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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Pacify_%26_Provoke?veaction=edit) in: (/wiki/Category:Warframe_Abilities) (Category:Warframe Abilities) Warframe Abilities , (/wiki/Category:Equinox) (Category:Equinox) Equinox , (/wiki/Category:Update_17) (Category:Update 17) Update 17 , (/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) Channeled Abilities English (https://warframe.fandom.com/de/wiki/Beruhigen_%26_Provozieren) Deutsch (https://warframe.fandom.com/es/wiki/Pacificar_%26_Provocar) Español (https://warframe.fandom.com/ru/wiki/%D0%A1%D0%BC%D0%B8%D1%80%D0%B5%D0%BD%D0%B8%D0%B5_%D0%98_%D0%9F%D1%80%D0%BE%D0%B2%D0%BE%D0%BA%D0%B0%D1%86%D0%B8%D1%8F) Русский (https://warframe.fandom.com/uk/wiki/%D0%A3%D0%BC%D0%B8%D1%80%D0%BE%D1%82%D0%B2%D0%BE%D1%80%D0%B5%D0%BD%D0%BD%D1%8F_%D1%82%D0%B0_%D0%B7%D0%B1%D1%83%D1%80%D0%B5%D0%BD%D0%BD%D1%8F) Українська Pacify & Provoke 24 (/wiki/Pacify_%26_Provoke?veaction=edit) Edit (/wiki/Pacify_%26_Provoke?action=edit) Edit source (/wiki/Pacify_%26_Provoke?action=history) History (/wiki/Talk:Pacify_%26_Provoke?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro (/wiki/Pacify_%26_Provoke) (Pacify & Provoke) (PacifyProvokeModx256) (/wiki/Pacify_%26_Provoke) (Pacify & Provoke) (PacifyProvoke130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 10 +(/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) (1.5 / 1.25 / 1 / 0.5) 0.5 /s/enemy +(/wiki/Ability_Efficiency) (Ability Efficiency) (5 / 4.33 / 3.66 / 3) 3 /ability Pacify & Provoke In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies. Introduced in (/wiki/Update_17#Update_17.0) (Update 17) Update 17.0 (2015-07-31) Pacify Provoke (/wiki/Ability_Strength) (Ability Strength) Strength : 20% / 33% / 43% / 50% (damage reduction) (/wiki/Ability_Duration) (Ability Duration) Duration : N/A (/wiki/Ability_Range) (Ability Range) Range : 10 / 12 / 14 / 16 m (/wiki/Ability_Strength) (Ability Strength) Strength : 5% / 10% / 15% / 20% ((/wiki/Ability_Strength) (Ability Strength) Ability Strength bonus) (/wiki/Ability_Duration) (Ability Duration) Duration : N/A (/wiki/Ability_Range) (Ability Range) Range : 10 / 12 / 14 / 16 m Info Augment Tips & Tricks Maximization Info Equinox emits a crippling or empowering aura with a radius of (/wiki/Ability_Range) (AbilityRangeBuff) 10 / 12 / 14 / 16 meters. Pacify & Provoke will remain active indefinitely until deactivated by casting (/wiki/Metamorphosis) (Metamorphosis130xWhite) (/wiki/Metamorphosis) Metamorphosis , by running out of (/wiki/Energy) (Energy) Energy , or by pressing the ability key again (default 3 ). Equinox utilizes different versions of the ability depending on her current form: Night Form Day Form Night form Night Equinox emits a crippling aura that affects all enemies within range, reducing their damage up to (/wiki/Ability_Strength) (AbilityStrengthBuff) 20% / 33% / 43% / 50% the closer they are to Equinox. While Pacify is active, (/wiki/Ability_Efficiency) (EnergyOrb) 1.5 / 1.25 / 1 / 0.5 (/wiki/Energy) (Energy) Energy is drained per second for each enemy within the aura. The damage reduction falls-off with distance. The aura is divided into 4 subsequent "rings", each with 1/4 of the total radius of the ability. The first inner ring grants 100% of the listed damage reduction. The second ring grants 83.33% of the listed damage reduction. The third ring grants 66.67% of the listed damage reduction. The fourth ring grants 50% of