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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects Contents 1 Lootables 1.1 Grineer Lootables 1.2 Corpus Lootables 1.3 Orokin Lootables 1.4 Sentient Lootables 2 Items 3 Ammo 3.1 Drop Chances 3.2 Primary 3.3 Secondary 3.4 Heavy 3.5 Universal Ammo Pack 3.6 Increasing Ammo From Pickups 3.7 Sources of Ammo 4 Orbs 4.1 Energy Orb 4.2 Health Orb 4.3 Universal Orb 4.4 Sentient Energy Cores 4.5 Affinity Orb 4.6 Nav Coordinates 4.7 Booster 5 Other 5.1 Mods 5.2 Blueprints 5.3 Sigils 5.4 Life Support Modules 5.5 Resources 5.6 Credits 5.7 Ayatan Treasures 5.8 Medallions 5.9 Endo 5.10 Pigments 5.11 Granum Crowns 6 Drop Chances 7 Notes 8 Trivia 9 Patch History 10 References 11 See Also (/wiki/Pickups?action=edit) in: (/wiki/Category:Updateme) (Category:Updateme) Updateme , (/wiki/Category:Mechanics) (Category:Mechanics) Mechanics , (/wiki/Category:Pickups) (Category:Pickups) Pickups English (https://warframe.fandom.com/es/wiki/Recoger) Español (https://warframe.fandom.com/fr/wiki/Ramassables) Français Pickups 73 (/wiki/Pickups?action=edit) View source (/wiki/Pickups?action=history) History (/wiki/Talk:Pickups?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro (/wiki/Lotus) (Lotus) (Photo-4) “It's taking longer than I calculated.” This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See (/wiki/WARFRAME_Wiki:Research) (WARFRAME Wiki:Research) WARFRAME Wiki:Research on ways to perform research on this game. (https://warframe.fandom.com/wiki/Pickups?action=edit) Click here to add more info .New corpus locker pic missing, sentient containers pics missing, purple resource type missing (Minimize) (Dismiss) x Pickups (https://static.wikia.nocookie.net/warframe/images/9/9e/Grineer_Schliessschrank_Offen.png/revision/latest?cb=20140822011850) (Grineer Schliessschrank Offen) (Grineer Schliessschrank Offen) Pickups are in-game objects that the player can collect by running near or over them, or in few cases by manually interacting with them (default: X ). They range from those useful on the current mission (ammunition, health) to resources and mods that can be later used and equipped. Contents 1 Lootables 1.1 Grineer Lootables 1.2 Corpus Lootables 1.3 Orokin Lootables 1.4 Sentient Lootables 2 Items 3 Ammo 3.1 Drop Chances 3.2 Primary 3.3 Secondary 3.4 Heavy 3.5 Universal Ammo Pack 3.6 Increasing Ammo From Pickups 3.7 Sources of Ammo 4 Orbs 4.1 Energy Orb 4.2 Health Orb 4.3 Universal Orb 4.4 Sentient Energy Cores 4.5 Affinity Orb 4.6 Nav Coordinates 4.7 Booster 5 Other 5.1 Mods 5.2 Blueprints 5.3 Sigils 5.4 Life Support Modules 5.5 Resources 5.6 Credits 5.7 Ayatan Treasures 5.8 Medallions 5.9 Endo 5.10 Pigments 5.11 Granum Crowns 6 Drop Chances 7 Notes 8 Trivia 9 Patch History 10 References 11 See Also Lootables Most lootable objects such as (/wiki/Storage_Containers) (Storage Containers) Storage Containers , Caches, and lootable corpses (but not lockers) will all show up on the minimap within the range of the player's (/wiki/Loot_Radar) (Loot Radar) Loot Radar . During (/wiki/Invasion) (Invasion) Invasions , (/wiki/Spy) (Spy) Spy mission vaults, and the Battle Damage/Self-Destruct (/wiki/Environmental_Hazards) (Environmental Hazards) Environmental Hazards , (/wiki/Butcher) (Butcher) Butcher and (/wiki/Crewman) (Crewman) Crewman corpses will appear depending upon the faction that owns the tileset; either the owner for Invasions and Hazards, or the opposite faction for Spy vaults (e.g. Butcher corpses in Corpus vaults). They can also spawn on specific parts of (/wiki/Earth) (Earth) Earth . Corpse behavior depends on mission type as well. In (/wiki/Invasion) (Invasion) Invasions and (/wiki/Earth) (Earth) Earth , the corpses will automatically dispense pickups when walked over; in all others, the corpses must be manually interacted with (default X on PC). Storage lockers come in three types - green (openable), red (locked), and black (permanently locked/broken). Green lockers can be opened simply by interacting with them. Red lockers can be unlocked using the (/wiki/Master_Thief) (Mod TT 20px) (/wiki/Master_Thief) Master Thief mod, a (/wiki/Kubrow) (Kubrow) Kubrow with the (/wiki/Scavenge) (Mod TT 20px) (/wiki/Scavenge) Scavenge mod, or (/wiki/Hacking) (Hacking) Hacking a nearby console with (/wiki/Master_Key) (Mod TT 20px) (/wiki/Master_Key) Master Key installed on your (/wiki/Parazon) (Parazon) Parazon . Finally, black lockers can never be opened by any means. Lockers do not show up on the radar. Corpus and Grineer Caches in (/wiki/Sabotage) (Sabotage) Sabotage missions also resemble storage lockers, though their lights are white, and the locker glows brightly whilst also emitting a low humming noise. These lockers do show up on the minimap. The four varieties of (/wiki/Storage_Containers) (Storage Containers) Storage Containers (Common, Uncommon, Rare, Reinforced) are 'opened' by force, dispensing loot when destroyed; they have very little HP and can be damaged by anything from melee strikes and gunfire to syndicate auras and Warframe abilities (Common and Uncommon containers have around 10 object health). The exact type of loot depends on the container type and area (lootables in hidden areas have a higher chance to yield rare resources, and mods up to rare in the (/wiki/Orokin_Void) (Orokin Void) Orokin Void ). A unique variant of the Orokin container with red lights and smoke emitting from it will explode like an (/wiki/Explosive_Barrel) (Explosive Barrel) Explosive Barrel when destroyed. The (/wiki/Master_Thief) (Mod TT 20px) (/wiki/Master_Thief) Master Thief mod and (/wiki/Nekros) (NekrosIcon272) (/wiki/Nekros) Nekros 's (/wiki/Desecrate) (Desecrate130xWhite) (/wiki/Desecrate) Desecrate ability are affected by pickup spawn patterns. (/wiki/Syndicate_Medallions) (Syndicate Medallions) Syndicate Medallions appear only in (/wiki/Syndicate) (Syndicate) Syndicate missions, but do appear on the minimap (using the standard 'loot' icon). (/wiki/Grineer) (Grineer) Grineer Lootables (/wiki/File:CBGrinLocker.png) (CBGrinLocker.png (704 KB)) (CBGrinLocker.png (704 KB)) (Lockers) (CBGrinLocker.png (704 KB)) (Lockers) Lockers (/wiki/File:GrineerCansquare.png) (GrineerCansquare.png (812 KB)) (GrineerCansquare.png (812 KB)) (Container) (GrineerCansquare.png (812 KB)) (Container) Container (/wiki/File:Crate.png) (Crate.png (308 KB)) (Crate.png (308 KB)) (Crate) (Crate.png (308 KB)) (Crate) Crate (/wiki/File:Grineer_Lootable.png) (Grineer Lootable.png (620 KB)) (Grineer Lootable.png (620 KB)) (Corpse) (Grineer Lootable.png (620 KB)) (Corpse) Corpse (/wiki/Corpus) (Corpus) Corpus Lootables (/wiki/File:DeadlockpCorpusLockers.png) (DeadlockpCorpusLockers.png (393 KB)) (DeadlockpCorpusLockers.png (393 KB)) (Lockers) (DeadlockpCorpusLockers.png (393 KB)) (Lockers) Lockers (/wiki/File:CorpusCansquare.png) (CorpusCansquare.png (430 KB)) (CorpusCansquare.png (430 KB)) (Container) (CorpusCansquare.png (430 KB)) (Container) Container (/wiki/File:CorpusLootCorpse2.png) (CorpusLootCorpse2.png (761 KB)) (CorpusLootCorpse2.png (761 KB)) (Corpse) (CorpusLootCorpse2.png (761 KB)) (Corpse) Corpse (/wiki/Orokin) (Orokin) Orokin Lootables (/wiki/File:OrokinLockers.png) (OrokinLockers.png (240 KB)) (OrokinLockers.png (240 KB)) (Lockers) (OrokinLockers.png (240 KB)) (Lockers) Lockers (/wiki/File:OrokinCansquare.png) (OrokinCansquare.png (457 KB)) (OrokinCansquare.png (457 KB)) (Container) (OrokinCansquare.png (457 KB)) (Container) Container (/wiki/Sentient) (Sentient) Sentient Lootables (/wiki/Lotus) (Lotus) (Photo-4) “It's taking longer than I calculated.” This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See (/wiki/WARFRAME_Wiki:Research) (WARFRAME Wiki:Research) WARFRAME Wiki:Research on ways to perform research on this game. (https://warframe.fandom.com/wiki/Pickups?action=edit) Click here to add more info .Missing images and entries (Minimize) (Dismiss) x Items Containers and dispatched enemies all have a chance to drop ammunition packs. Packs are universal in the sense that all players are able to pick it up if they need that type of ammo. If a glowing vertical line is seen, but there is no ammo pack on the ground, it means the player has picked up the ammunition, but another party member has not. The ammo type is indicated based on the color and shape of the pack, and the quantity of ammunition received by a player depends on the type of weapon used and the weapon itself. Orbs provide (/wiki/Health) (Health) Health , (/wiki/Energy) (Energy) Energy , (/wiki/Affinity) (Affinity) Affinity or something special. Ammo This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Ammo#Ammo_Pickup) (Ammo) Ammo § Ammo Pickup . To change it, please (https://warframe.fandom.com/wiki/Ammo?action=edit) edit the transcluded page . Ammo Pickup refers to how much ammo is obtained from pickups . (/wiki/Category:Weapons_with_Area_of_Effect) (Category:Weapons with Area of Effect) Area of Effect Weapons tend to have lower base Ammo Pickup than normal. Drop Chances Chance to drop Primary or Secondary Ammo scales with squad size[1] : 1 player squad = 45%, or 60% in (/wiki/Landscape) (Landscape) Landscapes 2 player squad = 37.5%, or 52.5% in Landscapes 3 player squad = 30%, or 45% in Landscapes 4 player squad = 22.5%, or 37.5% in Landscape (/wiki/Eximus) (Eximus) Eximus are guaranteed to drop either a Primary or Secondary Ammo, each having the same chance of dropping. Primary (https://static.wikia.nocookie.net/warframe/images/2/29/RifleAmmo.png/revision/latest?cb=20240326050651) (RifleAmmo) Purple lighting. Refills (/wiki/Category:Primary_Weapons) (Category:Primary Weapons) primary ammo based on the weapon type: 80 for (/wiki/Category:Assault_Rifle) (Category:Assault Rifle) rifles , (/wiki/Continuous_Weapon) (Continuous Weapon) Continuous Weapons , and (/wiki/Category:Crossbow) (Category:Crossbow) crossbows . 60 for (/wiki/Category:Speargun) (Category:Speargun) spearguns . 40 for automatic (/wiki/Category:Shotgun) (Category:Shotgun) shotguns . 15 for semi-automatic shotguns, (/wiki/Sniper_Rifle) (Sniper Rifle) Sniper Rifles , and (/wiki/Category:Bow) (Category:Bow) bows . Secondary (https://static.wikia.nocookie.net/warframe/images/e/e5/PistolAmmo.png/revision/latest?cb=20240326050719) (PistolAmmo) Orange lighting. Refills (/wiki/Category:Secondary_Weapons) (Category:Secondary Weapons) secondary ammo based on the weapon type: 40 for most secondaries. 20 for (/wiki/Category:Shotgun_Sidearm) (Category:Shotgun Sidearm) shotgun sidearms . Heavy (/wiki/Lotus) (Lotus) (Photo-4) “It's taking longer than I calculated.” This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See (/wiki/WARFRAME_Wiki:Research) (WARFRAME Wiki:Research) WARFRAME Wiki:Research on ways to perform research on this game. (https://warframe.fandom.com/wiki/Pickups?action=edit) Click here to add more info .Drop chance may have changed in (/wiki/Update_32#Update_32.0) (Update 32) Update 32.0 (2022-09-07) (Minimize) (Dismiss) x (https://static.wikia.nocookie.net/warframe/images/6/62/HeavyAmmo.png/revision/latest?cb=20240326050731) (HeavyAmmo) Yellow lighting. Refills 1000 rounds of atmospheric (/wiki/Archgun) (Archgun) Archgun ammo, or resets the (/wiki/Archweapon_Deployer) (Archweapon Deployer) Archweapon Deployer cooldown when not equipped. Has a 5.01% chance to drop from (/wiki/Bombard) (Bombard) Bombards , (/wiki/Heavy_Gunner) (Heavy Gunner) Heavy Gunners , (/wiki/Napalm) (Napalm) Napalms , (/wiki/Corpus_Tech) (Corpus Tech) Corpus Tech , (/wiki/Fusion_MOA) (Fusion MOA) Fusion MOAs , (/wiki/Oxium_Osprey) (Oxium Osprey) Oxium Ospreys , and all (/wiki/Ancient) (Ancient) Ancients .[2] Guaranteed to drop by (/wiki/Terra_Manker) (Terra Manker) Terra Mankers that appear during (/wiki/Profit-Taker_Orb) (Profit-Taker Orb) Profit-Taker Orb fight. Universal Ammo Pack (https://static.wikia.nocookie.net/warframe/images/1/14/UniversalAmmo.png/revision/latest?cb=20240326050742) (UniversalAmmo) Blue lighting with red or blue accents. Refills 1x Ammo Pickup of all weapon types, but does not reset (/wiki/Archweapon_Deployer) (Archweapon Deployer) Archweapon Deployer cooldown. This type of ammo is not encountered in standard gameplay and only available in (/wiki/Arena) (Arena) Arena missions, the (/wiki/Conclave) (Conclave) Conclave or the (/wiki/Simulacrum) (Simulacrum) Simulacrum . In these situations, the pickup will have blue accents. Exceptions are (/wiki/Lavos) (LavosIcon272) (/wiki/Lavos) Lavos 's (/wiki/Transmutation_Probe) (TransmutationProbe130xWhite) (/wiki/Transmutation_Probe) Transmutation Probe and (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea 's (/wiki/Dispensary) (Dispensary130xWhite) (/wiki/Dispensary) Dispensary . These pickups are smaller and will have red accents. Not to be confused with the (/wiki/Omni_Ammo_Box) (Omni Ammo Box) Omni Ammo Box gear. Increasing Ammo From Pickups All ammo types have a corresponding (/wiki/Aura) (Aura) Aura mod; these are the scavenger mods, which can be equipped to increase the amount of ammo received when picking up an ammo pack. (/wiki/Rifle_Scavenger) (Rifle Scavenger (187 KB)) (Rifle Scavenger (187 KB)) (Rifle Scavenger) (Rifle Scavenger (187 KB)) (Rifle Scavenger) (/wiki/Rifle_Scavenger) (Mod TT 20px) (/wiki/Rifle_Scavenger) Rifle Scavenger (/wiki/Shotgun_Scavenger) (Shotgun Scavenger (178 KB)) (Shotgun Scavenger (178 KB)) (Shotgun Scavenger) (Shotgun Scavenger (178 KB)) (Shotgun Scavenger) (/wiki/Shotgun_Scavenger) (Mod TT 20px) (/wiki/Shotgun_Scavenger) Shotgun Scavenger (/wiki/Sniper_Scavenger) (Sniper Scavenger (174 KB)) (Sniper Scavenger (174 KB)) (Sniper Scavenger) (Sniper Scavenger (174 KB)) (Sniper Scavenger) (/wiki/Sniper_Scavenger) (Mod TT 20px) (/wiki/Sniper_Scavenger) Sniper Scavenger (/wiki/Pistol_Scavenger) (Pistol Scavenger (181 KB)) (Pistol Scavenger (181 KB)) (Pistol Scavenger) (Pistol Scavenger (181 KB)) (Pistol Scavenger) (/wiki/Pistol_Scavenger) (Mod TT 20px) (/wiki/Pistol_Scavenger) Pistol Scavenger All weapons can equip a mutation mod for their respective ammo type. Ammo