This is Limbo, master of the rift.
In a land of both shadow and substance, Limbo is both nowhere and everywhere.Release Date: October 24th, 2014
Tapping into the Rift, Limbo demonstrates his art of dimensional travel that disrupts the space-time continuum, blurring the borders between realms and reality. Limbo arrived from the Rift Plane in Update 15.0 (2014-10-24).
Acquisition
Limbo's main blueprint can be purchased from the Market. Component blueprints are awarded from The Limbo Theorem quest, obtainable by completing the Europa Junction on Jupiter. Additional component blueprints can be bought from Cephalon Simaris for 25,000 Standing.
Alternatively, upon completion of The Duviri Paradox, Limbo's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Crafting
Lore
- Main article: The Limbo Theorem
Limbo's component blueprints were discovered by the player during the The Limbo Theorem quest, scattered across the Origin System as a result of the Warframe's miscalculations when crossing between the normal plane and the Void.
Tips
See Rift Plane for more detailed information on the following tips
- Limbo's abilities give him great survivability, making him a good solo frame. He can become invulnerable to weapon attacks of every enemy except the specific ones he might choose, and being in the Rift Plane grants a consistent source of energy. However, he is always vulnerable to Eximus abilities, and these units make it somewhat risky to stand still in a mission.
- This ability of Limbo to pick and choose enemies can be used to deal with dangerous targets with high priority. Since units with Overguard active are immune to
Stasis, isolating them to deal with them one by one is crucial. Make use of
Banish and
Rift Surge depending on the situation to isolate an Eximus unit.
- In the presence of nullifiers or in relatively mobile missions, it can be difficult or expensive to bring enemies into the rift for isolation. In such cases, make use of Rift Surge.
- In Defense, Mobile Defense and Excavation missions, Limbo can use Cataclysm to transport the defending Warframes and the mission object to the Rift Plane, making it and the Warframes invulnerable to all enemies outside of the Cataclysm. Upon contact with a Nullifier bubble, his Cataclysm collapses; so to avoid sudden incoming fire after the collapse, simply make sure to use Rift Surge regularly and keep Stasis active. This works especially well against strong ranged enemies.
- Modding for low Ability Range reduces the likelihood of a Nullifier popping the Catacylsm bubble.
- Limbo can use a single Banish to give a Warframe Energy Regeneration, Invulnerability and with
Rift Haven Health Regeneration for only 25 base Energy, making Limbo a useful support Warframe. If an ally player is accidentally placed in the rift, they can exit by rolling.
- In Spy, being in the Rift Plane will not trigger alarms when passing through Laser Barriers, making some Data Vaults extremely easy.
- Enemies, Cameras, Motion Detectors and Sensor Regulators can still detect see Limbo while in the Rift Plane.
- Using Banish on a Warframe with access to invisibility such as
Loki active can let them have free mobility through Data Vaults, as they will be undetectable by Cameras, Regulators, Enemies, and Laser Barriers.
- When raiding a Spy mission alone, using a
Huras Kubrow or
Shade to hide from enemies will make Limbo invisible and untouchable, thus he can simply ignore all barriers, enemies and other countermeasures in the vaults all by himself.
- In Rescue Missions, Limbo's abilities may prove useful:
- Once freed, Banishing the Rescue target keeps them perfectly safe for the duration.
- On the Infested Ship tileset, Limbo can walk through the detection lasers while in the Rift Plane without triggering an execution.
- Likewise, Banishing the Operative in Defense missions in Sorties and Arbitrations can provide them extra safety.
- While most enemy attacks cannot interact between planes, there are notable exceptions, such as the security eye of the Cunning Test or Eximus abilities. On the other hand, most Warframe abilities can cross planes with no issues. Learning which attacks and abilities can cross the Rift Plane may be worth memorizing.
- Cataclysm and Banish does not affect the Operator, which allows them to interact with items outside of the Rift Plane.
Trivia
- Limbo is the second Warframe who sells for 25,000 Credits, rather than the standard 10,000 Credits, the first being
Loki Prime.
- Limbo is the first Warframe who has a body part that can detach from its body while in a mission, in this case the upper portion of his base helmet (and by extension, his alternate helmets) that resembles and functions like a top hat. Other Warframes being,
Chroma's pelt,
Nezha's ring,
Titania's Razorwings,
Gara's glass shards,
Protea's turret, and
Xaku's armor.
- Limbo's physical appearance, emulating a top hat and coat, evokes the appearance of a stage magician.