the listed damage reduction. The maximum value of damage reduction is calculated through the following formula:Modified Damage Reduction = 1 − [Base Damage Reduction ÷ (1 + Ability Strength)] . For example: With a rank-3 Pacify, and with a maxed (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify , Equinox reduces enemy damage by 1 − [0.5 ÷ (1 + 0.3)] = 61.5385% . The first inner ring will reduce enemy damage by 61.5385% × 100% = 61.5385% . The second ring will reduce enemy damage by 61.5385% × 83.33% = 51.28% . The third ring will reduce enemy damage by 61.5385% × 66.67% = 41.0277% . The fourth ring will reduce enemy damage by 61.5385% × 50% = 30.7693% . Despite being a channeled ability, this does not interrupt energy regeneration from (/wiki/Energy_Siphon) (Mod TT 20px) (/wiki/Energy_Siphon) Energy Siphon , (/wiki/Energy_Nexus) (Mod TT 20px) (/wiki/Energy_Nexus) Energy Nexus , (/wiki/Dreamer%27s_Bond) (Mod TT 20px) (/wiki/Dreamer%27s_Bond) Dreamer's Bond , and/or (/wiki/Focus/Zenurik#Wellspring) (FocusEnergizingDash) (/wiki/Focus/Zenurik#Wellspring) Wellspring and it is unaffected by (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Ability Duration . Neither Pacify nor Provoke can activate channeling-based (/wiki/Incarnon#Genesis) (Incarnon) Incarnon Genesis perk bonuses. Enemies in range are highlighted in Equinox's energy color. Color intensity scales with distance from Equinox, with the nearest enemies glowing the brightest. Day Form Day Equinox emits an empowering aura that grants Equinox and all ally Warframes within range an additional (/wiki/Ability_Strength) (AbilityStrengthBuff) 5% / 10% / 15% / 20% (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength . While Provoke is active, (/wiki/Ability_Efficiency) (EnergyOrb) 5 / 4.33 / 3.66 / 3 (/wiki/Energy) (Energy) Energy is drained for each Warframe ability cast within the aura. Unlike Pacify, the Ability Strength bonus does not fall-off with distance Ability Strength bonus cannot exceed 50% unless (/wiki/Peaceful_Provocation) (Mod TT 20px) (/wiki/Peaceful_Provocation) Peaceful Provocation is equipped. Different instances of Provoke auras do not stack, only the strongest bonus will be applied. Provoke, after being affected by equipped Ability Strength mods, stacks additively with Ability Strength bonuses when applied to other abilities (e.g., with a maxed (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify , Equinox's abilities will gain 0.3 + 0.2 × 1.3 = 56% Ability Strength when cast while a rank-3 Provoke is active). In order to acquire the Ability Strength bonus from Provoke, allies only have to cast their abilities while inside the aura. Despite being a channeled ability, this does not interrupt energy regeneration from (/wiki/Energy_Siphon) (Mod TT 20px) (/wiki/Energy_Siphon) Energy Siphon , (/wiki/Energy_Nexus) (Mod TT 20px) (/wiki/Energy_Nexus) Energy Nexus , (/wiki/Dreamer%27s_Bond) (Mod TT 20px) (/wiki/Dreamer%27s_Bond) Dreamer's Bond , and/or (/wiki/Focus/Zenurik#Wellspring) (FocusEnergizingDash) (/wiki/Focus/Zenurik#Wellspring) Wellspring and it is unaffected by (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Ability Duration . The additional energy cost is only applied when abilities are activated within the aura, including Equinox's abilities. The energy cost is not applied for energy drains. Neither Pacify nor Provoke can activate channeling-based (/wiki/Incarnon#Genesis) (Incarnon) Incarnon Genesis perk bonuses. While switching to