Twirling Spire is a stance mod for polearms that allows for a mix of sweeping attacks with precise strikes.
Can be equipped on:
✓ denotes weapon with matching Stance polarity
Combos
| Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||
|---|---|---|---|---|---|---|---|
| Neutral (While Not Moving) |
Cresting Peak | 424.2%/s | 3.3s |
| |||
| Forward (While Moving) |
Spiraling Pinnacle | 440.0%/s | 2.5s |
| |||
| Forward Block (While Blocking & Moving) |
Vaulting Apex | 400.0%/s | 1.8s |
| |||
| Block (While Blocking) |
Summit Plunge | 600.0%/s | 2.0s |
| |||
| Heavy (Heavy Attack) |
The Way* | N / A | N / A |
| |||
| Slide (While Sliding) |
Cyclone Strike* | 256.4%/s | 0.8s |
| |||
| Aerial (While In Air) |
Planting Widow* | N / A | N / A |
| |||
| Wall (While Wall Latching) |
Guiding Plank* | N / A | N / A |
| |||
| Finisher (On Knocked Down Enemy) |
Tunneling Spike* | N / A | N / A |
| |||
| Slam (Looking At Ground While In Air) |
Slam Attack* | N / A | N / A |
| |||
| |||||||
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|---|---|---|---|---|---|
| Cetus Bounty | Cetus Bounty Lvl 40-60 Final Stage | C | 8.16% | 1 | 0.0816 |
|
| Cetus Bounty | Cetus Bounty Lvl 40-60 Stage 4 | C | 5.41% | 1 | 0.0541 |
|
| Cetus Bounty | Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 | C | 5.41% | 1 | 0.0541 |
|
| Cetus Bounty | Steel Path Cetus Bounty Lvl 100-100 Final Stage | C | 8.16% | 1 | 0.0816 |
|
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| Recon Commander | 100% | 0.5% | 0.5% | 200 | 1 | 0.005 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Media[]
Patch History[]
Update 29.10 (2021-03-19)
- Removed the forced Slash proc from the first hit of Cresting Peak's first attack.
- Removed the forced Impact proc from the second hit of Cresting Peak's first attack.
- Removed the forced Impact proc from Spiraling Pinnacle's first attack.
- Removed the knockdown from Vaulting Apex's second attack.
- Removed the forced Impact proc from the first hit of Summit Plunge's first attack.
Update 22.0 (2017-10-12)
- Introduced
| Collapse | |
|---|---|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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71 comments
I can seem to replicate the double hit at the end of the block combo. I only ever see 1 hit.
I'd like this stance a lot more if it didn't cancel your movement so often. The best part of the other two stances are the fact that they let you walk at full(?) speed while hitting in a good area in front of the Warframe. This stance takes that away, which in turn, removes the main strength of polearm weapons in general, so why would you use it?
Yeah, plus, immobile stances don't feel good, because one of the things about Warframe that feels good to play is the fluid movement. It's a "gamefeel" issue.
Doesn't the combo info/legend need to be updated as per the Update 29.10 notes? For example, Cresting Peak in the info window still shows the icon for a forced bleed proc, even though the patch notes say the forced proc was removed.
Or am I misinterpreting the info panel?
A forced slash proc was removed from the first hit of the first attack of Cresting Peak.
But the forced slash proc on the second hit of the first attack of Cresting Peak wasn’t removed.
Ah, I was wondering if *that* was what I was mis-reading - multiple attacks per button press.
( I wasn't sure if that's how the info panels worked - the info panels are a lot less confusing now that I know that for sure.)
Wiki needs update the animations, its completely changed, this is the best stance for polearm now.
My bad i was pressing the wrong key, its fine, please delete
Pretty sure those are the correct animations, but used on a Guandao with 0.833 attack speed.
(And the other stances, while really ugly, have their use in clearing trash mobs faster, as you can freely move and even run while attacking with their standard.)
the idle and idle+block combo are just perfect. Best polearm imo cause yeah I want to have more than two moves
This is the only thing keeping guandao afloat, so good!
Lesion can kill a lvl 180 Exo Gokstad Officer( highest armor and health/lvl value) by pressing E twice at 12x combo. Lesion is still a beast. I was so hyped by the Guandao P when it came out but surprisingly Lesion just still does a tiny bit better. I used both up to lvl 1500-1700 enemies(100 waves of defenses) and lvl 600 Steel Path enemies, but the Lesion just did better. I tested Viral+Heat and Viral+Slash combo with both weapons. Viral+Heat+CD kinda meh on the Guandao, it does way better with Viral+Slash+CD. Heat just messes up the status proc distribution due to low(145%) status chance(you get less slash proc). The Lesion however works better with Viral+Heat and dont even touch crit dmg besides equipping Blood Rush to score some yellow/orange crits. Heat works well due to the high status(267%). Against enemies with even higher lvls the Guandao surely takes the lead, but its kinda irrelevant, since 98% of the time you play under lvl 300 enemies.
What about pure slash for the Guandao/Orthos?