- Alternatively, Limbo appears to have many similarities to Baron Samedi, a Loa of Haitian Vodou. Baron Samedi is depicted wearing a top hat and dinner jacket, and spends most of his time in another realm/plane. Specifically, he stands at the crossroads between the spiritual and physical world. He is tasked with deciding whether or not someone will die and be accepted into the realm of the dead, typically by digging the grave of someone destined to die.
- Limbo is currently the tallest Warframe in the game when including his top hat, even surpassing
Chroma in height.
- According to his associated questline, the Old War Era Limbo Warframe that the player obtains information about (and subsequent blueprints from the data) died while crossing into the rift plane, scattering his components across the Origin System. Ordis insists the player be more careful as to not repeat the same mistake.
- Limbo is the first Warframe to have unique rolling animations, propelling himself forward while slipping into and out of the Rift Plane.
- When performing a back-spring, Limbo will reach up and quickly remove the unique module of his currently equipped helmet, "tipping" his "hat" whilst sliding backward.
- Limbo is the second quest-driven Warframe that has a Prime variant, after
Mirage.
- Aside from his Prime form, Limbo is currently the fastest Warframe to build, each part requiring a minute to construct for a max total of 4 minutes to construct him.
Bugs
- Limbo's hat may be displaced on his head after casting abilities.
- The displaying of Banish's icon on allies does not occur when allies walk into Portals generated by Limbo's Passive. This can make it very confusing to tell which of your allies, if any, are currently in the rift. in case of doubt, enter the rift and cast banish on your allies, this will solve the issue.
Release Date: June 19th, 2018
Limbo Prime is the Primed variant of Limbo, sporting higher shield capacity, armor, energy capacity, and additional
and
polarities. Limbo Prime was released alongside
Pyrana Prime and
Destreza Prime.
Acquisition
Vaultings
- On March 18th, 2020, it was announced that Limbo Prime would enter the Prime Vault and its relics retired from the drop tables on March 31st, 2020, along with
Pyrana Prime and
Destreza Prime. Any preexisting components or fully-built frames will remain as is.
- Limbo Prime was available in the second Prime Resurgence from March 2nd, 2023 until April 6th, 2023
- Limbo Prime was available from the first Prime Resurgence which ran from November 16, 2021 to January 25, 2022.
Crafting
Warframe Guides
See Category:Limbo Guides to read user-made guides on how to play this Warframe.
Notes
- Limbo Prime, compared to
Limbo:
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
- Limbo Prime's
Cataclysm has additional swirling particle effects that encompass its borders.
Trivia
- Limbo Prime was unintentionally leaked with Console Update 22.20.6 via chat linking function.
- Limbo Prime is the second Primed Warframe whose non-prime variant was unlockable through a quest (The Limbo Theorem). The first was
Mirage Prime.
Media
Bugs
- The displaying of Banish's icon on allies is inconsistent, not always showing up when the teammate has been banished or walked into the Rift Walk portal.
- Main article: Rift Plane
Limbo has access to the Rift plane (Rift for short), an alternate dimension to the normal environment, or material plane. By performing a Roll (default Shift ), a Sidespring (A or D + Shift ), or a Backspring (RMB + S + Shift ), Limbo slides into and out of the Rift at will. This is better known as Rift Walk. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.
- When sliding into the Rift, Limbo leaves a portal in his wake that lasts 5 seconds. Ally players can touch the portal to enter the Rift for 15 seconds, after which they will return to the material plane. Enemies can also (accidently) enter the rift, if they walk into the portal (also accidently) so you can force enemies into the rift with no abilities at all just by getting close to them and Shift near them.
- Allies can perform the aforementioned trigger maneuvers to return to the material plane sooner.
- Limbo can use the portal himself to enter the Rift with no time limit, as if rift walking, and can remain indefinitely in either dimension.
- Limbo's Companion will walk the same dimensional plane as its owner.
- Limbo and allies can independently travel across planes by walking through the edge of
Cataclysm.
- Coming into contact with a Nullifier bubble will forcefully bring Limbo back to the material plane.
- Each enemy inside the Rift when killed by Limbo grants him 10 energy, regardless of the plane Limbo is in.
