Arcane Intention is an Arcane Enhancement that increases maximum health for every active channeled ability.
Effect[]
Rank | Max Health Bonus |
---|---|
0 | +40 |
1 | +80 |
2 | +120 |
3 | +160 |
4 | +200 |
5 | +250 |
Acquisition[]
- May appear as a Steel Path Circuit Tier 1, 2, 3, 4, 6, 7, 8, or +11 reward on a weekly rotational basis.
- May be sold by Acrithis for 10
Pathos Clamp on a daily rotational basis, requiring Drifter Intrinsics Opportunity Rank 9 for the arcanes to appear in her shop.
- One of possible rewards from completing the optional Undercroft Portals in Duviri while on the Steel Path.
Notes[]
- The bonus stacks for every channeled ability simultaneously active, up to a maximum of 4 stacks (+1000 Health at max rank).
- Besides increasing maximum health, activating this Arcane also heals the Warframe by the same amount of hitpoints.
- After the ability that sustained this Arcane's effect ends, there is a 1 second delay during which said ability cannot be reactivated.
Eligible Abilities[]
- Only the following abilities can trigger this Arcane:
Atlas's
Tectonics (unless
Tectonic Fracture is used) and
Rumblers.
Banshee's
Sound Quake (unless
Resonating Quake is used.)
Baruuk's
Elude and
Serene Storm.
Caliban's
Razor Gyre.
Chroma's
Spectral Scream and
Effigy.
Dante's
Noctua.
Ember's
Immolation.
Equinox's
Pacify & Provoke and
Mend & Maim.
Excalibur's
Exalted Blade.
Gara's
Mass Vitrify (only during the casting animation, which already provides complete immunity to damage).
Gauss's
Mach Rush,
Kinetic Plating and
Redline.
Grendel's
Pulverize.
Gyre's
Arcsphere and
Coil Horizon (transferable via Helminth).
- In both cases, the Arcane is only active while the the Gyratory Sphere is in motion, not once it is deployed.
- All of
Hildryn's abilities, including
Pillage, which can be transferred via Helminth.
- Pillage cannot be cast while
Aegis Storm is active, limiting the number of stacks.
- Pillage cannot remain active for more than a few seconds at a time.
- Pillage cannot be cast while
Inaros's
Sandstorm.
- All of
Ivara's abilities.
Navigator only qualifies for the bonus while actively controlling a projectile.
Quiver (transferable via Helminth) only activates the effect while its arrows are in flight.
Navigator can be used to maintain the effect for longer.
- Briefly becoming visible while
Prowl is active doesn't break the Arcane's effect.
- Using
Artemis Bow's alt-fire to loose Quiver's arrows doesn't activate the Arcane.
Jade's
Glory on High.
Lavos's
Vial Rush (transferable via Helminth).
Limbo's
Stasis and
Cataclysm.
Mag's
Magnetize (only when hold-cast).
Mesa's
Ballistic Battery and
Peacemaker.
Mirage's
Prism.
Nekros's
Desecrate.
Nezha's
Divine Spears.
Nidus's
Larva and
Parasitic Link.
Nyx's
Mind Control (transferable via Helminth) and
Absorb.
- Absorb already provides complete immunity to damage.
Oberon's
Renewal and
Hallowed Ground (only when
Hallowed Eruption is used).
Qorvex's
Crucible Blast (only during the casting animation, which already provides complete immunity to damage).
Revenant's
Danse Macabre and
Reave (transferable via Helminth).
- Reave already provides complete immunity to damage.
Rhino's
Iron Skin (only when
Iron Shrapnel is used).
- Activating Iron Skin already prevents all damage to health.
Sevagoth's
Gloom, which is transferable via Helminth.
Titania's
Razorwing.
- Razorwing does not trigger Seismic Bond.
Trinity's
Well of Life (transferable via Helminth).
Valkyr's
Hysteria.
Wisp's
Sol Gate and
Wil-O-Wisp (only when tap-cast).
Wukong's
Cloud Walker,
Defy (transferable via Helminth) and
Primal Fury.
- Cloud Walker and Defy already provide complete immunity to damage.
Yareli's
Merulina and
Riptide (only when tap-cast).
- The Helminth-exclusive
Parasitic Armor.
Tips[]
- Many Warframes lack channeled abilities altogether, making it impossible to use this Arcane with them. Certain abilities can be transferred via Helminth to circumvent this:
Gloom can be infused onto any Warframe in order to give them a channeled ability and enable the use of this Arcane.
Mind Control and
Parasitic Armor are abilities with high base duration that can maintain this Arcane's effect without constant energy drain.
Pillage,
Coil Horizon and
Quiver are also Helminth-compatible and can make use of this Arcane's secondary effect of instant healing upon ability activation.
Patch History[]
Hotfix 33.0.11 (2023-05-24)
- Fixed rare crash that would occur when viewing Arcane Intention while in the Arsenal.
Update 33.0 (2023-04-26)
- Introduced.