mutation mods convert the ammo packs of other weapon types into those for the active weapon, as long as the other ammo pool is full. (/wiki/Rifle_Ammo_Mutation) (Rifle Ammo Mutation (169 KB)) (Rifle Ammo Mutation (169 KB)) (Rifle Ammo Mutation) (Rifle Ammo Mutation (169 KB)) (Rifle Ammo Mutation) (/wiki/Rifle_Ammo_Mutation) (Mod TT 20px) (/wiki/Rifle_Ammo_Mutation) Rifle Ammo Mutation (/wiki/Shotgun_Ammo_Mutation) (Shotgun Ammo Mutation (174 KB)) (Shotgun Ammo Mutation (174 KB)) (Shotgun Ammo Mutation) (Shotgun Ammo Mutation (174 KB)) (Shotgun Ammo Mutation) (/wiki/Shotgun_Ammo_Mutation) (Mod TT 20px) (/wiki/Shotgun_Ammo_Mutation) Shotgun Ammo Mutation (/wiki/Pistol_Ammo_Mutation) (Pistol Ammo Mutation (168 KB)) (Pistol Ammo Mutation (168 KB)) (Pistol Ammo Mutation) (Pistol Ammo Mutation (168 KB)) (Pistol Ammo Mutation) (/wiki/Pistol_Ammo_Mutation) (Mod TT 20px) (/wiki/Pistol_Ammo_Mutation) Pistol Ammo Mutation (/wiki/Primed_Rifle_Ammo_Mutation) (Primed Rifle Ammo Mutation (168 KB)) (Primed Rifle Ammo Mutation (168 KB)) (Primed Rifle Ammo Mutation) (Primed Rifle Ammo Mutation (168 KB)) (Primed Rifle Ammo Mutation) (/wiki/Primed_Rifle_Ammo_Mutation) (Mod TT 20px) (/wiki/Primed_Rifle_Ammo_Mutation) Primed Rifle Ammo Mutation (/wiki/Primed_Shotgun_Ammo_Mutation) (Primed Shotgun Ammo Mutation (176 KB)) (Primed Shotgun Ammo Mutation (176 KB)) (Primed Shotgun Ammo Mutation) (Primed Shotgun Ammo Mutation (176 KB)) (Primed Shotgun Ammo Mutation) (/wiki/Primed_Shotgun_Ammo_Mutation) (Mod TT 20px) (/wiki/Primed_Shotgun_Ammo_Mutation) Primed Shotgun Ammo Mutation (/wiki/Primed_Pistol_Ammo_Mutation) (Primed Pistol Ammo Mutation (169 KB)) (Primed Pistol Ammo Mutation (169 KB)) (Primed Pistol Ammo Mutation) (Primed Pistol Ammo Mutation (169 KB)) (Primed Pistol Ammo Mutation) (/wiki/Primed_Pistol_Ammo_Mutation) (Mod TT 20px) (/wiki/Primed_Pistol_Ammo_Mutation) Primed Pistol Ammo Mutation (/wiki/Sniper_Ammo_Mutation) (Sniper Ammo Mutation (174 KB)) (Sniper Ammo Mutation (174 KB)) (Sniper Ammo Mutation) (Sniper Ammo Mutation (174 KB)) (Sniper Ammo Mutation) (/wiki/Sniper_Ammo_Mutation) (Mod TT 20px) (/wiki/Sniper_Ammo_Mutation) Sniper Ammo Mutation (/wiki/Arrow_Mutation) (Arrow Mutation (176 KB)) (Arrow Mutation (176 KB)) (Arrow Mutation) (Arrow Mutation (176 KB)) (Arrow Mutation) (/wiki/Arrow_Mutation) (Mod TT 20px) (/wiki/Arrow_Mutation) Arrow Mutation (/wiki/Vigilante_Supplies) (Vigilante Supplies (165 KB)) (Vigilante Supplies (165 KB)) (Vigilante Supplies) (Vigilante Supplies (165 KB)) (Vigilante Supplies) (/wiki/Vigilante_Supplies) (Mod TT 20px) (/wiki/Vigilante_Supplies) Vigilante Supplies Sources of Ammo (/wiki/Dispensary) (Dispensary) (DispensaryModx256) (/wiki/Dispensary) (Dispensary) (Dispensary130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 75 (/wiki/Dispensary) Dispensary Deploys a device that generates 3 pickups after a short delay: empowered health orb, universal ammo pack and energy orb. Introduced in (/wiki/Update_28#Update_28.0) (Update 28) Update 28.0 (2020-06-11) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 10 / 15 / 20 / 25 % (extra pickup drop chance) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 10 / 15 / 20 / 25 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 2 s (pickup spawn interval)100 HP (empowered health orb restore)1x (universal ammo pack restore)1 (limit of active caches) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Augment Tips & Tricks Bugs Info Protea expends (/wiki/Ability_Efficiency) (EnergyOrb) 75 (/wiki/Energy) (Energy) energy to unfurl the supply cache from her utility belt in front of her. The Dispensary hovers in place for (/wiki/Ability_Duration) (AbilityDurationBuff) 10 / 15 / 20 / 25 seconds. After being deployed, the supply cache warps in Pickups one by one every 2 seconds in the following sequence: an Empowered (/wiki/Health_Orb) (Health Orb) Health Orb that restores 100 (/wiki/Health) (Health) Health points, a (/wiki/Universal_Ammo_Pack) (Universal Ammo Pack) Universal Ammo Pack that restores 1x (/wiki/Ammo_Pickup) (Ammo Pickup) Ammo Pickup for the currently equipped (/wiki/Weapon) (Weapon) Weapon , and an (/wiki/Energy_Orb) (Energy Orb) Energy Orb . This rotating sequence will repeat until the Dispensary's duration expires. If all previous pickups of a given type have not been collected when the Dispensary attempts to warp in a new copy, that attempt will be skipped. Each pickup type has a (/wiki/Ability_Strength) (AbilityStrengthBuff) 10% / 15% / 20% / 25% chance to drop a second copy when first warped in and on each replenishment. Only 1 Dispensary may be active at once. Each individual pickup type will replenish once every 6 seconds as the Dispensary rotates through them. Empowered Health Orbs will attempt to spawn at 2, 8, 14, 20... seconds after deployment, Universal Ammo Packs will attempt to spawn at 4, 10, 16, 22... seconds after deployment, and Energy Orbs will attempt to spawn at 6, 12, 18, 24... seconds after deployment. Deploying animation speed is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Pickups are arranged in a triangular formation around the cache, spawning from the top of the cache then dropping to the ground below. Empowered Health Orb health restore value is used as base value for mod interactions, such as (/wiki/Equilibrium) (Mod TT 20px) (/wiki/Equilibrium) Equilibrium and (/wiki/Mending_Shot) (Mod TT 20px) (/wiki/Mending_Shot) Mending Shot , though not (/wiki/Synth_Fiber) (Mod TT 20px) (/wiki/Synth_Fiber) Synth Fiber for Companions. Universal Ammo Pack restores (/wiki/Archgun#Ground_Combat) (Archgun) Atmospheric Archgun ammo upon collection. However, it does not affect the (/wiki/Archgun_Deployer) (Archgun Deployer) Archgun Deployer cooldown in the Gear menu. While deployed, the Dispensary's location is indicated on the minimap using its ability icon. Deploying a new Dispensary will remove the current one. Pickups produced by the Dispensary are individual instances per player. If one player picks up an item, it will only disappear for that player while other players can collect their instances at their leisure. Pickups are still subject to squad-wide pickup count limit and will despawn from the oldest to the newest after the limit is reached. Pickups are replenished one by one according to the aforementioned drop sequence, if multiple pickups were collected by the same player. Can be recast while active to deploy a new Dispensary while removing the active cache, dropping multiple new pickups at a different location. Casting Dispensary is a full-body animation that allows movement. Dispensary is an invulnerable object that hovers in the air where Protea deploys it. Protea will deploy the Dispensary toward the direction her character model is facing at the end of the casting animation. Supply cache despawns by folding back into its compact form and teleports back to Protea's utility belt. Dispensary supply cache uses a custom model that resembles a floating and rotating vase, opening up its three petals to