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PacifyProvokeModx256 PacifyProvoke130xWhite
3
EnergyOrb10
+0.5/s/enemy
+3/ability
Pacify & Provoke

In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies.


Introduced in Update 17.0 (2015-07-31)

Strength: 20% / 33% / 43% / 50% (damage reduction)
Duration: N/A
Range: 10 / 12 / 14 / 16 m

Info

  • Equinox emits a crippling or empowering aura with a radius of AbilityRangeBuff10 / 12 / 14 / 16 meters. Pacify & Provoke will remain active indefinitely until deactivated by casting Metamorphosis130xWhite Metamorphosis, by running out of Energy, or by pressing the ability key again (default 3 ).
  • Equinox utilizes different versions of the ability depending on her current form:

  • Night Equinox emits a crippling aura that affects all enemies within range, reducing their damage up to AbilityStrengthBuff20% / 33% / 43% / 50% the closer they are to Equinox. While Pacify is active, EnergyOrb1.5 / 1.25 / 1 / 0.5 Energy is drained per second for each enemy within the aura.
    • The damage reduction falls-off with distance.
      • The aura is divided into 4 subsequent "rings", each with 1/4 of the total radius of the ability.
        • The first inner ring grants 100% of the listed damage reduction.
        • The second ring grants 83.33% of the listed damage reduction.
        • The third ring grants 66.67% of the listed damage reduction.
        • The fourth ring grants 50% of the listed damage reduction.
    • The maximum value of damage reduction is calculated through the following formula:
      Modified Damage Reduction = 1 − [Base Damage Reduction ÷ (1 + Ability Strength)].
      • For example: With a rank-3 Pacify, and with a maxed Mod TT 20px Intensify, Equinox reduces enemy damage by 1 − [0.5 ÷ (1 + 0.3)] = 61.5385%.
        • The first inner ring will reduce enemy damage by 61.5385% × 100% = 61.5385%.
        • The second ring will reduce enemy damage by 61.5385% × 83.33% = 51.28%.
        • The third ring will reduce enemy damage by 61.5385% × 66.67% = 41.0277%.
        • The fourth ring will reduce enemy damage by 61.5385% × 50% = 30.7693%.
    • Despite being a channeled ability, this does not interrupt energy regeneration from Mod TT 20px Energy Siphon, Mod TT 20px Energy Nexus, Mod TT 20px Dreamer's Bond, and/or FocusEnergizingDash Wellspring and it is unaffected by AbilityDurationBuff Ability Duration.
    • Neither Pacify nor Provoke can activate channeling-based Incarnon Genesis perk bonuses.
  • Enemies in range are highlighted in Equinox's energy color. Color intensity scales with distance from Equinox, with the nearest enemies glowing the brightest.


  • Aura radius is visibly determined by wave-like strings of energy orbiting Equinox.

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See Also[]

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