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Eidolon • Arcane Helmets • Ostron • Operator • Amp • Solaris United • The Holdfasts • The Quills • Vox Solaris |
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24 comments
[Deleted because the markdown editor doesn’t support my joke’s formatting]
Dante's first ability also counts as a channeled ability
I'm guessing Ash Blade storm, has already been tested? While marking, during the animation, during the animation + joining with Teleport.
Even if immune to damage, the Seismic Bond page links here to define what a channelled ability may be.
Good for abilities that can heal while this is active..
Not only its weak, its also extremely niche, lame design.
This is a good choice for those Equinox mains day form who uses gloom on their Equinox. It opens you many comfy builds for SP non endurance, really good for those who only do SP daily sorties for the steel essence.
Well, when using gloom already, this arcane is pretty much without gain...
99% slow vs 95%. The point is to keep enemies nearly completely still for missions that require defense. Gloom is enough for most missions, but sometimes you need the extra slow. And Equinox is the perfect frame for this kind of support.
Yeah this seems like a side-grade to Arcane Blessing. It's easier to get the extra health with Intention but Blessing can reach higher numbers.
Seems really weak. the only use case i can think of is an Equinox with Gloom in place of her 1 or 2, giving you +750 Health
Gauss' 2 and 4 also trigger this arcane
Imagine if it's active buff instead, bunch of buff frames would have 5k health or something lmao
Indeed, that would make this arcane worth to use. even if the arcane would add to the base health would make it more useful.
^ No, that would make it busted and get it nerfed in a couple weeks lol, then its back to Blessing.
It's NOT BASE hp, which would stack with mods like Vitality, right?
Weak Arcane effect for too niche of a number of frames.
I hope they change it, because like many people mentioned in the comment, Arcane blessing is much better and easier to benefit from.
**MAYBE** if they added some flat armor on top of the Health it could be nice..?
Or have anything DR of any kind it could MAYBE useful.
But then again "Heavy channeled Warframe" have bigger fish to fry than being a bigger HP bag.
Hopefully, they look this Arcane over along with Arcane Warmth, Arcane Ice and Arcane Deflection: I feel like they could use another line of text to polish them a bit better.
I'm still gonna max it out because I like collecting stuff and best case scenario I'll have them if they get buffed or changed.
Absolutely pointless. Even if a Warframe with 4 channeled abilities existed, you only get 1k health. You're better off using Arcane Blessing if you want health. It gives 1200 bonus health and is very easy to stack. It's obvious that this only exists to serve as trash fodder for the circuit loot pool. As if the Credits and Endo rewards weren't enough of a slap in the face.
Maybe this wouldn't be so trash if it applied to ALL channeled abilities, both those your frame has and any affecting you from teammates
Which Warframes have the most Channeled abilities?
Equinox 2
Hildryn 2
Ivara 2
Am I forgetting someone? Unless DE's about to drop a frame with 4 channeled, no one else can make decent use of this.
Chroma
Keep the helminth system in mind. You can make yourself a warframe with 3 or 4 channeled abilities. Every balance decision DE has to make with subsumed abilities in mind. Also there is chroma with innate fuckton of armor and two channeled abilities without any helminth interaction. Its very easy to break the game when you take all mechanics into account and helminth is just one of them.
Oh yeah random user, i will use a helminth to get extra 250 hp or... i can get blessing and get 1,2k extra hp without any drawback...
What a garbage Arcane, Blessing is better in so many god damn ways it's not even funny, even Reaper as well.
Agreed. Trash-tier survival arcane. Grace is far better on tanky frames, Reaper is far better on squishy frames (though I see Reaper as a Guardian replacement, then combined with Aegis when applicable can greater increase the EHP of many frames)
Garbo. Everyone would be better off if this trash didn't exist and wasn't clogging up the drop table.
Yup. Just makes the better arcanes take longer to obtain in a system that is already a slog. Need to be able to at least buy 3x/day or move to a 4-6hr rotation. All this is currently doing is artificially propping up the price of the arcanes on the market for a couple months, at which point their value will fall 60-80%.
Why can't they just offer a r5 arcane for 200-400 pathos clamp? Grind the hell out of the clamps, wait for the arcane you want to roll around, and boom, you're done. Gotta have a reason to make people engage with the content ever day though... You'd think just making a game mode that was legit awesome to play with great rewards FOR PLAYING THE GAME (drops) would do that on its own, no artificial drip-feed needed. But nah... a mode with a loop that gets boring after 5hr is the better choice, lol. Sucks as the world is awesome, it just needs a lot more variation, mini-bosses, different main bosses for each spiral, etc. Then I might want to play it for a month straight without feeling forced to log in...
Try steel path lone story. boss fight is fun. Only wish that you could skip undercroft because it takes forever.
This would only really be worth it if it had double the effect...
Same gamer as just below. .its only your own abilities. there is no squad synergy. good luck getting more than 750 HP out of this, lmao
A worse blessing, but no need to stack it pretty much