Abilities
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Banish Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence. Introduced in Update 15.0 (2014-10-24) |
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Misc: 5 m (cone initial radius)15° (spread angle)∞ (dispel range)2 e/s (Rift energy regen per second)
300 (Rift transitional | |||
Subsumable to Helminth |
Info
- Limbo expends
25 energy to unleashes a wave of Rift energy toward the aiming reticle. Banish's wave envelops a
20 / 25 / 30 / 35 meters long area within a truncated cone, which begins with a base of 5 meter radius and a 15° spread angle. All enemies and allies caught in the wave's extent are banished out of Limbo's current plane of existence. If Limbo is in the material plane, only material-bound targets will be banished into the Rift plane for
10 / 15 / 20 / 25 seconds; if Limbo is in the Rift, then only Rift-bound targets will return to the material plane. Holding down the ability key (default 1 ) dispels the Banish status on all banished targets at no additional energy cost.
- Wave bypasses obstacles in the environment and does not require line of sight with targets.
- Cast animation of 0.7 seconds, not affected by Casting Speed.
- Banish exhibits various effects when applied to ally or enemy targets:
- Targets banished into the Rift can be banished out of it by any Limbo.
- Targets in different dimensional planes can still physically collide with each other.
- Weapon attacks are only effective when the combatants are all present in the same dimensional plane. Otherwise, weapon damage, critical hits, and status effects have no effect on both parties; hit-scan and projectiles will phase through entities on different planes.
- Warframe abilities can penetrate through the Rift to affect targets on different dimensional planes.
- The following are some of the effects that cannot affect targets on different planes: Infested Ancient and Eximus aura effects, most environmental and Infested Hive hazards, Grineer Arc Traps and Sensor Bar force fields, Corpus Laser Barriers, Orokin Death Orbs, and Spy laser sensors do not trip the data vault alarm.
- For more information on Rift-related attributes, see the Rift Plane article.
- Banished players can still revive and be revived by other players outside the Rift.
- Portable items (such as datamasses, power cores and void keys) cannot be picked up, but will be carried through the Rift.







- Rift transitional damage is not affected by mods.
- If an enemy banished to the Rift is killed outright by Banish's
Impact damage, Limbo still receives 10 energy from his passive.

- Ability Synergy:
- All enemies banished into the Rift are frozen in place by
Stasis.
- Cast or dispel Banish on Rift-bound enemies affected by
Rift Surge back into the material plane to discharge their surge, resulting in a radial banish.
- Dispel for Banish functions on enemy targets affected by Rift Surge's radial banish.
- Cast Banish on enemies inside
Cataclysm to briefly blink them out and back into the Rift, dealing damage and knockdown.
- All enemies banished into the Rift are frozen in place by
- Banish cannot target Companions and static Defense Objects.
- Casting Banish is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, maneuvering, and while on a zipline.
- Cannot be cast without at least 1 target on the same dimensional plane as Limbo, and within the wave's area of effect.
- Can only be dispelled when at least 1 ally or enemy is affected by a banish buff or debuff.
- Subsuming Limbo to the Helminth will offer Banish and its augments to be used by other Warframes.
- Subsumed Banish includes the hold-cast to cancel the ability to dispel all afflicted from the Rift.
Augment
- Main article: Rift Haven
Rift Haven is a Warframe Augment Mod for Limbo that makes
Banish restore a portion of an injured ally's health over time.
Tips & Tricks
- Before casting Banish, remind yourself which dimension you are currently in, either the material plane or the Rift plane. Banish only works on eligible targets that exist in the same dimension as you, and pushes them into the opposite dimension.
- Enemies will be damaged and knocked down by Banish, allowing you and teammates to dispatch them with melee ground finisher attacks.
- Ally Warframes will be pushed alongside nearby enemies into the opposite dimension if caught in Banish's area of effect. This enables ally players to immediately use weapon attacks on banished enemies that need to first recover from knockdown.
- To avoid confusion, give a friendly reminder to fellow players that they can perform a dodge (default Shift ) to end their Banish status and exit the Rift at will.
- Alternatively, hold down the ability key to phase them back to the material plane.
- Use Limbo's passive (dodging, default Shift ) after casting Banish to enter the opposite dimension, allowing you to attack banished enemies with your weapons.
- Toggle on
Stasis before casting Banish. Enemies banished into the Rift plane while Stasis is active will immediately freeze in suspended animation, as they are receiving Banish's knockdown effect which will resume animation once Stasis ends.
- Use this method to add a delayed crowd control effect to Rift-bound enemies, buying you time to recast Stasis or kill them before they fully recover from the knockdown.