reveal a floral design. Each petal moves in an up and down motion, producing energy lights individually and in unison when spawning pickups. A pollen cloud visual effect bursts upward as a pickup is spawned. Subsuming Protea to the (/wiki/Helminth) (Helminth) Helminth will offer Dispensary and its augments to be used by other Warframes. However, Subsumed Dispensary's duration is reduced to (/wiki/Ability_Duration) (AbilityDurationBuff) 5 / 7.5 / 10 / 12.5 seconds. Augment (https://static.wikia.nocookie.net/warframe/images/6/6f/RepairDispensaryMod.png/revision/latest?cb=20230224005017) (RepairDispensaryMod) Main article: (/wiki/Repair_Dispensary) (Repair Dispensary) Repair Dispensary Repair Dispensary is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod /(/wiki/Category:Exilus_Mods) (Category:Exilus Mods) Exilus Mod for (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea that causes (/wiki/Dispensary) (Dispensary130xWhite) (/wiki/Dispensary) Dispensary to drop special pickups that heals (/wiki/Companion) (Companion) Companions and reduces their (/wiki/Death#Companions) (Death) respawn timer . (/wiki/Repair_Dispensary) (Repair Dispensary) Repair Dispensary Tips & Tricks Place a supply cache before engaging enemies to give it time to produce a set of pickups. Place near static objectives to resupply quickly while defending. Jump and place the supply cache high in the air, out of reach from the ability canceling effects of special enemies (e.g. (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman ). Pickups will rain down from above and stay put where they land. Recast the Dispensary after it has produced a set of pickups to create another set. Spread the placements apart to cover the area in useful supplies. Utilize Protea's passive for a chance to create more pickups per supply cache. Mod for (/wiki/Ability_Duration) (Ability Duration) Ability Duration to keep the cache active longer. Pickups collected by you and your team will have more time to be replenished by the active Dispensary. Activate (/wiki/Temporal_Anchor) (TemporalAnchor130xWhite) (/wiki/Temporal_Anchor) Temporal Anchor and place a supply cache to completely recover its energy cost once Protea rewinds, while producing more Energy Orbs for later use. Universal Ammo Packs are one of the only methods to resupply for (/wiki/Archgun#Ground_Combat) (Archgun) Atmospheric Archguns , allowing you and your team extended usage of these heavy weapons. This also makes Protea a viable way of effectively leveling these weapons without having to go to (/wiki/Archwing) (Archwing) Archwing maps, as long as she can spare some (/wiki/Gravimag) (Gravimag) Gravimags to do so. Empowered Health Orbs can be an excellent source of energy with (/wiki/Equilibrium) (Mod TT 20px) (/wiki/Equilibrium) Equilibrium , giving 110 energy for each one on max rank, due to the health orb providing 100 health. This can benefit any Warframe that could use more energy. Bugs Using this ability inside The Index has the potential to stop all Energy Dispensers from spawning energy orbs for the rest of the match, for all players. (Expand/Collapse) (Expand/Collapse) (/wiki/Transmutation_Probe) (Transmutation Probe) (TransmutationProbeModx256) (/wiki/Transmutation_Probe) (Transmutation Probe) (TransmutationProbe130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Time) (Time) (AbilityDurationBuff) (/wiki/Ability_Efficiency) (Ability Efficiency) 10 (/wiki/Transmutation_Probe) Transmutation Probe Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by one second. Hold to imbue the next ability cast with (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) Electricity. Introduced in (/wiki/Update_29#Update_29.6) (Update 29) Update 29.6 (2020-12-18) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 150 / 200 / 250 /s ((/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity damage per second)100 / 150 / 200 / 250 /s (imbued elemental damage per second) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 3 / 4 / 5 / 6 m (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Efficiency) Efficiency : 1.5 s (Cooldown Reduction per enemy shocked) (Stats unlisted in-game, not affected by Mods) Misc : 15 m/s (probe speed)3 s (probe duration)(/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity and imbued elemental status proc per second0.5 s (halt delay)25 HP/EP (Universal Orb restore)1x (Universal Ammo restore) Info Info Lavos launches an advanced alchemical apparatus toward the direction of the aiming reticle. The Transmutation Probe is an invulnerable floating device that travels at a speed of 15 meters per second, lasting for 3 seconds, as it emits a field of electrical currents spanning a (/wiki/Ability_Range) (AbilityRangeBuff) 3 / 4 / 5 / 6 meter radius. Enemies within the electric field receive (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 150 / 200 / 250 (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity and (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 150 / 200 / 250 Imbued Elemental damage and status effects per second; for each enemy electrocuted, (/wiki/Ability_Efficiency) (EnergyOrb) 1.5 seconds is removed from the active cooldowns on Lavos' other abilities. Press the ability key again (default 3 ) after the ability has been active for at least 0.5 seconds, to hold the probe's position at its current location. Casting Transmutation Probe triggers a cooldown of 10 seconds after the probe expires. Electric field does not require enemies to be in direct line of sight to apply damage and status effects. The probe's duration timer is shown on the ability icon and must expire before the ability cooldown begins. Therefore, Transmutation Probe cannot reduce its own cooldown timer. Each enemy shocked may only reduce Lavos' other active ability cooldowns once per probe, not repeatedly while they stay in the field. Although appearing as a floating object, the probe is affected by gravity and will drift down to the lowest available horizontal surface as it travels. The probe collides with solid obstacles in the environment, stopping its movement prematurely. Halting the probe by pressing the ability key again will stop the probe's movement permanently until it expires. Standard Pickups on the ground that pass through the probe's field, including Health Orbs, Energy Orbs, and Ammo Packs, are transmuted into special Universal variants; (/wiki/Universal_Orb) (Universal Orb) Universal Orb provides 25 (/wiki/Health) (Health) Health and (/wiki/Energy) (Energy) Energy points, while (/wiki/Universal_Ammo_Pack) (Universal Ammo Pack) Universal Ammo Pack replenishes 1x (/wiki/Ammo_Pickup) (Ammo Pickup) Ammo Pickup for all equipped weapons. Universal pickup restore values are not affected by mods. Universal Orb is considered both a health orb and energy orb, allowing it to trigger on-pickup Arcanes such as (/wiki/Arcane_Eruption) (ArcaneEruption) (/wiki/Arcane_Eruption) Arcane Eruption and (/wiki/Arcane_Pulse) (ArcanePulse) (/wiki/Arcane_Pulse) Arcane Pulse , as well as activate mods such as (/wiki/Health_Conversion) (Mod TT 20px) (/wiki/Health_Conversion) Health Conversion , (/wiki/Energy_Conversion) (Mod TT 20px) (/wiki/Energy_Conversion) Energy Conversion , and (/wiki/Equilibrium) (Mod TT 20px) (/wiki/Equilibrium) Equilibrium . Ability Synergy: Hold down the ability key (default 3 ) to add (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity damage to Lavos' mixing vial at no cost, as the Imbued Elemental damage type for his next ability cast. Utilize (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity as key ingredient to produce (/wiki/Damage/Corrosive_Damage) (DmgCorrosiveSmall64) (/wiki/Damage/Corrosive_Damage) Corrosive , (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic , or (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation damage. Transmutation Probe reduces all active cooldowns on Lavos' other abilities, including (/wiki/Helminth) (Helminth) Helminth Subsumed abilities, for each enemy it electrocuted. If enemies were electrocuted while Lavos' other abilities are in use, but their cooldowns have not yet begun, the cooldown reduction is carried over to the cooldowns. (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity status effects inflicted on enemies by Transmutation Probe enhance (/wiki/Catalyze) (Catalyze130xWhite) (/wiki/Catalyze) Catalyze 's damage. Can be cast and halted while moving or in midair. The probe will descend in a diagonal glide to the ground. Casting Transmutation Probe is an upper-body animation that allows movement while restricting other actions. Holding the probe's position does not play an animation on Lavos. (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman and (/wiki/Isolator_Bursa) (Isolator Bursa) Isolator Bursa bubbles are considered solid objects that block Transmutation Probe from traveling through them. Lavos visually summons the Transmutation Probe from his right hand as he throws the probe forward. The probe remains in perpetual motion rotating its upper half counterclockwise and lower half clockwise, while emitting two jets of gas for propulsion. Electrical currents forming the transmutation field encircle the probe in a similar pattern to electrons orbiting an atom. While in motion, the probe pushes a large spiraling energy force. When a different element is imbued, the electrical currents adopt different appearances and energy particles representing the additional elemental damage type. Transmutation Probe, gas jets, electrical currents, elemental particles, and energy force are affected by Lavos' Appearance colors. Universal Orb visually appears as a pulsating, rippling orb with a diluted blue outer layer enveloping a red inner core. Universal Ammo Pack shares the same model as those produced by (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea 's (/wiki/Dispensary) (Dispensary130xWhite) (/wiki/Dispensary) Dispensary . (Expand/Collapse) (Expand/Collapse) (/wiki/Blood_For_Ammo) (Blood For Ammo (190 KB)) (Blood For Ammo (190 KB)) (Blood For Ammo) (Blood For Ammo (190 KB)) (Blood For Ammo) (/wiki/Blood_For_Ammo) (Mod TT 20px) (/wiki/Blood_For_Ammo) Blood For Ammo (/wiki/Wild_Frenzy) (Wild Frenzy (297 KB)) (Wild Frenzy (297 KB)) (Wild Frenzy) (Wild Frenzy (297 KB)) (Wild Frenzy) (/wiki/Wild_Frenzy) (Mod TT 20px) (/wiki/Wild_Frenzy) Wild Frenzy (/wiki/Squad_Ammo_Restore) (Squad Ammo Restore (157 KB)) (Squad Ammo Restore (157 KB)) (Squad Ammo Restore (Small)) (Squad Ammo Restore (157 KB)) (Squad Ammo Restore (Small)) (/wiki/Squad_Ammo_Restore) (TeamAmmoRestore) (/wiki/Squad_Ammo_Restore) Squad Ammo Restore (Small) (/wiki/Squad_Ammo_Restore) (Squad Ammo Restore (112 KB)) (Squad Ammo Restore (112 KB)) (Squad Ammo Restore (Medium)) (Squad Ammo Restore (112 KB)) (Squad Ammo Restore (Medium)) (/wiki/Squad_Ammo_Restore) (AmmoTotemMediumBundle) (/wiki/Squad_Ammo_Restore) Squad Ammo Restore (Medium) (/wiki/Squad_Ammo_Restore) (Squad Ammo Restore (107 KB)) (Squad Ammo Restore (107 KB)) (Squad Ammo Restore (Large)) (Squad Ammo Restore (107 KB)) (Squad Ammo Restore (Large)) (/wiki/Squad_Ammo_Restore) (LargeTeamAmmoPack) (/wiki/Squad_Ammo_Restore) Squad Ammo Restore (Large) (/wiki/Omni_Ammo_Box) (Omni Ammo Box (83 KB)) (Omni Ammo Box (83 KB)) (Omni Ammo Box) (Omni Ammo Box (83 KB)) (Omni Ammo Box) (/wiki/Omni_Ammo_Box) (AmmoBox) (/wiki/Omni_Ammo_Box) Omni Ammo Box (/wiki/Storage_Container) (Storage Container (41 KB)) (Storage Container (41 KB)) (Most Storage Containers) (Storage Container (41 KB)) (Most Storage Containers) Most (/wiki/Storage_Container) (Storage Container) Storage Containers (/wiki/Category:Enemies) (Category:Enemies (515 KB)) (Category:Enemies (515 KB)) (Most Enemies) (Category:Enemies (515 KB)) (Most Enemies) Most (/wiki/Category:Enemies) (Category:Enemies) Enemies Orbs Energy Orb (https://static.wikia.nocookie.net/warframe/images/d/d8/EnergyOrb.png/revision/latest?cb=20240326050843) (EnergyOrb) Blue (/wiki/Energy) (Energy) Energy Orbs come in two versions: small and large. Small Energy Orbs refill 25 Energy. They are dropped by enemies. (/wiki/Dagath) (DagathIcon272) (/wiki/Dagath) Dagath 's (/wiki/Dagath/Abilities#Passive) (Dagath/Abilities) Abundant Abyss Passive has a 35% chance to increase Energy Orb effectiveness by 300%, boosting this amount to 100 . (/wiki/Archon_Shard) (AmberArchonShard) (/wiki/Archon_Shard) Amber Archon Shard ((/wiki/Archon_Shard) (TauforgedAmberArchonShard) (/wiki/Archon_Shard) Tauforged ) can increase Energy Orb effectiveness by +50% (+75% Tauforged), boosting this amount to 37 (43 ). Small Energy Orbs are also created by the following: (/wiki/Citrine) (CitrineIcon272) (/wiki/Citrine) Citrine 's (/wiki/Fractured_Blast) (FracturedBlast130xWhite) (/wiki/Fractured_Blast) Fractured Blast (/wiki/Ember) (EmberIcon272) (/wiki/Ember) Ember 's (/wiki/Exothermic) (Mod TT 20px) (/wiki/Exothermic) Exothermic (/wiki/Gara) (GaraIcon272) (/wiki/Gara) Gara 's (/wiki/Spectrosiphon) (Mod TT 20px) (/wiki/Spectrosiphon) Spectrosiphon (/wiki/Hildryn) (HildrynIcon272) (/wiki/Hildryn) Hildryn 's (/wiki/Aegis_Storm) (AegisStorm130xWhite) (/wiki/Aegis_Storm) Aegis Storm (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea 's (/wiki/Dispensary) (Dispensary130xWhite) (/wiki/Dispensary) Dispensary (/wiki/Trinity) (TrinityIcon272) (/wiki/Trinity) Trinity 's (/wiki/Pool_of_Life) (Mod TT 20px) (/wiki/Pool_of_Life) Pool of Life (/wiki/Voruna) (VorunaIcon272) (/wiki/Voruna) Voruna 's (/wiki/Lycath%27s_Hunt) (Lycath'sHuntIcon) (/wiki/Lycath%27s_Hunt) Lycath's Hunt (/wiki/Dethcube) (Dethcube) (/wiki/Dethcube) Dethcube 's (/wiki/Energy_Generator) (Mod TT 20px) (/wiki/Energy_Generator) Energy Generator (/wiki/Broken_Scepter) (BrokenScepter) (/wiki/Broken_Scepter) Broken Scepter interacting with robotic corpses (/wiki/Glaxion) (Glaxion) (/wiki/Glaxion) Glaxion 's (/wiki/Photon_Overcharge) (Mod TT 20px) (/wiki/Photon_Overcharge) Photon Overcharge Certain abilities, arcanes, and mods apply effects upon picking up an Energy Orb: (/wiki/Arcane_Energize) (ArcaneEnergize) (/wiki/Arcane_Energize) Arcane