Update 36.0 (2024-06-18)
- Switching through the different Verse of Dante’s Final Verse will now play the associated video preview for the Verse you have selected instead of looping through the same video for all.
- Updated Dante’s Fourth Ability “Final Verse: Tragedy” description for accuracy (the ability itself has not changed, this is only a description update).
- Now reads: “Two Dark Verses cast in succession attack enemies. Damage Over Time from Slash, Heat and Toxin Status Effects accumulates in a single blast.”
- Fixed Dante’s passive only applying to enemies who were scanned in-mission. Now it should apply to enemies who were fully scanned before the mission started.
- Fixed Dante’s Wordwarden not sharing Noctua’s elemental damage to squad mates if Dante is a Client.
- Fixed Dante's Pageflight Paragrimms targeting inactive enemy turrets, such as inactive/undamageable Orokin or Corpus turrets.
- Fixed issue where standing idle with a Bow as Dante switching to Aim-down-sights could cause the bow to swap hands when it shouldn't.
- Fixed Dante’s “Light Verse” and “Dark Verse” Abilities taking Energy color from Attachments instead of Warframe.
- Fixed a case of Dante becoming invulnerable when rapidly casting Light Verse.
Update 35.6 (2024-05-15)
- Fixed loss of function when casting Dante’s Noctua ability after completing the Kaithe stage of the Steel Path Orowyrm fight.
Hotfix 35.5.8 (2024-04-24)
- Fixed Dante's Tragedy VFX affecting performance when repeatedly cast.
- Fixed Dante’s Wordwarden missing some minor explosion VFX.
- Fixed being able to enter Dante’s Leverian without having completed the Whispers in the Walls Quest requirement via the “Leverian” button in the Dante’s Collection in-game Market screen.
Hotfix 35.5.7 (2024-04-17)
- Line of Sight (LoS) Changes & Fixes
As mentioned in our last Hotfix 35.5.6, the team continues to address and assess player reports of further LoS issues. While the quality and consistency of LoS checks has improved significantly, we're still not 100% satisfied and sometimes the results are still unpredictable. The team is investigating LoS checks at large occasionally having odd interactions with terrain, enemies, etc. which is causing inconsistencies in the checks. We are looking to have this resolved in the next Cert update (more info on what that means here).
For today, we have made LoS improvements to the following Warframe abilities:
- Fixed the following Warframe abilities not ignoring terrain for enemies that are up to 5 meters from the ability starting point:
Hotfix 35.5.6 (2024-04-10)
- Dante Changes
As promised last week, we have made more adjustments to Dante as part of our continued effort to address player feedback regarding the balance changes made in Hotfix 35.5.3.
Dark Verse:
- Made Dark Verse’s Line of Sight (LoS) checks more reliable to bring it in line with Tragedy.
- Following the improvements to Tragedy’s LoS last week, we’ve applied the same logic to Dark Verse to ensure enemies within LoS are properly considered to prevent cases where being only partially visible would not trigger the check. This is part of the greater LoS improvements detailed in the “Line of Sight Improvements” section below.
Pageflight:
- Returned the Status Damage increase applied to enemies hit by its Paragrimms.
- At Max Rank, the Status Damage Increase is 50% (scaleable with Ability Strength).
- This was an undocumented/unintended element of Pageflight at release that we decided to remove, but in doing so, we broke our promise of “not touching damage” with Dante, so we’ve returned it, and it now has proper documentation in the ability UI!
Tragedy:
- Because of the return of Pageflight’s Status Damage increase, we have added a 1 billion damage cap to Tragedy, purely as a preventative measure against game errors. This is our highest damage cap in the game, a testament to how powerful Pageflight and Tragedy can be with the right setup. We will monitor feedback and performance over a longer time span before reviewing again.
- Line Of Sight (Los) Improvements
As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4.
To reiterate, there are now two variations of LoS checking:
- The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check.
- The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well.
For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible.
The following Warframe abilities have received the aforementioned improvements:
- Dante’s Dark Verse (Rendered Check)
The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring (this was most reported for Dante’s Dark Verse).
