | Mastery | Acquisition |
---|---|---|
![]() |
3,000 | Hound from defeating a Sisters of Parvos |
![]() |
3,000 | Hound from defeating a Sisters of Parvos |
![]() |
3,000 | Hound from defeating a Sisters of Parvos |
![]() |
3,000 | Baro Ki'Teer |
![]() |
6,000 | Baro Ki'Teer |
Total: | 18,000 |
- * Prisma Burst Laser is included with Prisma Shade when purchased from Baro, but the items are separate when traded with other players.
Total count: 15
Hidden items:
Item | Mastery | Acquisition |
---|---|---|
![]() |
6,000 | ![]() |
![]() |
6,000 | ![]() |
Total: | 12,000 |
- * Venari and Venari Prime do not show up in the profile even if leveled up, but still provide mastery.
Total count: 13
Hidden items:
Item | Mastery | Acquisition |
---|---|---|
Plexus* | 6,000 | The Archwing |
Total: | 6,000 |
- * Plexus is hidden from the profile until The Archwing is completed.
Total count: 0
Hidden items:
Item | Mastery | Acquisition |
---|---|---|
none | ||
Total: | 0 |
Total count: 0
Hidden items:
Item | Mastery | Acquisition |
---|---|---|
![]() |
3,000 | Baro Ki'Teer |
Total: | 3,000 |
Total count: 9 (some players may see an additional "amp" that counts, but does not provide mastery points)
Hidden items:
- All amps are hidden from anyone's profile until the viewing user has acquired an Amp.
Item | Mastery | Acquisition |
---|---|---|
![]() |
3,000 | The New War quest |
Total: | 3,000 |
Mastery Rank Benefits
Higher Mastery Ranks grants several benefits. These include access to equipment and certain game content such as quests, and raises the cap of certain limiters such as mod capacity, Void Traces, Extractors, Focus, and Syndicate.
Equipment Unlock
MR | Warframe |
---|---|
0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 |
MR | Sentinel | Robotic Weapon |
---|---|---|
0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1 | ||
2 | ||
3 | ![]() ![]() | |
. . . | ||
14 | ![]() |
MR | Archgun | Archmelee |
---|---|---|
0 | ![]() ![]() |
![]() |
1 | ![]() ![]() ![]() |
![]() |
2 | ![]() |
|
3 | ![]() |
![]() |
4 | ![]() ![]() |
![]() |
5 | ![]() |
|
6 | ![]() | |
7 | ![]() | |
8 | ![]() ![]() |
![]() ![]() |
. . . | ||
13 | ![]() |
|
14 | ![]() ![]() ![]() |
|
15 | ![]() ![]() |
Other Benefits
- Unranked equipment in the inventory will begin with a mod capacity equal to the player's current Mastery Rank, with the maximum being 30 for Mastery Rank 30 (60 for equipment with a Orokin Reactor/Orokin Catalyst equipped, before aura and stance bonuses). Though this will not affect the maximum capacity in any way, it provides higher-ranked players with a significant starting benefit, especially towards polarized equipment.
- This also applies for Legendary ranks on equipment whose ranks can be increased above 30. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Reactor/Catalyst).
- After polarizing Warframes, Archwings, and Necramechs, equipment will retain ability unlocks and/or ranks as if the equipment's rank were equivalent to the player's mastery rank (stats will still reset to rank 0, however).
- Each rank-up increases the daily maximum Syndicate standing by
500 (starting from
16,000 for [MR0]).
- Each rank-up increases the maximum accumulation cap of Void Traces by 50 (starting from 100 for [MR0]).
- Each rank-up increases the daily maximum of Focus points earned through Focus Lenses by 5,000 (starting from 250,000 for [MR0]).
- Each rank-up increases the maximum enemy level in the Simulacrum by 5 (starting from 30 for [MR0]).
- Each rank-up for Legendary ranks awards a Legendary Core.
- Each rank-up awards a Mastery Slate Orbiter Decoration.
- The Mastery Sigil changes in aesthetic design every 3 ranks; as Sigil color is defined by the player; having a bronze, silver, or gold mastery rank does not affect the available Sigil colors in any way. Players have no way of reverting the cosmetic Sigil back to previous designs if they complete the next bronze Mastery Rank test.
- The number of Extractors a player can deploy is Mastery Rank dependent, starting at one and increasing by one with Mastery Ranks 5 and 10; with Founders and/or Prime Access status granting an additional drone each.