Night Form will deactivate Provoke, the armor and shield bonuses from (/wiki/Metamorphosis) (Metamorphosis130xWhite) (/wiki/Metamorphosis) Metamorphosis will gain additional Ability Strength. As such, the additional energy cost will be applied. Aura radius is visibly determined by wave-like strings of energy orbiting Equinox. Augment (https://static.wikia.nocookie.net/warframe/images/d/d3/PeacefulProvocationMod.png/revision/latest?cb=20180325144653) (PeacefulProvocationMod) Main article: (/wiki/Peaceful_Provocation) (Peaceful Provocation) Peaceful Provocation Peaceful Provocation is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Equinox) (EquinoxIcon272) (/wiki/Equinox) Equinox that increases the effectiveness of (/wiki/Pacify_%26_Provoke) (PacifyProvoke130xWhite) Pacify & Provoke . Pacify converts damage done to Equinox and her allies into an aura that slows enemies by up to 40%. Provoke converts damage done to enemies within the aura into up to 15% bonus Ability Strength. (/wiki/Peaceful_Provocation) (Peaceful Provocation) Peaceful Provocation Tips & Tricks An ability strength of 250% is required to reach Provoke's maximum ability strength buff of 50%. Maximization (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) Form: (night) Night (day) Day (NaN) 25.00% - 50.00% Enemy damage reduction (NaN) 16.00m Range (NaN) 10.00 Energy (NaN) 0.50/s Energy drain per enemy (Expand/Collapse) (Expand/Collapse) See Also [ (/wiki/Pacify_%26_Provoke?veaction=edit§ion=1) (Edit section: See Also) ] (/wiki/Equinox) (EquinoxIcon272) (/wiki/Equinox) Equinox Lorem ipsum dolor sit amet Categories (/wiki/Special:Categories) (Special:Categories) Categories : (/wiki/Category:Warframe_Abilities) (Category:Warframe Abilities) Warframe Abilities (/wiki/Category:Equinox) (Category:Equinox) Equinox (/wiki/Category:Update_17) (Category:Update 17) Update 17 (/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) Channeled Abilities Add category Cancel Save [Configure Reference Popups] Languages (https://warframe.fandom.com/de/wiki/Beruhigen_%26_Provozieren) Deutsch (https://warframe.fandom.com/es/wiki/Pacificar_%26_Provocar) Español (https://warframe.fandom.com/ru/wiki/%D0%A1%D0%BC%D0%B8%D1%80%D0%B5%D0%BD%D0%B8%D0%B5_%D0%98_%D0%9F%D1%80%D0%BE%D0%B2%D0%BE%D0%BA%D0%B0%D1%86%D0%B8%D1%8F) Русский (https://warframe.fandom.com/uk/wiki/%D0%A3%D0%BC%D0%B8%D1%80%D0%BE%D1%82%D0%B2%D0%BE%D1%80%D0%B5%D0%BD%D0%BD%D1%8F_%D1%82%D0%B0_%D0%B7%D0%B1%D1%83%D1%80%D0%B5%D0%BD%D0%BD%D1%8F) Українська Community content is available under (https://www.fandom.com/licensing) CC-BY-SA unless otherwise noted. More Fandoms (https://www.fandom.com/fancentral/sci-fi) Sci-fi (https://www.fandom.com/universe/warframe) Warframe Add a comment about Pacify & Provoke 24 comments (/wiki/Special:Contributions/203.40.80.252) (/wiki/Special:Contributions/203.40.80.252) (203.40.80.252) A Fandom user · (8/9/2023, 3:59:43 AM) 8/9/2023 Copy Link It is mentioned (briefly) in the article and a couple of comments, but I think it's worth repeating that +duration does not affect drain per enemy, unlike how most channelled abilities tend to work. I was running Primed Continuity for the longest time thinking it did, until I took a random look at the ability tooltip today... *sigh* It didn't sound like much at first, but holy hell that 30% energy saving from Streamline actually makes this ability manageable in solo SP survival runs (i.e. max enemy spawns), even giving it decent synergy using Mend (for