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Passive

When EquinoxIcon272 Equinox collects Health Orbs or Energy Orbs, 10% of the restored amount is converted into additional Energy and Health respectively.

  • EquinoxIcon272 Equinox's passive stacks additively with Mod TT 20px Equilibrium, for a total conversion of 120%.
  • Unlike Mod TT 20px Equilibrium, does not enable the pickup of orbs while their respective resource pool is full, even for the purpose of conversion.
    • This is likely an oversight, not an intentional design decision.
  • The effect of ArcanePulse Arcane Pulse does not apply to health from converted energy orbs.
  • The effects of ArcaneEnergize Arcane Energize and FocusEnergyPulse Energy Pulse do not apply to energy from converted health orbs.

Forms and abilities can be cycled mid-mission using .

Abilities 

View Maximization
This section is transcluded from Metamorphosis . To change it, please edit the transcluded page.
MetamorphosisModx256 Metamorphosis130xWhite
1
EnergyOrb25
Metamorphosis

Switch forms, temporarily gaining bonus shields and armor in Night-Form, or bonus damage and speed in Day-Form.


Introduced in Update 17.0 (2015-07-31)

Strength: 100 / 150 / 200 / 250 (armor bonus)
50 / 75 / 100 / 150 (shield bonus)
Duration: 10 / 15 / 20 / 25 s
Range: N/A

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This section is transcluded from Rest & Rage . To change it, please edit the transcluded page.
RestRageModx256 RestRage130xWhite
2
EnergyOrb25
Rest & Rage

In Night Form targets are put to sleep. In Day Form targets become more vulnerable to damage.


Introduced in Update 17.0 (2015-07-31)

Strength: N/A
Duration: 10 / 14 / 18 / 22 s
Range: 1 / 3 / 3 / 5 m (area radius)
20 / 30 / 40 / 50 m (cast range)
Misc:80 / 70 / 60 / 50 % (wakeup health threshold)

Subsumable to Helminth
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This section is transcluded from Pacify & Provoke . To change it, please edit the transcluded page.
PacifyProvokeModx256 PacifyProvoke130xWhite
3
EnergyOrb10
+0.5/s/enemy
+3/ability
Pacify & Provoke

In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies.


Introduced in Update 17.0 (2015-07-31)

Strength: 20% / 33% / 43% / 50% (damage reduction)
Duration: N/A
Range: 10 / 12 / 14 / 16 m

Expand/Collapse
This section is transcluded from Mend & Maim . To change it, please edit the transcluded page.
MendMaimModx256 MendMaim130xWhite
4
EnergyOrb50
+3.5/s
Mend & Maim

In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.


Introduced in Update 17.0 (2015-07-31)

Strength: 10 / 15 / 20 / 25 (shields per kill)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Expand/Collapse

Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

MetamorphosisIcon MetamorphosisIcon
RestRageIcon RestRageIcon RestRageIcon
PacifyProvokeIcon PacifyProvokeIcon
MendMainIcon MendMainIcon MendMainIcon

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