Passive
- Main article: Rift Plane
Limbo has access to the Rift plane (Rift for short), an alternate dimension to the normal environment, or material plane. By performing a Roll (default Shift ), a Sidespring (A or D + Shift ), or a Backspring (RMB + S + Shift ), Limbo slides into and out of the Rift at will. This is better known as Rift Walk. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.
- When sliding into the Rift, Limbo leaves a portal in his wake that lasts 5 seconds. Ally players can touch the portal to enter the Rift for 15 seconds, after which they will return to the material plane. Enemies can also (accidently) enter the rift, if they walk into the portal (also accidently) so you can force enemies into the rift with no abilities at all just by getting close to them and Shift near them.
- Allies can perform the aforementioned trigger maneuvers to return to the material plane sooner.
- Limbo can use the portal himself to enter the Rift with no time limit, as if rift walking, and can remain indefinitely in either dimension.
- Limbo's Companion will walk the same dimensional plane as its owner.
- Limbo and allies can independently travel across planes by walking through the edge of
Cataclysm.
- Coming into contact with a Nullifier bubble will forcefully bring Limbo back to the material plane.
- Each enemy inside the Rift when killed by Limbo grants him 10 energy, regardless of the plane Limbo is in.
Abilities
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Banish Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence. Introduced in Update 15.0 (2014-10-24) |
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Misc:
5 m (cone initial radius) | |||
Subsumable to Helminth |
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Stasis Freezes Rift-bound enemies. While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends. Introduced in Update 20.0 (2017-03-24) |
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Misc:
∞ (affected targets) |
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Rift Surge Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish. Introduced in Update 15.0 (2014-10-24) |
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![]() 6 / 10 / 14 / 18 s (banish duration) | |||
![]() 3 / 4 / 4 / 5 m (banish radius) | |||
Misc:
300 (Rift transitional |
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Cataclysm A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast. Introduced in Update 15.0 (2014-10-24) |
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![]() 2 / 3 / 4 / 5 m (final radius) | |||
Misc:
∞ (cast range) |
Strength Mods | Duration Mods | Range Mods |
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Upcoming | ||
Koumei • Cyte-09 | ||
Attributes • Helminth • Augments • Compare All • Cosmetics |
688 comments
His 4th auto marked the rare resources when destroyed.
Anyone find it weird that his main blueprint and parts only take 1 minute to craft? Really confuses me still
I think they changed it to that recently, before it was normal crafting time (again i think, i'm not sure)
With the new cold status update that applies the deep freeze status. Seeing it applies to Atlas' Petrify. I was hoping Limbo's Stasis would gain this benefit as well. (Gaining the Crit damage bonus)
It's DE. Giving Limbo anything is already oto much to ask sadly :')
In jade shadows they nerfed limbo for synthesis targets, it used to be trivial - cast banish and stasis and be in the rift, now synthesis targets just free themselves from the stasis after 2 seconds and sometimes leave the rift, so you leave too to scan it, use sysnthesis trap and now they're in the rift somehow?? It's impossible to scan as limbo rn as targets arbitrarily move from plane to plane
If they ever try to give limbo something new I hope they add a passive augment or something that displays the banished enemies on the minimap like saryn with revealing spores.
This dude's abilities just confuse me
Im so glad miter has an incarnon now so i can obliterate these nullifiers
Now all they have to do is add status immunity in rift T_T
I just wanted the fourth ability's augment to be changed. Allow the bubble to follow the limbus, with reduced size or duration...
Before i even consider trying to get this thing, while he is in the rift does he trip alarms for spy missions? If not that seems mildly convenient.
He doesnt trip alarms which come from lasers or door energy fields, but can be seen/detected by cameras, security drones, and any enemies in there. Basically think the opposite of Loki or Ivara, arguably the best frame for spy missions you dont want to rush through
Wukong is better. Cloud Walker makes him undetectable to everything.
Cloud Walker is easy to mess up the timer you don't have to worry about it with limbo. Not saying limbo is outright better but they both have their perks and I think limbo is more forgiving with a huras kubrow as your companion.
Question about its passive;
Are enemies supposed to be able to enter the rift through the hole you leave behind when you dodge? I've noticed enemies are able to follow me through it
I do believe so, yes.
Yes, enemies can follow Limbo into the Rift by passing through his tear. This can be problematic if not handled properly, or it could be used as a trap (ie, draw an enemy into the Rift with the Limbo's Passive, cast Rift Surge upon them, then hold-cast Banish to 'pull' nearby enemies into the Rift with you).
It's better to buy him than to farm him because he's vaulted (coming from a guy who spent a week trying and nothing, MR16)
You get him from completing a quest, you don’t farm for his parts
I think he meant the primed variant
So like...what does he do other than just annoy people in co-op? Is he meant to be crowd control? Any time a limbo shows up in a mission they just feel like an inconvenience to me, I don't really notice any support they offer with their abilities.
I am late, protection + energy regen for casters, single target sniping (Not literal sniping)
Usually you use: Cataclysm, stasis, rift surge, close cataclysm, rift surge again (for rift torrent), and eliminate almost everyone.
Rift Surge is what ends up causing problems for other players in the squad. If you want to avoid issues, best to just replace Rift Surge with a Helminth power, and only use Cataclysm for rifting enemies. That keeps it straightforward for everyone.
It can defend something in a defense mission by casting catalyst then statis, it can revive you in the middle of a battlefield by passing to the other plane, it can pass to the other plane to not trigger laser alarms, it can... uh... I think thats all.
I do not understand how this warframe work.
Since you have no tankyness at all, you need to stay permanently in the rift to stay alive. But while you're in the rift, you can't kill the enemies since they're in the material plane which means you need a way to bring them in the rift. You can't do that with his 1 since you're still in the rift, so you can only use his 4 for that.