- Cast
Rift Surge on Rift-bound enemies, then hold down Banish to make surged enemies discharge, banishing themselves and nearby material-bound enemies back into the Rift, without expending energy. Repeat this ability combo to continuously draw enemies into the Rift while you stay safe inside its protection.
- This can be a good alternative to casting
Cataclysm, as it can be unwelcomed by other players, and also to avoid accidentally banishing unwilling teammates.
- This can be a good alternative to casting
- While you are in the Rift plane, cast Banish on enemies inside a
Cataclysm to damage and knockdown your targets for additional crowd control. Those enemies will remain Rift-bound due to Cataclysm, allowing you to immediately strike them down with your weapons.
- Banish a Rescue target to protect them from harm while you head towards extraction.
- Likewise, Banish the operative in Defense missions in Sorties and Arbitrations to keep them safe from enemy fire.
- Can be used on
Loki's
Decoy,
Saryn's
Molt or
Chroma's
Effigy to make them immune to damage from enemies that are not in the Rift plane.
- Can also be cast on Shield Osprey specters, which is very useful considering that Shield Ospreys often will simply wander into groups of enemies and die rather quickly, and because the shield link works across planes.
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Stasis Freezes Rift-bound enemies. While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends. Introduced in Update 20.0 (2017-03-24) |
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Misc: ∞ (affected targets)∞ (effect range)
300 (gunfire objects limit) |
Info
- Limbo expends
50 energy to halt all enemies in the Rift, freezing them in suspended animation for
8 / 10 / 12 / 15 seconds. Additionally, enemy weapon hit-scan gunfire, projectiles, and beams in flight within the Rift cease to move for the duration. While active, the Rift is able to contain 300 enemy weapon fire objects before it becomes unstable; exceeding this limit will end the ability prematurely to resume all Rift-bound enemy activity.
- While active, Stasis affects all enemies that enter the Rift at any time, regardless of distance from Limbo.
- Cast and deactivation animations of 1 second, affected by Casting Speed.
- Does not freeze certain enemies, including but not limited to: Treasurer.
- Upon deactivation by pressing the ability key again (default 2 ), expiration, being dispelled, or reaching the limit, all Rift-bound enemies will resume their actions prior to Stasis, while all suspended objects will resume movement depending on priority:
- All hit-scan bullets are released simultaneously.
- Projectiles fly towards their set trajectory one by one, rather than simultaneously, by order of creation.
- Manual deactivation can be performed during other actions, such as reloading, shooting, casting abilities, sliding, while knocked-down or even during bleedout.
- Ability Synergy:
- Enemies under Stasis are not immune to new status effects.
- Any duration-based status effect, such as a
Slash proc, that is applied to an enemy before Stasis will run its normal duration.
- Any duration-based status effect, such as a
- Stasis can be activated and deactivated, regardless of whether Limbo is in the Rift or not.
- If there are multiple Limbo players on a squad, Stasis will not deactivate until either the weapon fire object limit is reached or the latest Stasis instance ends.
- As the number of suspended objects approaches the limit, the Rift will visually distort and ripple with increasing intensity before Stasis ends prematurely.
- When used repeatedly against Sentient enemies, Stasis' freeze effect will gradually diminish to a fraction of its total duration for the affected enemies. Sentients exposed to this ability repeatedly will be able to move and attack after being frozen for a short duration, eventually becoming immune to Stasis altogether.
- Despite being able to move and attack, Riftbound Sentients' ranged attacks will stay suspended in mid-air for as long as Stasis remains active.
- Exiting and re-entering the Rift plane will renew Stasis' freeze effect with shortened duration against the Sentients that were previously exposed to the active Stasis instance.
- For more information on Rift-related attributes, see the Rift Plane article.
Tips & Tricks
- Activating Stasis before banishing enemies is an effective way of protecting yourself whilst in the Rift.
- Having Stasis active while your
Cataclysm is active, will prevent you from taking any damage from new enemies that enter your Cataclysm's radius.
- Synthesis targets and Feral Kavats can be put in Stasis, making it a lot easier to scan them.
Bugs
- The effects of Stasis held by one Limbo cannot be deactivated by a different Limbo. If two different Limbos activate their Stasis, deactivating the one cast second will not resume action of suspended targets.
