Bleeding Willow is a stance mod for polearm weapons, specializing in lunging, sweeping attacks that can hit large swathes of enemies.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Lethal Gust

Default Default

 100%

Default Default

 2x 100%

 200%

526.3%/s 0.9s BleedingWillowCombo1
Forward
(While Moving)
Lethal Gust

Default Default

 100%

Default Default

 2x 100%

 200%

526.3%/s 0.9s BleedingWillowCombo1
Forward Block
(While Blocking & Moving)
Drifting Steel

Default Default

 100% DmgImpactSmall64

 300% DmgImpactSmall64

Default Default

 200%

Default Default

 200%

 2x 100%

Default Default

360 Default 200% DmgSlashSmall64

Thrust Default 400% Knockdown b

457.1%/s 3.5s BleedingWillowCombo2
Block
(While Blocking)
Lethal Gust

Default Default

 100%

Default Default

 2x 100%

 200%

526.3%/s 0.9s BleedingWillowCombo1
Heavy
(Heavy Attack)
The Way*

Default Heavy

 600% Knockdown b

Default Heavy

 600% Knockdown b

N / A N / A PolearmComboHeavy
Slide
(While Sliding)
Cyclone Strike*

Default Default

360 Default 200% DmgImpactSmall64

256.4%/s 0.8s PolearmComboSlide
Aerial
(While In Air)
Planting Widow*

Default Default

360 Default 300%

Default Default

360 Default 300%

Default Default

 300% Knockdown b

N / A N / A PolearmComboAir
Wall
(While Wall Latching)
Guiding Plank*

Default Default

 166%

N / A N / A PolearmComboWall
Finisher
(On Knocked Down Enemy)
Tunneling Spike*

Default Default

 1200% DmgSlashSmall64

N / A N / A PolearmComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*

Default Default

Slam Default 200%

N / A N / A PolearmComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend

  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Corrupted MOA 3% 1.01% 0.0303% 3300 1 0.000303

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

Media[]

Patch History[]

Update 13.0 (2014-04-09)

  • Introduced.
CollapseStancemodicon Stances Edit
Swords
Blade-Whip
Dual Nikanas
Dual Swords
Machete
Nikana
Rapier
Single Sword
Sword-Shield
Two-Handed Nikana
Warfan
Daggers
Single Dagger
Dual Daggers
Brawler
Claws
Fist
Sparring
Pole
Polearm

Mod TT 20px Shimmering BlightMod TT 20px Bleeding WillowMod TT 20px Twirling Spire

Scythe
Staff
Heavy
Assault Saw
Hammer
Heavy Blade
Heavy Scythe
Miscellaneous
Glaive
Gunblade
Nunchaku
Tonfa
Whip
Other
Exalted Stance
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)