Mastery Rank | Specific Unlocks/Benefits |
---|---|
MR0 |
|
MR1 |
|
MR2 |
|
MR3 |
|
MR4 |
|
MR5 |
|
MR7 |
|
MR8 |
|
MR10 |
|
MR11 |
|
MR12 |
|
MR15 | |
MR16 |
|
MR30 | ![]() Blessing Altar menu
|
Indirect Mastery Locks
- Although normal Warframes do not have a lock, certain frames can only be obtained after achieving certain Mastery Ranks, barring Trading or the Marketplace:
- Places, which are MR-locked:
- [MR5]:
Hydroid is only obtained by defeating Councilor Vay Hek, whose mission node can only be selected once above MR5.
Grendel's components require mission keys purchasable via Arbitrations, which require all mission nodes on the Star Chart, including the MR-locked Vay Hek node.
- [MR5]:
- Quests, which are MR-locked:
- [MR2]:
Gara Neuroptics is only available through LV20-40 bounty.
- [MR3]:
Yareli is only available through The Waverider.
- [MR4]:
Protea is only available through The Deadlock Protocol.
- [MR5]:
Inaros is only available through Sands of Inaros.
- [MR7]:
Titania is only available through The Silver Grove.
- [MR2]:
- Places, which are MR-locked:
- A majority of Archwing weapons are built via parts purchasable only from Syndicates ([MR3]), with the exception of:
Cyngas from the Market, which requires [MR4], though its components are available from Syndicates.
Knux,
Grattler, and
Larkspur from Clan Research, and only require Resources to build. The Knux does not have a Mastery Rank lock, while the Grattler and Larkspur have locks of 4 and 8 respectively.
Prisma Veritux from Baro Ki'Teer, which has no Mastery Rank lock and is purchased as is.
Imperator Vandal from Fomorian Sabotage, which requires [MR5] and its components are also rewarded from Fomorian Sabotage.
Bypassing Mastery Locks
- There are bundles on the market which allows the player to obtain an equipment at an earlier rank:
- Sands of Inaros Bundle:
Dual Toxocyst (Mastery 11)
Mutalist Cernos (Mastery 7)
Lesion (Mastery 9)
- Sands of Inaros quest (Mastery 5)
- Berserker Bundle:
- Brawler Bundle:
Convectrix (Mastery 7)
Sonicor (Mastery 2)
Tekko (Mastery 2)
- Continuity Collection:
Kesheg (Mastery 7)
Twin Rogga (Mastery 9)
Zarr (Mastery 7)
- Dragon Bundle:
- Embolist Collection:
Caustacyst (Mastery 7)
Embolist (Mastery 9)
- Equinox Mega Pack:
Ack & Brunt (Mastery 3)
Kulstar (Mastery 5)
Harpak (Mastery 7)
- Gazal Complete Collection:
Gazal Machete (Mastery 5)
- Gunslinger Bundle:
- Huntress Bundle:
- Limbo Bundle:
Opticor (Mastery 14)
- Loki Pack:
Strun (Mastery 1)
- Paladin Bundle:
- Stay Frosty Pack:
Dual Zoren (Mastery 2)
- The Silver Grove Bundle:
- Update 10 Mega Bundle:
Ether Reaper (Mastery 4)
Soma (Mastery 6)
- Update 12 Mega Bundle:
Akstiletto (Mastery 8)
Phage (Mastery 11)
Jat Kittag (Mastery 5)
- Wrecking Rhino Pack:
Boar (Mastery 2)
- Forged Artistry Bundle:
- Razor Gunplay Bundle:
- Stealth Pack:
Kunai (Mastery 2)
- Hunhow's Gift:
War (Mastery 10)
- Accompanying other players who have access to certain Boss nodes can allow crafting
Saryn,
Equinox,
Loki,
Trinity,
Mesa, and
Atlas before fulfilling Junction requirements.
Notes
- Minimum Mastery Rank requirement only applies to trading and crafting from a blueprint; if the equipment can be placed into one's Arsenal (such as through Prime Access, as a quest or event reward, ready-to-claim Foundry items most notably Kuva and Tenet weapons, etc.), it will bypass the lock. For example,
Broken War cannot be crafted until Rank 10, but any player who completes The Second Dream will be awarded a crafted weapon regardless of their rank.
- Before the Stalker was given a stricter ruleset, he could appear during the Mastery Rank Tests.[1]
Paracesis's, Kuva Lich Weapons, Tenet Weapons, and Necramechs maximum rank increases by 2 every time it's polarized, up to 40 at 5 polarizations. These 10 extra ranks will grant Mastery Points like normal.