Energize (/wiki/Arcane_Eruption) (ArcaneEruption) (/wiki/Arcane_Eruption) Arcane Eruption (/wiki/Energy_Conversion) (Mod TT 20px) (/wiki/Energy_Conversion) Energy Conversion (/wiki/Equilibrium) (Mod TT 20px) (/wiki/Equilibrium) Equilibrium Large Energy Orbs refill 50 Energy. They are dropped from lockers and containers as well as (/wiki/Eximus) (Eximus) Eximus enemies. Energy Orbs are the most commonly dropped orb by probability. Health Orb (https://static.wikia.nocookie.net/warframe/images/3/32/HealOrb.png/revision/latest?cb=20240326050852) (HealOrb) Red Health Orbs refill 50 Health. They are dropped from lockers, containers, and enemies. (/wiki/Dagath) (DagathIcon272) (/wiki/Dagath) Dagath 's (/wiki/Dagath/Abilities#Passive) (Dagath/Abilities) Abundant Abyss Passive has a 35% chance increase Health Orb effectiveness by 300%, boosting this amount to 200 . (/wiki/Archon_Shard) (AmberArchonShard) (/wiki/Archon_Shard) Amber Archon Shard ((/wiki/Archon_Shard) (TauforgedAmberArchonShard) (/wiki/Archon_Shard) Tauforged ) can increase Health Orb effectiveness by +100% (+150% Tauforged), boosting this amount to 100 (125 ). Health Orbs are also created by the following: (/wiki/Citrine) (CitrineIcon272) (/wiki/Citrine) Citrine 's (/wiki/Fractured_Blast) (FracturedBlast130xWhite) (/wiki/Fractured_Blast) Fractured Blast (/wiki/Dagath) (DagathIcon272) (/wiki/Dagath) Dagath 's (/wiki/Grave_Spirit) (GraveSpirit130xWhite) (/wiki/Grave_Spirit) Grave Spirit (/wiki/Nekros) (NekrosIcon272) (/wiki/Nekros) Nekros ' (/wiki/Desecrate) (Desecrate130xWhite) (/wiki/Desecrate) Desecrate (/wiki/Nezha) (NezhaIcon272) (/wiki/Nezha) Nezha 's (/wiki/Blazing_Chakram) (BlazingChakram130xWhite) (/wiki/Blazing_Chakram) Blazing Chakram and (/wiki/Reaping_Chakram) (Mod TT 20px) (/wiki/Reaping_Chakram) Reaping Chakram (/wiki/Oberon) (OberonIcon272) (/wiki/Oberon) Oberon 's (/wiki/Reckoning) (Reckoning130xWhite) (/wiki/Reckoning) Reckoning (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea 's (/wiki/Dispensary) (Dispensary130xWhite) (/wiki/Dispensary) Dispensary – refills 100 Health (/wiki/Trinity) (TrinityIcon272) (/wiki/Trinity) Trinity 's (/wiki/Pool_of_Life) (Mod TT 20px) (/wiki/Pool_of_Life) Pool of Life (/wiki/Voruna) (VorunaIcon272) (/wiki/Voruna) Voruna 's (/wiki/Lycath%27s_Hunt) (Lycath'sHuntIcon) (/wiki/Lycath%27s_Hunt) Lycath's Hunt Created by a (/wiki/Sentinel) (Sentinel) Sentinel /(/wiki/MOA_(Companion)) (MOA (Companion)) MOA (Companion) equipped with (/wiki/Synth_Deconstruct) (Mod TT 20px) (/wiki/Synth_Deconstruct) Synth Deconstruct . (/wiki/Broken_Scepter) (BrokenScepter) (/wiki/Broken_Scepter) Broken Scepter interacting with organic corpses. Two Health Orbs are guaranteed to drop from (/wiki/Eximus) (Eximus) Eximus units. Certain abilities, arcanes, and mods apply effects upon picking up a Health Orb: (/wiki/Citrine) (CitrineIcon272) (/wiki/Citrine) Citrine 's (/wiki/Citrine/Abilities#Passive) (Citrine/Abilities) Geoluminesence Passive (/wiki/Arcane_Blessing) (ArcaneBlessing) (/wiki/Arcane_Blessing) Arcane Blessing (/wiki/Arcane_Pulse) (ArcanePulse) (/wiki/Arcane_Pulse) Arcane Pulse (/wiki/Health_Conversion) (Mod TT 20px) (/wiki/Health_Conversion) Health Conversion (/wiki/Equilibrium) (Mod TT 20px) (/wiki/Equilibrium) Equilibrium Health Orbs drop less frequently than other orbs. Health Orbs also heal (/wiki/Companion) (Companion) Companions . Universal Orb (https://static.wikia.nocookie.net/warframe/images/2/25/UniversalOrb.png/revision/latest?cb=20201227183122) (UniversalOrb) (/wiki/Lavos) (LavosIcon272) (/wiki/Lavos) Lavos 's (/wiki/Transmutation_Probe) (TransmutationProbe130xWhite) (/wiki/Transmutation_Probe) Transmutation Probe turns Energy Orbs and Health Orbs into Universal Orbs, which restore 25 Energy and Health. Universal Orbs trigger both Energy Orb and Health Orb effects, including: (/wiki/Citrine) (CitrineIcon272) (/wiki/Citrine) Citrine 's (/wiki/Citrine/Abilities#Passive) (Citrine/Abilities) Geoluminesence Passive (/wiki/Arcane_Blessing) (ArcaneBlessing) (/wiki/Arcane_Blessing) Arcane Blessing (/wiki/Arcane_Energize) (ArcaneEnergize) (/wiki/Arcane_Energize) Arcane Energize (/wiki/Arcane_Eruption) (ArcaneEruption) (/wiki/Arcane_Eruption) Arcane Eruption (/wiki/Arcane_Pulse) (ArcanePulse) (/wiki/Arcane_Pulse) Arcane Pulse (/wiki/Health_Conversion) (Mod TT 20px) (/wiki/Health_Conversion) Health Conversion (/wiki/Energy_Conversion) (Mod TT 20px) (/wiki/Energy_Conversion) Energy Conversion (/wiki/Equilibrium) (Mod TT 20px) (/wiki/Equilibrium) Equilibrium Sentient Energy Cores White Orbs that are dropped by most (/wiki/Sentient) (Sentient) Sentient drones. Instantly refills all Energy and Health of the Warframe who picked it up. Affinity Orb (https://static.wikia.nocookie.net/warframe/images/e/ef/AffinityOrb.png/revision/latest?cb=20150322052145) (AffinityOrb) Yellow orbs grant 100 (/wiki/Affinity) (Affinity) Affinity to the player's current equipment. Affinity granted is affected by boosters. These drop from lockers, containers and (/wiki/Kubrow_Den) (Kubrow Den) Kubrow Dens . Nav Coordinates (https://static.wikia.nocookie.net/warframe/images/c/cd/NavCoordinateCloseup.png/revision/latest?cb=20131103223255) (NavCoordinateCloseup) (/wiki/Nav_Coordinate) (NavCoordinate) (/wiki/Nav_Coordinate) Nav Coordinates are used to craft key items for (/wiki/The_New_Strange) (The New Strange) The New Strange and (/wiki/Mutalist_Alad_V_Assassinate_Key) (Mutalist Alad V Assassinate Key) Mutalist Alad V Assassinate Keys . These are often obtained from containers and by killing (/wiki/Drahk) (Drahk) Drahks or (/wiki/Kubrow_(Feral)) (Kubrow (Feral)) Feral Kubrows . Can be fed to the (/wiki/Helminth) (Helminth) Helminth to generate (/wiki/Helminth) (Bile) (/wiki/Helminth) Bile . Booster (https://static.wikia.nocookie.net/warframe/images/c/c3/StaminaOrb.png/revision/latest?cb=20140521205412) (StaminaOrb) There are currently only two kinds of booster drops in the game, which are (/wiki/Credit_Booster) (Credit Booster) Credit and (/wiki/Affinity_Booster) (Affinity Booster) Affinity Boosters . They can only be found in Rare and Reinforced (/wiki/Storage_Containers) (Storage Containers) Storage Containers . Each one lasts either 30 or 60 minutes, depending on if it was obtained from a Rare or Reinforced container, respectively. The same appearance of this Orb is from (/wiki/Antiserum_Injector_Fragment) (AntiserumInjectorFragment) (/wiki/Antiserum_Injector_Fragment) Antiserum Injector Fragments , when dropping from enemies in (/wiki/Infested_Salvage) (Infested Salvage) Infested Salvage . Other Mods Main article: (/wiki/Mods) (Mods) Mods (https://static.wikia.nocookie.net/warframe/images/e/ed/FusionCorePackSilversingle.png/revision/latest?cb=20140213101310) (FusionCorePackSilversingle) (/wiki/Mods) (Mods) Modules are dropped by all (/wiki/Factions) (Factions) enemy types . The drop rate is higher for heavy enemies and (/wiki/Bosses) (Bosses) Bosses almost always drop at least one mod. Higher level enemies