Hotfix 35.5.4 (2024-04-05)
- Dante Changes & Fixes
Tragedy Line of Sight (LoS) Changes & Fixes:
As a result of yesterday’s Hotfix and the understandable feedback we’re receiving, we wanted to address the clearly broken state of Dante’s Tragedy LoS checks. It was not implemented to our standards, and that is on us. We know that this has been an unpopular change, which was greatly aggravated by the fact that a) it launched in a defective state and b) that LoS checks in general suffer from broad inconsistencies.
Our first step is improving how LoS checks work with Tragedy to fix the inconsistencies and ineffectiveness. We’ll use our learnings from this incident to review other cases of LoS check issues for a future update.
- Improved Tragedy’s Line of Sight checks per enemy to be much more forgiving and reliable to fix the many cases players reported of not being able to hit enemies at all. Now, it considers not only the enemies that Dante sees but also those visible on screen/via the camera—so any part of them, big or small, is considered visible/eligible to pass the LoS check.
- To break that down a bit deeper:
- Enemies positioned directly behind or in front of Dante
- We have made it so that enemies within 5 meters of Dante are automatically considered visible; no LoS checks are required.
- Enemies barely in cover or who had just run to cover
- Enemies positioned at a different height to Dante where they are still partially in view
- Enemies that are not caught by the "Is the enemy on screen?" check (behind or to the sides of you) use an improved target detection where we now check for line of sight to the target's head, torso, and feet. Previously we only checked for their torso. This will improve the reliability of hitting enemies even when they are not directly on the screen.
- Fixed Tragedy not hitting/affecting ragdolled enemies that are in LoS.
- This was a particularly brutal bug considering the number of abilities, weapons, and other effects that can cause enemies to be ragdolled. This issue also contributed to the many scenarios in which Tragedy did not apply at all.
With the changes above, this is where Tragedy’s LoS should have been originally. As mentioned above, we are also taking what we’ve learned from Dante and will be making general improvements to LoS checks as a whole in a future update. We provided details on how we plan to do that in the post we made today, but in short we will be making LoS checks across the board far more reliable than they are currently.
Light Verse and Triumph Overguard Increases:
The second pillar of feedback we want to address is our changes to Dante’s Overguard capabilities. We went too deep with the initial decrease and are, therefore, bumping up the Overguard gain from Light Verse and Triumph to a middle ground between their pre- and post-balance states.
- Increased the Overguard gained from Light Verse from 250 to 350 at Max Rank.
- Increased the Overguard gained from Triumph from 2000 to 3000 at Max Rank.
We knew we could tackle LoS improvements and Overguard bumps today without hesitation. However, this is just the tip of the feedback iceberg, and we know there’s more that’s been shared beyond what we can accomplish today regarding both LoS, Overguard, and more. So we’ll continue to digest and evaluate feedback, and we encourage you to keep sharing in the dedicated Dante Feedback subforum.
We value your input and how it helps us iterate and improve together. Thank you, Tenno.
Hotfix 35.5.3 (2024-04-04)
- Dante Balance Changes
In the time that Dante has been available to play, he has quickly become a fan favorite! We recognize how much of a blast it's been to play this quill-wielding Leverian wizard, which is something we have kept at the forefront while determining the following balance changes. These changes are not meant to suspend the fun factor but to maintain our philosophy on why we nerf things in Warframe (automated play, disruptive to squad, or overly dominant).
After much review and feedback consideration, we recognized that it’s not the damage Dante can deal that needed to be addressed, but rather his accumulation of Overguard. We still believe Dante is in a strong place even with these adjustments, as our goal from the start was never to nerf him into the ground. However, finding balance isn’t found simply in the nerfs, but also in the buffs! So we have also given a little bit of love to Wordwarden and Triumph.
- Increased Wordwarden’s weapon damage on warded allies from 30% to 50%.
- The Wordwarden felt a bit lackluster in comparison to the rest of Dante’s abilities, so we gave it a boost to encourage players to experiment and engage with it more.
