Fired Up is a Sentinel mod that accumulates

Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +10% | 6 |
1 | +20% | 7 |
2 | +30% | 8 |
3 | +40% | 9 |
4 | +50% | 10 |
5 | +60% | 11 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Corrupted Crewman | 3% | 0.86% | 0.0258% | 3876 | 1 | 0.000258 |
Orokin Drone | 3% | 0.67% | 0.0201% | 4975 | 1 | 0.000201 |
Orokin Spectator | 3% | 0.67% | 0.0201% | 4975 | 1 | 0.000201 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Heat element applied by this mod counts for Manifold Bond, since it is applied to the weapon.
Gallery[]
Patch History[]
Hotfix 34.0.6 (2023-10-30)
- Fixed Fired Up’s description stating it was dealing 0% Heat Damage on weapon per hit at Rank 0, instead of the intended 0.8%.
Update 34.0 (2023-10-18)
- Fired Up has been both improved and simplified. Previously this would require that your Sentinel has been shooting continuously for some period of time, and then added a Heat damage multiplier. This has been changed so that the Sentinel gains a 5% bonus Heat damage on every weapon hit up to 100%. The bonus resets after 5 seconds if the Sentinel has not landed a hit during that time.
- This Mod was difficult to understand and only worked if the Sentinel weapon already did some amount of Heat damage. The mechanics are now more intuitive and the bonus applies the same way adding a Mod would, so your Sentinel's weapon doesn't need to already do Heat damage to benefit.
Update 10.0 (2013-09-13)
- Introduced
See Also[]
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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113 comments
This mod + heat mod + verglas prime= never shoot enemies again
You do it before this mod, but with this mod you do it faster
Is it really not possible to delete comments
You have to ask an admin to delete them. You can't delete your own comments unfortunately.
The damage from this mod combines with the damage types on the sentinel's weapon. It can be useful as a primer, since the first shots might proc toxin, then subsequent shots proc Gas.
That will mostly proc gas, so not very useful as a primer no.
If I have radiation on the sentinel weapon will it combine into radiation or will I have both radiation and heat?
Radiation only
So with the latest change, is this mod still trash teir?
Up in the air. It gives its weapon an extra slot which can be useful.
Much, much better now because it adds Heat on to Sentinel weapons as they shoot, before it only buffed the Heat damage that was already on it, so you'd be SOL if you didn't mod your Sentinel weapons for Heat
Its great for heat inherit if you are running ember
When moa?
Anyone knows how this mod calculates into Heat-Proc? is it like 0.5 * (1+heat mods) * (1+fired up) * (1+faction dmg) or doesnt it appear at all? i see no dmg numbers when sentinel procs heat and have no measures of recording to analyse in detail how much the health bar drains...
Are you sure your sentinel's weapon has some form of heat damage already? "Without any form of Heat damage on the Sentinel's weapon, this mod does nothing."
Kinda wish the game did a better job at explaining how this mod works.
Pop this on something like your carrier and mod the verglas for heat/damage/status
It casually erases most mobs but it falls off around steel path without crazy bane mod and galvanized builds etc
This mod should be made available for MOA Companions considering they are pretty much made for attacking. It would make sense for them to get this mod.
Hopefully...
KEKW u answered by urself.. it would make sense.. so guess it never comes.. but maybe a mod that has a chance to drop a common mod everytime the moa is downed xd
Anyone know the best way to find the Overheat time for each weapon so I can add the newer weapons?
If anyone knows the forma to calculate the overheat cooldown based upon the overheat stat and overheatcooleown multiplier stat, please inform me.
Still this page didn't saw updated even after the release of the other fortuna weapons. I'm building right now a Vulcax just to have a working (even if not "meta" or "normal") build with this mod installed on the sentinel
so ... is it +60% to heat, or x1.6 to heat?
1.6x
So if you don't have any heat damage then unsurprisingly you'll deal 0 × 1.6 = 0 heat damage.
That's so weird, is this the only mod that multiplies only elemental damage?
Apart from faction mods, I think it is.
basicly this mod helps sentinel weps with low ROF and doesn't really help rapid fire hitscan guns
With the latest weapons having already come out with Fortuna (and still lacking info on the Artax), I'd say this page may need a bit of updating.
Since no one wanted to, I did.
does it work with vulklok because if it does OOO man that thing hits hard when set up critical strike damage i'd like to get that extra 60% damage on that to keep pushing the damage
Remember, it only amplifies any HEAT damage that the sentinel weapon has going.
since the weapon instantly overheats id say that it gains all the damage at once on top of existing heat
So how good is this on sweeper prime?
doesn't real matter as enemy lvs stake above 70, they tend to either shorten status duration or become imune to it, best to add mods that directly support your warframe
not effective at all i chose to just add an armor mod to my open slot
How is this affecting Artax? Since its a continous weapon it might be the best suited for it, isnt it?
Don't know about the effect, but putting this for Artax is not too recommended since the weapon does neglible damage, so the damage bonus would not be too good. Artax is more of a CC weapon, and DE outright stated that the weapon has neglible damage for a reason.
Negligible damage would meen that you would actually get the best situation to proc this mods effect. Also considering how long of a firing capacity the artax has (magazine / fire rate) imho this mod would be ideal for use with the artax, especially considering this is a sent mod and not weapon one
for feb 23's consideration: a 60% increase in a tiny bit of damage is still tiny
Sooo..... If it's best suited for weapons with quick overheats and long cooldowns... Looks like this is a go for Wyrm Prime :)
"The Laser Rifle is, without exception, the single weakest weapon available to Sentinels, and indeed the entire game. "
:)
The Laser Rifle Prime on the other hand, is entirely capable of keeping up with the Sweeper Prime.
I did extensive testing on both the laser rifle and LR prime. my conclusion was that it wasn't a dps problem, it was an accuracy problem. it just DOESN'T HIT. even at 5m, it takes around 10 bursts to kill a level 1 grinneer.
I tried everything : lower fire rate, more bullets in the magazine, not moving. it just refuses to hit anything. it could one shot a level 999 bombard for all I care, if it can't hit, it's useless.
sooo, what does this mod do for the deconstructor?
It didn't do anything.
Last I checked, it actually adds Heat damage.
it reduces damage - tested for 30 minutes
may be a bug
this thing is a beast with the decon, cause you can add condition over load so stacking my elem dmg/status mods i get 77% status so heat with 60% more dmg on status makes it a great combo, took massive meat chunks of dmg off of lv 88 enemys. plus i have a riven that adds another 395% dmg :)
If i use a fast shooting sweeper that has to reload every few seconds, this will not help me much right?
If anything, that sounds like it would make this mod even more viable.
long cool down not worth it, plus its heat dmg, more effective to add more corrosive dmg if you have an open slot