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Lycath's Hunt (TAP) Lycath hunts to sustain the pack. There is a chance for enemies killed by melee attacks to drop health orbs and enemies killed by headshots to supply energy orbs. Increase the duration of Lycath's hunt by killing enemies affected by 5 or more Status Effects. (HOLD) Lycath guards Voruna with increased Heavy Attack efficiency. Introduced in Update 32.2 (2022-11-30) |
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![]() + 2 / 3 / 4 / 5 s (extra time per conditional kill) | |||
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Misc:
100% (health orb drop chance on melee kill) | |||
Subsumable to Helminth |
Info
- Lycath tracks down his prey's scent as he scavenges for sustenance to feed the wolf pack. Voruna expends
75 energy and embraces her huntress' instinct for
8 / 12 / 16 / 20 seconds, drawing lifeblood and energy from her prey's demise. While active, each enemy killed by Voruna's melee attacks has a 100% chance to drop a Health Orb, while each enemy directly killed by Voruna's headshot hits has a 100% chance to drop an Energy Orb. Kill an enemy affected by at least 5 Status Effects to extend Lycath's Hunt's remaining duration by
2 / 3 / 4 / 5 seconds, up to a maximum duration capped at 60 seconds.
- Hold down the ability button (default 3 ) to command Lycath to guard Voruna, changing her passive to a permanent 100% Heavy Attack Efficiency bonus to her melee weapon for no energy cost.
- Since heavy attack efficiency is hard-capped to 90%, the extra 10% is only visible and viable when equipped with a Riven Mod that features a reduction in heavy attack efficiency (as it will subtract from the full 100% efficiency).
- Ability Synergy:
- Voruna remains invisible when casting Lycath's Hunt during
Shroud of Dynar.
Fangs of Raksh stacks and spreads 5 different types of status effects on enemies to extend Lycath's Hunt on kill.
Ulfrun's Descent's direct lunge and its
Slash status effect are considered a melee attack to proc Lycath's Hunt's Health Orb drops. Radial Slash damage does not count.
- Voruna remains invisible when casting Lycath's Hunt during
- Cannot be recast while active.
- Lycath visually idles upon Voruna's left upper thigh. His distinct physical features are the forward-facing spikes above his skull and his nose ring.
- Voruna visually swipes and sharpens her claws with a menacing gesture. While active, shadowy tendrils emit from her upper body.
- Subsuming Voruna to the Helminth will offer Lycath's Hunt and its augments to be used by other Warframes.
- However, Subsumed Lycath's Hunt orb drop rate is reduced to 50% and cannot activate the passive.
See Also[]
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17 comments
the 5 statuses requirement - does having 5 stacks of one status count or do we need 5 separate statuses ?
Testing in Simulacrum, it seems to need to be 5 different status effects, despite the description.
Killing enemies with dozens of Slash stacks applied didn't increase the duration.
It makes the duration increase too difficult to apply to be worth actually aiming for, particularly as a Subsumed ability on another frame.
Voruna's Fangs of Raksh ability is the only that that can reliably activate it.
So I went through the effort to get a second voruna to subsume lycath's on yareli because I thought the fact that you could refresh its duration would mean you don't have to get off merulina to recast it...
Nope! When on merulina lycath is just straight up disabled, can't refresh it duration and doesn't drop energy orbs on headshot kills. Waste of time :/
This thing + Equilibrium + your favorite melee (be it a regular one or an exalted or a semi exalted) = Energy Forever (regardless of skill level since you don't need any headshots)
Easily the worst skill out of the four. If health, energy or ammo are a problem, then Proteas Dispensary is hands down the better choice. And if that still isn't enough to keep one afloat, then that's something else.
Other neat choices are Warcry, Terrify, Roar or Sickening Pulse, depending on preference/playstyle.
Especially Sickening Pulse becomes interesting with some Kubrow and the Mecha set.
Dispensary is nowhere near as good as this what
4-8 melee kills to match dispensary’s empowered health orbs and 1-2 headshot kills for energy. Dispensary gives stuff every 10 seconds and has a 25% chance to double it (scales with strength).
For lycath’s hunt you’d have to kill at least 8 enemies every 10 seconds while meeting the kill condition (best with ranged melees) to match dispensary’s health and energy drops on base strength. At higher strength you’d need 12-20 kills every 10 seconds.
Haven’t tested yet but it might be possible to both melee and headshot kill with gunblades/stances with head chops which could reduce the kill requirement to at least 6.
You also need to kill enemies yourself which may be harder to do on sweaty pubs, but it allows you to move across rooms instead of waiting for dispensary to drop orbs.
So overall I’d say lycath’s hunt is better for solo-run and gun missions while dispensary is better for public-defense missions.
Empowered Health Orbs give 100, normal ones 50, so 2x kills.
Equilibrium works without any additional mods (synth fiber) now.
Headshot kills depend on stance, Shimmering Blight gives ~25% headshot kills (no super high level).
With a good melee weapon it is far better than Dispensary, also because her 1 buffs any melee into heaven with 100% crit, 100% status as fixed base if stats are lower and extra slash + crit dmg on top.
Subsumed her 4 because its way too clunky, needs augment and still doesnt deal enough dmg vs stronger armoured enemies.
With the advent of Melee Influence Lycath's Hunt's usability has been buffed to the moon
Does your frame have bad health, bad armour and bad energy enconomicy? no more with lycaths hunt + equilibrium + arcane blessing + health conversation
Health conversation
#🤨
Only if you're using melee.
Made khora immortal - the end
Does this work with Atlas's fist?
Kuva nukor microwave effect doesn't count as status to extend duration
Interesting. Thankfully Secondary Encumber was added.
Do the pellets from Redeemer Prime count as 'melee' for Lycath's Hunt to drop health orbs?
Been using it with Astilok (another gunblade) and it seems to work just fine
Would this work with barruks serene storm?
Yes
How ability strength/efficiency/range affect vorura 3rd skill?
Killing with Voruna's 4th ability (Ulfrun's Descent) while this (Lycath's Hunt) is on triggers health orb drops right?
Yeah, the lack of synergy between her #3 and #4 means you're currently stuck playing her 1 of 2 ways: either you focus on her #1 and 3 to buff her melee and use Helminth to give her a good CC/combat utility on her #4, or you remove her #3 and replace it with something like Dispensary so you can spam her #1, #2 and #4 with abandon. Without energy generation, her #1/#4 stealth combo can't maintain itself.
>spam her 4
Lmaoooo
>spam her 4 with augment
Yes
What does the subsumable version mean? you can't use the heavy attack efficiency or something else?
No subsume in the game transfers passives, so hers doesn't either.
YO WTF THIS FUCKING APPLIES TO WHIPCLAW
Sweet
If you use it with synth fiber + equilibrium then it is mega poggers
Does 5 status effects req means 5 unique status or any status stack counts?
It means 5 unique status types on the target
Does Grendel's Nourish affect health orbs if you have the mod Equilibrium equipped?
It increase the amount of energy you get yes.
Does it works with khora's whip kills for health orbs ?
Yes, combine it with equilibrium + synth fiber and you may have lots of energy