Problem, his 4 is really bad at that because:
-Even if they can't shoot you, enemies won't try to enter your 4 radius to kill you.
-Even when those enemies try to enter the cataclysm, they get stuck on the edge because of stasis (which is required if you don't want to die).
-Those who get stuck on the edge tend to get freed immediatly since your 4 radius continuously shrink.
The best way i found to use limbo is to max out his ability range and duration, increase his ability efficiency and cast speed then jump from group of enemies to group of enemies while spamming his 4 and making sure stasis don't run off, ever.
It's working but my teammates hate me and it's boring af. I can't believe anyone can have fun this way which is why i'm sure i forgeting something.
Someone can tell me what i obviously missed?
You have to use Limbo's 3 in conjunction with his 2 and 1 in order to get enemies into The Rift. Your 4 shouldn't be your primary method to force enemies into the rift plane. Here's my Limbo rotation:
Cast Stasis*ahead of time*
Cast Banish. Your enemies should be frozen in time due to casting stasis first.
Enter Rift.
Cast Rift Surge, the frozen enemies should all have the rift surge effect.
Cast Banish again but hold the button down - this will release the enemies from the Rift.
Since you cast Banish on the enemies affected by Rift Surge, a Radial Banish is performed. This causes all enemies nearby Rift Surge targets into the void. With proper duration, you should have loads of suckers inside tThe Rift now.
Kill them all/kill all but one.
Rinse and Repeat. Make sure to recast Stasis as necessary to keep its uptime.
Limbo's augment Rift Torrent will allow for ridiculous damage the more foes afflicted by Rift Surge. This way, your constantly in the Rift and pulling enemies to you instead of going to them. If you need to switch dimensions, get Rolling Guard for the invincibility on dodge. It'll help keep you alive.
Thanks for your answer.
I mean, the tanking *is* from getting to stay in the Rift all the time if you want. The "teammates hate you" bit is, I suspect, because it's not visually obvious that enemies are in the Rift unless they're Stasis'ed, and even then, what it means ("don't bother shooting them, they can't hurt you anyway") isn't obvious either in a hectic fight where the random players are used to just gunning everything down.
Setup I like is to swap Rift Surge for Nyx's Mind Control. There are probably better choices out there, but eh; you can usefully cast it without leaving the Rift, it gives you a meatshield for when you actually do want to leave, and it benefits from longer duration like the rest of his kit. It also may be worth some damage if you pick the right target (Arson Eximus come to mind, though you do have to drop their overshields first).
Its funny how people still say he's bad
He isn't bad but he does struggle against Nullifiers and Eximus more than other frames. I'm just upset they patched the life steal and stasis trick.
I hv gone to level cap with limbo without helminth. And never died because of any eximus or nullifiers. If u subsume silence then its even more easier. At some point warframe players just need to accept they just suck at playing game. Skill issue through and through. Anytime devs ask u to use one brain cell while playing game, Its bad. Fucking clown on internet.
People say he's bad? The only time he's ever bad is if he gets caught out by an eximus or a nullifier. One of which literally has to disable his abilities outright.
People don't like Limbo in group content, he's not ever been dead. And anyone who says that x frame is bad in high level content either can't mod or doesn't understand the kit and synergies.
Should be added into tips:
with the use of "untraceable" mod equipped to the parazon after hacking limbo becomes invisible for 15s, in combination with limbo dash passive, this can avoid any sensors, cameras and security, making spy missions and rescues a breeze.
A absolute chad gave me this for a melee stance im in great debt to that amazing man.
Why did they have to completely destroy Limbo with the Eximus rework? I'm still bitter to this day.
It's still hilarious how large swaths of the player base are babies in not just in temperment but in intellegence as well. To say that a frame is ruined cause one specific enemy type is cc immune when 95% of the enemies on your screen are frozen "destroyed" the viability of a frame. And throwing it out there, no one gives a shit about lvl 9999 survival enemies. Only an extremely small, and autistic part of the players actually go through the slog to run into that. Not to mention that the game isn't remotely balanced/designed around that, people use cheese and exploits that DE allows you to do
After the limbo update:
"Ayo. YO. YO WTF. Okay, new strategy."
<bad players> "I will not change, this frame is now as useless as I am."
*eximus update
Only thing that can kill him are eximus auras and eximus butchers/melee enemies. Bullets are stopped completely. If you use silence then there's only eximus melee enemies and nullified bubbles left.
"Additionally, enemy weapon hit-scan gunfire, projectiles, and beams in flight within the Rift cease to move for the duration. While active, the Rift is able to contain 300 enemy weapon fire objects before it becomes unstable; exceeding this limit will end the ability prematurely to resume all Rift-bound enemy activity."
Edit this too, it doesnt feerze bullets anymore. Ally fire your fire enemy fire, any projectile just goes through without making damage.
What do you mean it goes through? Normal bullets, projectiles, beams could never go through the Rift. In the scenario, where a you cast Cataclysm on a Bombard (making it go into the Rift) and also cast Stasis the moment a Bombard's rocket is shot (enemy projectile is still in the Rift), does Stasis not stop that projectile any more?
Stasis can still freeze enemy weapon fire objects, as Eximus units can shoot their gun in the Rift. What the first commenter might be talking about is that objects within Cataclysm are not damaged from enemies shooting out, and the bullets do not freeze on contact with the bubble.
"Limbo can still damage enemies across planes, so long as they are ragdolled." Well that's bullshit I'm testing it right now with larva and it doesn't work. Somebody edit this.
Ditto, tested with mag pull.
Edited out
The hated Limbo has not aged well.