Noctua is Dante's Exalted Tome, summoned by activating the ability
Noctua. Arcane energies from its primary fire split and seek nearby enemies, while its Alternate Fire throws a large wave.
Refer to the weapon's ability page for a list of mods that affect the weapon.
Characteristics[]
- This weapon deals pure
Slash damage on its primary fire and primarily
Radiation damage on its Alternate Fire.
- Primary fire hurls fully automatic arcane energies.
- On impact with an enemy, the shot splits into 4 fragments that seek enemies within 20 meters at a 60 degree angle. Multiple fragments may target the same enemy if there are fewer than 4 enemies within seeking range.
- One set of 4 fragments will be generated for each main hit caused by Multishot, but number of fragments per set is not affected by multishot; e.g. with a multishot of 2, a total of 8 fragments will be generated per shot, not 16. Additional fragment sets generated due to multishot will generally target the same enemies; e.g. the 8 fragments in the above example will usually target 4 enemies, hitting each with 2 fragments.
- Fragment damage and other stats appear to be identical to the main projectile, and appear to inherit mod effects (including modded elements) and inflict status effects and critical hits as usual.
- On impact with an enemy, the shot splits into 4 fragments that seek enemies within 20 meters at a 60 degree angle. Multiple fragments may target the same enemy if there are fewer than 4 enemies within seeking range.
- Alternate Fire hurls a wide projectile.
- Requires a fully filled meter beneath the reticle in order to fire. The meter takes 60 seconds to completely recharge. Hitting enemies with the primary fire reduces recharge time by 1 second per hit. Picking up secondary or universal ammo reduces recharge time by 10 seconds.
- Multishot will count as an additional hit.
- Ammo from
Pistol Ammo Mutation will not reduce recharge time.
- Has Infinite Body Punch Through and 1.4 meter Punch Through against surfaces.
- Requires a fully filled meter beneath the reticle in order to fire. The meter takes 60 seconds to completely recharge. Hitting enemies with the primary fire reduces recharge time by 1 second per hit. Picking up secondary or universal ammo reduces recharge time by 10 seconds.
Advantages:
- Has infinite ammo and does not need to reload.
- Has no equip restriction on Tome Mods.
- Kills from Noctua passively scan enemies into the Codex. Noctua also gains 50% Status Chance against enemies that have been fully scanned.
Disadvantages:
- Requires energy to activate. Primary fire consumes energy per shot.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods.
- Cannot equip critical related Acolyte Mods (
Sharpened Bullets and
Hydraulic Crosshairs) or Amalgam Mods (e.g.,
Amalgam Barrel Diffusion).
- This includes mods based on these Acolyte mods, such as
Galvanized Crosshairs.
- This includes mods based on these Acolyte mods, such as
- Does not have an Exilus slot.
- Cannot equip Secondary Arcane Enhancements.
Notes[]
- As an Exalted Weapon, this weapon comes with an
Orokin Catalyst pre-installed.
- Being a tome, Noctua can use the exclusive tome mods in addition to standard Secondary Weapon mods.
- Unlike the
Grimoire, Noctua ignores the one Canticle Mod and one Invocation Mod limit and can equip all Tome Mods simultaneously.
- Unlike the
- Tome Mods with on-kill conditions do not require Noctua to make the killing blow. Noctua only has to damage the enemy once to mark it with Tome effects, then be equipped as the held weapon when the marked enemies are killed by other sources, such as Warframe abilities.
Trivia[]
- Noctua is the second Exalted Weapon after
Hildryn's
Balefire Charger to be channeled by the Warframe's first ability instead of the fourth.
Noctua (Weapon) Skins
Patch History[]
Update 35.5 (2024-03-27)
- Introduced.
See Also[]
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10 comments
Is anyone else noticing the secondary fire can reach a wide variety of crit tiers? I've been running some survival missions and most of the time I'm getting yellow crits, which I've built for, but there are often orange crits mixed in and red every once in a while. I think I saw a T4 crit once, even.
It's possible that you're hitting certain enemy weakpoints that upgrade a crit tier when hit. The very wide projectile it fires can pretty easily hit these weakpoints- the Murmur in particular have a lot of these weakpoints.
Hmm, so does alt-fire recharge on its own in 45 seconds (Noctua ability page) or 60 seconds (Noctua weapon page)?
It's 60 seconds. Longer than the Grimoire likely because you effectively shoot 5 projectiles per shot instead of 1 like the Grimoire.
Is this affected by Fulmination? it seems like it should be but it has no blast radius stat
Primary fire isn't an "aoe" by normal definitions. On hitting an enemy it fragments, and the fragments seek out nearby enemies.
Secondary fire is affected I believe but because of the charge up, you'll have to decide whether that's worth the mod slot.
Pretty sure secondary fire is just wide hitbox projectile like plasmor, no radius whatsoever
Since Noctua slots pistol mods, would it get the damage boost from warframe arcanes?
It does.Arcane precision and velocity.
Outburst too
Does it passively scan kavats for genetic code?
I would assume so, since the Helicor does. But take that with a grain of salt considering how Bugframe is.
Noctua's scan counts as scanning the corpse, which does not yield any genetic codes.
Edit: never mind. It does work, I was just incredibly unlucky when testing it the first time.
Xata Invocation works on the mod since it's energy drain per attack not per second so means duration mods don't reduce it's energy cost efficiency mods do.
Amalgam Furax Body Counnt works on this
I think Noctua procs Cascadia Flare if you have it on a secondary weapon. Can anyone confirm this?
I tried Cascadia Overcharge and it does not seem to increase the crit chance. also Secondary Merciless does not proc either when using Noctua.
Any source of heat damage procs cascadia flare, but only the weapon with the arcane receives the benefit.
Arcane outburst work
Nah uh
Hey does primed fulmination work on this weapon ?
It may but with my testing it doesn't seem to help as much as other mods do, the only thing it increases the size of is the alt fire and I did not see a substantial difference in the size of the projectile