overshield on kills) to build up the the slow aura from Peaceful Provocation faster (in the event I have plenty of energy). I've traded off some duration on Duality, but for me the extra survivability in the tougher content is worth the inconvenience. I am a happy Equinox main (/wiki/Special:Contributions/146.70.83.186) (/wiki/Special:Contributions/146.70.83.186) (146.70.83.186) A Fandom user · (9/2/2023, 8:43:02 PM) 9/2/2023 Copy Link Good to know. But *also* important to know: Mend&Maim does work like a normal channeled ability, so is affected by duration. If you're using both abilities, then duration unfortunately still matters. Write a reply (/wiki/Special:Contributions/136.158.119.155) (/wiki/Special:Contributions/136.158.119.155) (136.158.119.155) A Fandom user · (5/30/2023, 11:28:50 AM) 5/30/2023 Copy Link I want to know how much dmg reduction i get when a toxic cloud passed by :think: Write a reply (/wiki/Special:Contributions/98.247.246.62) (/wiki/Special:Contributions/98.247.246.62) (98.247.246.62) A Fandom user · (2/14/2023, 10:23:30 PM) 2/14/2023 Copy Link Seems like DE should remove the power strength cap on Provoke, given that there are tons of other ways to boost power strength these days, yet I haven't seen anyone use Provoke in years. And they could just hardcode Provoke to ignore Provoke auras from other players so that they can't stack power strength up by casting back and forth. Write a reply (/wiki/Special:Contributions/70.92.84.64) (/wiki/Special:Contributions/70.92.84.64) (70.92.84.64) A Fandom user · (1/4/2022, 1:24:01 AM) 1/4/2022 Copy Link I wish this ability was duration based, it would make a lot more sense to build. also there shoulnt be a fall off for night forms dr, thats just nonsense (/wiki/Special:Contributions/198.255.174.38) (/wiki/Special:Contributions/198.255.174.38) (198.255.174.38) A Fandom user · (6/20/2022, 12:16:16 AM) 6/20/2022 Copy Link Agreed. The DR fall off makes Equinox such a bitch to make a fun build with, being on one ability specifically, so ultimately I'm just gonna put Eclipse on Equinox instead Write a reply (/wiki/Special:Contributions/80.78.67.9) (/wiki/Special:Contributions/80.78.67.9) (80.78.67.9) A Fandom user · (9/29/2021, 4:49:44 PM) 9/29/2021 Copy Link If one gets Fissure buff does it multiply strength after adding Provoke bonus, or is provoke added after the multiplication? So does it go : (Str + Provoke) x 2 or (Str x 2) + Provoke? (/wiki/Special:Contributions/95.90.225.165) (/wiki/Special:Contributions/95.90.225.165) (95.90.225.165) A Fandom user · (10/26/2021, 3:36:50 PM) 10/26/2021 Copy Link "...cannot exceed 50% unless (https://warframe.fandom.com/wiki/Peaceful_Provocation) Peaceful Provocation is equipped." end quote. even if you had 2^31 str, it would still be capped at those values Write a reply (/wiki/Special:Contributions/5.243.182.136) (/wiki/Special:Contributions/5.243.182.136) (5.243.182.136) A Fandom user · (7/29/2021, 8:09:27 PM) 7/29/2021 Copy Link Dayform tip; When having subsumed abilities like for example, roar. Looking at the party member UI markers to see who is in range of the ability can be used to determine when to cast the ability if you want to target as many as possible. Write a reply (/wiki/Special:Contributions/50.106.255.199) (/wiki/Special:Contributions/50.106.255.199) (50.106.255.199) A Fandom user · (7/26/2021, 7:01:54 AM) 7/26/2021 Copy Link So this ability is bugged if i am correct So i put roar on my equinox replacing first slot (because