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Pacify & Provoke In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies. Introduced in Update 17.0 (2015-07-31) |
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Info
- Equinox emits a crippling or empowering aura with a radius of
10 / 12 / 14 / 16 meters. Pacify & Provoke will remain active indefinitely until deactivated by casting
Metamorphosis, by running out of Energy, or by pressing the ability key again (default 3 ).
- Equinox utilizes different versions of the ability depending on her current form:
- Night Equinox emits a crippling aura that affects all enemies within range, reducing their damage up to
20% / 33% / 43% / 50% the closer they are to Equinox. While Pacify is active,
1.5 / 1.25 / 1 / 0.5 Energy is drained per second for each enemy within the aura.
- The damage reduction falls-off with distance.
- The aura is divided into 4 subsequent "rings", each with 1/4 of the total radius of the ability.
- The first inner ring grants 100% of the listed damage reduction.
- The second ring grants 83.33% of the listed damage reduction.
- The third ring grants 66.67% of the listed damage reduction.
- The fourth ring grants 50% of the listed damage reduction.
- The aura is divided into 4 subsequent "rings", each with 1/4 of the total radius of the ability.
- The maximum value of damage reduction is calculated through the following formula:
Modified Damage Reduction = 1 − [Base Damage Reduction ÷ (1 + Ability Strength)].- For example: With a rank-3 Pacify, and with a maxed
Intensify, Equinox reduces enemy damage by 1 − [0.5 ÷ (1 + 0.3)] = 61.5385%.
- The first inner ring will reduce enemy damage by 61.5385% × 100% = 61.5385%.
- The second ring will reduce enemy damage by 61.5385% × 83.33% = 51.28%.
- The third ring will reduce enemy damage by 61.5385% × 66.67% = 41.0277%.
- The fourth ring will reduce enemy damage by 61.5385% × 50% = 30.7693%.
- For example: With a rank-3 Pacify, and with a maxed
- Despite being a channeled ability, this does not interrupt energy regeneration from
Energy Siphon,
Energy Nexus,
Dreamer's Bond, and/or
Wellspring and it is unaffected by
Ability Duration.
- Neither Pacify nor Provoke can activate channeling-based Incarnon Genesis perk bonuses.
- The damage reduction falls-off with distance.
- Enemies in range are highlighted in Equinox's energy color. Color intensity scales with distance from Equinox, with the nearest enemies glowing the brightest.
- Day Equinox emits an empowering aura that grants Equinox and all ally Warframes within range an additional
5% / 10% / 15% / 20%
Ability Strength. While Provoke is active,
5 / 4.33 / 3.66 / 3 Energy is drained for each Warframe ability cast within the aura.
- Unlike Pacify, the Ability Strength bonus does not fall-off with distance
- Ability Strength bonus cannot exceed 50% unless
Peaceful Provocation is equipped. Different instances of Provoke auras do not stack, only the strongest bonus will be applied.
- Provoke, after being affected by equipped Ability Strength mods, stacks additively with Ability Strength bonuses when applied to other abilities (e.g., with a maxed
Intensify, Equinox's abilities will gain 0.3 + 0.2 × 1.3 = 56% Ability Strength when cast while a rank-3 Provoke is active).
- In order to acquire the Ability Strength bonus from Provoke, allies only have to cast their abilities while inside the aura.
- Despite being a channeled ability, this does not interrupt energy regeneration from
Energy Siphon,
Energy Nexus,
Dreamer's Bond, and/or
Wellspring and it is unaffected by
Ability Duration.
- The additional energy cost is only applied when abilities are activated within the aura, including Equinox's abilities. The energy cost is not applied for energy drains.
- Neither Pacify nor Provoke can activate channeling-based Incarnon Genesis perk bonuses.
- While switching to Night Form will deactivate Provoke, the armor and shield bonuses from
Metamorphosis will gain additional Ability Strength. As such, the additional energy cost will be applied.
- Aura radius is visibly determined by wave-like strings of energy orbiting Equinox.
Augment
- Main article: Peaceful Provocation
Peaceful Provocation is a Warframe Augment Mod for Equinox that increases the effectiveness of
Pacify & Provoke. Pacify converts damage done to Equinox and her allies into an aura that slows enemies by up to 40%. Provoke converts damage done to enemies within the aura into up to 15% bonus Ability Strength.
Tips & Tricks
- An ability strength of 250% is required to reach Provoke's maximum ability strength buff of 50%.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
xStrength: | |
Range: | |
Efficiency: | |
Duration: | |
Form: |
25.00% - 50.00% | Enemy damage reduction |
16.00m | Range |
10.00 | Energy |
0.50/s | Energy drain per enemy |
See Also[]
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24 comments
It is mentioned (briefly) in the article and a couple of comments, but I think it's worth repeating that +duration does not affect drain per enemy, unlike how most channelled abilities tend to work. I was running Primed Continuity for the longest time thinking it did, until I took a random look at the ability tooltip today... *sigh*
It didn't sound like much at first, but holy hell that 30% energy saving from Streamline actually makes this ability manageable in solo SP survival runs (i.e. max enemy spawns), even giving it decent synergy using Mend (for overshield on kills) to build up the the slow aura from Peaceful Provocation faster (in the event I have plenty of energy). I've traded off some duration on Duality, but for me the extra survivability in the tougher content is worth the inconvenience. I am a happy Equinox main
Good to know. But *also* important to know: Mend&Maim does work like a normal channeled ability, so is affected by duration. If you're using both abilities, then duration unfortunately still matters.
I want to know how much dmg reduction i get when a toxic cloud passed by :think:
Seems like DE should remove the power strength cap on Provoke, given that there are tons of other ways to boost power strength these days, yet I haven't seen anyone use Provoke in years. And they could just hardcode Provoke to ignore Provoke auras from other players so that they can't stack power strength up by casting back and forth.
