Tradeable Can be obtained from transmutation Fast spinning attacks and staggering strikes. Zenurik  4,000 https://www.warframe.com/droptables Shimmering Blight is a stance mod for polearms that allows for rapid, spinning strikes which hit multiple enemies, and finishes with powerful, slashing strikes. Can be equipped on: ✓ denotes weapon with matching Stance polarity Combos Default Combos of Stance or Weapon (📝 Edit Stance Data) Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @1.0 Attack Speed Animation Neutral(While Not Moving) Slashing Wind 526.3%/s 0.9s Forward(While Moving) Slashing Wind 526.3%/s 0.9s Forward Block(While Blocking & Moving) Howling Gale   4x 100%  100%   200%  509.8%/s 2.5s Block(While Blocking) Slashing Wind 526.3%/s 0.9s Heavy(Heavy Attack) The Way*  600%   600%  N / A N / A Slide(While Sliding) Cyclone Strike*   200%  256.4%/s 0.8s Aerial(While In Air) Planting Widow*   300%   300%  300%  N / A N / A Wall(While Wall Latching) Guiding Plank* N / A N / A Finisher(On Knocked Down Enemy) Tunneling Spike*  1200%  N / A N / A Slam(Looking At Ground While In Air) Slam Attack*   200% N / A N / A  Default "Sweep" Attack •  360°/Spin Attack •  Direct and Radial Slam Attack •  Ranged Attack •  "Thrust" Attack Key Inputs  Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)  Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)  Block  (PC default RMB; XBX, PSN, and NSW default right trigger)  Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick) Multipliers and Hits  Attack does double damage   Attack hits twice  Melee Attack Explanations A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox). A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox). A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°). A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod. A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod. A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range. Average Damage Multiplier per second only applies to single-target DPS calculations. Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations. Combo animation lengths are approximate and are only accurate within a few tenths of a second. Each tile marking in stance preview gifs are 2m apart. Combos labeled with an asterisk (*) are shared between weapons within the same weapon type. Drop Locations[] Mission Drop Tables Mission Type Source RotationsorDrop Table Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067 Accessed through Duviri's The Circuit gamemode The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067 Accessed through Duviri's The Circuit gamemode Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227 Complete all weekly Conclave challenges to get this reward in your in-game inbox: Match Won: Win 6 matches of any game type. Match Complete: Complete 20 matches of any game type. Conditioning: Complete 10 Daily Challenges. Enemy Drop Tables Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki. Media[] Warframe - All Melee 3.0 Combos (Part 2 of 3) Patch History[] Update 29.10 (2021-03-19) Removed the Lifted proc from the second hit of Howling Gale's second attack. Removed the knockdown from Howling Gale's third attack. Update 13.0 (2014-04-09) ↑ Chance to roll item within drop table ↑ Amount rewarded on successful roll ↑ (Quantity × Chance) ↑ Chance to roll drop table ↑ Chance to roll item within drop table ↑ (Drop Table Chance × Item Chance) ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details ↑ Amount rewarded on successful roll ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)