- Resources dropped during the test seem to be identical to those dropped in the Void.[2]
- Current Mastery Points rewarded for Star Chart completion has been reduced from 14,627 to 14,579. The cause or intention for this change is currently unknown.[citation needed]
Bugs
- Failing a practice test will still increase "Missions failed" stat in Player's profile.
External Links
Trivia
- If a player reaches a Mastery Rank that the developers haven't developed a unique Mastery Rank test for it, the game will reuse the previous Mastery Rank's test.
- Prior to Hotfix 27.3.6 (2020-03-31)[citation needed], Mastery Rank 30 was called "Grand Master".
See Also
References
Patch History
Hotfix 36.0.1 (2024-06-19)
- Fixed screen going completely white during the Mastery Rank 20 test.
Update 36.0 (2024-06-18)
- Fixed falling off a platform in the Mastery Rank 13 test while riding Merulina resulting in broken physics for Yareli.
- Removed the Mastery Rank requirement from Maroo’s Bazaar.
- Trading Legendary Arcanes now requires you to be Mastery Rank 11.
- It’s important to note that only the player trading requires MR 11 and not the receiver.
- We needed to address an issue with exploitative Legendary Arcanes farming and ban-evasion account creation used to trade Legendary Arcanes. Other options we experimented with had the risk of innocent players getting caught in the crossfire of the ban-evasion subjects. When we took a look at Trading stats we found that a very small number of players below Mastery Rank 10 trade Legendary Arcanes, and therefore decided to go this route. This is purely a means of deterring the bad actors and ensuring legitimate trading for players.
- It’s important to note that only the player trading requires MR 11 and not the receiver.
- Fixed a script error caused by a player with a Mastery Rank lower than 5 joining an Eidolon hunt.
Hotfix 35.5.11 (2024-05-07)
- Fixed cases where falling off the platforms in the Mastery Rank 25 test would not teleport you back to a platform.
Update 35.5 (2024-03-27)
- Mastery-Rank Locked Inbox Messages
The following content is already locked behind Mastery Rank, but players receive details about it before reaching that Mastery Rank. Now, these messages will not be sent until players have met the Mastery Rank requirement.
- The Waverider Quest will now be delivered via inbox upon completing Vox Solaris AND reaching Mastery Rank 3.
- Otak’s Tyana Pass inbox message will now be delivered upon completing the Heart of Deimos AND reaching Mastery Rank 3.
- Tyana Pass originally did not have a Mastery Rank requirement, but we are adding it so as to not distract new players from the Main Questline.
- GENERAL FIXES
- Fixed the gameplay spheres in a couple of Mastery Rank Tests having extremely blown out VFX.
Hotfix 35.1.1 (2024-02-21)
- Lowered the Akbolto’s Mastery Rank requirement from 9 to 8.
- The Akbolto is a manufacturing requirement for the Akjagara, which is a Mastery Rank 8 weapon, so we reduced it so that players can craft the Akjagara without having to reach Mastery Rank 9.
Update 35.1 (2024-02-20)
- Fixes towards network issues causing Mastery Rank Test completions to register as failures.
- In extreme cases, where you lose network connection for 30 seconds or more, it is likely that you can still be forcibly disconnected and mark the Test as failed as a result. We have added a loading spinner to help inform you that we are waiting for network issues to pass to save test results.
- Fixed failing first attempt at the Mastery Rank 19 stealth Test causing enemies to spawn facing the player and detecting them immediately - ultimately causing them to fail the test.
- Fixed the Tenno Guide prioritizing side objectives and quests (Mastery Rank Tests) instead of the main story Quests.
Update 35.0 (2023-12-13)
- MASTERY RANK REQUIREMENTS FOR PROGRESSION
Right now, Mastery Rank timers make it impossible for new players to advance to the War Within until 120 real world hours have passed due to their time gating. Our goal is for new players to be able to catch up with their Tenno friends over the course of a weekend. To that end, we have removed Mastery Rank from the Main Quest Path, which includes Junctions.
Mastery Rank requirements remain for Side Quests like The Deadlock Protocol, more advanced gameplay systems like Rivens, and features like trading.
Astute Tenno will also have noticed that The War Within quest implicitly locked late-game content behind Mastery Rank 5, because you needed to be Mastery Rank 5 to complete Sedna Junction and unlock The War Within quest. We still want to prevent new players from diving into late-game content too quickly, so in lieu of The War Within Mastery Rank prerequisite, we have deliberately added a Mastery Rank 5 prerequisite to certain experiences:
- Kuva Liches and Sisters of Parvos now require players to have completed The War Within and be Mastery Rank 5.