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Rift Surge Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish. Introduced in Update 15.0 (2014-10-24) |
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![]() 6 / 10 / 14 / 18 s (banish duration) | |||
![]() 3 / 4 / 4 / 5 m (banish radius) | |||
Misc:
300 (Rift transitional |
Info
- Limbo expends
50 energy to produces a surge of Rift energy in a
10 / 15 / 20 / 25 meters radius around him, charging all Rift-bound enemies in range for
10 / 15 / 20 / 25 seconds. Surged enemies that leave the Rift plane will discharge their Rift energy, ending their surge and resulting in a radial banishment; the enemy whose surge is discharged from and any material-bound enemies within
3 / 4 / 4 / 5 meters are forced into the Rift plane for
6 / 10 / 14 / 18 seconds.
- Cast animation of 1 second, affected by Casting Speed.
- Killing a surged enemy will transfer its charge to a nearby enemy within
10 / 15 / 20 / 25 meters in the material plane. Enemies banished by the effect of Rift Surge will receive
Knockdown and 300
Impact transitional damage upon entering or leaving the Rift plane.
- Ability Synergy:
Banish and
Cataclysm render enemies Rift-bound for Rift Surge's debuff to apply on them, as well as able to trigger the radial banish by sending enemies back into the material plane.
- Dispel for Banish functions on enemy targets affected by Rift Surge's radial banish.
Stasis freezes enemies affected by Rift Surge's radial banish.
- Limbo does not need to be in any particular plane to activate Rift Surge, but at least one enemy must be in the Rift and within range to cast it.
- Cannot be recast unless an unaffected enemy enters the Rift and comes within cast range.
- For more information on Rift-related attributes, see the Rift Plane mechanic.
Augment
- Main article: Rift Torrent
Rift Torrent is a Warframe Augment Mod for Limbo's
Rift Surge that increases Limbo's damage while in the Rift Plane for each enemy affected by Rift Surge.
Tips & Tricks
- Rift Surge is designed to keep enemies sealed inside the Rift by extending their Banish duration, as well as provide a way for Limbo to bring new enemies into the Rift without endangering himself by returning to the material plane.
- The following techniques and occurrences can trigger Rift Surge's banish effect on charged enemies:
- Recast or dispel
Banish on banished enemies, causing them to momentarily leave the Rift plane.
- Banish's duration ends on affected enemies.
- Rift Surge's banish duration ends.
- Detonating
Cataclysm to expose enemies inside it to the material plane (unless affected by Banish).
- Enemies exiting Cataclysm by moving through its boundaries (unless affected by Banish).
- Recast or dispel
- It's usually beneficial to have
Stasis active before new enemies come into the Rift with you, so that you don't take unnecessary damage from any newly banished enemy.
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Cataclysm A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast. Introduced in Update 15.0 (2014-10-24) |
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![]() 2 / 3 / 4 / 5 m (final radius) | |||
Misc: ∞ (cast range)2 e/s (Rift energy regen per second)100 % (formation and collapse stagger chance)
300 (Rift transitional 25-100 % (damage bonus radius scaling) |
Info
- Limbo expends
100 energy to bring forth a dimensional nexus into existence that bridges the Material and Rift planes, forming a sphere of swirling void energy with an initial radius of
10 / 12 / 14 / 16 meters centered around the location on the aiming reticle over unrestricted range. The sphere continuously shrinks over a duration of
15 / 20 / 25 / 30 seconds to a final radius of
2 / 3 / 4 / 5 meters before collapsing on itself.
- Radius reduction per second uses the following formula:
Reduction = 2 × Base Radius × (1 + Range Mods) ÷ (3 × Base Duration × (1 + Duration Mods)) - Cast animation of 2 seconds, affected by Casting Speed.
- The sphere will be created wherever the reticle is aiming when the casting animation finishes, allowing time before then to fine-tune the sphere's placement.
- Radius reduction per second uses the following formula:
- Cataclysm will collapse when deactivated manually by pressing the ability key again (default 4 ), its duration expires, it is dispelled, or by coming in contact with a nullifying field (Nullifier Crewman, Isolator Bursa).
- Cataclysm exhibits various effects on allies, enemies, and objects within its influence.
- Allies can freely move between the material and Rift planes by entering and exiting the sphere.
- Warframes regenerate 2 energy per second. This energy recharge is constant and cannot be interrupted, except by some abilities or by exiting the Rift.
- Weapon attacks only apply when allies and their targets are both present in the Rift. Otherwise, weapon damage, Critical Hits, and Status Effects have no effect on both parties.
- Warframe abilities can affect targets across the different dimensional planes.
- Players can still revive teammates, but cannot interact with consoles or activate Life Support capsules.
- Players are visually coated in a layer of white energy while in the Rift plane.