I wish this ability was duration based, it would make a lot more sense to build. also there shoulnt be a fall off for night forms dr, thats just nonsense
Agreed. The DR fall off makes Equinox such a bitch to make a fun build with, being on one ability specifically, so ultimately I'm just gonna put Eclipse on Equinox instead
If one gets Fissure buff does it multiply strength after adding Provoke bonus, or is provoke added after the multiplication?
So does it go : (Str + Provoke) x 2 or (Str x 2) + Provoke?
"...cannot exceed 50% unless Peaceful Provocation is equipped." end quote. even if you had 2^31 str, it would still be capped at those values
Dayform tip;
When having subsumed abilities like for example, roar.
Looking at the party member UI markers to see who is in range of the ability can be used to determine when to cast the ability if you want to target as many as possible.
So this ability is bugged if i am correct
So i put roar on my equinox replacing first slot (because i have no intention of switching from day to night for this) and the roar is not gaining any strength at all not a single %
Found similiar bug with replacing first ability with Thermal Sunder. Now whole frame is bugged and i can't boost others with ability str of equi no matter what slow (modded with TS or unmodded) i use
Does the damage reduction work for nearby allies as well or only for that Equinox? The way the skill is written it sounds like it debuffs enemies which sounds like it would benifit the team not just said Equinox.
Yes, it reduces enemy damage. Enemies are covered by an aura based off of Equinox's energy color. This aura tells all allies which enemies will be dealing reduced damage.
90% dmg reduction for outer radius AND Initial radius is 90/25 = 3.6 or +360 Ability Strength, this can be easily achieved in Arbitrations w/ just a need for +60% str = Umbral Set Mods OR Umbral Intensify+Vitality + Power Drift.
0.5xx is 50 dr outer ring, halved presumably half of radius and we want 90 than 25
Thus 0.75x/0.1x = +750 str needed, which is not achievable solo including arbitration buff
Abbreviated str buff, as ts br pd pb ec umbrella setx3 = 8 out of 10 slots with only aura and warframe slot left... 24+55+99+15+50+66 = +339 str...Arb +300 str = +639str
250% STR to get 50% Str bonus in day form?
oh okay, found it in tips and tricks hehe
With energy conversion i have 0.3 dmg reduction without 0.42 what the hell how it works ffs.
Default 50% dmg reduction initial radius(presumably half of the outer radius) and 25% dmg reduction on the outer radius. 0.3 presumably 0.5*(1+0.3)=65% dmg reduction for outer while 65%/2 for the intial
I'm not sure how many care about this enough to actualy test this out. but can two equinoxes re-stack with eachother's provoke? if you don't understand what i mean is(assuming both only have 100% power strength) one equinox uses provoke during anouther equinox' provoke. first equinoxes provoke would be 100+20=120*.2=24, then when the second equinox restarts their provoke(because power strength doesn't reset when it's out of range or duration of the mutipler) theirs would be 100+24=124*.2=25. That may not sound like much on paper but if this works that means you can scale up infinite power strength if you have the time too.
Tested it myself and it techncially does but it only stacks once(as in just the first number). which means i would love to see how stupid the numbers of 3 equinoxes and a nidus would get.
It stacks endlessly, but only converges on 125% power, or 25% power boost, and never reaches it. So not very much.
I did the math, and no ability strength gets you quite all the way to 50% except approximately 200. However, that can include the other person's base strength boost.
Also, this just wastes a ton of energy.
Is the power stength boost hard capped? so that 80% (with augment) is the absolute maximum? If so, Nidus is better, even if it only affects one ally.
Kinda sad, because otherwise you could use two Equinox or an Equinox and a Nidus to give a massive Power Strength boost to the entire team.
It's important to note that 1: provoke is stackable (as in more than equinox will increase each other’s and ally's power strength versus nidus not being able to connect to an already connected target) and 2: parasitic link is affected by provoke. with this information in mind. it's possible to give a nidus 240% power strength (with 3 equinoxes) AND have that increase affected by parasitic link. I’d love to see the numbers with that party.
Equinox can have a forever +Ability Strength Aura to allies within radius, at cap of 80% regardless. Nidus can focus on a singular target to give boost for a time period.
Just curious, what's the cap on Pacify's Damage Reduction?
Because of the way its calculated there is no hard cap. Maximized power strength will give you a damage reduction of 85.7% for close by enemies, assuming you use energy conversion. Values like this can generally be found in the MAXIMIZATION tab of the ability template above.
Provoke
POWER STRENGTH 185%
It only add 0.37 extra strength
when power str 281%
Provoke only add 0.5 extra str
0.2 * 1.85 = 0.37
The ability is capped at 0.5
This is stated above.
How does provoke interact with frost's snow globe?
+20% power strength to Snow Globe's armor multi.(from 5x to 6x), base health(from 5000 to 6000), and explosion damage(from 150 to 180). Provoke does not affect enemy speed reduction though.
Accordingly to ability window in Warframe, the energy drain per enemy/per skill IS NOT affected by duration.
◾Energy can still be gained from Energy Orbs, Limbo's Rift Plane, Trinity's Energy Vampire, and Energy Restores while enemies are within the aura.
what about the rage mod?
yes
Peaceful Provocation slow caps at 80%.
Yup! The power buff also caps at 80 power I think.
Why does the augment cap at 80%? Last I knew there was a hard cap on how far you could slow an enemy at 75% as evidenced by both Molecular Prime and Warcry being capped there.
So how much power strength % is enough to cap the provoke at 50%?
250%- 20x2.5=50
Ah....... Well I guess not to worry about accidentally equipping too much power strength then