tend to drop higher ranked mods. It is common courtesy for players to mark an uncommon or rare mod drop with a waypoint (default G ). If aimed correctly, the waypoint will mark the Mod for the team so that anyone can easily find it. Mods sparkle blue when they have not been picked up by all players in the squad. If a blue sparkle is seen, but there is no mod on the ground, it means the player has picked up the mod, but a party member has not. When (/wiki/Thief%27s_Wit) (Mod TT 20px) (/wiki/Thief%27s_Wit) Thief's Wit is equipped, mods are shown on the mini-map until the player has picked them up – it no longer shows mods uncollected by other team members. Rare mods can be identified by the golden light beam produced. Blueprints (https://static.wikia.nocookie.net/warframe/images/a/a9/BPDrop.png/revision/latest?cb=20150401204842) (BPDrop) (/wiki/Blueprints) (Blueprints) Blueprints can be dropped by several bosses, assassins or heavy units. Notably, (/wiki/Void_Fissure) (Void Fissure) Void Fissure enemies have a chance to drop (/wiki/Harrow) (HarrowIcon272) (/wiki/Harrow) Harrow Chassis blueprints. As of (/wiki/Update_13#Update_13.0) (Update 13) Update 13.0 (2014-04-09), blueprints are marked with a purple beacon light. After (/wiki/Update_15#Update_15.0) (Update 15) Update 15.0 (2014-10-24), blueprints were given their own model. Sigils Sigils can be dropped by some (/wiki/Bosses) (Bosses) Bosses , ((/wiki/Shadow_Stalker) (Shadow Stalker) Shadow ) (/wiki/Stalker) (Stalker) Stalker , (/wiki/Zanuka_Hunter) (Zanuka Hunter) Zanuka Hunter , (/wiki/The_Grustrag_Three) (The Grustrag Three) The Grustrag Three and the (/wiki/Leaping_Thrasher) (Leaping Thrasher) Leaping Thrasher . These share the same model as Blueprints but have a blue beacon light instead. Life Support Modules (https://static.wikia.nocookie.net/warframe/images/8/89/Oxygenpack.png/revision/latest?cb=20131029043803) (Oxygenpack) Life Support Modules are dispensed from dead enemies in (/wiki/Survival) (Survival) Survival missions. Each module restores 4.67%, or 7 seconds, of the total life support when picked up. They are automatically marked with a yellow marker which is invisible while zooming. Resources Main article: (/wiki/Resources) (Resources) Resources (/wiki/Resources) (Resources) Resources are dropped by containers and enemies. The drop rate varies with the type of resource. Resource drops are uncommon when compared to other drops. The type of resources available depends on the location on the star map. Each area on the Star Chart has at least 4 resources available with a different rarity on their chance to drop. When (/wiki/Thief%27s_Wit) (Mod TT 20px) (/wiki/Thief%27s_Wit) Thief's Wit is equipped, resource drops are shown on the mini-map if any party member hasn't picked up it up yet. Rare resources are green in color and have slight glow to make them easier to detect. (https://static.wikia.nocookie.net/warframe/images/9/92/Resource_Blue.png/revision/latest?cb=20140211212137) (Resource Blue) Additional "research" resources can be found for use in (/wiki/Research) (Research) Clan Research , such as (/wiki/Detonite_Ampule) (Detonite Ampule) Detonite Ampule , (/wiki/Fieldron_Sample) (Fieldron Sample) Fieldron Sample and (/wiki/Mutagen_Sample) (Mutagen Sample) Mutagen Sample . These resources are blue in color in-game and only drop in quantities of 1. Credits Main article: (/wiki/Credits) (Credits) Credits (https://static.wikia.nocookie.net/warframe/images/7/7d/CreditStackMedium.png/revision/latest?cb=20160307025704) (CreditStackMedium) (/wiki/Credits) (Credits) Credits are dropped by lockers, containers, and enemies. Nearby credits will stack together to form piles. Depending on the size of the stack, the quantity can range from 10 credits to 300 credits. Credits collected by any Tenno are shared with the group. Ayatan Treasures (https://static.wikia.nocookie.net/warframe/images/a/a4/AyatanSculptures.png/revision/latest?cb=20221210131754) (AyatanSculptures) (/wiki/Ayatan_Star) (Ayatan Star) Ayatan Stars come in two different colours: cyan, and orange (rarer). They can only be found by destroying canisters or opening lockers, and differently from most of other resources have to be picked up manually picked up using the action key. They are also automatically marked in the HUD. Ayatan Sculptures can be randomly found in the Tile Set in specific locations, with a higher chance of spawing in the (/wiki/Infested_Salvage) (Infested Salvage) Infested Salvage mission. Like the stars, they need to be manually picked up. Medallions (https://static.wikia.nocookie.net/warframe/images/2/2e/Medallion.png/revision/latest?cb=20230330223919) (Medallion) (/wiki/Syndicate_Medallions) (Syndicate Medallions) Syndicate Medallions are pickups only available in (/wiki/Syndicate) (Syndicate) Syndicate alert missions. These pickups can be converted to Syndicate Standings when turned in to the Syndicate representatives in (/wiki/Relay) (Relay) Relays . They are not auto-picked up when walked over and have to be manually picked up using the action key. Endo (https://static.wikia.nocookie.net/warframe/images/b/bd/Endo.png/revision/latest?cb=20221230062420) (Endo) Main article: (/wiki/Endo) (Endo) Endo (/wiki/Endo) (Endo) Endo is a special resource that is used for (/wiki/Fusion) (Fusion) Fusion , the process of upgrading (/wiki/Mod) (Mod) mods . They are dropped by almost all enemies, in groups of 15, 30, or 80, but the game uses the mod drop chance of an enemy instead of the resource drop chance to determine its drop. In other words, Endo will drop in the place where a (/wiki/Mod) (Mod) mod would drop. Pigments Main article: (/wiki/Pigment) (Pigment) Pigment (/wiki/Pigment) (Pigment) Pigments are special resources that are used for researching (/wiki/Clan_Dojo) (Clan Dojo) Clan Dojo colors in the (/wiki/Research) (Research) Tenno Lab . Each color pigment has an associated enemy, and will only drop if a color is being researched. The frequency of pigment drops and the number of pigments in each drop varies per color from 1 to 10. Granum Crowns (https://static.wikia.nocookie.net/warframe/images/0/03/GranumCrown.png/revision/latest?cb=20200612215944) (GranumCrown) Main article: (/wiki/Granum_Crown) (Granum Crown) Granum Crown Only dropped by (/wiki/Treasurer) (Treasurer) Treasurers in (/wiki/Corpus_Ship) (Corpus Ship) Corpus Ship Tile Set after completing (/wiki/The_Deadlock_Protocol) (The Deadlock Protocol) The Deadlock Protocol Quest. They come in three different versions depending on the mission level, and like Ayatan treasures and Medallions they require to be manually picked up. They can be used to enter the (/wiki/Granum_Void) (Granum Void) Granum Void or rescue Solaris prisoners inside of the ship. Drop Chances (/wiki/Lotus) (Lotus) (Photo-4) “It's taking longer than I calculated.” This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See (/wiki/WARFRAME_Wiki:Research) (WARFRAME Wiki:Research) WARFRAME Wiki:Research on ways to perform research on this game. (https://warframe.fandom.com/wiki/Pickups?action=edit) Click here to add more info .Missing values (Minimize) (Dismiss) x Pickups have various drop chances across enemy types and crates.