i have no intention of switching from day to night for this) and the roar is not gaining any strength at all not a single % (/wiki/Special:Contributions/83.24.206.151) (/wiki/Special:Contributions/83.24.206.151) (83.24.206.151) A Fandom user · (9/17/2021, 10:51:58 AM) 9/17/2021 Copy Link Found similiar bug with replacing first ability with Thermal Sunder. Now whole frame is bugged and i can't boost others with ability str of equi no matter what slow (modded with TS or unmodded) i use Write a reply (/wiki/Special:Contributions/68.231.130.83) (/wiki/Special:Contributions/68.231.130.83) (68.231.130.83) A Fandom user · (4/9/2019, 5:08:18 AM) 4/9/2019 Copy Link Does the damage reduction work for nearby allies as well or only for that Equinox? The way the skill is written it sounds like it debuffs enemies which sounds like it would benifit the team not just said Equinox. (/wiki/Special:Contributions/99.162.215.118) (/wiki/Special:Contributions/99.162.215.118) (99.162.215.118) A Fandom user · (12/7/2019, 1:12:32 PM) 12/7/2019 Copy Link Yes, it reduces enemy damage. Enemies are covered by an aura based off of Equinox's energy color. This aura tells all allies which enemies will be dealing reduced damage. Write a reply (/wiki/Special:Contributions/50.53.136.38) (/wiki/Special:Contributions/50.53.136.38) (50.53.136.38) A Fandom user · (3/17/2019, 3:12:49 AM) 3/17/2019 Copy Link 90% dmg reduction for outer radius AND Initial radius is 90/25 = 3.6 or +360 Ability Strength, this can be easily achieved in Arbitrations w/ just a need for +60% str = Umbral Set Mods OR Umbral Intensify+Vitality + Power Drift. (/wiki/Special:Contributions/50.53.136.38) (/wiki/Special:Contributions/50.53.136.38) (50.53.136.38) A Fandom user · (3/17/2019, 6:11:54 PM) 3/17/2019 Copy Link 0.5xx is 50 dr outer ring, halved presumably half of radius and we want 90 than 25 Thus 0.75x/0.1x = +750 str needed, which is not achievable solo including arbitration buff Abbreviated str buff, as ts br pd pb ec umbrella setx3 = 8 out of 10 slots with only aura and warframe slot left... 24+55+99+15+50+66 = +339 str...Arb +300 str = +639str Write a reply (/wiki/Special:Contributions/112.200.84.130) (/wiki/Special:Contributions/112.200.84.130) (112.200.84.130) A Fandom user · (2/3/2019, 3:30:41 AM) 2/3/2019 Copy Link 250% STR to get 50% Str bonus in day form? (/wiki/Special:Contributions/112.200.84.130) (/wiki/Special:Contributions/112.200.84.130) (112.200.84.130) A Fandom user · (2/3/2019, 3:31:32 AM) 2/3/2019 Copy Link oh okay, found it in tips and tricks hehe Write a reply (/wiki/Special:Contributions/94.45.92.14) (/wiki/Special:Contributions/94.45.92.14) (94.45.92.14) A Fandom user · (3/2/2018, 6:45:14 PM) 3/2/2018 Copy Link With energy conversion i have 0.3 dmg reduction without 0.42 what the hell how it works ffs. (/wiki/Special:Contributions/50.53.136.38) (/wiki/Special:Contributions/50.53.136.38) (50.53.136.38) A Fandom user · (3/17/2019, 3:07:28 AM) 3/17/2019 Copy Link Default 50% dmg reduction initial radius(presumably half of the outer radius) and 25% dmg reduction on the outer radius. 