- Kuva Siphon Missions now require players to have completed The War Within and be Mastery Rank 5.
- Sorties now require players to have completed The War Within and be Mastery Rank 5.
We also removed the Mastery Rank 2 requirement for Natah.
- We already removed the scanning requirement to start this Quest, but now we are reducing further friction by removing the Mastery Rank requirement outright.
Added Mastery Rank 3 requirement for Waverider.
- This is so as not to distract new players from their Main Quest Path, as this Quest originally became available to them upon completing Vox Solaris.
- ADDITIONS:
- The Legendary 4 Mastery Rank Test is now available to those eligible!
- Cephalon Simaris’ room in the Relays has also been fitted with new Legendary Rank pods as he was running out of room!
Update 33.6 (2023-07-27)
- Added a “Drifter Mastery” category to the Mastery Breakdown on player profiles.
- Previously, Drifter Intrinsics were counted in the Railjack Mastery category.
- Modular Components that can earn Mastery will now show if that component is Mastered when viewed in a Vendor Menu (ex: viewing Zaw Strikes at Hok).
Update 33.5 (2023-06-21)
- Fixed hitching while taking a Mastery Rank test with Eximus enemies involved.
Update 33.0 (2023-04-26)
- Fixed Legendary 3 Mastery Test using the incorrect mission (repeating the Legendary 2 test).
Update 32.3 (2023-02-15)
- Fixed the Tusk Hellion in the Legendary Rank 2 Test using a shield, it has since been swapped with a regular Hellion.
Update 32.2 (2022-11-30)
- Fixed the Mastery Rank Test available notification flashing appearing as black squares with Enhanced Graphic Engine enabled.
- Fixed various pick-ups in the Mastery Rank 27 and 30 test using Forma icons.
Hotfix 32.1.4 (2022-11-09)
- Removed Helios Prime's Mastery Rank 8 requirement.
- A follow up to Hotfix 32.0.9, Helios Prime was the only Sentinel with a Mastery Rank requirement, so we removed it to make it consistent with the rest.
Hotfix 32.0.9 (2022-10-05)
- Reduced the Mastery Rank restriction of all Prime Warframes to 0.
- Only 11/34 frames had any Mastery Rank restrictions, so we decided to make these consistent with the rest (there were no Mastery Rank restrictions on any non-Primed Warframes).
Hotfix 31.7.2 (2022-08-17)
- Fixed a script error that could occur during Mastery Test 9 or 19.
Hotfix 31.7.1 (2022-07-28)
- Fixed Venari Prime not providing Mastery Rank points.
- Upon login, accounts will retroactively be fixed to provide the appropriate Mastery.
- Fixed a script error that could occur in the MR 29 practice test in Cephalon Simaris’ room.
Update 31.6 (2022-06-09)
- Upon throwing a Thermia Canister, you will now switch back to your Primary weapon if that’s what you were using upon pick-up.
- This applies to the Mastery Rank 28 test
Hotfix 31.5.4 (2022-05-02)
- Reduced the number of Eximus spawns in the Mastery Rank 27 test.
- With the Eximus changes in the Angels of the Zariman update, the test was reported to be rather difficult to complete.
Update 31.5 (2022-04-27)
- Mastery Rank 30 test changes:
- Increased the Life Support pickups from 10% to 20% in the Master Rank 30 test.
- Lowered the levels of the Eximus units that spawn in the test due to the Eximus changes making them a more formidable opponent.
- Fixed transferring to Operator as Excalibur Umbra counting towards the exterminate enemy counter in the Mastery Rank 30 test.
Hotfix 31.1.3 (2022-02-15)
- Fixed several functionality issues with Yareli while riding Merulina in the Mastery Rank 14 test, notably being unable to shoot or ride Merulina anymore.
Update 31.1 (2022-02-09)
- The Legendary Rank 2 Test is now available to eligible Tenno! We appreciate your patience as we worked on getting it ready.
- Fixed Ventkids Syndicate indicating that you can Rank up when you’re not actually eligible yet.
- Fixed rare case of “normal” enemies spawning in Mastery Rank tests that would then attack the fake enemies.
- Fixed dying as Operator in the Mastery Rank 24 test respawning you as a mini Excalibur.
- Fixed being able to hit negative Modding capacity after hitting the cap and then upgrading an equipped Mod beyond capacity as a Mastery Rank Legendary 1 player.
Hotfix 31.0.11 (2022-01-25)
- Fixed a script error that could sometimes result in a crash while attempting to kill the last enemy in the Mastery Rank 25 Test.