- For more information on Rift-related attributes, see the Rift Plane mechanic.




- Bonus Damage = 0.05 × ((Sum of Enemies' Current Health + Sum of Enemies' Current Shields) ÷ Number of Enemies) when an un-modded Cataclysm expires after its full duration. [citation needed]
- Bonus damage further scales with Cataclysm's current range/duration, dealing 25% of its total when at its maximum and ranking up to 100% when at its minimum.
- Damage does not diminish with distance and bypasses obstacles in the environment.

- Ability Synergy:
Banish enemies inside Cataclysm to briefly blink them out and back into the Rift, dealing damage and knockdown.
- All enemies within Cataclysm are frozen in place by
Stasis.
- Collapse the Cataclysm to force enemies affected by
Rift Surge back into the material plane, discharging their surge to result in a radial banish.
- Cataclysm's sphere void energy is affected by Limbo's chosen energy color.
Augment
- Main article: Cataclysmic Continuum
Cataclysmic Continuum is a Warframe Augment Mod for Limbo that extends
Cataclysm's duration for every enemy killed inside it.
Tips & Tricks
- Because Cataclysm prevents enemy fire outside the sphere from damaging objects inside it, this ability can be used as an alternative to
Snow Globe in protecting Defense, Mobile Defense and Excavation objectives.
- Power Cores can be picked up and delivered to Excavators safely, all within the Cataclysm.
- Kuva Guardians will remain in the material plane, even inside a Cataclysm, while retaining their
Keshegs.
- This can help in Kuva Siphon missions to ignore them completely, or disarm them through the Rift since Operator powers work across planes.
- While Cataclysm can be used to protect an objective or team members from harm directly, it is also possible to manage ranged threats by surrounding them with the skill instead of the players, then eliminating them individually as they are revealed by the shrinking sphere.
- Generally, this is disadvantageous when facing high concentrations of melee enemies, as it effectively provides them cover from the team until outside the sphere.
- Allies can be
Banished so they can attack enemies within Cataclysm without them needing to go inside it.
- Allies can be
- Using Cataclysm in this way is most effective when enemies are in open spaces or stationary. In particular, Corpus MOAs and the heavy units from several factions exhibit the tendency to stand in the open and fire while relatively stationary, leaving them vulnerable to this technique.
Stasis can also be activated to keep enemies inside the Cataclysm.
- This method offers an alternative means of managing scattered groups of enemies without denying the use of datamasses in Mobile Defense, since players in the Rift cannot interact with consoles, even if they are carrying a datamass.
- Generally, this is disadvantageous when facing high concentrations of melee enemies, as it effectively provides them cover from the team until outside the sphere.
- When debating whether to emphasize Duration or Range mods in a Cataclysm-oriented build, consider that the Range will often dictate the "effective duration" of the ability, since it can often become smaller than is useful in the latter stages of its duration.
- Narrow Minded is a mod to consider carefully before equipping at high level, since it will not only decrease the maximum size of the sphere, but also the minimum size. This is especially important since Narrow Minded will also serve to prolong the skill's later stages in which it has shrunken considerably and may be less useful.
- This mod can also be highly advantageous when size is of less importance than duration, such as screening Defense, Mobile Defense, or Excavation missions objectives from harm. This is especially helpful against the Corpus, as a Nullifier bubble touching the Cataclysm anywhere within its area will end the ability; minimum range makes this much easier to prevent by shooting the bubble before it touches the Cataclysm.
- Since Range mods improve both the initial AND final range of the skill, it is possible to create a Cataclysm which never becomes too small to fight inside before it ends naturally, never requiring an early recast.
- Narrow Minded is a mod to consider carefully before equipping at high level, since it will not only decrease the maximum size of the sphere, but also the minimum size. This is especially important since Narrow Minded will also serve to prolong the skill's later stages in which it has shrunken considerably and may be less useful.
- The darkest black energy color from the Smoke color palette can greatly increase visibility within the sphere.
- Cataclysm can break loot containers over a large area, and building for range and efficiency is very effective for activities such as farming resources in the Plains of Eidolon.
Strength Mods | Duration Mods | Range Mods |
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Update 35.0 (2023-12-13)
- Increased the Starting Energy of the following Prime Warframes so that they have higher Energy Capacity compared to their base version:
- Limbo Prime from 100 to 125
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
LIMBO Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Shields: Base Rank - 180 (from 75) / Max Rank - 280 (from 225) Armor: Base Rank - 105 (from 100)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)