0.3 presumably 0.5*(1+0.3)=65% dmg reduction for outer while 65%/2 for the intial Write a reply (/wiki/User:Robertobear) (User avatar) (User avatar) (/wiki/User:Robertobear) Robertobear · (1/20/2018, 10:01:47 AM) 1/20/2018 Copy Link I'm not sure how many care about this enough to actualy test this out. but can two equinoxes re-stack with eachother's provoke? if you don't understand what i mean is(assuming both only have 100% power strength) one equinox uses provoke during anouther equinox' provoke. first equinoxes provoke would be 100+20=120*.2=24, then when the second equinox restarts their provoke(because power strength doesn't reset when it's out of range or duration of the mutipler) theirs would be 100+24=124*.2=25. That may not sound like much on paper but if this works that means you can scale up infinite power strength if you have the time too. (/wiki/User:Robertobear) (User avatar) (User avatar) (/wiki/User:Robertobear) Robertobear · (1/20/2018, 8:13:21 PM) 1/20/2018 Copy Link Tested it myself and it techncially does but it only stacks once(as in just the first number). which means i would love to see how stupid the numbers of 3 equinoxes and a nidus would get. (/wiki/User:Arraka%20Arkana) (User avatar) (User avatar) (/wiki/User:Arraka%20Arkana) Arraka Arkana · (11/23/2020, 3:22:46 PM) 11/23/2020 Copy Link It stacks endlessly, but only converges on 125% power, or 25% power boost, and never reaches it. So not very much. I did the math, and no ability strength gets you quite all the way to 50% except approximately 200. However, that can include the other person's base strength boost. Also, this just wastes a ton of energy. Write a reply (/wiki/Special:Contributions/2601%3A300%3A4401%3A1bd5%3A784f%3Af12e%3A4874%3A80fb) (/wiki/Special:Contributions/2601%3A300%3A4401%3A1bd5%3A784f%3Af12e%3A4874%3A80fb) (2601:300:4401:1bd5:784f:f12e:4874:80fb) A Fandom user · (8/28/2017, 5:18:35 PM) 8/28/2017 Copy Link Is the power stength boost hard capped? so that 80% (with augment) is the absolute maximum? If so, Nidus is better, even if it only affects one ally. Kinda sad, because otherwise you could use two Equinox or an Equinox and a Nidus to give a massive Power Strength boost to the entire team. (/wiki/User:Robertobear) (User avatar) (User avatar) (/wiki/User:Robertobear) Robertobear · (1/20/2018, 9:10:12 PM) 1/20/2018 Copy Link It's important to note that 1: provoke is stackable (as in more than equinox will increase each other’s and ally's power strength versus nidus not being able to connect to an already connected target) and 2: parasitic link is affected by provoke. with this information in mind. it's possible to give a nidus 240% power strength (with 3 equinoxes) AND have that increase affected by parasitic link. I’d love to see the numbers with that party. (/wiki/Special:Contributions/50.53.136.38) (/wiki/Special:Contributions/50.53.136.38) (50.53.136.38) A Fandom user · (3/17/2019, 3:00:43 AM) 3/17/2019 Copy Link Equinox can have a forever +Ability Strength Aura to allies within radius, at cap of 80% regardless. Nidus can focus on a singular target to give boost for a time period. Write a reply (/wiki/Special:Contributions/50.32.111.86) (/wiki/Special:Contributions/50.32.111.86) (50.32.111.86) A Fandom user · (3/25/2017, 11:26:46 PM) 3/25/2017 Copy Link Just curious, what's the cap on Pacify's Damage Reduction? (/wiki/User:Kselia) (User avatar) (User avatar) (Thread Moderator) (/wiki/User:Kselia) Kselia · (3/26/2017, 9:22:23 AM) 3/26/2017 Copy Link Because of the way its calculated there is no hard cap. Maximized power strength will give you a damage reduction of 85.7% for close by enemies, assuming you use energy conversion. Values like this can generally be found in the MAXIMIZATION tab of the ability template above. Write a reply (/wiki/User:E11story) (User avatar) (User avatar) (/wiki/User:E11story) E11story · (12/29/2016, 5:20:31 AM) 12/29/2016 Copy Link Provoke POWER STRENGTH 185% It only add 0.37 extra strength (/wiki/User:E11story) (User avatar) (User avatar) (/wiki/User:E11story) E11story · (12/29/2016, 5:23:17 AM) 12/29/2016 Copy Link when power str 281% Provoke only add 0.5 extra str (/wiki/Special:Contributions/87.147.87.193) (/wiki/Special:Contributions/87.147.87.193) (87.147.87.193) A Fandom user · (2/21/2017, 4:22:16 PM) 2/21/2017 Copy Link 0.2 * 1.85 = 0.37 The ability is capped at 0.5 This is stated above. Write a reply (/wiki/User:Malomy) (User avatar) (User avatar) (/wiki/User:Malomy) Malomy · (6/14/2016, 4:01:09 AM) 6/14/2016 Copy Link How does provoke interact with frost's snow globe? (/wiki/User:FINNER) (User avatar) (User avatar) (Administrator) (/wiki/User:FINNER) FINNER · (6/14/2016, 4:17:29 AM) 6/14/2016 Copy Link +20% power strength to Snow Globe's armor multi.(from 5x to 6x), base health(from 5000 to 6000), and explosion damage(from 150 to 180). Provoke does not affect enemy speed reduction though. (Edited by FINNER) Write a reply (/wiki/Special:Contributions/77.179.70.238) (/wiki/Special:Contributions/77.179.70.238) (77.179.70.238) A Fandom user · (2/27/2016, 11:17:56 PM) 2/27/2016 Copy Link Accordingly to ability window in Warframe, the energy drain per enemy/per skill IS NOT affected by duration. Write a reply (/wiki/User:XXFinaIFragmentXX) (User avatar) (User avatar) (/wiki/User:XXFinaIFragmentXX) XXFinaIFragmentXX · (2/5/2016, 8:10:20 PM) 2/5/2016 Copy Link ◾Energy can still be gained from Energy Orbs, Limbo's Rift Plane, Trinity's Energy Vampire, and Energy Restores while enemies are within the aura. what about the rage mod? (/wiki/Special:Contributions/75.131.195.153) (/wiki/Special:Contributions/75.131.195.153) (75.131.195.153) A Fandom user · (5/19/2017, 1:16:27 AM) 5/19/2017 Copy Link yes Write a reply (/wiki/Special:Contributions/89.201.28.56) (/wiki/Special:Contributions/89.201.28.56) (89.201.28.56) A Fandom user · (2/5/2016, 1:05:16 AM) 2/5/2016 Copy Link Peaceful Provocation slow caps at 80%. (/wiki/Special:Contributions/73.14.249.39) (/wiki/Special:Contributions/73.14.249.39) (73.14.249.39) A Fandom user · (2/5/2016, 4:54:06 AM) 2/5/2016 Copy Link Yup! The power buff also caps at 80 power I think. (/wiki/User:Mantuta) (/wiki/User:Mantuta) Mantuta · (2/5/2016, 8:00:49 PM) 2/5/2016 Copy Link Why does the augment cap at 80%? Last I knew there was a hard cap on how far you could slow an enemy at 75% as evidenced by both Molecular Prime and Warcry being capped there. Write a reply (/wiki/User:Suomipeikko) (/wiki/User:Suomipeikko) Suomipeikko · (10/18/2015, 2:27:17 PM) 10/18/2015 Copy Link So how much power strength % is enough to cap the provoke at 50%? (/wiki/Special:Contributions/66.58.201.137) (/wiki/Special:Contributions/66.58.201.137) (66.58.201.137) A Fandom user · (12/17/2015, 8:31:34 AM) 12/17/2015 Copy Link 250%- 20x2.5=50 (/wiki/Special:Contributions/67.43.247.201) (/wiki/Special:Contributions/67.43.247.201) (67.43.247.201) A Fandom user · (10/25/2016, 10:09:03 AM) 10/25/2016 Copy Link Ah....... Well I guess not to worry about accidentally equipping too much power strength then Write a reply Load more comments Community Chat (https://discord.com/?utm_source=Discord%20Widget&utm_medium=Logo) 2160 Tenno Online Tenno ꧁༒☬𝓜𝓸𝓶𝓶𝔂☬༒꧂ 3Nail5 (Justin) AK_47 Alahus Askeladd Solheim aSlothBruh Axel b... Bebok Benny Benassi Bernard BiggSmok3 BingRazer c... 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