- Final Verse’s “Tragedy” now only affects enemies within Line of Sight.
- This felt like the most reasonable change to Tragedy since it could be cast back to back without much forethought on positioning. So to make it a more active ability, enemies must now be within range in your Line of Sight to be impacted by it.
- Reduced the amount of Overguard gained from Final Verse’s “Triumph” from 5000 to 2000 at Max Rank.
- For a bit of compensation, we increased Triumph’s base Overguard Regeneration per second from 50 to 100 at Max Rank (can still be modified with Ability Strength).
- Reduced the amount of Overguard gained from Light Verse from 500 to 250 at Max Rank (can still be modified with Ability Strength).
- Added Overguard Cap stat to Final Verse’s “Triumph” description to make it clear that there are cases where the cap for Light Verse and Triumph can be different (ex: when using the Precision Intensify Mod).
- Final Verse’s “Pageflight” no longer applies increased Status Effect Damage to enemies hit by its Paragrimms.
- This was an undocumented element of Pageflight, but for the sake of transparency we wanted to inform you of its removal. We believe its removal strikes a better balance and synergy with Status Damage inflicted by Tragedy.
- NOTE: This is not a removal of the Status Vulnerability added to enemies by Pageflight. We are only removing the unintended additional damage taken from Status Effects.
You can continue to share your feedback in the dedicated Dante Feedback sub-forum.
General Dante Changes & Fixes:
- Updated Dante’s Final Verse ability videos to better showcase the custom HUD.
- Made improvements to cast animations for Dante’s Final Verse to allow for smoother Ability chaining.
- Fixed the Archon Intensify Mod triggering upon casts of Dante’s Light Verse regardless if players were actually healed. Now Light Verse will only trigger Archon Intensify if Health is restored.
- Fixed Tome skins being upside down when equipped on Noctua.
- Fixed Dante Specter casting Final Verse interfering with the player's custom Dante HUD that displays which Verses are active.
- Fixed several crashes caused by shooting an enemy with Dante’s Noctua while riding Kaithe or K-Drive.
- Fixed being unable to shoot weapons after casting Fractured Blast (infused onto Dante via Helminth) at the end of Final Verse’s “Triumph”.
- Fixed bug where Melee weapon would briefly appear at the end of each of Dante’s ability casts if it was equipped in hand.
- Additions:
- Added a “listen” context action in Dante’s Leverian for those who have already picked up his Prex Card.
- This allows players to re-listen to Drusus’ dialogue that was triggered upon picking up the Prex!
- Fixes:
- Fixed entering an early segment of the Whispers in the Walls Quest as Dante resulting in a progression stop.
- Fixed being unable to fire weapons after casting Xata’s Whisper from a Xaku that has Dante’s Noctua ability injected via Helminth.
- Fixed several misplaced punctuation issues in some of the entries in Dante’s Leverian.
Hotfix 35.5.2 (2024-03-28)
- Fixed Clients playing Dante not dealing full damage from Final Verse’s Tragedy.
- Fixed Dante missing his own custom animations while dual wielding Glaive and Secondary Weapon.
- Fixed a script error caused by Dante’s Passive and Final Verse’s “Tragedy”.
Hotfix 35.5.1 (2024-03-27)
- Removed the ability to use Noctua in Archwing/Submersible Archwing.
- This matches the standard for other similar Exalted weapons.
- This change also fixes cases of Dante losing access to his Secondary weapon and Abilities when in Submersible Archwing with Noctua active.
- Fixed returning from a Host Migration with Noctua equipped resulting in an unmodded version of Noctua replacing Dante’s secondary weapon.
- Fixed a crash caused by Dante’s Final Verse ability.
- Fixed several script errors caused by Dante’s Final Verse ability.
- Fixing a script error caused by removing Noctua off Dante via Helminth and then casting his other abilities.
- Fixed a script error caused by Dante’s Pageflight ability.
- Fixed a script error caused by one of the plaques in Dante’s Leverian.
Update 35.5 (2024-03-27)