Primed Smite and extra Attack Speed instead of Viral. Best used with Panzer Vulpaphyla for free viral procs or a priming weapon, but that can totally be stronger than Viral+Slash on high armor enemies even without it. Thats something the Lesion can't really do with that toxin buff
You can do exactly the same with the Lesion too. You tend to get 2x as more slash procs than toxin. The reasoning of this happening is that you get 100% base toxin dmg which is equal to the weapons base dmg =237. But if you have only a Carnis (+90% slash) and Buzz Kill(+120%) mod installed you will have slash dmg value=551,0. 551/237=2,32x That means to proc 1 instance of toxin dmg you will proc 2,32 instance of slash dmg. You can equip something else instead of Buzz Kill but this way the distribution between slash and toxin is 1,424x so lets count with that one(worse for lesion). That could mean that your Lesion can make up the dmg lost in toxin procs compared to the Guandao. And how exactly? You still proc more slash procs than the Guandao thanks to the higher status chance value which is 1,85x higher on the Lesion than on the Guandao. The Lesion has 222% status chance, the Guandao has 120% on 12x combo. 222/120=1,85x. So in theory you lose 0,424 on slash statuses due to toxin. So 1,85-0,424= 1,426 So you get 1,426x more slash procs with the lesion than with the Guandao. So mathematically the Guandao has to hit at least 1,426x higher slash statuses than the Lesion to be even in slash dmg. After a lot of testing before, the Guandao cant really make that much higher dmg slash procs than the lesion. Thats only the part of the reason, its really complicated to go even further in that to make everything understandable. You still have to calculate in a lot of things: Guandao has one higher crit tier exactly on max combo. But to compensate this Lesion has more base dmg( +38% at least but differs on the modding) thanks to the toxin passive. And toxin proc also affects CO so it gives +120% more melee damage. All in all both weapons are amazing and their dmg is really close to each other so yeah... Thanks, Witriol
Lmao people arguing with math which weapon is stronger when it's pretty much irrelevant since they all can melt steel path enemies with ease.
I've got a question here, since I used to use this all the time along side Exodia Hunt. Is the slam working at all for someone else? Cuz mine will just do the animation but not the slam itself.
Yep it doesn't work on mine either. I think they remove the slam with the recent rework.
i can't fusions
which is down button? and not working right button on fusion 1
why dont i see this in the rewards in the lvl 40-60 cetus bountie?
there are multiple sets of bounty rewards on rotation. if Twirling Spire isn't available when you check, come back later after the bounties reset
this stance manages to make feel slow a kripath with high attack speed, clunky garbage
It's ok, but I really don't like I am made to stick in place when I attack. I like bleeding willow better cause I can run around. I even managed to get damage over 18K per at times on Sedna and even could kill enemies in a decent time during a kuva flood on my orthos prime build.
Whats dumb is two polearms use 2/3 (stance polarity wise) of all the polearms. Pls DE let me put my bleeding willow on a lesion without a forma.
which is better this or bleeding willow?
Bleeding Willow and Shimmering Blight have fast AoE strikes while this stance has high single-target damage.
Tunneling Spike seems to be wrong. The attack does not guarantee a slash proc
I think this stance is better than people give it credit for. Good multipliers and two slash procs with the press forward combo at the cost of slower speed(which will be a deal breaker for most). It's a pretty fun stance with more combo variety and updated animations than the other two if you give it a try. BUT if you just want a practical build with an easy spam E attack, the other two stances are more for you.
Plus it looks good with the Sydon and Vaykor Sydon. They are supposed to be massive, weighty weapons, so the faster animations of Shimmering Blight look kinda weird on it.
^btw have you seen a gram p/war with almost 1.5 atk speed boosted by volt and valkyr.
now,that seems wierd.
The precise strike is actually very bad, because you will miss the strike if the cursor dot is not on the target due to that word "precise". I rather use a shotgun for that, more powerful and better range.
is there a best combo to this?
It's called "WTS [Twirling Spire] 5p" Because that's the most useful thing to do with it.
Yea even a vaykor sydon with primed fury feels to slow with this, when compared to shimmering blight. It's a good stance by numbers and all 3 combos are very easy to pull off, but the much less fluid movement is just not good.
Unless you have a berzerker bloodrush condition overload setup (which this works very well with actually), then I wouldn't advise getting it. The knockdown radius is huge with primed reach
Good thing berserker bloodrush condition overload is the basics of any melee weapon build
20% of all the polearms uses 66% of the stances. Shimmering Blight's lacking 2 combos is BORING!!! This one has FOUR COMBOS!!! Seriously, DE, balance out the polarities between weapons and stances. Even sparring weapons have a stance that fits in none of them without forma. That's just... fucking dumb!
Well, it might be more fun, but defenetely not more effective than Bleeding Willow, it's slower, has less DPS overall and less range because of those front attacks. However it has a lot of CC, which is still not needed when you can just kill stuff and not ragdolling it away.
Tested on 145lvls with my Zaw (its good).
I made a polearm with fucking staff attacks. How do you do a spear polearm?
Make a polearm zaw and not a staff zaw. It shows you on the screen when you are selecting the zaw parts.
Lemme think... For a game to be effective... It must provide fun and entertainment above all else.
Sure, Bleeding Willow is more effective... if you turn a game into an occupation.
Now, the complaints about "subjective feel" are actually more objective in terms of analyzing the amount of fun and entertainment you receive in return for spending time (and maybe money) on the game.
There are games for you, if you'd like - Eve Online is spreadsheet central (and it's pretty damn good if you're into something super fucking complex)
Now, personally, I dislike Stave stances because they make my hand cramp. That doesn't mean that Stave stances are bad. That they are ineffective.
And a stance is especially ineffective if I avoid using its combos because it hurts my hand.