Hotfix 31.0.7 (2022-01-07)
- Fixed sometimes spinning uncontrollably when completing certain Mastery Tests. This also fixes the same scenario happening to the Warframes Displayed in the Personal Quarters when visiting an Orbiter.
Hotfix 31.0.2 (2021-12-16)
- Fixed Mastery Rank Up not being available from Orbiter Pause Menu.
Update 30.9 (2021-11-11)
- FORMA MASTERY RANK CHANGES
When we first introduced Forma years ago, Warframe was a much smaller game. We had fewer weapons, fewer Warframes, and way fewer Mods. As players continue their Forma journey, there’s often discussions on doing a Quality of Life (QOL) pass to the way things work with our favourite Golden Puzzle Piece.
We want your Mastery Rank to be considered when using Forma to establish a baseline power level for your playable characters!
What does that mean?
If a Mastery Rank 30 player uses a Forma, they won’t have to re-unlock any Abilities (or their Ranks) on a given item! Yes, they’ll still need to level the gear itself to apply another Forma but, depending on your Mastery Rank, you can have access to more (or all) Abilities on your unranked gear! This achieves our goal of keeping Forma essential to build customization, but allowing players with higher Mastery Ranks a more convenient experience.
Right now, using a Forma on a Warframe (or Archwing/Necramech) requires you to start from 0 when it comes to Abilities you can use. Furthermore, you only get the first Rank of your First ability. Take Valkyr for instance. You install a Forma, and you’re back to only casting unranked Rip Line!
Our change will make it so your Mastery Rank impacts how much you have unlocked by default on Forma use. Following our Valkyr example, with this change, a Mastery Rank 10 player would have all of her abilities unlocked upon applying a Forma to her, albeit not at their full strength!
This ranking process is something players already experience in game - you know by the time you’ve levelled your Valkyr on Hydron to 10, you unlock Hysteria. We are making your Mastery Rank ‘match’ those milestones, so to speak, with the end goal being a Mastery Rank 30 player can use Forma without ever having to be locked out of Abilities. Simply put, the higher your Mastery Rank, the higher the baseline of your gear when using Forma.
- New additions since the Dev Workshop:
Post Dev Workshop feedback and continued conversations have added on another related change to reaching Mastery Rank 30+:
Sorties and Arbitrations now allow Mastery Rank 30+ players that have put at least 1 Forma into their Warframe to bypass the "Rank 30 Warframe" requirement.
- FIXES:
- Fixed incorrect Legendary Core icon in the Legendary 1 Mastery Test screen.
Update 30.7 (2021-09-08)
- Players under Mastery Rank 2 will no longer see the ‘Update History’ messages upon login, as this information may be overwhelming as they begin their Warframe journey.
- Fixed an issue where playing as Khora in the Mastery Rank 13 will result in no enemies spawning.
- Fixed the Mastery Rank Up UI mentioning “Daily Focus Limit” before players have unlocked Focus.
- Fixed an issue related to Mastery Rank 24 test: this test provides you a non-upgraded, default amp and removes any arcanes. If the player died and respawned, they would have their personal, upgraded amp and any arcanes equipped available to use in the test, making the test easier than intended. Respawning no longer brings the player’s amp and arcanes into the test.
Hotfix 30.5.4 (2021-07-17)
- Fixed “Available Sessions” window showing Legendary Rank 1 players as MR31.
- Fixed Hovering over a player that is Mastery Rank Legendary 1 in the Trade screen stating Mastery Rank 31.
Update 30.5 (2021-07-06)
- Legendary Rank 1 is now available for eligible Tenno thanks to the new Warframe Yareli and the abundance of weapons in this Update!
- Mastery Ranks beyond 30 are considered/titled as “Legendary 1”, “Legendary 2”, etc.
- Fixed Nekros’ Shadows of the Dead clones counting as enemies killed in the Mastery Rank 30 test.
Update 30.3 (2021-05-25)
- Increased the Daily Standing cap you get before including Mastery, slightly reduced the amount you get from Mastery. All players before MR 30 will have a higher Daily Standing cap than they used to, while players at MR 30 will have the same cap as before.
- In addition to giving more room for Tenno to get to that final rank with their Syndicates, this will ultimately help reduce the time new players spend ranking up with their chosen Syndicates. Previously, if you were Mastery Rank 10, you would have a daily Standing cap of 16,000. Now, with the changes we’ve made, your daily Standing cap for MR 10 is 21,000.
- Fixed missing teleport volume in the Mastery Rank 15 Test causing players to fall out of the level.