[3] These drop chances are independent from an enemy's loot drop table. Ammo Drop Table Source Pickup Rifle Ammo Pistol Ammo Shotgun Ammo Sniper Ammo Heavy Ammo Heavy Unit 24.41% 24.41% 9.7% 6.47% 5.01% Normal/Light Unit 26.29% 26.29% 10.45% 6.97% 0% Sniper Unit ?? ?? ?? ?? ?? Common Crates ?? ?? ?? ?? ?? Uncommon Crates ?? ?? ?? ?? ?? Power Up Drop Table Source Pickup Affinity Orb Energy Orb Health Orb Small Credits Medium Credits Large Credits Heavy Unit ?? ?? ?? ?? ?? ?? Normal/Light Unit ?? ?? ?? ?? ?? ?? Sniper Unit 0% 10.85% 0% 7.26% 6.32% 0.57% (/wiki/Eximus) (Eximus) Eximus 0% 100% 200% (2x Health orbs) 0% 0% 100% Common Crates ?? ?? ?? ?? ?? ?? Uncommon Crates 13.78% 13.78% 13.78% 0% 58.67% 0% Notes All pickups are individual instances per player. If one player picks up an item, it will only disappear for that player while other players can collect their instances at their leisure. The exception for this is (/wiki/Empyrean) (Empyrean) Empyrean , where pickups are distributed across the entire squad. If any materials fall off the tile, they are treated like any other entity and will often (albeit rather unreliable) be teleported back to their original position. Trivia (https://static.wikia.nocookie.net/warframe/images/3/32/Warframe_canister_egg.jpg/revision/latest?cb=20130330223348) (Warframe canister egg) (https://static.wikia.nocookie.net/warframe/images/e/e0/Blueprint_Orb.png/revision/latest?cb=20140521205434) (Blueprint Orb) Developers often replace Corpus Canisters with special skins during festival (/wiki/Category:Event) (Category:Event) events , most notably during Easter, Halloween, and Christmas (when Corpus Canisters were changed to Easter eggs, pumpkins, and Christmas presents, respectively). In the Dog Days (/wiki/Tactical_Alert) (Tactical Alert) Tactical Alert , ammo pickups have the appearance of water vents, aesthetically matching the (/wiki/Soaktron) (Soaktron) Soaktron water gun. Prior to (/wiki/Update_15#Update_15.0) (Update 15) Update 15.0 (2014-10-24), blueprint pickups resembled pink orbs. The old energy orb model can still be seen in the (/wiki/Sahasa_Kubrow) (Sahasa Kubrow) Sahasa Kubrow entry in the (/wiki/Codex) (Codex) Codex . Patch History (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) Buffs or mechanics that are triggered upon Health or Energy Orb pickup can now be triggered if your Health or Energy pools are at max. This includes Mods like Equilibrium! If your buffs are fully stacked, you will no longer pick up these Orbs at max Health/Energy. (/wiki/Update_32#Update_32.2) (Update 32) Update 32.2 (2022-11-30) Increased Health gained from Orbs from 25 to 50. This applies to the two guaranteed Health Orbs that are dropped from Eximus Units. The empowered Health Orbs generated by Protea’s Dispensary remain the same (100 Health per Orb). Lavos’ Transmutation Probe’s Universal Orbs remain the same (25 Health per Orb). Ammo pickups have a brand new look! Increased the beam on pickups to improve visibility. Fixed the “X Energy Gained” UI indicator at the bottom of the screen on Energy Orb pickups only ever showing 25 Energy regardless of the actual amount. (/wiki/Update_31#Update_31.5) (Update 31) Update 31.5 (2022-04-27) Fixed auto pickups (Energy pickups, Mods, and anything you only need to move into to pick up) not being picked up while in midair. Fixed slight orange FX and irregularities on the Health pick-up orb. (/wiki/Update_27#Hotfix_27.3.15) (Update 27) Hotfix 27.3.15 (2020-04-17) Fixed a script error that could occur when joining a mission in progress while someone is opening a locker. (/wiki/Update_25#Hotfix_25.7.4) (Update 25) Hotfix 25.7.4 (2019-09-05) Fixed picking up Heavy Weapon Ammo showing "|NAME| cooldown reset". (/wiki/Update_25#Update_25.0) (Update 25) Update 25.0 (2019-05-22) Heavy Ammo now drops from Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion Moas, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards. (/wiki/Update_24#Hotfix_24.2.6) (Update 24) Hotfix 24.2.6 (2018-12-20) Corpus Lockers/Caches that can be opened now display a holographic symbol to indicate such. Corpus Lockers/Caches without the holographic symbol cannot be opened. This change comes from vocal feedback regarding the unlock/locked visual changes to Corpus Lockers, and the conflict between the lack of contrast. (/wiki/Update_24#Update_24.2) (Update 24) Update 24.2 (2018-12-18) Replaced old Corpus lockers of various types with shiny new and improved Corpus lockers on numerous tilesets. (/wiki/Update_22#Update_22.0) (Update 22) Update 22.0 (2017-10-12) (Undocumented) Added an innate 3 m pickup radius for Warframes and Operators when on foot (/wiki/Update_19#Hotfix_19.5.1) (Update 19) Hotfix 19.5.1 (2016-12-22) Conclave: Fixed script error with pickups (/wiki/Update_19#Hotfix:_The_Index_Preview_2) (Update 19) Hotfix: The Index Preview 2 (2016-10-21) Increased the mass of Reactant, Index Points drops, and Raptor’s Energy cells so that they don't roll around as much. Excluded Reactant and Index Point pickups from Simulor, Inaros' Sandstorm, Zephyr Tornado, and Vauban's Vortex. This also fixes the exception lists for the Simulor; it wasn't supposed to be moving gameplay objects (eg Datamass, Excavation Power Cells, Raptor Cells, etc) but it generally wasn't of a problem because the objects were heavy enough (properly excluding them should run faster too!). As more and more gameplay components rely on pickups, we've addressed this issue as it is commonly discussed by you all. (/wiki/Update_15#Update_15.0) (Update 15) Update 15.0 (2014-10-24) Colour Blind Locker changes All in-game lockers have a new representation of being locked or unlocked. This new representation focuses on symbols and shapes to be accessible to our colour blind players. Pickup changes Added new icons to correspond with pickups! You will now see icons representing all pick-ups at the bottom of the screen! (/wiki/Update_9#Update_9.6) (Update 9) Update 9.6 (2013-08-16) Mods and Blueprints will never expire as drops. References (Jump up) ↑ (/wiki/Update_32#Update_32.0) (Update 32) Update 32.0 (2022-09-07) patch notes (Jump up) ↑ (https://forums.warframe.com/topic/1100191-ask-me-almost-anything-again/?do=findComment&comment=10814226) https://forums.warframe.com/topic/1100191-ask-me-almost-anything-again/?do=findComment&comment=10814226 (Jump up) ↑ vaur06 (2019, June 9). (https://forums.warframe.com/topic/1100191-ask-me-almost-anything-again/?do=findComment&comment=10814226) Q: What is the drop rate on energy and health orbs? . Warframe Forums. Accessed 2022-07-02. (https://web.archive.org/web/20220702005248/https://forums.warframe.com/topic/1100191-ask-me-almost-anything-again/page/3/) Archived from the original on 2022-07-02. A comment that summarized the Q&A with [DE]Glen. 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