Hotfix 29.10.1 (2021-03-19)
- Fixed Mastery test rejecting your rankup request due to refunded Intrinsic points not being accounted for properly.
- Fixed enemies in Mastery Tests spawning with random unintended levels.
Hotfix 29.6.8 (2021-01-25)
- Fixed typo in the Mastery Rank Inbox message.
Update 29.6 (2020-12-18)
- A Mastery Rank requirements popup will now show when trying to purchase a weapon you’re not eligible for yet.
Hotfix 29.5.3 (2020-11-23)
- Separated Kitguns from the Primary/Secondary weapons in the Mastery breakdown into its own category.
- Kitguns moved from Secondary to Primary in Mastery breakdown in Deimos: Arcana -- since this might cause some confusion we decided to just have Kitgun Weapons in the Mastery breakdown. This also makes it clear you don't double dip!
Update 29.5 (2020-11-19)
- Mastery Slates have been added as rewards to each Mastery Rank Test! Upon login of Deimos: Arcana, you will receive an Inbox with each Mastery Slate you have earned thus far! Time to spice up that fresh looking Orbiter!
- Changed the Mastery Rank Challenge Icons to the new design that was released in Heart of Deimos: Nezha Prime: 29.3.0.
Update 29.3 (2020-10-27)
- Mastery Rank 30 is now available for eligible Tenno!
8+ years of Warframe content later and eligible Tenno can now achieve Mastery Rank 30! This is your True Master test. Prepare yourself with skills you’ve acquired on your travels throughout the Star Chart for this pinnacle test.
True Master Tenno will be awarded the following:
- 3x Umbra Forma
- 15 Loadout Slots
- 30 Riven Mod Slots
- True Master Chat Emoji
- Access both the :truemaster: and :truemasteralt: Chat Emoji.
- True Master Emote
- Only the True Master may use this Emote.
- True Master Sumdali
- This Sumdali hull ornament is awarded exclusively to Tenno who have earned the rank of True Master. It can be mounted to the exterior of your Landing Craft to display your Rank to all who see it.
- True Master’s Font (Relay Blessing)
- Visit a Blessing Altar in any Relay once every 23 hours to grant a Blessing to each person on the Relay that lasts for 3 hours. Blessings you can grant are:
- Affinity Boost
- Credit Boost
- Resource Boost
- Damage Buff
- Health Buff
- Shield Buff
- Mastery Rank 30 Facts:
- 1. Each Mastery Rank beyond 30 requires the same amount of Affinity as Rank 29 to 30.
- 2. Mastery Ranks beyond 30 are considered/titled as “Legendary 1”, “Legendary 2”, etc.
- Changes
- Updated Mastery Rank icons to new Vitruvian design!
Hotfix 29.2.2 (2020-10-06)
- Fixed a script error when reaching a new Mastery Rank.
Update 29.0 (2020-08-25)
- Daily Standing Cap Changes:
Daily Standing Cap changes have been made to grant a higher cap at each Mastery Rank. Upon starting Warframe at MR0, your Daily Standing Cap will start at 8500 and increase at more gradual increments per Mastery Rank (+750 per rank). You will also now have access to a larger Daily Standing Cap at each Mastery Rank than in the previous system! This will take effect next Daily Reset.
Update 28.0 (2020-06-11)
- Added tooltip to Mastery Rank on hover while viewing your Profile to show total Mastery Breakdown per category.
- Fixed ability to Deploy your Arch-Gun in weapon-restricted Mastery Rank tests.
Update 27.4 (2020-05-01)
- Increased the text fields on the Mastery Rank Up message to better accommodate other languages.
- Fixed floating platforms appearing way in the distance in the Mastery Rank 29 test.
- Fixed having Mission Progress open when completing a Mastery Test preventing loading back to the Relay.
Hotfix 27.3.14 (2020-04-15)
- Fix ability script errors that could occur in the transition between phases in Mastery Rank 14 test (and possibly others).
Hotfix 27.3.8 (2020-04-02)
- Fixed some players appearing to be eligible for a Mastery Rank Test but upon selecting it would be rejected.
- This was due to some weapons being considered as ‘Mastered’ when they were not.
Update 27.3 (2020-03-24)
- Mastery Rank 28 Tenno can now practice the Mastery Rank 29 Test in Cephalon Simaris’ Relay room!
- Fixed Mastery Rank 15 Interception test UI using old HUD technology.
Update 27.2 (2020-03-05)
- Updated the Mastery Test UI screen with more information and style!
- Fixed broken icons for Mastery Rank in the in-game Market or Inventory if the selected weapon has a minimum Mastery Rank requirement.
- Fixed Focus Point cap increase missing from the list of Rewards in the Mastery Rank Screen.
Update 26.0 (2019-10-31)
- A new Mastery Rank 28 Test has been added for soon-to-be eligible Tenno!
Hotfix 25.7.5 (2019-09-09)
- Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.
Hotfix 25.7.2 (2019-08-30)
- Fixed some players having their Mastery Rank recalculated slightly lower than before as a result of moving nodes around in the Star Chart for the Disruption expansion.
Update 25.7 (2019-08-29)
- To keep in-line with existing limitations, the first Ghoul Bounty is restricted to Mastery Rank 1, and the other Ghoul Bounty is restricted to Mastery Rank 3.
- Fixed your Liset being parked sideways in the Relay after completing a practice Mastery Test.
- Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.
Update 24.4 (2019-03-08)
- A Mastery Rank 27 Test has been added!
Hotfix 24.2.1 (2018-12-18)
- Fixed inability to complete Mastery Rank tests (the increased Mastery for K-Drive and Moa-Pets was not being included).
Update 24.2 (2018-12-18)
- Fixed MOA Companions and K-Drives only giving 3000 Mastery as opposed to the correct 6000 Mastery. The missing *Mastery will be retroactively added on login.
- Corvas Mastery Rank increased from 0 to 1.
- Dual Decurion Mastery Rank increased from 0 to 1.
- Fluctus Mastery Rank increased from 0 to 2.
- Phaedra Mastery Rank increased from 0 to 3.
- Grattler Mastery Rank increased from 0 to 4.
- Velocitus Mastery Rank increased from 0 to 4.
- Imperator Vandal Mastery Rank increased from 0 to 5.
Hotfix 24.0.9 (2018-11-21)
- Fixed ability to invite other players to a Mastery Rank Up Test.
Hotfix 24.0.2 (2018-11-09)
- Fixed inability to complete the Mastery Rank 24 test due to missing ‘continue’ option.
Update 23.10 (2018-10-12)
- Mastery Rank 26 test added.
Update 22.20 (2018-05-17)
- Increased time given by targets in the Round 11 Mastery Rank Test from 3.5 seconds to 5 seconds and added aim assist to targets to make them slightly easier to hit.
Update 22.4 (2017-11-23)
- A Mastery Rank 25 test has been added!
Update 19.0 (2016-11-11)
- A Mastery Rank 23 test has been added! The War Within introduces enough content to push long-term players that are currently Mastery Rank 22 into Mastery Rank 23!
Update: Specters of the Rail 0.0 (2016-07-08)
- Removed in-mission challenges for all Mastery rank tests.
Hotfix 18.12.2 (2016-05-20)
- A Mastery Rank 22 test has been added!
Hotfix 18.5.4 (2016-03-07)
- Removed item drops from Mastery Rank 4 survival test.
Update 18.5 (2016-03-04)
- Mastery Rank tests against enemy waves have been given a difficulty update.
- Mastery Rank 5 test has had its hacking puzzles reordered in order of difficulty.
Update 15.13 (2015-02-05)
- Councillor Vay Hek will no longer require a key to access. He is now a boss on Earth that can only be accessed by Mastery Rank 5 and above Tenno.
- Daily Standing caps for non-Syndicate missions for have been reduced by half (remember, this cap is determined by Mastery Rank). For example:
- MR 0 could earn 2000 Standing before, now 1000.
- MR 1 could earn 4000 Standing before, now 2000.
- MR 2 could earn 6000 Standing before, now 3000.
Hotfix 15.11.1 (2015-01-22)
- A Mastery test for Rank 18 to 19 has been added!
Hotfix 15.5.8 (2014-12-05)
- Fixed various improper localization on Mastery Rank 15 / 16 test completion.
Hotfix 15.5.7 (2014-12-03)
- Fixed issue caused by falling off the edge during the Mastery Rank 15 test, causing players to be caught in a teleport loop.
Update 15.5 (2014-11-27)
- Changed boss scaling to consider Mastery Rank 0 players. Should prevent boss encounters from becoming too difficult at lower ranks when higher rank players join missions.
- Fixed Mastery Sigil rank not displaying properly in profile diorama.
Update 15.3 (2014-11-20)
- Fixed Mastery Sigils being unable to identify players Mastery Rank correctly.
- Fixed Mastery rank of Sigils resetting on login.
Hotfix 15.2.1 (2014-11-14)
- Syndicate Standing gain per day now capped at 2000 + (2000 x Mastery Rank Number).
- For example, I am a Mastery Rank 15 player.
- My personal Syndicate Reputation Cap is 2000 + (2000 x 15)
- Using BEDMAS: 2000 + 30000
- 32000 is my Daily Syndicate Standing cap as a Mastery Rank 15 player.
(Coming in next build, missed build cutoff!)Base Syndicate standing gain is now ten times faster than before.
Update 15.1 (2014-11-05)
- Added new Mastery Tests for Rank 15>16, 16>17 and 17>18!
- Changed the cinematic intro to the Exterminate Mastery Rank test to be cleaner.
Hotfix 15.0.1 (2014-10-24)
- Fixed an issue with Mastery Rank showing as ‘0’ in player Profiles.
Update 15.0 (2014-10-24)
- All players Mastery Rank 2 or greater are eligible to begin the Archwing quest.
Update 14.6 (2014-09-11)
- Fixed an issue with players being able to mantle vertical walls in the Mastery Rank 7 & 8 tests and falling to their deaths.
Update 14.5 (2014-08-28)
- Fixed player completing a Rank Up Test and their Mastery Level will not update right away on the Player's Profile Box at the top of the Pause Menu
Update 14.1 (2014-07-30)
- Fixed an issue with other players being able to join Mastery Rank tests.
Hotfix 14.0.9 (2014-07-26)
- Sentinels and Kubrows are no longer able to spawn in Mastery Rank tests. These tests are for the Tenno to prove their worth, not the pets!
Update 14.0 (2014-07-18)
- Fixed the spawn position for a number of Mastery Rank challenges.
Update 13.2 (2014-05-01)
- Fixed an issue with the player appearing to shoot an invisible weapon during the first Mastery Rank test.
- Fixed an issue with users being in "Clan Membership Limbo", which also potentially prevented Mastery Rank tests from being complete.
Update 13.1 (2014-04-23)
- Players under Mastery Rank 2 will no longer be marked by the Grustrag Three.
- Fixed an issue with the Mastery Rank level 3 to 4 test not working properly in conjunction with Melee 2.0.
Hotfix 13.0.4 (2014-04-11)
- Fixed an issue with players being unable to properly perform melee attacks in the Rank 3 Mastery test.
Hotfix 12.0.4 (2014-02-07)
- Fixed all Sentinel Mastery achievements requiring rank 30 to unlock.
Update 11.6 (2014-01-08)
- Fixed issue with Rank 3 Weapon Mastery Challenge/Achievement not being updated immediately.
Update 11.5 (2013-12-19)
- Fixed max deployable resource drones:
- Amount of deployable drones varies – you get one for every five mastery ranks.
- Mastery 0 – 4, 1 drone
- Master 5- 9, 2 drones
- Master 10 +, 3 drones.
- All Founders/Primes Access get +1 to each tier. So if you are Mastery 14 and Founder, you get 4. If Mastery 14 and no Founder status, you get 3.
- Amount of deployable drones varies – you get one for every five mastery ranks.
Hotfix 11.1.3 (2013-11-29)
- Fixed Mastery Achievements not being awarded.
Hotfix 11.0.1 (2013-11-20)
- Fixed Mastery Rank tests not attributing higher rank to player after successful test.
Update 11.0 (2013-11-20)
- Star Chart progress, Sentinel and Sentinel-Weapon rank now contribute to Mastery level. Note: Complete a mission with your leveled up Sentinels and Sentinel-Weapons to receive this Master XP retroactively.
- Fixed falling out of level in Mastery Challenge 7 costing a revive.
Hotfix 10.6.1 (2013-11-01)
- Reduced difficulty of some mastery challenges.
Update 10.5 (2013-10-23)
- Soma Mastery Rank increased from 3 to 6.
Hotfix 10.2.1 (2013-10-04)
- Fix for issues with retrying the rank 7 – 8 mastery tests.
- Fix for issues after failing the rank 9 mastery test not allowing successful retrials.
- Fix for issues with rank 10 – 11 mastery not informing players of failure.
Update 9.3 (2013-07-26)
- Online matchmaking now favors hosts within 3 mastery ranks of player when joining a mission where multiple hosts are available.
- Fixed being able to gain mastery rank without completing test by replaying the tutorial.
Hotfix 8.1.3 (2013-06-19)
- Tuned difficulty for Mastery Rank Challenges for Ranks 4+ to be more balanced for a wider range of weapons.
Update 7.11 (2013-05-17)
- Disabled challenges (optional objectives) in Mastery Rank tests.
Update 5.3 (2013-01-10)
- Fixed loss of Mastery when selling an item.